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Resource DexNav UI 2023-08-03

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
248
When I use the dex nav and check a route without encounters the window just freezes. You're unable to leave the screen. But hey at least it doesn't crash anymore. I can hear the music still going but nothing happens no matter what key I press.
Me too.
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
248
DexNav call PokemonPauseMenu to catch inputs, if no last input Dexnav set it to -1 wich is a valid value for Voltseon Menu (forcing choose 1st option wich is Pokedex)..
But the real incompatibility come when have an active search with Dexnav.. the Information Search not show properly.

Need work to make this plugins compatible.
I avoid this by putting it in Pokegear.
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
248
When player faces the water or surfing this bug happens.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.7]

Exception: ArgumentError
Message: Invalid argument passed to method.
Expected 6 to be one of [Symbol, GameData::Species, String], but got Integer.

Backtrace:
015:Validation:29:in `validate'
100:GameData:100:in `get'
[New DexNav] Script.rb:202:in `block in getEncData'
[New DexNav] Script.rb:199:in `each'
[New DexNav] Script.rb:199:in `getEncData'
[New DexNav] Script.rb:25:in `initialize'
[New DexNav] Script.rb:655:in `new'
[New DexNav] Script.rb:655:in `block (2 levels) in <main>'
079:MessageConfig:575:in `pbFadeOutIn'
[New DexNav] Script.rb:649:in `block in <main>'
 

NandoWitcher

Rookie
Member
Joined
Jan 11, 2023
Posts
2
I have a problem with this dexnav plugin, where it keeps c pressed and opens and closes Voltseon's Pause Menu by itself, how do I solve this?
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
248
When player faces the water or surfing this bug happens.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.7]

Exception: ArgumentError
Message: Invalid argument passed to method.
Expected 6 to be one of [Symbol, GameData::Species, String], but got Integer.

Backtrace:
015:Validation:29:in `validate'
100:GameData:100:in `get'
[New DexNav] Script.rb:202:in `block in getEncData'
[New DexNav] Script.rb:199:in `each'
[New DexNav] Script.rb:199:in `getEncData'
[New DexNav] Script.rb:25:in `initialize'
[New DexNav] Script.rb:655:in `new'
[New DexNav] Script.rb:655:in `block (2 levels) in <main>'
079:MessageConfig:575:in `pbFadeOutIn'
[New DexNav] Script.rb:649:in `block in <main>'
Has anyone also encountered this bug? I am curious about how to fix so that I can still use it.
 

ThatsSoWitty

Rookie
Member
Joined
Aug 11, 2024
Posts
4
Unfortunately, I can't get this resource to work without having the game continuously press the "use" button once I open up the menu in 21.1. I have had to remove it for the time being but I'm looking forward to seeing where this goes in the future
 

Ghasty_001

Rookie
Member
Joined
Jun 21, 2024
Posts
5
So... I wanted to use your plugin.
But I had to spend a good 30 minutes to bug.fix it to not freeze/close directly when I am in a no-encounter area.

But even then, I got to discover ALL of the area show no encounters. even if I'm in a cave where if I walk around I find stuff. Do you happen to know the problem?
 
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