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Completed PS: The First Journey & Red's Journey West

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
11
V11: RJW Trainer and Pokemon Update
Please note that if you had started playing on any version below v10, your saves won't be compatible. If, however, you had already finished Oak's part, and updated shortly after having started Red's part, you may use this save:

https://mega.nz/file/wDRDzYBa#A3PMHRjDow6XKqfI-5exr8uwrThUUZfR5xFfJQRW0oo

It will start you right at the beginning of RJW. (v10 compatible)



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A swan song to the older generations who started with the originals, and a novel, thrilling, emotional story for the newer generations!!


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Experience "Generation 0" where it all began - witness Professor Oak's first journey across the Kanto Region - and after you are done, follow Red's Journey to Johto, 40 years later, in search of a very important person!
Two adventures in one! Instead of a traditional postgame, you'll get to experience a new story, throughout a challenging Johto, in the shoes of the (second) strongest Trainer in the world! Follow Red's Journey to redemption after a devastating and humiliating loss to Ethan (Gold). Witness his transformation through loneliness to maturity, as he traverses Johto together with a cast of familiar characters.

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It is the year 1957. Samuel Oak, a 20 year-old prodigy, has just returned back to his home country after spending three years in the world’s best university. With him, he brings science, technology, and the true spirit of trainerhood. On a mission to establish the first ever League in the East, Oak will have to adjust to local battling traditions, overcome bureaucratic hurdles, and introduce local uneducated Tamers to the proper way of doing things.


FIND OUT HOW IT ALL PLAYED OUT BACK IN THE 50ies! Gen 0!

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STORY
1957 Kanto is a place under heavy development. The concept of a “trainer” is relatively new – with most people who are on the creature business calling each other “Tamers”. They battle for money, they have the right to take another Tamer’s Pokemon upon winning, and they generally cause a great deal of pain to the locals.



Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a “creature craze” swept through the country. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed.



In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the "Pokemon" nation)... not a ruleset, not a new way of battling, but an entire infrastructure that will eventually end up being responsible for the shaping of modern trainer conventions as we know them. Will you be able to bring law and order to the land, or will the wild environment of Kanto get you?


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FEATURES:



- Inspired by the beta versions of Red and Green, (Trainers using whips, economy based around Pokemon, early lore or concepts that got scrapped, pokemon being closer to natural organisms than wee-wee-mythological multibeings from multiverses)



- Remastered Kanto that is visually closer to how it looked back in gen 1 (hey, no nostalgia pandering here, don’t go down the genwunner route, kthxbye). For instance, Route 1 has fields on either side, not trees as in Gen 3. Kanto is much more rural, as represented in older artwork.



- Manmade items are practically non-existent, you need to make Pokeballs from Apricorns (unreal time system means you can get a ball converted relatively fast), find berries or roots, and generally be economically-minded. You can buy Pokemon but you can’t sell them.



- Establish the first Gyms and the first League, by taking down Tamer groups whose activities can sometimes be... reprehensible



- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…



- Many Pokemon that are known to be rare today, are ubiquitous in this era. Well, not THAT ubiquitous, but much easier to find.



- Access your “Storage Boxes” from the menu. Well, computers don't exist yet, at least in Kanto, and there is no restriction forcing teleportation upon your ...balls… if you have more than six of them. So you can simply stuff those extra mons inside your bag.



- Organize your resources carefully. Berries aside, they are limited, and losing a battle means losing a lot of money. Healing services are both rare and expensive.



- A modified HGSS soundtrack, with a couple of OG tracks in the mix, that aims to replicate the OG feeling of Kanto music in an authentic way. What would the soundtrack have sounded like back then, if it wasn’t restricted by GB’s audio hardware?



- Discover the background of various characters, from Koga to Bertha, and witness the transformation of a ragtag, loose group of Tamers into Gym Leaders.



- A heartwarming story that explains Oak’s background and his role in every future trainer’s journey
.


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CHARACTERS:


The four childhood friends:



Samuel



A 20 year-old prodigy whose intellectual prowess earned him the title of the youngest professor on earth. Returning from Unova, and now on a mission, he ventures out to open a laboratory and earn an official position in the University of Celadon. A bit grumpy and certainly not very warm. His childhood friends, who greet him upon returning, are eager to bring his heart back home.





