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Completed PS: The First Journey & Red's Journey West

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
11
V11: RJW Trainer and Pokemon Update
Please note that if you had started playing on any version below v10, your saves won't be compatible. If, however, you had already finished Oak's part, and updated shortly after having started Red's part, you may use this save:

https://mega.nz/file/wDRDzYBa#A3PMHRjDow6XKqfI-5exr8uwrThUUZfR5xFfJQRW0oo

It will start you right at the beginning of RJW. (v10 compatible)



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A swan song to the older generations who started with the originals, and a novel, thrilling, emotional story for the newer generations!!


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Experience "Generation 0" where it all began - witness Professor Oak's first journey across the Kanto Region - and after you are done, follow Red's Journey to Johto, 40 years later, in search of a very important person!
Two adventures in one! Instead of a traditional postgame, you'll get to experience a new story, throughout a challenging Johto, in the shoes of the (second) strongest Trainer in the world! Follow Red's Journey to redemption after a devastating and humiliating loss to Ethan (Gold). Witness his transformation through loneliness to maturity, as he traverses Johto together with a cast of familiar characters.

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It is the year 1957. Samuel Oak, a 20 year-old prodigy, has just returned back to his home country after spending three years in the world’s best university. With him, he brings science, technology, and the true spirit of trainerhood. On a mission to establish the first ever League in the East, Oak will have to adjust to local battling traditions, overcome bureaucratic hurdles, and introduce local uneducated Tamers to the proper way of doing things.


FIND OUT HOW IT ALL PLAYED OUT BACK IN THE 50ies! Gen 0!

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STORY
1957 Kanto is a place under heavy development. The concept of a “trainer” is relatively new – with most people who are on the creature business calling each other “Tamers”. They battle for money, they have the right to take another Tamer’s Pokemon upon winning, and they generally cause a great deal of pain to the locals.



Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a “creature craze” swept through the country. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed.



In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the "Pokemon" nation)... not a ruleset, not a new way of battling, but an entire infrastructure that will eventually end up being responsible for the shaping of modern trainer conventions as we know them. Will you be able to bring law and order to the land, or will the wild environment of Kanto get you?


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FEATURES:



- Inspired by the beta versions of Red and Green, (Trainers using whips, economy based around Pokemon, early lore or concepts that got scrapped, pokemon being closer to natural organisms than wee-wee-mythological multibeings from multiverses)



- Remastered Kanto that is visually closer to how it looked back in gen 1 (hey, no nostalgia pandering here, don’t go down the genwunner route, kthxbye). For instance, Route 1 has fields on either side, not trees as in Gen 3. Kanto is much more rural, as represented in older artwork.



- Manmade items are practically non-existent, you need to make Pokeballs from Apricorns (unreal time system means you can get a ball converted relatively fast), find berries or roots, and generally be economically-minded. You can buy Pokemon but you can’t sell them.



- Establish the first Gyms and the first League, by taking down Tamer groups whose activities can sometimes be... reprehensible



- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…



- Many Pokemon that are known to be rare today, are ubiquitous in this era. Well, not THAT ubiquitous, but much easier to find.



- Access your “Storage Boxes” from the menu. Well, computers don't exist yet, at least in Kanto, and there is no restriction forcing teleportation upon your ...balls… if you have more than six of them. So you can simply stuff those extra mons inside your bag.



- Organize your resources carefully. Berries aside, they are limited, and losing a battle means losing a lot of money. Healing services are both rare and expensive.



- A modified HGSS soundtrack, with a couple of OG tracks in the mix, that aims to replicate the OG feeling of Kanto music in an authentic way. What would the soundtrack have sounded like back then, if it wasn’t restricted by GB’s audio hardware?



- Discover the background of various characters, from Koga to Bertha, and witness the transformation of a ragtag, loose group of Tamers into Gym Leaders.



- A heartwarming story that explains Oak’s background and his role in every future trainer’s journey
.


