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Resource DexNav UI 2023-08-03

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
193
When I use the dex nav and check a route without encounters the window just freezes. You're unable to leave the screen. But hey at least it doesn't crash anymore. I can hear the music still going but nothing happens no matter what key I press.
Me too.
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
193
DexNav call PokemonPauseMenu to catch inputs, if no last input Dexnav set it to -1 wich is a valid value for Voltseon Menu (forcing choose 1st option wich is Pokedex)..
But the real incompatibility come when have an active search with Dexnav.. the Information Search not show properly.

Need work to make this plugins compatible.
I avoid this by putting it in Pokegear.
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
193
When player faces the water or surfing this bug happens.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.7]

Exception: ArgumentError
Message: Invalid argument passed to method.
Expected 6 to be one of [Symbol, GameData::Species, String], but got Integer.

Backtrace:
015:Validation:29:in `validate'
100:GameData:100:in `get'
[New DexNav] Script.rb:202:in `block in getEncData'
[New DexNav] Script.rb:199:in `each'
[New DexNav] Script.rb:199:in `getEncData'
[New DexNav] Script.rb:25:in `initialize'
[New DexNav] Script.rb:655:in `new'
[New DexNav] Script.rb:655:in `block (2 levels) in <main>'
079:MessageConfig:575:in `pbFadeOutIn'
[New DexNav] Script.rb:649:in `block in <main>'
 

NandoWitcher

Rookie
Member
Joined
Jan 11, 2023
Posts
2
I have a problem with this dexnav plugin, where it keeps c pressed and opens and closes Voltseon's Pause Menu by itself, how do I solve this?
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
193
When player faces the water or surfing this bug happens.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.7]

Exception: ArgumentError
Message: Invalid argument passed to method.
Expected 6 to be one of [Symbol, GameData::Species, String], but got Integer.

Backtrace:
015:Validation:29:in `validate'
100:GameData:100:in `get'
[New DexNav] Script.rb:202:in `block in getEncData'
[New DexNav] Script.rb:199:in `each'
[New DexNav] Script.rb:199:in `getEncData'
[New DexNav] Script.rb:25:in `initialize'
[New DexNav] Script.rb:655:in `new'
[New DexNav] Script.rb:655:in `block (2 levels) in <main>'
079:MessageConfig:575:in `pbFadeOutIn'
[New DexNav] Script.rb:649:in `block in <main>'
Has anyone also encountered this bug? I am curious about how to fix so that I can still use it.
 
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