Agatha



Agatha is a very sensitive woman whose aim is to become a nurse. Despite getting every single attempt to make Sam open up to her, shut down, she keeps going. A very giving person who borders on naivety. Always looks at the bright side of life.



John



Sam’s best (and perhaps only real) friend. He grew up with Sam’s father, whom he absolutely adored. Physically gifted, he always protected Sam from trouble, trouble that frankly, was caused in part by Sam’s social incompetency. Or perhaps, (and as counterweight to his fascination with objects) by his absolute indifference to people. John is very competitive and has an unwavering spirit. He secretly admires Sam for his intelligence, despite all his grandiose declarations that physical strength is all that matters.





Athena



Athena is a bit of a tomboy with a strong sense of adventure, and buttloads of energy. Sometimes “sense of adventure” becomes “total recklessness” and she ends up in trouble. John rescuing her all the time (yes, there’s a trend here with John) eventually got to her and she fell for him. She is the only person who can calm him down after a bad day.



=================================================================


The four childhood friends, will eventually meet again. And it’s up to Sam to decide whether fun and work can coexist, and whether those four will get to relive their childhood bliss during an adventure that will hopefully make up for the three years Sam had been away (and for Sam's obsession with studying that led to total neglect of his personal life).


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~

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~

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~

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In Red’s Journey West, you will be faced with harder (than usual) fights. If you are competent in competitive, they will be a walk in the park - otherwise, since they were designed to teach non-competitive players how to adapt to the scene, you will come out with greater confidence in your skills, as a result. So don't fret, and approach your choices with a tactical mind!

Find out the truth about Red's missing brother, and the events that transpired between Red's loss and his arrival in the West, in this emotional journey about the process of coming of age, in a time when traditional family structures have started falling apart.

On a fateful day, on the very peak of Mt. Silver, Red was dealt a decisive blow - a newcomer from Johto, with 16 badges, swept his team with ease. To someone like Red, who had never lost a battle before, it felt like the world had ended. After running away with his tail between his legs, he stumbled upon an old friend, who gave him a letter mentioning a potentially important person to Red. With purpose anew, our protagonist finally descends Route 26, and travels to Johto in search of him.

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Features:

- The game’s difficulty has been made with introducing non-competitive players to competitive tactics, in mind!

- Beta Johto content restored! Caves, routes, and a Town!

- Starters given dual typing (yeah, cliche, I know) almost all competitively “insignificant” mons buffed

- A quick-paced adventure that respects your time! Useful additions to overcome grinding

- Beta mons that got cut, in the form of corresponding later gen mons

- Secret mons for those who care about them

- more than 100 animated portraits!

- remastered and original tracks (stadium 1 and 2, colosseum, HGSS)

- L O R E


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Red
Once known as the strongest Trainer in the world, Red has been silent for the majority of his life, and most people have taken that for granted - perhaps he is just "le strong silent type", or he's been maintaining that attitude in defense against a world where battling is everyone’s only real job. Despite not showing his face to his friends and family, it looks like the latter are still looking (out) for him. Will he be able to overcome his loss and find the person he's been looking for?

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Blue
A self-proclaimed "travelling merchant", with an obvious tendency for kleptomania, and a sassy and snobby attitude, this girl is wandering Johto with an unknown purpose. She "happens" to run into the gang every now and then, and let's all hope she doesn't get to join.

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Green
The Gym Leader of Viridian, Green seems to have matured a bit after the close-call loss to Red in the Pokemon League, three years prior. His... smelling proclivity hasn't kept him away from trouble - although one could say it's exactly the fact of sniffing out things that's helped him find Red.

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Daisy
Green's older sister, and the caretaker of both Red and Green whenever Red's mom was away, she's the cheerful, wise, and strong mentor figure that Red and Green had missed growing up. She is unstoppable during a shopping-spree, and while she loves irony, she's quite tactful when she's with people. Unless that's Red or her brother, whose diapers she's helped change many a times - and that still makes them lil' babies in her view.




SCREENSHOTS:



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DOWNLOAD:



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Bugs:
  • Some item icons might show as "?", please report those.
  • Some mons are missing their cries



Community Mods:

- "Unraveled Paths" by PJ https://eeveeexpo.com/threads/4513/
A mod that gives you the option to choose between the original ending and an alternate ending. Compatible with all future versions of TFJ.

