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Completed PS: The First Journey & Red's Journey West

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
10.10
The game has received a huge update! Version 10 is out now!
Please note that if you had started playing on any version below v10, your saves won't be compatible. If, however, you had already finished Oak's part, and updated shortly after having started Red's part, you may use this save:

https://mega.nz/file/wDRDzYBa#A3PMHRjDow6XKqfI-5exr8uwrThUUZfR5xFfJQRW0oo

It will start you right at the beginning of RJW. (v10 compatible)



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A swan song to the older generations who started with the originals, and a novel, thrilling, emotional story for the newer generations!!


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Experience "Generation 0" where it all began - witness Professor Oak's first journey across the Kanto Region - and after you are done, follow Red's Journey to Johto, 40 years later, in search of a very important person!
Two adventures in one! Instead of a traditional postgame, you'll get to experience a new story, throughout a challenging Johto, in the shoes of the (second) strongest Trainer in the world! Follow Red's Journey to redemption after a devastating and humiliating loss to Ethan (Gold). Witness his transformation through loneliness to maturity, as he traverses Johto together with a cast of familiar characters.

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It is the year 1957. Samuel Oak, a 20 year-old prodigy, has just returned back to his home country after spending three years in the world’s best university. With him, he brings science, technology, and the true spirit of trainerhood. On a mission to establish the first ever League in the East, Oak will have to adjust to local battling traditions, overcome bureaucratic hurdles, and introduce local uneducated Tamers to the proper way of doing things.


FIND OUT HOW IT ALL PLAYED OUT BACK IN THE 50ies! Gen 0!

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STORY
1957 Kanto is a place under heavy development. The concept of a “trainer” is relatively new – with most people who are on the creature business calling each other “Tamers”. They battle for money, they have the right to take another Tamer’s Pokemon upon winning, and they generally cause a great deal of pain to the locals.



Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a “creature craze” swept through the country. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed.



In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the "Pokemon" nation)... not a ruleset, not a new way of battling, but an entire infrastructure that will eventually end up being responsible for the shaping of modern trainer conventions as we know them. Will you be able to bring law and order to the land, or will the wild environment of Kanto get you?


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FEATURES:



- Inspired by the beta versions of Red and Green, (Trainers using whips, economy based around Pokemon, early lore or concepts that got scrapped, pokemon being closer to natural organisms than wee-wee-mythological multibeings from multiverses)



- Remastered Kanto that is visually closer to how it looked back in gen 1 (hey, no nostalgia pandering here, don’t go down the genwunner route, kthxbye). For instance, Route 1 has fields on either side, not trees as in Gen 3. Kanto is much more rural, as represented in older artwork.



- Manmade items are practically non-existent, you need to make Pokeballs from Apricorns (unreal time system means you can get a ball converted relatively fast), find berries or roots, and generally be economically-minded. You can buy Pokemon but you can’t sell them.



- Establish the first Gyms and the first League, by taking down Tamer groups whose activities can sometimes be... reprehensible



- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…



- Many Pokemon that are known to be rare today, are ubiquitous in this era. Well, not THAT ubiquitous, but much easier to find.



- Access your “Storage Boxes” from the menu. Well, computers don't exist yet, at least in Kanto, and there is no restriction forcing teleportation upon your ...balls… if you have more than six of them. So you can simply stuff those extra mons inside your bag.



- Organize your resources carefully. Berries aside, they are limited, and losing a battle means losing a lot of money. Healing services are both rare and expensive.



- A modified HGSS soundtrack, with a couple of OG tracks in the mix, that aims to replicate the OG feeling of Kanto music in an authentic way. What would the soundtrack have sounded like back then, if it wasn’t restricted by GB’s audio hardware?



- Discover the background of various characters, from Koga to Bertha, and witness the transformation of a ragtag, loose group of Tamers into Gym Leaders.



- A heartwarming story that explains Oak’s background and his role in every future trainer’s journey
.


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CHARACTERS:


The four childhood friends:



Samuel



A 20 year-old prodigy whose intellectual prowess earned him the title of the youngest professor on earth. Returning from Unova, and now on a mission, he ventures out to open a laboratory and earn an official position in the University of Celadon. A bit grumpy and certainly not very warm. His childhood friends, who greet him upon returning, are eager to bring his heart back home.