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CHARACTERS:


The four childhood friends:



Samuel



A 20 year-old prodigy whose intellectual prowess earned him the title of the youngest professor on earth. Returning from Unova, and now on a mission, he ventures out to open a laboratory and earn an official position in the University of Celadon. A bit grumpy and certainly not very warm. His childhood friends, who greet him upon returning, are eager to bring his heart back home.





Agatha



Agatha is a very sensitive woman whose aim is to become a nurse. Despite getting every single attempt to make Sam open up to her, shut down, she keeps going. A very giving person who borders on naivety. Always looks at the bright side of life.



John



Sam’s best (and perhaps only real) friend. He grew up with Sam’s father, whom he absolutely adored. Physically gifted, he always protected Sam from trouble, trouble that frankly, was caused in part by Sam’s social incompetency. Or perhaps, (and as counterweight to his fascination with objects) by his absolute indifference to people. John is very competitive and has an unwavering spirit. He secretly admires Sam for his intelligence, despite all his grandiose declarations that physical strength is all that matters.





Athena



Athena is a bit of a tomboy with a strong sense of adventure, and buttloads of energy. Sometimes “sense of adventure” becomes “total recklessness” and she ends up in trouble. John rescuing her all the time (yes, there’s a trend here with John) eventually got to her and she fell for him. She is the only person who can calm him down after a bad day.



=================================================================


The four childhood friends, will eventually meet again. And it’s up to Sam to decide whether fun and work can coexist, and whether those four will get to relive their childhood bliss during an adventure that will hopefully make up for the three years Sam had been away (and for Sam's obsession with studying that led to total neglect of his personal life).


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~

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~

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~

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In Red’s Journey West, you will be faced with harder (than usual) fights. If you are competent in competitive, they will be a walk in the park - otherwise, since they were designed to teach non-competitive players how to adapt to the scene, you will come out with greater confidence in your skills, as a result. So don't fret, and approach your choices with a tactical mind!

Find out the truth about Red's missing brother, and the events that transpired between Red's loss and his arrival in the West, in this emotional journey about the process of coming of age, in a time when traditional family structures have started falling apart.

On a fateful day, on the very peak of Mt. Silver, Red was dealt a decisive blow - a newcomer from Johto, with 16 badges, swept his team with ease. To someone like Red, who had never lost a battle before, it felt like the world had ended. After running away with his tail between his legs, he stumbled upon an old friend, who gave him a letter mentioning a potentially important person to Red. With purpose anew, our protagonist finally descends Route 26, and travels to Johto in search of him.

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Features:

- The game’s difficulty has been made with introducing non-competitive players to competitive tactics, in mind!

- Beta Johto content restored! Caves, routes, and a Town!

- Starters given dual typing (yeah, cliche, I know) almost all competitively “insignificant” mons buffed

- A quick-paced adventure that respects your time! Useful additions to overcome grinding

- Beta mons that got cut, in the form of corresponding later gen mons

- Secret mons for those who care about them

- more than 100 animated portraits!

- remastered and original tracks (stadium 1 and 2, colosseum, HGSS)

- L O R E


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Red
Once known as the strongest Trainer in the world, Red has been silent for the majority of his life, and most people have taken that for granted - perhaps he is just "le strong silent type", or he's been maintaining that attitude in defense against a world where battling is everyone’s only real job. Despite not showing his face to his friends and family, it looks like the latter are still looking (out) for him. Will he be able to overcome his loss and find the person he's been looking for?

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Blue
A self-proclaimed "travelling merchant", with an obvious tendency for kleptomania, and a sassy and snobby attitude, this girl is wandering Johto with an unknown purpose. She "happens" to run into the gang every now and then, and let's all hope she doesn't get to join.

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Green
The Gym Leader of Viridian, Green seems to have matured a bit after the close-call loss to Red in the Pokemon League, three years prior. His... smelling proclivity hasn't kept him away from trouble - although one could say it's exactly the fact of sniffing out things that's helped him find Red.