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CREDITS:


~CREDITS~
if I forgot someone PLEASE let me know immediately!

~CREDITS~


IN NO PARTICULAR ORDER:


Nintendo and Gamefreak


Pokemon Essentials by:

Maruno
Poccil
Flameguru


With contributions from:

AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out




~ Testing Team ~


Sandy

Ray2064

Manul

Earthescape

DemICE

Chris

SaitoHikari



~ Assistance ~

Ray - Graphics Insertion, Cry insertion

AcrylicBoredom - Cry insertion

RockyRock - Grahpics Insertion




~ Ideas ~

CocoaButterKisses

RockyRock

ArtilleryOctillery




~ Johto Dungeon Maps, Route 49, Pal Park ~

Earthescape




~ Bughunting, Feedback, Ideas ~

Skyter97

Dogboy2709

MikeCakes

Demice

Specific

Yrgulian

DilawZ08

Jingle

Alilatias

Reshad

Misfit0216

Canneon

Anty

DJ Sha'Do Umbreon

Paravoina

Ceamlyn

MMMM13

Cpt. Arroth

HeroVoltsy

Lanturn Joe

Miri33

Mariyannu

Earthescape

Erun

Coolbhupi

Chronos

FL

Pan

Ntc




~ Original FRLG maps ~

JohtoBlaziken




~ Scripts ~


Hollow Ego - Simulated/Scripted Battle

Wonsul - Storage Access from Menu

Kurotsune, Amethyst - Text Skip

FL - Unreal Time System

Luka S.J., Tenshi of War - Animated Battlers

LostSoulsDev / carmaniac, PurpleZaffre, and Golisopod User - Location Signposts

Mr. Gela, with help from Golisopod User - Namebox and Portraits

Klein Studio, Marin , edited by TrankerGolD - Fast Forward

Derxwna Kapsyla - Bicycle and surf theme permanence

GB -> Essentials, by rigbycwts, imported by Not Important to v18

Marin -> Easy Questing Interface

NuriYuri -> Fmod Audio Looping




Other snippet related:
----------------------

Vendily

Nikdie (shadow Pokemon type quadruple damage removal)

Uber Dunsparce



Eventing Tricks:
------------------

averyindahouse - Storing party


Gen 8 PBS
------------
UberDunsparce


Legends PBS
------------



====================
~ Graphics ~
======================

Portrait Bases
--------------

nephae
_64smashmaster3ds and Chocogrotto, 2000s Alola Blue (Green)


Tilesets:
---------


SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures >

Tileset from Pokemon Epic Adventures (La Pampa)
https://pokemonworkshop.com/forum/index.php?topic=409
made available as a resource in the french dev kit and fangame community.

Associated Crediting:
Code:
Expand Collapse Copy
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kymotonian/Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
Speedialga
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Youri (Yuri / Nagato Yuki)
07harris/Paranoid
19dante91
27alexmad27

Akizakura16 - Interior Tileset

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

Aveon Trainer's interiors

Heartlessdragoon (RSE Tile Rip)

RBRNNova - Tent tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

PeekyChew - Traditional Japanese Tiles

Mikenaria -HGSS Interiors

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

Phyromatical - Shipwreck tiles

SailorVicious - Old Style Shipwreck


Autotiles:
-----------------

HGSS Autotiles for RMXP - Ripped by DeepBlue PacificWaves, WolfPP and SirMalo


Sprites:
----------------

Greninja and Mr. Rime

N-Kin
aXl
G.E.Z., TheAetherPlayer

ezerart
ursaluna by zerudez
Sirfitched Base

Conyjams

shadow lugia base by shadowgate31

sirfitched base by KingOFTheXRoads

noscium - drampa


All other next gen mons:
--------------------------
Falgaia,
Azria (zerudez)
KingOFTheXRoads



Trainers:
-----------
Solo993 and tebited15

joetestrikesback

DSTAR99 - Grown Red




Charsets:
------------------

Gen 4 OW Sprites by:

