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Completed PS: The First Journey & Red's Journey West

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
11
V11: RJW Trainer and Pokemon Update
Please note that if you had started playing on any version below v10, your saves won't be compatible. If, however, you had already finished Oak's part, and updated shortly after having started Red's part, you may use this save:

https://mega.nz/file/wDRDzYBa#A3PMHRjDow6XKqfI-5exr8uwrThUUZfR5xFfJQRW0oo

It will start you right at the beginning of RJW. (v10 compatible)



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A swan song to the older generations who started with the originals, and a novel, thrilling, emotional story for the newer generations!!


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Experience "Generation 0" where it all began - witness Professor Oak's first journey across the Kanto Region - and after you are done, follow Red's Journey to Johto, 40 years later, in search of a very important person!
Two adventures in one! Instead of a traditional postgame, you'll get to experience a new story, throughout a challenging Johto, in the shoes of the (second) strongest Trainer in the world! Follow Red's Journey to redemption after a devastating and humiliating loss to Ethan (Gold). Witness his transformation through loneliness to maturity, as he traverses Johto together with a cast of familiar characters.

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It is the year 1957. Samuel Oak, a 20 year-old prodigy, has just returned back to his home country after spending three years in the world’s best university. With him, he brings science, technology, and the true spirit of trainerhood. On a mission to establish the first ever League in the East, Oak will have to adjust to local battling traditions, overcome bureaucratic hurdles, and introduce local uneducated Tamers to the proper way of doing things.


FIND OUT HOW IT ALL PLAYED OUT BACK IN THE 50ies! Gen 0!

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STORY
1957 Kanto is a place under heavy development. The concept of a “trainer” is relatively new – with most people who are on the creature business calling each other “Tamers”. They battle for money, they have the right to take another Tamer’s Pokemon upon winning, and they generally cause a great deal of pain to the locals.



Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a “creature craze” swept through the country. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed.



In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the "Pokemon" nation)... not a ruleset, not a new way of battling, but an entire infrastructure that will eventually end up being responsible for the shaping of modern trainer conventions as we know them. Will you be able to bring law and order to the land, or will the wild environment of Kanto get you?


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FEATURES:



- Inspired by the beta versions of Red and Green, (Trainers using whips, economy based around Pokemon, early lore or concepts that got scrapped, pokemon being closer to natural organisms than wee-wee-mythological multibeings from multiverses)



- Remastered Kanto that is visually closer to how it looked back in gen 1 (hey, no nostalgia pandering here, don’t go down the genwunner route, kthxbye). For instance, Route 1 has fields on either side, not trees as in Gen 3. Kanto is much more rural, as represented in older artwork.



- Manmade items are practically non-existent, you need to make Pokeballs from Apricorns (unreal time system means you can get a ball converted relatively fast), find berries or roots, and generally be economically-minded. You can buy Pokemon but you can’t sell them.



- Establish the first Gyms and the first League, by taking down Tamer groups whose activities can sometimes be... reprehensible



- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…



- Many Pokemon that are known to be rare today, are ubiquitous in this era. Well, not THAT ubiquitous, but much easier to find.



- Access your “Storage Boxes” from the menu. Well, computers don't exist yet, at least in Kanto, and there is no restriction forcing teleportation upon your ...balls… if you have more than six of them. So you can simply stuff those extra mons inside your bag.



- Organize your resources carefully. Berries aside, they are limited, and losing a battle means losing a lot of money. Healing services are both rare and expensive.



- A modified HGSS soundtrack, with a couple of OG tracks in the mix, that aims to replicate the OG feeling of Kanto music in an authentic way. What would the soundtrack have sounded like back then, if it wasn’t restricted by GB’s audio hardware?



- Discover the background of various characters, from Koga to Bertha, and witness the transformation of a ragtag, loose group of Tamers into Gym Leaders.



- A heartwarming story that explains Oak’s background and his role in every future trainer’s journey
.