Agatha



Agatha is a very sensitive woman whose aim is to become a nurse. Despite getting every single attempt to make Sam open up to her, shut down, she keeps going. A very giving person who borders on naivety. Always looks at the bright side of life.



John



Sam’s best (and perhaps only real) friend. He grew up with Sam’s father, whom he absolutely adored. Physically gifted, he always protected Sam from trouble, trouble that frankly, was caused in part by Sam’s social incompetency. Or perhaps, (and as counterweight to his fascination with objects) by his absolute indifference to people. John is very competitive and has an unwavering spirit. He secretly admires Sam for his intelligence, despite all his grandiose declarations that physical strength is all that matters.





Athena



Athena is a bit of a tomboy with a strong sense of adventure, and buttloads of energy. Sometimes “sense of adventure” becomes “total recklessness” and she ends up in trouble. John rescuing her all the time (yes, there’s a trend here with John) eventually got to her and she fell for him. She is the only person who can calm him down after a bad day.



=================================================================


The four childhood friends, will eventually meet again. And it’s up to Sam to decide whether fun and work can coexist, and whether those four will get to relive their childhood bliss during an adventure that will hopefully make up for the three years Sam had been away (and for Sam's obsession with studying that led to total neglect of his personal life).


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~

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~

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~

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In Red’s Journey West, you will be faced with harder (than usual) fights. If you are competent in competitive, they will be a walk in the park - otherwise, since they were designed to teach non-competitive players how to adapt to the scene, you will come out with greater confidence in your skills, as a result. So don't fret, and approach your choices with a tactical mind!

Find out the truth about Red's missing brother, and the events that transpired between Red's loss and his arrival in the West, in this emotional journey about the process of coming of age, in a time when traditional family structures have started falling apart.

On a fateful day, on the very peak of Mt. Silver, Red was dealt a decisive blow - a newcomer from Johto, with 16 badges, swept his team with ease. To someone like Red, who had never lost a battle before, it felt like the world had ended. After running away with his tail between his legs, he stumbled upon an old friend, who gave him a letter mentioning a potentially important person to Red. With purpose anew, our protagonist finally descends Route 26, and travels to Johto in search of him.

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Features:

- The game’s difficulty has been made with introducing non-competitive players to competitive tactics, in mind!

- Beta Johto content restored! Caves, routes, and a Town!

- Starters given dual typing (yeah, cliche, I know) almost all competitively “insignificant” mons buffed

- A quick-paced adventure that respects your time! Useful additions to overcome grinding

- Beta mons that got cut, in the form of corresponding later gen mons

- Secret mons for those who care about them

- more than 100 animated portraits!

- remastered and original tracks (stadium 1 and 2, colosseum, HGSS)

- L O R E


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Red
Once known as the strongest Trainer in the world, Red has been silent for the majority of his life, and most people have taken that for granted - perhaps he is just "le strong silent type", or he's been maintaining that attitude in defense against a world where battling is everyone’s only real job. Despite not showing his face to his friends and family, it looks like the latter are still looking (out) for him. Will he be able to overcome his loss and find the person he's been looking for?

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Blue
A self-proclaimed "travelling merchant", with an obvious tendency for kleptomania, and a sassy and snobby attitude, this girl is wandering Johto with an unknown purpose. She "happens" to run into the gang every now and then, and let's all hope she doesn't get to join.

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Green
The Gym Leader of Viridian, Green seems to have matured a bit after the close-call loss to Red in the Pokemon League, three years prior. His... smelling proclivity hasn't kept him away from trouble - although one could say it's exactly the fact of sniffing out things that's helped him find Red.

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Daisy
Green's older sister, and the caretaker of both Red and Green whenever Red's mom was away, she's the cheerful, wise, and strong mentor figure that Red and Green had missed growing up. She is unstoppable during a shopping-spree, and while she loves irony, she's quite tactful when she's with people. Unless that's Red or her brother, whose diapers she's helped change many a times - and that still makes them lil' babies in her view.