Neo-Spriteman

VanillaSunshine

PurpleZaffre & Maicerochico

AtomicReactor

Mighty Jetters -PMD Lapras Sprite Rip

DiegoWT - Gen 5 Chars Gen 4 Style

sonicshadowsilver

lapokefanatica



UI:
---------------------------

aki - free summary screens

zygoat - Platinum Style Battle UI



Fogs:
-----------------------------

Zuhn - cherry blossom leaves gif



Battle Backgrounds:
--------------------------

FinalArt

iametrine

carchagui

princessphoenix

Phoenix of Light92 - XY battle background rip


Other (VS sprite)
---------------

iTheRealPikachuV2



#===========================
~ Audio ~
#============================

Music:
-----------

Modified HGSS Kanto and Johto, Stadium 1 & 2, XD Gale of Darkness OST - by AenaonDusky


HGSS Midis ripped by Exabyte U

Mt. Moon Midi: Nayuki Midi Rip from RBY, modified

Surf Track Base Midi: unnamed, from khinsider.com, modified

All music edited in FL STUDIO, using FLEX, VSCO2 and Orion Vsti (all free)




"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak


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Questions and Miscellanous Information:


GAMEPLAY LENGTH: 6-8 hours, Oak's part, 6-9 hours Red's part

Android dark map fix as suggested by PJ:
Hold and drag the game in game library; after the menu pops up, select the "Optimize Maps" option.
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Click "ENTER" to initiate the conversion process. This may take up to 3 mins based on the game and map size.
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Click "ESCAPE" once the conversion is completed. The emulator will close abruptly, its expected.
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The game should now go from this ...
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to this!
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Q: Is this game for me?
A: If you like story-driven games with a bit of challenge here and there, then yes. The game is generally for everyone, but will probably be most enjoyed by older fans.



Q: Generation specifics?

A: Evolution: Levelup only for ALL mons no need for trading, stones etc. Gen6 mechanics, No Double Battles(well, mostly), evolutions of Kanto mons, later evos included, but baby mons not included until postgame. Psychic and Fighting types, as well as several Kanto-specific mons do not exist yet. Farfetchd is OP.


Q: Is this game complete?
A: Yes it is. Feedback greatly appreciated!

Q: What is Red's Journey West?
A: In traditional terms the "postgame" but it's an entire new game, a second part to The First Journey, playable after you finish Oak's part.



Feel free to use this version of Kanto in your game as long as you credit JohtoBlaziken and La Pampa (and their associated credit list), goes without saying.


 
Last edited:

gbob

Rookie
Member
Joined
Apr 27, 2023
Posts
5
The game was a ton of fun to play. I love a Pokemon fan game or ROM hack that has familiar elements to it, but totally changes the story, and this does exactly that. This is super fun to play for the story, and the fights aren't too bad to figure out until the last one. In both phases of the game I had my losses, but was able to change up how I did things enough to win.

The Oak stuff was super interesting. It paints him and Giovanni in entirely new lights. There were many times when I wanted Sam to do things differently, and it kind of felt like I was playing as the bad guy, but it was super fun.

After playing though the Oak stuff, it was nice to not feel like a bad guy. It was interesting seeing Red learn how things weren't how he thought they were. The main thing driving his journey through Johto is a letter, and it's very interesting to see that play out. The last fight was stupidly hard the 1st time I played, but I have tips on how to make it easier.

Overall it was really fun, and I 100% recommend it.

What I would tell someone playing for the 1st time is keep shuckle, get farfetch'd with Jasmine's master ball, and get a toxic spikes user if you want to play the last fight on easy mode. The other 3 spots are less critical, kind of happen naturally, or can be fairly easily built up from high level late game wild pokemon. I did use 2 max revives at the end of the 1st fight to go into the 2nd with a full party, so making sure to have a couple would keep it on easy mode, but that was all the items I used at all in the end.
 