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Daisy
Green's older sister, and the caretaker of both Red and Green whenever Red's mom was away, she's the cheerful, wise, and strong mentor figure that Red and Green had missed growing up. She is unstoppable during a shopping-spree, and while she loves irony, she's quite tactful when she's with people. Unless that's Red or her brother, whose diapers she's helped change many a times - and that still makes them lil' babies in her view.




SCREENSHOTS:



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DOWNLOAD:



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Bugs:
  • Some item icons might show as "?", please report those.
  • Some mons are missing their cries



Community Mods:

- "Unraveled Paths" by PJ https://eeveeexpo.com/threads/4513/
A mod that gives you the option to choose between the original ending and an alternate ending. Compatible with all future versions of TFJ.

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CREDITS:


~CREDITS~
if I forgot someone PLEASE let me know immediately!

~CREDITS~


IN NO PARTICULAR ORDER:


Nintendo and Gamefreak


Pokemon Essentials by:

Maruno
Poccil
Flameguru


With contributions from:

AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out




~ Testing Team ~


Sandy

Ray2064

Manul

Earthescape

DemICE

Chris

SaitoHikari



~ Assistance ~

Ray - Graphics Insertion, Cry insertion

AcrylicBoredom - Cry insertion

RockyRock - Grahpics Insertion




~ Ideas ~

CocoaButterKisses

RockyRock

ArtilleryOctillery




~ Johto Dungeon Maps, Route 49, Pal Park ~

Earthescape




~ Bughunting, Feedback, Ideas ~

Skyter97

Dogboy2709

MikeCakes

Demice

Specific

Yrgulian

DilawZ08

Jingle

Alilatias

Reshad

Misfit0216

Canneon

Anty

DJ Sha'Do Umbreon

Paravoina

Ceamlyn

MMMM13

Cpt. Arroth

HeroVoltsy

Lanturn Joe

Miri33

Mariyannu

Earthescape

Erun

Coolbhupi

Chronos

FL

Pan

Ntc




~ Original FRLG maps ~

JohtoBlaziken




~ Scripts ~


Hollow Ego - Simulated/Scripted Battle

Wonsul - Storage Access from Menu

Kurotsune, Amethyst - Text Skip

FL - Unreal Time System

Luka S.J., Tenshi of War - Animated Battlers

LostSoulsDev / carmaniac, PurpleZaffre, and Golisopod User - Location Signposts

Mr. Gela, with help from Golisopod User - Namebox and Portraits

Klein Studio, Marin , edited by TrankerGolD - Fast Forward

Derxwna Kapsyla - Bicycle and surf theme permanence

GB -> Essentials, by rigbycwts, imported by Not Important to v18

Marin -> Easy Questing Interface

NuriYuri -> Fmod Audio Looping




Other snippet related:
----------------------

Vendily

Nikdie (shadow Pokemon type quadruple damage removal)

Uber Dunsparce



Eventing Tricks:
------------------

averyindahouse - Storing party


Gen 8 PBS
------------
UberDunsparce


Legends PBS
------------



====================
~ Graphics ~
======================

Portrait Bases
--------------

nephae
_64smashmaster3ds and Chocogrotto, 2000s Alola Blue (Green)


Tilesets:
---------


SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures >

Tileset from Pokemon Epic Adventures (La Pampa)
https://pokemonworkshop.com/forum/index.php?topic=409
made available as a resource in the french dev kit and fangame community.