SCREENSHOTS:



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DOWNLOAD:



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Bugs:
  • Some item icons might show as "?", please report those.
  • Some mons are missing their cries



Community Mods:

- "Unraveled Paths" by PJ https://eeveeexpo.com/threads/4513/
A mod that gives you the option to choose between the original ending and an alternate ending. Compatible with all future versions of TFJ.

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CREDITS:


~CREDITS~
if I forgot someone PLEASE let me know immediately!

~CREDITS~


IN NO PARTICULAR ORDER:


Nintendo and Gamefreak


Pokemon Essentials by:

Maruno
Poccil
Flameguru


With contributions from:

AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out




~ Testing Team ~


Sandy

Ray2064

Manul

Earthescape

DemICE

Chris

SaitoHikari



~ Assistance ~

Ray - Graphics Insertion, Cry insertion

AcrylicBoredom - Cry insertion

RockyRock - Grahpics Insertion




~ Ideas ~

CocoaButterKisses

RockyRock

ArtilleryOctillery




~ Johto Dungeon Maps, Route 49, Pal Park ~

Earthescape




~ Bughunting, Feedback, Ideas ~

Skyter97

Dogboy2709

MikeCakes

Demice

Specific

Yrgulian

DilawZ08

Jingle

Alilatias

Reshad

Misfit0216

Canneon

Anty

DJ Sha'Do Umbreon

Paravoina

Ceamlyn

MMMM13

Cpt. Arroth

HeroVoltsy

Lanturn Joe

Miri33

Mariyannu

Earthescape

Erun

Coolbhupi

Chronos

FL

Pan

Ntc




~ Original FRLG maps ~

JohtoBlaziken




~ Scripts ~


Hollow Ego - Simulated/Scripted Battle

Wonsul - Storage Access from Menu

Kurotsune, Amethyst - Text Skip

FL - Unreal Time System

Luka S.J., Tenshi of War - Animated Battlers

LostSoulsDev / carmaniac, PurpleZaffre, and Golisopod User - Location Signposts

Mr. Gela, with help from Golisopod User - Namebox and Portraits

Klein Studio, Marin , edited by TrankerGolD - Fast Forward

Derxwna Kapsyla - Bicycle and surf theme permanence

GB -> Essentials, by rigbycwts, imported by Not Important to v18

Marin -> Easy Questing Interface

NuriYuri -> Fmod Audio Looping




Other snippet related:
----------------------

Vendily

Nikdie (shadow Pokemon type quadruple damage removal)

Uber Dunsparce



Eventing Tricks:
------------------

averyindahouse - Storing party


Gen 8 PBS
------------
UberDunsparce


Legends PBS
------------



====================
~ Graphics ~
======================

Portrait Bases
--------------

nephae
_64smashmaster3ds and Chocogrotto, 2000s Alola Blue (Green)


Tilesets:
---------


SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures >

Tileset from Pokemon Epic Adventures (La Pampa)
https://pokemonworkshop.com/forum/index.php?topic=409
made available as a resource in the french dev kit and fangame community.

Associated Crediting:
Code:
Expand Collapse Copy
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kymotonian/Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
Speedialga
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Youri (Yuri / Nagato Yuki)
07harris/Paranoid
19dante91
27alexmad27

Akizakura16 - Interior Tileset

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

Aveon Trainer's interiors

Heartlessdragoon (RSE Tile Rip)

RBRNNova - Tent tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

PeekyChew - Traditional Japanese Tiles

Mikenaria -HGSS Interiors

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

Phyromatical - Shipwreck tiles

SailorVicious - Old Style Shipwreck


Autotiles:
-----------------

HGSS Autotiles for RMXP - Ripped by DeepBlue PacificWaves, WolfPP and SirMalo


Sprites:
----------------

Greninja and Mr. Rime

N-Kin
aXl
G.E.Z., TheAetherPlayer

ezerart
ursaluna by zerudez
Sirfitched Base

Conyjams

shadow lugia base by shadowgate31

sirfitched base by KingOFTheXRoads

noscium - drampa


All other next gen mons:
--------------------------
Falgaia,
Azria (zerudez)
KingOFTheXRoads