Last edited:

Zamorio2

Rookie
Member
Joined
May 1, 2023
Posts
1
Hey I need help! What can I do to beat Pryce? I've tried for like 30 times, changed my team to have fire, steel and rock types and engaged in a lot of grinding, but can't get to defeat him. His Pokemon always oneshot me and nothing I do hurts him enough for me to have a fair shot. Most my Pokemon are over level 90 but I'm still struggling. I was playing it because of the story and I loved it. I even liked how hard it was during the Oak part and the first cities with Red but I just can't win this battle and I'd love to finish the story.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hey I need help! What can I do to beat Pryce? I've tried for like 30 times, changed my team to have fire, steel and rock types and engaged in a lot of grinding, but can't get to defeat him. His Pokemon always oneshot me and nothing I do hurts him enough for me to have a fair shot. Most my Pokemon are over level 90 but I'm still struggling. I was playing it because of the story and I loved it. I even liked how hard it was during the Oak part and the first cities with Red but I just can't win this battle and I'd love to finish the story.
If you struggle with a specific boss, it's likely your team composition. First, take out the odd Delibird (it's pure Ice), it will set up on you. Then take care of Ninetales so that Aurora Veil isn't a problem moving forward, and stall a bit. Then you can sweep after setting up. It's likely that a couple of mons with Fighting-type moves will give Pryce a run for his money.

Thanks for playing, if you need anything else just say the word
 

Shabilly

Rookie
Member
Joined
May 10, 2023
Posts
1
I just finished the game, I was a little miffed when Ethan accused me of using items when I beat both of his teams without using a single one. It would have been nice to incorporate some different dialogue in case you beat his team fairly.
Otherwise the game is great, congratulations.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
I just finished the game, I was a little miffed when Ethan accused me of using items when I beat both of his teams without using a single one. It would have been nice to incorporate some different dialogue in case you beat his team fairly.
Otherwise the game is great, congratulations.
Thank you!

I thought about it, but I believe accounting for stuff like that isn't easy on the older version of the engine TFJRJW is using.
However, I settled for Ethan plain and simple being deluded enough to just start pulling random excuses out of his butt - and projecting (since he was ready to use revives before Daisy intervened)
 

Bryn13111992

Rookie
Member
Joined
May 26, 2023
Posts
1
Hi, I fainted to a wild Pokémon while surfing just after obtaining Lapras on way to Seafoam Islands and it as reset me in the water and I am unable to move anywhere as I’m not riding on Lapras anymore either I am completely locked and am unable to continue the game is there a way to obtain a old save file as I had to exit game through the quit game on the menu which I’ve had to save so when I reload I am back in the exact situation?
 

PARCB

Novice
Member
Joined
Nov 4, 2020
Posts
18
29/5/2023
Last Battle
When Ethan sends out that Pokémon but not as the last one the game crashes with a error message loop like:

=================

[Mon May 29 23:24:52 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: RuntimeError
Message: Failed to load the bitmap located at: Graphics/Battlers/307.png

Backtrace:
068:BitmapCache:392:in `load_bitmap'
305:**New Animated Methods:66:in `initialize'
278:*PSystem_FileUtilities:39:in `new'
278:*PSystem_FileUtilities:39:in `pbLoadPokemonBitmapSpecies'
278:*PSystem_FileUtilities:5:in `pbLoadPokemonBitmap'
167:*PokeBattle_SceneElements:557:in `setPokemonBitmap'
169:PokeBattle_Scene:323:in `pbChangePokemon'
172:*Scene_Animations:100:in `pbSendOutBattlers'
068:BitmapCache:392:in `each_with_index'
172:*Scene_Animations:98:in `each'

=================

[Mon May 29 23:24:54 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: RGSSError
Message: disposed bitmap

Backtrace:
305:**New Animated Methods:134:in `clear'
305:**New Animated Methods:134:in `update'
167:*PokeBattle_SceneElements:579:in `update'
169:PokeBattle_Scene:58:in `pbFrameUpdate'
068:BitmapCache:392:in `each_with_index'
169:PokeBattle_Scene:55:in `each'
169:PokeBattle_Scene:55:in `each_with_index'
169:PokeBattle_Scene:55:in `pbFrameUpdate'
169:PokeBattle_Scene:21:in `pbUpdate'
171:Scene_Commands:35:in `pbCommandMenuEx'

=================

[Mon May 29 23:24:55 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: RGSSError
Message: disposed bitmap

Backtrace:
305:**New Animated Methods:134:in `clear'
305:**New Animated Methods:134:in `update'
167:*PokeBattle_SceneElements:579:in `update'
169:PokeBattle_Scene:58:in `pbFrameUpdate'
305:**New Animated Methods:134:in `each_with_index'
169:PokeBattle_Scene:55:in `each'
169:PokeBattle_Scene:55:in `each_with_index'
169:PokeBattle_Scene:55:in `pbFrameUpdate'
169:PokeBattle_Scene:21:in `pbUpdate'
172:*Scene_Animations:529:in `pbAnimationCore'

=================



Also I wanted to know where to find the Zapdos and Suicune NPCs talk about... unless they are lying...