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CHARACTERS:


The four childhood friends:



Samuel



A 20 year-old prodigy whose intellectual prowess earned him the title of the youngest professor on earth. Returning from Unova, and now on a mission, he ventures out to open a laboratory and earn an official position in the University of Celadon. A bit grumpy and certainly not very warm. His childhood friends, who greet him upon returning, are eager to bring his heart back home.





Agatha



Agatha is a very sensitive woman whose aim is to become a nurse. Despite getting every single attempt to make Sam open up to her, shut down, she keeps going. A very giving person who borders on naivety. Always looks at the bright side of life.



John



Sam’s best (and perhaps only real) friend. He grew up with Sam’s father, whom he absolutely adored. Physically gifted, he always protected Sam from trouble, trouble that frankly, was caused in part by Sam’s social incompetency. Or perhaps, (and as counterweight to his fascination with objects) by his absolute indifference to people. John is very competitive and has an unwavering spirit. He secretly admires Sam for his intelligence, despite all his grandiose declarations that physical strength is all that matters.





Athena



Athena is a bit of a tomboy with a strong sense of adventure, and buttloads of energy. Sometimes “sense of adventure” becomes “total recklessness” and she ends up in trouble. John rescuing her all the time (yes, there’s a trend here with John) eventually got to her and she fell for him. She is the only person who can calm him down after a bad day.



=================================================================


The four childhood friends, will eventually meet again. And it’s up to Sam to decide whether fun and work can coexist, and whether those four will get to relive their childhood bliss during an adventure that will hopefully make up for the three years Sam had been away (and for Sam's obsession with studying that led to total neglect of his personal life).


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~

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~

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~

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In Red’s Journey West, you will be faced with harder (than usual) fights. If you are competent in competitive, they will be a walk in the park - otherwise, since they were designed to teach non-competitive players how to adapt to the scene, you will come out with greater confidence in your skills, as a result. So don't fret, and approach your choices with a tactical mind!

Find out the truth about Red's missing brother, and the events that transpired between Red's loss and his arrival in the West, in this emotional journey about the process of coming of age, in a time when traditional family structures have started falling apart.

On a fateful day, on the very peak of Mt. Silver, Red was dealt a decisive blow - a newcomer from Johto, with 16 badges, swept his team with ease. To someone like Red, who had never lost a battle before, it felt like the world had ended. After running away with his tail between his legs, he stumbled upon an old friend, who gave him a letter mentioning a potentially important person to Red. With purpose anew, our protagonist finally descends Route 26, and travels to Johto in search of him.

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Features:

- The game’s difficulty has been made with introducing non-competitive players to competitive tactics, in mind!

- Beta Johto content restored! Caves, routes, and a Town!

- Starters given dual typing (yeah, cliche, I know) almost all competitively “insignificant” mons buffed

- A quick-paced adventure that respects your time! Useful additions to overcome grinding

- Beta mons that got cut, in the form of corresponding later gen mons

- Secret mons for those who care about them

- more than 100 animated portraits!

- remastered and original tracks (stadium 1 and 2, colosseum, HGSS)

- L O R E


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Red
Once known as the strongest Trainer in the world, Red has been silent for the majority of his life, and most people have taken that for granted - perhaps he is just "le strong silent type", or he's been maintaining that attitude in defense against a world where battling is everyone’s only real job. Despite not showing his face to his friends and family, it looks like the latter are still looking (out) for him. Will he be able to overcome his loss and find the person he's been looking for?

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Blue
A self-proclaimed "travelling merchant", with an obvious tendency for kleptomania, and a sassy and snobby attitude, this girl is wandering Johto with an unknown purpose. She "happens" to run into the gang every now and then, and let's all hope she doesn't get to join.

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Green
The Gym Leader of Viridian, Green seems to have matured a bit after the close-call loss to Red in the Pokemon League, three years prior. His... smelling proclivity hasn't kept him away from trouble - although one could say it's exactly the fact of sniffing out things that's helped him find Red.