Trainers:
-----------
Solo993 and tebited15

joetestrikesback

DSTAR99 - Grown Red




Charsets:
------------------

Gen 4 OW Sprites by:

Neo-Spriteman

VanillaSunshine

PurpleZaffre & Maicerochico

AtomicReactor

Mighty Jetters -PMD Lapras Sprite Rip

DiegoWT - Gen 5 Chars Gen 4 Style

sonicshadowsilver

lapokefanatica



UI:
---------------------------

aki - free summary screens

zygoat - Platinum Style Battle UI



Fogs:
-----------------------------

Zuhn - cherry blossom leaves gif



Battle Backgrounds:
--------------------------

FinalArt

iametrine

carchagui

princessphoenix

Phoenix of Light92 - XY battle background rip


Other (VS sprite)
---------------

iTheRealPikachuV2



#===========================
~ Audio ~
#============================

Music:
-----------

Modified HGSS Kanto and Johto, Stadium 1 & 2, XD Gale of Darkness OST - by AenaonDusky


HGSS Midis ripped by Exabyte U

Mt. Moon Midi: Nayuki Midi Rip from RBY, modified

Surf Track Base Midi: unnamed, from khinsider.com, modified

All music edited in FL STUDIO, using FLEX, VSCO2 and Orion Vsti (all free)




"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak


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Questions and Miscellanous Information:


GAMEPLAY LENGTH: 6-8 hours, Oak's part, 6-9 hours Red's part

Android dark map fix as suggested by PJ:
Hold and drag the game in game library; after the menu pops up, select the "Optimize Maps" option.
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Click "ENTER" to initiate the conversion process. This may take up to 3 mins based on the game and map size.
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Click "ESCAPE" once the conversion is completed. The emulator will close abruptly, its expected.
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The game should now go from this ...
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to this!
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Q: Is this game for me?
A: If you like story-driven games with a bit of challenge here and there, then yes. The game is generally for everyone, but will probably be most enjoyed by older fans.



Q: Generation specifics?

A: Evolution: Levelup only for ALL mons no need for trading, stones etc. Gen6 mechanics, No Double Battles(well, mostly), evolutions of Kanto mons, later evos included, but baby mons not included until postgame. Psychic and Fighting types, as well as several Kanto-specific mons do not exist yet. Farfetchd is OP.


Q: Is this game complete?
A: Yes it is. Feedback greatly appreciated!

Q: What is Red's Journey West?
A: In traditional terms the "postgame" but it's an entire new game, a second part to The First Journey, playable after you finish Oak's part.



Feel free to use this version of Kanto in your game as long as you credit JohtoBlaziken and La Pampa (and their associated credit list), goes without saying.


 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
Question regarding some evos -- are there any other conditions or just straight up level only? I've got a Gloom at 48 and a Poliwhirl at 51 and was just wondering what the level was? I haven't seen a Vileplume in the game, but I fought a Poliwrath (33) during one of the tamer group fights. Thanks for any info!
Mons who have split evos, barring those who can evolve into their ancient forms (isolated locations) are happiness-time-dependent. So if it's day and the mon is happy, it will evolve into mon1. If it's night, into mon 2. This was something I did quick to cover their evos without stones and the such, let me know if there's an easier/better way, cause I noticed it's taking way too long for some mons to evolve.
 

shlokpro07

Rookie
Member
Joined
Dec 17, 2022
Posts
1
Hey can you tell me i cannot open game i have downloaded it but it is not showing in my gba i am mobile player
 

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
321
The ending hit me hard hope there will be amazing game like this in the future but maybe in the usual pokemon game formula collecting badge and facing legendary, i wondering what kinda amazing story you will craft
 

Zimbabwe

Rookie
Member
Joined
Dec 17, 2022
Posts
4
Mons who have split evos, barring those who can evolve into their ancient forms (isolated locations) are happiness-time-dependent. So if it's day and the mon is happy, it will evolve into mon1. If it's night, into mon 2. This was something I did quick to cover their evos without stones and the such, let me know if there's an easier/better way, cause I noticed it's taking way too long for some mons to evolve.
Ah that would make sense! The mechanic itself makes sense to me for split evo Pokemon -- do you have something implemented for Eevee or is that why some of the evolutions are available for purchase?