PD: I don't know how but some *.pngs got corrupted and I couldn't get rid of them properly. I believe the errors above don't mean anything because yesterday the problem didn't arise.
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hi, I fainted to a wild Pokémon while surfing just after obtaining Lapras on way to Seafoam Islands and it as reset me in the water and I am unable to move anywhere as I’m not riding on Lapras anymore either I am completely locked and am unable to continue the game is there a way to obtain a old save file as I had to exit game through the quit game on the menu which I’ve had to save so when I reload I am back in the exact situation?


Hello, sorry about that, it's never happened before. I believe I can fix it, please send me your savefile, either from here or on the discord. You can upload it to any uploading site if DMs don't allow files. Your savegame should be located under C:\Users\Yourusernamehere\Saved Games

29/5/2023
Last Battle
When Ethan sends out that Pokémon but not as the last one the game crashes with a error message loop like:

===============================

Also I wanted to know where to find the Zapdos and Suicune NPCs talk about... unless they are lying...

PD: I don't know how but some *.pngs got corrupted and I couldn't get rid of them properly. I believe the errors above don't mean anything because yesterday the problem didn't arise.

This is likely a decompress/download error, to solve it redownload the game and re-unzip it.
Zapdos can be found before the final route, but Suicune was caught by Ethan.
 

jacobredington

Rookie
Member
Joined
May 31, 2023
Posts
1
Hello and thank you for your time. I cant seem to figure out what emulator I need to run this game. Im on a mac and I have been running all my other Pokemon roms off of Visual Boy Advanced. Any assistance would be greatly appreciated. Thank you again!
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hello and thank you for your time. I cant seem to figure out what emulator I need to run this game. Im on a mac and I have been running all my other Pokemon roms off of Visual Boy Advanced. Any assistance would be greatly appreciated. Thank you again!
Like previous commentators mentioned, this is an .exe that can be played on PC.
However, you can still play on mobile by following this guide. Thanks for your interest!

https://www.eeveeexpo.com/resources/1261/
 

Pratap Reddy

Rookie
Member
Joined
May 31, 2023
Posts
3
Bro my game is freezing while I am battling in saffron city with the other gang
After defeating the members of the team
While talking with their
Leader for battle game is freezing.
Is there any solution for it
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Bro my game is freezing while I am battling in saffron city with the other gang
After defeating the members of the team
While talking with their
Leader for battle game is freezing.
Is there any solution for it
I would need to know more details, as I dont have previous reports on this. Make sure to save the game before the fight, close it, then restart.
 

PUSHKAR

Rookie
Member
Joined
Jun 12, 2023
Posts
1
Great game I have enjoyed it so much but I have to one question will the next part of RJW will come as seeing ending scene i think so plz reply
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Great game I have enjoyed it so much but I have to one question will the next part of RJW will come as seeing ending scene i think so plz reply
Thanks a lot! The next part is already out, it's the main game. It's the first game on my signature, Fated Epistle. However, I would advise you to wait a bit, since I will push a massive update that will revamp many of the systems in place. I want to have it out by mid July, since I will push out a big update for TFJ first.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
How I download it

Tech has provided you with a great guide on how to download it.
But, also keep in mind that the game will receive a massive update (around) next Friday, so you may want to wait a bit!
I should probably announce it in this post so that people wont start their playthroughs before the update comes out.

Hello everyone, The First Journey & Red's Journey West will be updated around next Friday. This is a huge update that will be incompatible with your previous savefiles, so if you just started playing, it is advised that you wait.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hello everyone, a huge update, v.10, is now out!

Here is a sample of what has changed. Full changelog below.