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Daisy
Green's older sister, and the caretaker of both Red and Green whenever Red's mom was away, she's the cheerful, wise, and strong mentor figure that Red and Green had missed growing up. She is unstoppable during a shopping-spree, and while she loves irony, she's quite tactful when she's with people. Unless that's Red or her brother, whose diapers she's helped change many a times - and that still makes them lil' babies in her view.




SCREENSHOTS:



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DOWNLOAD:



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Bugs:
  • Some item icons might show as "?", please report those.
  • Some mons are missing their cries



Community Mods:

- "Unraveled Paths" by PJ https://eeveeexpo.com/threads/4513/
A mod that gives you the option to choose between the original ending and an alternate ending. Compatible with all future versions of TFJ.

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CREDITS:


~CREDITS~
if I forgot someone PLEASE let me know immediately!

~CREDITS~


IN NO PARTICULAR ORDER:


Nintendo and Gamefreak


Pokemon Essentials by:

Maruno
Poccil
Flameguru


With contributions from:

AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out




~ Testing Team ~


Sandy

Ray2064

Manul

Earthescape

DemICE

Chris

SaitoHikari



~ Assistance ~

Ray - Graphics Insertion, Cry insertion

AcrylicBoredom - Cry insertion

RockyRock - Grahpics Insertion




~ Ideas ~

CocoaButterKisses

RockyRock

ArtilleryOctillery




~ Johto Dungeon Maps, Route 49, Pal Park ~

Earthescape




~ Bughunting, Feedback, Ideas ~

Skyter97

Dogboy2709

MikeCakes

Demice

Specific

Yrgulian

DilawZ08

Jingle

Alilatias

Reshad

Misfit0216

Canneon

Anty

DJ Sha'Do Umbreon

Paravoina

Ceamlyn

MMMM13

Cpt. Arroth

HeroVoltsy

Lanturn Joe

Miri33

Mariyannu

Earthescape

Erun

Coolbhupi

Chronos

FL

Pan

Ntc




~ Original FRLG maps ~

JohtoBlaziken




~ Scripts ~


Hollow Ego - Simulated/Scripted Battle

Wonsul - Storage Access from Menu

Kurotsune, Amethyst - Text Skip

FL - Unreal Time System

Luka S.J., Tenshi of War - Animated Battlers

LostSoulsDev / carmaniac, PurpleZaffre, and Golisopod User - Location Signposts

Mr. Gela, with help from Golisopod User - Namebox and Portraits

Klein Studio, Marin , edited by TrankerGolD - Fast Forward

Derxwna Kapsyla - Bicycle and surf theme permanence

GB -> Essentials, by rigbycwts, imported by Not Important to v18

Marin -> Easy Questing Interface

NuriYuri -> Fmod Audio Looping




Other snippet related:
----------------------

Vendily

Nikdie (shadow Pokemon type quadruple damage removal)

Uber Dunsparce



Eventing Tricks:
------------------

averyindahouse - Storing party


Gen 8 PBS
------------
UberDunsparce


Legends PBS
------------



====================
~ Graphics ~
======================

Portrait Bases
--------------

nephae
_64smashmaster3ds and Chocogrotto, 2000s Alola Blue (Green)


Tilesets:
---------


SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures >

Tileset from Pokemon Epic Adventures (La Pampa)
https://pokemonworkshop.com/forum/index.php?topic=409
made available as a resource in the french dev kit and fangame community.

