Hey there, everyone. I hope your entries are going well!
Time sure flies, and August 10th is slowly sneaking up on us. While ten or so days may seem like a good chunk of time left, I suggest that you start finalizing your entries and begin to test, bug fix, and polish. Of course, I'm sure many of you have been playtesting and squashing bugs as you go along -- but for those who haven't: have a couple of playthroughs of your entry and see what you can spot. If you have a team, let them do so as well. You'll be impressed when they catch a bug that you may have missed.
In past game jams, I've heard of a few entries that fell off the radar and ultimately weren't finished on time due to game breaking bugs popping up. If you're creating additional content to be played in the final days, it's very easy to miss something that might create an issue with your entry, be it a crash or something not working the way you had planned.
So please: reflect on where your entry stands right now. What do you have left to do? How soon can your game be considered playable from start to finish? What polish can you add that will make the overall experience a better one? How much time will you have left to do all of this? Talk it over with your team, and consider making a schedule of sorts.
Most of all: don't be discouraged and have fun with it! You're almost there! Me and the other judges are rooting for you all, and looking forward to playing what you've been working on!
Time sure flies, and August 10th is slowly sneaking up on us. While ten or so days may seem like a good chunk of time left, I suggest that you start finalizing your entries and begin to test, bug fix, and polish. Of course, I'm sure many of you have been playtesting and squashing bugs as you go along -- but for those who haven't: have a couple of playthroughs of your entry and see what you can spot. If you have a team, let them do so as well. You'll be impressed when they catch a bug that you may have missed.
In past game jams, I've heard of a few entries that fell off the radar and ultimately weren't finished on time due to game breaking bugs popping up. If you're creating additional content to be played in the final days, it's very easy to miss something that might create an issue with your entry, be it a crash or something not working the way you had planned.
So please: reflect on where your entry stands right now. What do you have left to do? How soon can your game be considered playable from start to finish? What polish can you add that will make the overall experience a better one? How much time will you have left to do all of this? Talk it over with your team, and consider making a schedule of sorts.
Most of all: don't be discouraged and have fun with it! You're almost there! Me and the other judges are rooting for you all, and looking forward to playing what you've been working on!