Associated Crediting:
Code:
Expand Collapse Copy
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kymotonian/Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
Speedialga
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Youri (Yuri / Nagato Yuki)
07harris/Paranoid
19dante91
27alexmad27

Akizakura16 - Interior Tileset

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

Aveon Trainer's interiors

Heartlessdragoon (RSE Tile Rip)

RBRNNova - Tent tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

PeekyChew - Traditional Japanese Tiles

Mikenaria -HGSS Interiors

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

Phyromatical - Shipwreck tiles

SailorVicious - Old Style Shipwreck


Autotiles:
-----------------

HGSS Autotiles for RMXP - Ripped by DeepBlue PacificWaves, WolfPP and SirMalo


Sprites:
----------------

Greninja and Mr. Rime

N-Kin
aXl
G.E.Z., TheAetherPlayer

ezerart
ursaluna by zerudez
Sirfitched Base

Conyjams

shadow lugia base by shadowgate31

sirfitched base by KingOFTheXRoads

noscium - drampa


All other next gen mons:
--------------------------
Falgaia,
Azria (zerudez)
KingOFTheXRoads



Trainers:
-----------
Solo993 and tebited15

joetestrikesback

DSTAR99 - Grown Red




Charsets:
------------------

Gen 4 OW Sprites by:

Neo-Spriteman

VanillaSunshine

PurpleZaffre & Maicerochico

AtomicReactor

Mighty Jetters -PMD Lapras Sprite Rip

DiegoWT - Gen 5 Chars Gen 4 Style

sonicshadowsilver

lapokefanatica



UI:
---------------------------

aki - free summary screens

zygoat - Platinum Style Battle UI



Fogs:
-----------------------------

Zuhn - cherry blossom leaves gif



Battle Backgrounds:
--------------------------

FinalArt

iametrine

carchagui

princessphoenix

Phoenix of Light92 - XY battle background rip


Other (VS sprite)
---------------

iTheRealPikachuV2



#===========================
~ Audio ~
#============================

Music:
-----------

Modified HGSS Kanto and Johto, Stadium 1 & 2, XD Gale of Darkness OST - by AenaonDusky


HGSS Midis ripped by Exabyte U

Mt. Moon Midi: Nayuki Midi Rip from RBY, modified

Surf Track Base Midi: unnamed, from khinsider.com, modified

All music edited in FL STUDIO, using FLEX, VSCO2 and Orion Vsti (all free)




"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak


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Questions and Miscellanous Information:


GAMEPLAY LENGTH: 6-8 hours, Oak's part, 6-9 hours Red's part

Android dark map fix as suggested by PJ:
Hold and drag the game in game library; after the menu pops up, select the "Optimize Maps" option.
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Click "ENTER" to initiate the conversion process. This may take up to 3 mins based on the game and map size.
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Click "ESCAPE" once the conversion is completed. The emulator will close abruptly, its expected.
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The game should now go from this ...
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to this!
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Q: Is this game for me?
A: If you like story-driven games with a bit of challenge here and there, then yes. The game is generally for everyone, but will probably be most enjoyed by older fans.



Q: Generation specifics?

A: Evolution: Levelup only for ALL mons no need for trading, stones etc. Gen6 mechanics, No Double Battles(well, mostly), evolutions of Kanto mons, later evos included, but baby mons not included until postgame. Psychic and Fighting types, as well as several Kanto-specific mons do not exist yet. Farfetchd is OP.


Q: Is this game complete?
A: Yes it is. Feedback greatly appreciated!

Q: What is Red's Journey West?
A: In traditional terms the "postgame" but it's an entire new game, a second part to The First Journey, playable after you finish Oak's part.



Feel free to use this version of Kanto in your game as long as you credit JohtoBlaziken and La Pampa (and their associated credit list), goes without saying.


 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hello everyone, Version 4 is here!