Associated Crediting:
Code:
Expand Collapse Copy
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kymotonian/Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
Speedialga
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Youri (Yuri / Nagato Yuki)
07harris/Paranoid
19dante91
27alexmad27

Akizakura16 - Interior Tileset

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

Aveon Trainer's interiors

Heartlessdragoon (RSE Tile Rip)

RBRNNova - Tent tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

PeekyChew - Traditional Japanese Tiles

Mikenaria -HGSS Interiors

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

Phyromatical - Shipwreck tiles

SailorVicious - Old Style Shipwreck


Autotiles:
-----------------

HGSS Autotiles for RMXP - Ripped by DeepBlue PacificWaves, WolfPP and SirMalo


Sprites:
----------------

Greninja and Mr. Rime

N-Kin
aXl
G.E.Z., TheAetherPlayer

ezerart
ursaluna by zerudez
Sirfitched Base

Conyjams

shadow lugia base by shadowgate31

sirfitched base by KingOFTheXRoads

noscium - drampa


All other next gen mons:
--------------------------
Falgaia,
Azria (zerudez)
KingOFTheXRoads



Trainers:
-----------
Solo993 and tebited15

joetestrikesback

DSTAR99 - Grown Red




Charsets:
------------------

Gen 4 OW Sprites by:

Neo-Spriteman

VanillaSunshine

PurpleZaffre & Maicerochico

AtomicReactor

Mighty Jetters -PMD Lapras Sprite Rip

DiegoWT - Gen 5 Chars Gen 4 Style

sonicshadowsilver

lapokefanatica



UI:
---------------------------

aki - free summary screens

zygoat - Platinum Style Battle UI



Fogs:
-----------------------------

Zuhn - cherry blossom leaves gif



Battle Backgrounds:
--------------------------

FinalArt

iametrine

carchagui

princessphoenix

Phoenix of Light92 - XY battle background rip


Other (VS sprite)
---------------

iTheRealPikachuV2



#===========================
~ Audio ~
#============================

Music:
-----------

Modified HGSS Kanto and Johto, Stadium 1 & 2, XD Gale of Darkness OST - by AenaonDusky


HGSS Midis ripped by Exabyte U

Mt. Moon Midi: Nayuki Midi Rip from RBY, modified

Surf Track Base Midi: unnamed, from khinsider.com, modified

All music edited in FL STUDIO, using FLEX, VSCO2 and Orion Vsti (all free)




"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak


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Questions and Miscellanous Information:


GAMEPLAY LENGTH: 6-8 hours, Oak's part, 6-9 hours Red's part

Android dark map fix as suggested by PJ:
Hold and drag the game in game library; after the menu pops up, select the "Optimize Maps" option.
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Click "ENTER" to initiate the conversion process. This may take up to 3 mins based on the game and map size.
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Click "ESCAPE" once the conversion is completed. The emulator will close abruptly, its expected.
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The game should now go from this ...
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to this!
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Q: Is this game for me?
A: If you like story-driven games with a bit of challenge here and there, then yes. The game is generally for everyone, but will probably be most enjoyed by older fans.



Q: Generation specifics?

A: Evolution: Levelup only for ALL mons no need for trading, stones etc. Gen6 mechanics, No Double Battles(well, mostly), evolutions of Kanto mons, later evos included, but baby mons not included until postgame. Psychic and Fighting types, as well as several Kanto-specific mons do not exist yet. Farfetchd is OP.


Q: Is this game complete?
A: Yes it is. Feedback greatly appreciated!

Q: What is Red's Journey West?
A: In traditional terms the "postgame" but it's an entire new game, a second part to The First Journey, playable after you finish Oak's part.



Feel free to use this version of Kanto in your game as long as you credit JohtoBlaziken and La Pampa (and their associated credit list), goes without saying.


 
Last edited:

Enjanced

Rookie
Member
Joined
Oct 14, 2023
Posts
8
I just had the Pkmn center built.
And I just got it back!
I was just hunting a few mons (can't have a run without the legendary birds).
Thanks for the assist!

PS: I just can't understand the save file (looks more like a log than a save LOL. I'll behave
Edit: PS2: I just love how the game is all about the story and not so much about grinding
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
I just had the Pkmn center built.
And I just got it back!
I was just hunting a few mons (can't have a run without the legendary birds).
Thanks for the assist!