I would say the mechanic is good, but the problem is any of the bitter herbs lower base happiness by like 10 each use and those are some of the primary higher healing items in the overworld. Which would lead to the longer evo times. Not sure if you can remove that debuff in the base game or if you can add an item that raises happiness for purchase (like colognes in Colosseum) and maybe at a happiness rater NPC to the towns (maybe general area as the Pokesales person?)

Alternatively do away with happiness and just set a realistic level and simply have it be day vs night if the game supports that.
I would also add to your FAQ a few of these insider hints like this evo mechanic if someone is looking to build out a full team specifically on what is available.

Otherwise so far this has been an amazing game in the Oak Part -- I was up til 4 AM playing lol
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
The ending hit me hard hope there will be amazing game like this in the future but maybe in the usual pokemon game formula collecting badge and facing legendary, i wondering what kinda amazing story you will craft

Thank you so much! The sequel is out (well the main game to which this game, TFJ, serves as a prequel) but it's on episode 2, still. It's quite big, but it's definitely not close to the traditional formula. You will enjoy it though, since it's the continuation of the story.

Hey can you tell me i cannot open game i have downloaded it but it is not showing in my gba i am mobile player

If you are on android, you can use an Interpreter like Joiplay to play the game. Like tech said, it's a fangame (not a romhack) so it cannot be "emulated". It's just an exe.

Ah that would make sense! The mechanic itself makes sense to me for split evo Pokemon -- do you have something implemented for Eevee or is that why some of the evolutions are available for purchase?

I would say the mechanic is good, but the problem is any of the bitter herbs lower base happiness by like 10 each use and those are some of the primary higher healing items in the overworld. Which would lead to the longer evo times. Not sure if you can remove that debuff in the base game or if you can add an item that raises happiness for purchase (like colognes in Colosseum) and maybe at a happiness rater NPC to the towns (maybe general area as the Pokesales person?)

Alternatively do away with happiness and just set a realistic level and simply have it be day vs night if the game supports that.
I would also add to your FAQ a few of these insider hints like this evo mechanic if someone is looking to build out a full team specifically on what is available.

Otherwise so far this has been an amazing game in the Oak Part -- I was up til 4 AM playing lol

Oh, got it, I thought you were on Red's part! In that part, NPCs tell you about the different methods of evolution. (still , adding to the faq would be good) So, in Oak's part, Eevee does not evolve. You can find almost all eevelutions in the wild, too.
Both your suggestions are great. I'll see if I can get either to work, for the next version.
Glad you liked the game! Leave a review when done, if you like!
 

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
321
Thank you so much! The sequel is out (well the main game to which this game, TFJ, serves as a prequel) but it's on episode 2, still. It's quite big, but it's definitely not close to the traditional formula. You will enjoy it though, since it's the continuation of the story.
I love hairo in that
 

bakelite

Rookie
Member
Joined
Dec 18, 2022
Posts
1
hey i just watched a playthrough of red's journey west, and i was confused by everyone saying red betrayed oak. HOW did red betray oak exactly? it seems like oak betrayed red honestyly.
 
Last edited:

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
321
Oh, Hairo's in the prequel still, I was talking about the main game, Fated Epistle, which you can find on my signature. Have fun!
Gonna try it now, also you should write it as journey sequel, it will make more people playing it
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
hey i just watched a playthrough of red's journey west, and i was confused by everyone saying red betrayed oak. HOW did red betray oak exactly? it seems like oak betrayed red honestyly.

You should play the first part, The First Journey, to understand RJW. Voltsy has an older playthrough, but you can also watch Riyach's very recent playthrough (ongoing). The TLDR would be that Sam is an esteemed public figure, who tried to destroy Red's standing and personality after Red refused to be his strongest Trainer, and keep following the path of Trainerhood. Everyone would believe Sam, especially when the news had been painting him in a bad light, and propagating Ethan as the true master. Double that for people close to Sam, like Daisy.
Gonna try it now, also you should write it as journey sequel, it will make more people playing it
TFJ came later, so it was kinda the opposite, but I see what you mean.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
Version 9.0

This is a massive update that should take care of all crashing-related problems, with a quicksave button added, and a huge amount of bugfixes, dialogue and text optimizations, and balancing changes. Early Merry Christmas, everyone!