This is a pretty big update. Here is a short list of the most important stuff:

  • 13 new Quests “League/Personal Missions”
  • New dungeons
  • A revamped ending
  • Text overhaul
  • Better cutscene flow
  • Better pacing
  • Quality of life changes
  • New music
  • Speedup fixed
  • Crashing bug fixed
  • All gym leaders except for Sam’s friends are available for rematch
  • A unique story event encounter
  • Two optional areas north of Cerulean Cape
  • All cutscenes are now proper cutscenes (no more black screens except for 2 short cases)
  • New Graphics
  • NPC reaction to certain events and changes
  • New Tamer Leader OWs and Trainer sprites
  • Optional secret Boss
  • Level and Tamer teams rebalance
  • Backtracking improved, various options to assist overworld movement implemented
  • Random encounter disabler item added
  • Bicycle speed increased
  • Pidgeot Taxi available in Pallet too
  • Unlimited pokeballs available after establishment of Silph
  • More expressive NPC movement during cutscenes
  • More healing spots and chances to heal
  • Better respawn handling
  • Added EXP ALL
  • Date discrepancies fixed
  • Unavailable mons like Nidoran now available


We hope you enjoy this new update!
Play all the way till the end and get a glimpse of things to come!

Have fun!
 

Intrigued Red

Rookie
Member
Joined
Mar 21, 2022
Posts
2
Dear developer, I am playing this game with joiplay on android with plug ins but I am seeing this error .
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AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Dear developer, I am playing this game with joiplay on android with plug ins but I am seeing this error .
Hello, the game should be compatible with Joiplay, but seems like some of the recent Joiplay updates have been changing things up.
Here, there might be a conflict with one of the scripts, but this weren't the case earlier with other players. But it might also be Joiplay on specific devices causing the issue.

As I can't do anything on my end, at least for now, so please consider these:
1. Make sure you have installed Joiplay and the Plugin correctly, go over it again if necessary
2. Try it on a different device, e.g. a tablet
3. Try tweaking some of the settings in Joiplay, as it pertains to Essentials games (I'm not aware of the specifics, but you might be able to find something online)
4. Try using older versions of either Joiplay, the plugin, or both.
5. Try another fangame and see if it works. If it does, I'll try give the scripts a go again.
 

Templar

Rookie
Member
Joined
May 18, 2022
Posts
4
I have a problem, how are we meant to catch the special pokemon that pop up. I feel like I never have pokeballs for it and it cost too much or takes too long to wait for apricorns to get it that way. In the future could you make it that you can just pick them up instead of battle.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
I have a problem, how are we meant to catch the special pokemon that pop up. I feel like I never have pokeballs for it and it cost too much or takes too long to wait for apricorns to get it that way. In the future could you make it that you can just pick them up instead of battle.
Hello, you if you are referring to Oak's original glitch team event encounters, there's an additional 5 balls you can get from a courier early on, and
you get access to an infinite supply of balls after a point in the story iirc there's still a couple of event mons you can get past that
. Making event encounters instantly obtainable would encourage most players to simply make a team out of them without any regard for other mons, and would hinder the whole scarcity of resources gameplay style.

If you are talking about
Lapras
then one greatball or ultraball is always added upon interacting with it because catching it is necessary in order to progress.
 

Yin

Queen of out-dated memes
Member
This game is AMAZING. Both in story and gameplay. It's very impressive how they managed to make a game so story-based yet amazing. Also, the artwork is spectacular and really lovely, giving the characters a touch more personality since you can see how their faces change which is very important in story-based games. Making you sympathize with characters is pretty hard to do in pokemon pixels, only other game I saw that managed to pull this off was Pokemon Ashen frost, so, that says something lol.


DEFINITELY recommend.
 

jeacky

Novice
Member
Joined
Apr 24, 2022
Posts
34
i finished the game and i must say. i reaaaly like it. But i hat myself for not having any Pokeballs left to capture the eggs in viridian forest. cause of save by cutsecenes i couldnt get out of the forrest to get new balls so i hat to kill it. i will never know what could have been.


Otherwise im wainting for more. being giovanni and being stuck on the vulcanic island is not so fun.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
i finished the game and i must say. i reaaaly like it. But i hat myself for not having any Pokeballs left to capture the eggs in viridian forest. cause of save by cutsecenes i couldnt get out of the forrest to get new balls so i hat to kill it. i will never know what could have been.