PS: I just can't understand the save file (looks more like a log than a save LOL. I'll behave
Edit: PS2: I just love how the game is all about the story and not so much about grinding
What do you mean by "I can't understand the save file"? You cant find which one is the latest? Sort your files by Date (in the options of the folder window itself, under View > Group By > Date modified). The top one should be the latest. Then, simply rename that to Game.rxdata
 

Enjanced

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Member
Joined
Oct 14, 2023
Posts
8
I meant when I opened it (with a text editor)
It does not matter, though. I gave up on trying to modify it.
As for the game itself, I'm already back at it where I left off. Just got all the gyms set up :)
 

Enjanced

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Member
Joined
Oct 14, 2023
Posts
8

@AenaonDogsky I think I found a bug.​

When having a pre-battle conversation with another trainer, if you hold "x" to cancel the conversation, the musci stops.
Doing the same thing again will re-enable the music.
I thought you would like to know
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510

@AenaonDogsky I think I found a bug.​

When having a pre-battle conversation with another trainer, if you hold "x" to cancel the conversation, the musci stops.
Doing the same thing again will re-enable the music.
I thought you would like to know
Thank you, it is a known bug and is tied to how the Music Looping scripts work and the old Essentials buggy rendering engine. It can't be fixed.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
TFJRJW has been updated to v10.4

This update has been brought to you by DemICE's hard work to improve the AI, which will now play both more consistently, and intelligently. Every previously known bug (and some more) in regards to the battle system has been fixed. If you find anything, please leave a report.

TFJRJW has been updated to v10.5

Hotfixed a v18 issue switching pokemon issue that came up with the new AI
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
TFJRJW has been updated to v10.6

This should take care of all AI errors (previously shown up in three specific battles). Now the only reported bug left to fix is the in-battle Ether usage pop-up, one that will be taken care of later down the line as it's unimportant.

Have fun!
 

Enjanced

Rookie
Member
Joined
Oct 14, 2023
Posts
8
thanks for the update! downloading now...
Since I am here already... are certain mons rarer than others in RJW?... I ask beacuase on the description it saya that encounter chances are balanced (or at least, I interpreted that) but I was totally unable to find totodile or farfectch'd (among a few others). Eg, in Route 38 it's all raticates and the (very) occational milktank.
Maybe I'm doing something wrong?

EDIT: with the new version I'm seeing encouters a bit more diverse. No Fargecth'd, yet, but now my hopes are up
EDIT2: is there something wrong with Ursaring? He's at lvl90 already and no Ursaluna :(
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
thanks for the update! downloading now...
Since I am here already... are certain mons rarer than others in RJW?... I ask beacuase on the description it saya that encounter chances are balanced (or at least, I interpreted that) but I was totally unable to find totodile or farfectch'd (among a few others). Eg, in Route 38 it's all raticates and the (very) occational milktank.
Maybe I'm doing something wrong?

EDIT: with the new version I'm seeing encouters a bit more diverse. No Fargecth'd, yet, but now my hopes are up
EDIT2: is there something wrong with Ursaring? He's at lvl90 already and no Ursaluna :(

It's a split evo from Teddiursa, not a full evo. Location-based. But there are encounterable Ursalunas anyway iirc.

TFJRJW has been updated to 10.7
This version fixes a battle whose moveset caused an error (Chuck's Gym).
 

Enjanced

Rookie
Member
Joined
Oct 14, 2023
Posts
8
It's a split evo from Teddiursa, not a full evo. Location-based. But there are encounterable Ursalunas anyway iirc.

Yes there are, and I cought one already. I didn't know about split-evo I kinda stoppped playing pkmn after Crystal (yes, that long ago)
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Yes there are, and I cought one already. I didn't know about split-evo I kinda stoppped playing pkmn after Crystal (yes, that long ago)
Haha, I feel ya, I kept going a bit further but not by much.
Split evo simply refers to a species that can have two different evolutions/ evolutionary lines.
 