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IMPROVEMENTS:
  • TFJs overall text was trimmed by 10%. Sam's long-ass monologues compactized, cutscenes much less tiring
  • Vast improvements in grammar
  • Consistent AI from DemICE; now the AI will function better
  • Optimized events in outdoor maps to reduce lag
  • All IVs are maxed out for all mons, and EVs are ignored; no need to grind for anything
  • Automatic save backups
  • Rebalanced vendors
  • Increased light radius in dark places
  • Improved map composition, added more details
  • Finally managed to restore sprite animation of Agatha resting on Sam's shoulders in Cinnabar
  • Rebalanced Trainer teams
  • Introduced more save points
  • Added more respawn points
  • EXP.SHARE ALL is now given much earlier to the player (before you get your first Silph Missions)
  • Another batch of 25 rare candies is handed out before the rematches with the future Gym Leaders, for faster team balance
  • Reaching the small Shack in the very last route of RJW, now means having access to an infinite amount of Balance Candies. This will make adding, swapping, and raising lower-levelled team members, a breeze. Thus, grinding is now completely unnecessary for RJW.
  • Same goes for an NPC in Battle Tower. The re-fightable Trainer there provides an option for the 1% of players who like grinding instead of convenience.
  • PC Boxes limit raised to 20, since it was more of an inconvenience for the second part. Graphics updated for Red's PC
  • You will now be able to access Autoheal from the Menu in RJW
  • Graphics now accompany certain events, like the Eizo's friend photo, and Sam's family photo
  • Miror B hardest dancing difficulty will now reward you with a special OP Ludicolo
  • Bag graphics will now reflect Red's part
  • Ticket saleswoman event will automatically activate upon entering the Marina after defeating Jasmine
  • Reduced required milking
  • Butt-stuck man now appears before having the need to search for him
  • Made the pipe minigame a bit easier on the eyes
  • All marts will be functional, but will only sell Pokeballs, once you've reached RJW lategame
  • Farfechter slightly nerfed

ADDITIONS:

  • A new island town, Alyssum Island, based on the cut island town from Gen 1 alpha
  • A redesigned Diglett's cave, according to potential original intentions, as well as the inclusion of the lost beta Diglet Cave theme
  • A new prologue to break up the monotony and lack of early lore contextualization
  • Added various mini-events to enrich the lore without textual information (visual storytelling). Textual feedback for players who don't prefer that is still prominent, however
  • Added the encounter list UI for both TFJ and RJW. You can now see all available pokemon in every route, no need to encounter them first.
  • Added a Kanto Map since many people have forgotten route and town locations
  • After witnessing the events in Pallet and Route 23, the Route 2 Viridian Forest Shortcut will be immediately unlocked, and John will be waiting to battle you outside the passage, instead of in the Forest. This shortcut will enable you to skip backtracking through Viridian Forest from that point onwards
  • Extra lore events
  • Added "Balance Candy" a candy that automatically raises the level of a Pokemon to the highest level of another Pokemon in your Party. So, if you have a 100lvl mon in your party, and wanted to raise that amazing Magikarp you just caught, without battling, simply give it the Balance candy and it's gonna get to vlv 100 immediately.
  • The Pokemon switch option for RJW will always be "SET".
  • Added a new area, "Tohjo Fields", a strip of land where the train tracks connecting Johto to Kanto have been laid. Accessible via Route 22. The tracks are now visible in various Routes
  • A new reward in RJW, unlocked if the player did a certain something before the prologue Lugia attack
  • Shuckle now got the form it always deserved (ground-rock, like it was intended, hugely OP, like it wasnt intended)

BUGFIXES:

  • Title screen will now adjust to TFJ or RJW even if you have finished the former
  • Fixed cherry blossom petal fog cutscene animation not working properly on MKXP
  • Tile fixes
  • Lighthouse Pikachu battle wont start automatically, giving the player the chance to prepare
  • Fixed Red's Future portrait
  • Player won't be able to talk to Morty from the sides now
  • Pryce will wait for you to prepare before initiating a double battle
  • You wont be able to ride the Radio Tower elevator until you've read your archives, now
  • Fixed north rock black borders
  • Used a different method to handing out Chikorita, hopefully that fixes the transfer of Chiko movesets to another mon
  • Removed Ancient Gyarados' rogue pixel
  • Removed Border, it was incompatible with MKXP
  • Party will be healed before being transferred to endgame island
  • Fixed game potentially crashing if you lost to the event wild Arcanine
  • Fixed Mega Venusaur not existing
 
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