- Joined
- Jan 17, 2020
- Posts
- 44
Is it possible to use BP or currency as an ingredient?
Not unless you define either of those as items.Is it possible to use BP or currency as an ingredient?
Your error message is telling you that pbItemCrafter hasn't been defined. Did you compile your game after adding the scripts?This is exactly what I wanted for my game, but I just can't make it work!
I tried to use the extendtext.exe, but Idk if it made any difference
It'd probably best to post that on the Encounter List UI thread, then.the third image is me having problems with the encounter list UI
As TechSkylander mentioned, both of your errors are probably because you haven't compiled your plugins.This is exactly what I wanted for my game, but I just can't make it work!
I tried to use the extendtext.exe, but Idk if it made any difference
the third image is me having problems with the encounter list UI
oooooh, thanks!As TechSkylander mentioned, both of your errors are probably because you haven't compiled your plugins.
You need to press Control, and keep it pressed down, as you click the green playtest button in RMXP until you see the message "Compiling plugin scripts... done." in the debug console window (the separate window with the black background that appears when playtesting).
If you can't get that to work, you can delete PluginScripts.rxdata from your Data folder to force a compile of your plugins next time you go to playtest.
No problem! I'm glad to have helped.oooooh, thanks!
I imagined it was something with the plugin not being read, but I didn't knew how to force it ><
Both are awesome and fully working! sorry for asking about the other one here, I tought it was the same problem, so I put in the same question
Hi there! I helped someone do this on PokéCommunity a few months ago in this comment. I hope the hyperlink takes you to the right place in the thread chain. If not, it's comment #9.How can i turn this into an item?
Yes. Add this to the bottom of Plugins/Modular Menu/[001] Config/Config.rb :Is it possible to add this to Luka's Modular menu?
#-------------------------------------------------------------------------------
# Item Crafting
#-------------------------------------------------------------------------------
ModularMenu.add_entry(:CRAFTING, _INTL("Crafting"), "menuCrafting") do |menu|
pbFadeOutIn(99999) {
scene = ItemCraft_Scene.new
screen = ItemCraft_Screen.new(scene,pbGet(123))
screen.pbStartScreen
}
end
# condition to satisfy
ModularMenu.add_condition(:CRAFTING) { next !(pbGet(123)==0 || pbGet(123).empty?) }
Probably. That would need some extra coding, though.You can put a limit of cration for a object? for example you only can craft 3 potions
Some minor tweaks for v20/20.1 compatibility.
def pbCraftItem(stock)
pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
itemname,pocket,PokemonBag.pocket_names()[pocket]))