Enjanced

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Posts
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Ok... after countless battles against Ethan, I just need to ask.
1v6 in a 2v1 battle... I don't even last 1 turn!
I even went to youtube and the battle shown there is quite different

EDIT: oh boy.... nevermind :=)

EDIT2: That was an awesome game! Thank you!
I still feel like I missed something on RJW... like I never understood how Red ends up in that position
That said, I really enjoyed it. The last battle(s) were quite a challenge and made me come up with a lot of strategies until I could make it work. It was super fun.
Thanks again. See you on PS
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Ok... after countless battles against Ethan, I just need to ask.
1v6 in a 2v1 battle... I don't even last 1 turn!
I even went to youtube and the battle shown there is quite different

EDIT: oh boy.... nevermind :=)

EDIT2: That was an awesome game! Thank you!
I still feel like I missed something on RJW... like I never understood how Red ends up in that position
That said, I really enjoyed it. The last battle(s) were quite a challenge and made me come up with a lot of strategies until I could make it work. It was super fun.
Thanks again. See you on PS
Glad you liked it!

As for your question
considering that Red had left his Champion position, and wanted out of the Trainer lifestyle. This was seen as insubordination to the League. Out of spite, and because they lost a huge asset, they went after him. So they sent Wes after his trail, and Daisy as a backup, to ensure he wouldn't do anything directly against the League. Red only wanted to leave, which he did at the end, so after a point, the League was like "well, okay, we don't care just go leave".
 

jz97

Rookie
Member
Joined
Nov 24, 2023
Posts
5
Hi- so I just started playing the game today (absolutely loving it), however during a battle in Mt. Moon that I can't seem to get around, I keep getting an error after the trainers first mon faints where his second one doesn't come in and I'm just left stranded. I obviously can't run from the battle; anything I ca. do to avoid it?
Screen Shot 2023-11-24 at 4.09.17 PM.png
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Hi- so I just started playing the game today (absolutely loving it), however during a battle in Mt. Moon that I can't seem to get around, I keep getting an error after the trainers first mon faints where his second one doesn't come in and I'm just left stranded. I obviously can't run from the battle; anything I can do to avoid it? The pic below is the error message that I'm getting
Sorry about that, I'll get it fixed within 30 minutes. Can you please show me a screenshot of said trainer, in the meantime?
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
View attachment 22851Specifically he's on B1F
Got it, thank you.
The game has been updated to v10.8, refresh the thread's page and go to the download section and grab it!

Please let me know if this ever happens again with another trainer! Thank you for playing.
 
Last edited:

jz97

Rookie
Member
Joined
Nov 24, 2023
Posts
5
Got it, thank you.
The game has been updated, refresh the thread's page and go to the download section and grab it!

Please let me know if this ever happens again with another trainer! Thank you for playing.
Thank you, 100% will!
Got it, thank you.
The game has been updated to v10.8, refresh the thread's page and go to the download section and grab it!

Please let me know if this ever happens again with another trainer! Thank you for playing.
So I got through that trainer, but the same thing happened with the first Whispering Mankey trainer at the exit of Pewter City
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Thank you, 100% will!

So I got through that trainer, but the same thing happened with the first Whispering Mankey trainer at the exit of Pewter City
Sorry for the delay.

The issue was indirectly caused by Beedrill, whose potential entry hazard moves were referring to a part of the AI code that needed some adjusting. The adjustments will be completed later, but I am uploading a new version without this error. You won't run into it again as it pertains to entry hazards, but if you notice anything else please inform me!

EDIT: v10.9 is up!
 
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jz97

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Sorry for the delay.

The issue was indirectly caused by Beedrill, whose potential entry hazard moves were referring to a part of the AI code that needed some adjusting. The adjustments will be completed later, but I am uploading a new version without this error. You won't run into it again as it pertains to entry hazards, but if you notice anything else please inform me!

EDIT: v10.9 is up!
No worries, I really appreciate the fact that you jumped on it! Seriously, the game is fantastic otherwise so far!
 
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