QoL:
  • added Quicksave (press E)
  • edited all picture message prompts to wait for player to press the confirm button
  • Reduced grass on early RJW game routes
  • Added Viridian Forest shortcut accessible after a certain point

Improvements:
  • Added mention of Sudowoodo to Greens gym-blocking dialogue
  • a lot of TFJ lategame text and dialogue optimizations
  • Updated Ho-Oh to have one physical attack and an ATK boosting nature
  • significantly buffed corsola (Again) and other mons
  • added more move tutor compatibility
  • buffed Shuckle's movepool
  • added a few more items to the OW
  • added more NPCs giving info about encounters
  • rebalanced goldenrod friend battles
  • added Eevee special move
  • separated twin rock north from south to help with orientation
  • reduced required amount of arrow key presses for dish minigame
  • improved event flow
  • improved Dragon's Den elder explanation
  • updated E4 movepool (and fixed wrong mon attributes)
  • all happiness-dependent split evos are now Day and Night dependent, set to Level 30

Bugfixes:
  • All crashing issues should be fixed now
  • fixed location signpost mkxp bug
  • fixed text display mkxp, including PC box text
  • fixed R49 Koga skip
  • fixed last battle not being a double battle
  • fixed windowskin versions
  • a lot of typo and grammar corrections
  • changed some other SE to WAV
  • fixed Stunfisk's cry
  • fixed viridian forest ledge trainer
  • fixed R19 void
  • fixed tile bugs
  • fixed wrong pokedex etymology
  • fixed "mission complete" not showing for the pokedex mission
  • fixed wrong credits BGM for Sam's part
  • fixed Route 2 southern part no BGM
  • removed Whirl MasterBall reward due to new catch rate system
  • changed Weekday siblings diary detail
  • fixed moving sailor in Jerry Cruiser
  • fixed Jerry Cruiser mechanic not updating his dialogue after events
  • made Eusine's diary on split evos more specific
  • fixed blackthorn mart clerk not appearing the 2nd time around
  • reduced Daisy's 1st battle levels
  • reduced range of a r45 trainer that could get the player stuck
  • fixed Azalea vendor movement
  • made the pipe minigame description better
  • corrected Twin Rock note text
  • fixed Ursaluna battle sprite white pixels
  • repositioned a lot of battle mon sprite
  • fixed incorrect Team Hair guard floor mention in Mt. Mortar
  • replaced Green's Charizard with Venusaur
  • fixed transfer to outside of Blackthorn Gym cutscene activation freezing Red inside the door tile
  • fixed R49 cave warp spawns
 

Zimbabwe

Rookie
Member
Joined
Dec 17, 2022
Posts
4
Thanks for your continued work on this project! Was playing this during work since it was deader than dead at the office and garnered some interest!

Edit: Launched v9.0 and the internal screen sizing appears to be off. This persists as a window and in full screen. Unsure if this is something on my end or if something needs a hotfix. Cheers!
1671857955394.png
 
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AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
Thanks for your continued work on this project! Was playing this during work since it was deader than dead at the office and garnered some interest!

Edit: Launched v9.0 and the internal screen sizing appears to be off. This persists as a window and in full screen. Unsure if this is something on my end or if something needs a hotfix. Cheers!
View attachment 14573

Thank you, I am not sure if I'll be able to patch this out soon, for now please update to 9.2 and avoid using the border.

Version 9.1
Fixed an oversight that caused the game to crash when nicknaming a mon, or when changing the options from the load menu.

Version 9.2
Fixed Pipe Minigame crash
 
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Zimbabwe

Rookie
Member
Joined
Dec 17, 2022
Posts
4
That was an odd glitch still persisted in 9.2 -- I ended up just finding the border .png and just deleting it completely from the game files for 9.2, resolved the issue.

Not sure if your patch for changing the options in 9.2 held --only calling these to your attention for QC. Completely understand you're devving this alone. Merry Christmas!
1671905857838.png
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
That was an odd glitch still persisted in 9.2 -- I ended up just finding the border .png and just deleting it completely from the game files for 9.2, resolved the issue.