Otherwise im wainting for more. being giovanni and being stuck on the vulcanic island is not so fun.
Hello, I believe I've read your comment before. Apologies if I forgot to reply.

The game isn't really made with replayability in mind, since it's a story-driven game. The ending has been set up in order to facilitate the postgame's story. Although I can't guarantee I can fix it, please send me your savefile and I'll see what I can do.

I will also push a minor update out to remove the final cutscene autosave in order for players to be able to go back and do whatever stuff they want - this will also make PJs mod fully compatible.
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Version 4.4 is now out. This is the last version before the postgame comes out, assuming no major bug suddenly appears or something.
This version fully supports the ending mod by RadarsPJ, the link to which can be found in the thread.

  • Made the game fully compatible with PJs alternate ending mod, now the game WONT autosave at the ending.
  • corrected a few typos
  • Fixed Oak's late-game classroom sprite
  • Sam now warns the player that past a certain point, there's no return (also comments on seeking out Fuji if he hasnt been found yet)
  • Put a warning up before the ending to avoid saving, but player is prompted to manually save now instead
  • Ending music replaced, and is therefore YT and stream friendly now.
  • Credits music too
  • Shortened credits roll, big list gave people crashes
  • as per request, made all event Pokemon encounters PROMPT to save after battle, rather than autosave
 

TendoSetsun

Rookie
Member
Joined
Aug 14, 2022
Posts
3
- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…
Does this mean stone evolutions such as Nidoking/queen and trade evos such as Alakazam and Gengar are unobtainable?
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Does this mean stone evolutions such as Nidoking/queen and trade evos such as Alakazam and Gengar are unobtainable?
It means that everything may evolve by levelling up.
Not only for lore reasons - it's mostly to make things easier for the player.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hi everyone, the humongous postgame, which sees us following the story of Red going to Johto in search of his missing brother, has been released internally on the discord. Please wait a bit longer (about a week) until we've got it ironed out and polished. I went a bit overboard with the amount of hours I spent and am extremely burned out, but I will see to it.

V9AjEJ1.png
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hello everyone! BIG NEWS! Red's Journey West, the second part to The First Journey, is out! An entirely new game set 40 years later, in Johto!

An emotional adventure that follows Red's journey in search of his missing brother! In traditional terms, a postgame, but more of a game of its own. Triggerable after finishing the events in the First Journey.


If you are updating from a pre-4.0 version, but have already finished The First Journey's first part (Oak's story), please use the provided savefile in the thread - otherwise the postgame won't trigger!

Have fun!
 

OMGenn

Novice
Member
Joined
Aug 21, 2022
Posts
29
Damn this was great.
Sadly alot of crashes, but I make "protocole save" all the time so didn't lose much each time.I know the 2nd part just came out, but would there be any approx on the next part ? :D
I know I devoured it a bit too fast but... it was really great.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Damn this was great.
Sadly alot of crashes, but I make "protocole save" all the time so didn't lose much each time.I know the 2nd part just came out, but would there be any approx on the next part ? :D
I know I devoured it a bit too fast but... it was really great.
Glad you liked it! Thank you for playing!

There won't be another part, this serves as the postgame. But the sequel is out, just click on the first game on my signature. It's very big already despite being on ep2, in content it is bigger than these two combined, the main quest is just a tad shorter than the two combined (but it's interlinked with the sidequests).

As it pertains to the crashes:
Luckily, there's autosave everywhere, just like in the sequel.

Could you please
1) provide me with your cpu and ram specs
2) tell me if it seemed to be exacerbated after transitioning between maps
3) if the crashes seemed were more frequent if you hadn't exited the game for a long time
 

JAckT1305

Rookie
Member
Joined
Sep 24, 2022
Posts
4
Im in goldenrod, im sure ive done every story possible but im still not able to enter the gym. Is there another story im missing or is this a glitch. I keep getting told to visit Ecruteak but its blocked off still.
 
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