Not sure if your patch for changing the options in 9.2 held --only calling these to your attention for QC. Completely understand you're devving this alone. Merry Christmas!
View attachment 14579
--
Apologies, it should be fixed now. Thanks so much for your bug reports! Merry Christmas!

Version 9.3
- Fixed Menu Options bug
 
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AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
504
Version 9.4

With this version, the update cycle has come to an end. Everything major, or intermediate-level has been taken care of. Unless anything serious comes up, this will be the last update until an eventual v10, which will mark the end of TFJRJWs overall development. Thank you everyone for your help! Special thanks to Erun for the 9.3 run, and Zimbabwe for their reports on 9.0 to 9.3 crashes.


- Fixed npc south of whirl islands crash
  • fixed last battle not taking into account having that mon in your party
  • Fixed Speedup not turning off upon entering Goldenrod the first time
  • Fixed underground wonky warp
  • Fixed Surf Order missing icon
  • Fixed Assault Vest missing icon
  • Possibly fixed Container name not being renamed for RJW
  • Fixed some tiles enabling you to surf on dry land in various maps
  • Fixed passable cave sea rocks
  • Fixed Speedup not turning off upon activating the first Ecruteak Cutscene
  • Fixed a whole bunch of tile errors
  • Fixed Protective Pads missing icon
  • Fixed Speedup not turning off upon activating the first Mahogany Cutscene
  • Fixed Pryce's dialogue not changing after the Lake of Rage events
  • Possibly fixed wonky scene warp from Cabin to Lake of Rage
  • Fixed Snowball missing icon
  • Fixed Safety Goggles missing icon
  • Fixed Speedup not turning off upon exiting blackthorn gym and dragon's den and dragon's palace
  • updated some movesets
  • fixed Green's team missing one mon
  • fixed Koga having an alolan muk
  • fixed Karen using mega houndoom
  • fixed possibility of player facing down before the events in Union Cave
  • Fixed Ability Capsule missing icon
 

d3viL

Rookie
Member
Joined
Apr 15, 2022
Posts
8
This game is a masterpiece, it is the most fun I have had since I played Team rocket edition. It even has some gen 9 and PLA mons in the game.

Kudos to the dev team especially AenaonDogksy for answering the barrage of questions I had throughout the playthrough on discord.

The long lost story of oak is set in a perfect atmosphere. Learning about how the Pokemon we know today started from 6v6 battles, to TMs and HMs to pokedex to items being strewn in the map is truly fascinating to witness. One of the best part about the game is how it captures the emotions of the player, it all unfolds like an RPG you must witness it. The Easter eggs are hilarious. The difficulty curve is well adjusted for a story driven game. It is an intricately woven tale worth your playing time.

I had thought that TFJ cannot possibly be bettered but after playing the RJW I would say that it definitely matches up to its predecessor. The game completely changes the standard gym->HM->gym->E4->champion in a revitalizing way. The choice for team making is vast and some Pokemon have been appropriately buffed(Some are ridiculously OP xD). The game has amazing story moments and the Easter eggs are as always on point. There are also enjoyable mini games to enhance your playing experience. The evil team is hands down the best team ever (Go Hairooo). Another engaging game with plot twists and turns that hooks you right from the start , you just can't stop playing once start. Finally Farfetch'd is simply the best and a must have.

1. The dishes mini game should be a tad bit shorter as it gets really annoying after a point of time.
2. If possible Pokemon's like Farfetch'd, Girafarig, Dunsparce should have better evolution abilities as currently evolving them makes little sense and people would want to use Farigraf and SirFedtch. On the same note eviolite and everstone should be fused as one as cancelling the evolution does not cancel the music.
3. Due to lack of healing items there is a lot of going back and forth to PC, some fights if they can heal the Pokemon would be nice.
4. The first great ball should also function like a master ball so that there is no scenario is losing the ball and then having to grind shuckle.
5. For newer and forgetful players(like me) a map would be a great QOL

I would like to again thank the dev team for making this wonderful masterpiece, it served as an amazing Christmas present.
 
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