Are you using the github version?I had this error, just pasted the codes above main, like this
Are you using the github version?I had this error, just pasted the codes above main, like this
Its a version there's no existis scripts in the scripts editor of RPG Maker XP, the scripts are in the data/scripts folder like this:Are you using the github version?
Then you'll have to do the same thing for this script.Its a version there's no existis scripts in the scripts editor of RPG Maker XP, the scripts are in the data/scripts folder like this:
While it may seem like the script has been downgraded due to the version number, the script itself has been completely overhauled, so enjoy and let me know if you need any help!
We've updated the script to be compatible with Essentials v20!
A small QOL update is that you can cancel a search by simply pressing the Back (Z) button and then you can restart the DexNav to hunt again, so that you don't need to leave and re-enter a route to hunt for a Pokémon.
The v19 DexNav script will still be supported for now, and the link to that is here:
DexNav v19 Download
Updated to be compatible with my Customizable Level Caps script
Hi Phantombassphantombass updated DexNav UI with a new update entry:
Compatibility fix
Read the rest of this update entry...
You would need to make sure Voltseon's menu is compatible with v20 first. Otherwise I'm not entirely sure as I do not use the Voltseon menu myself.Hi Phantombass
How to add dexnav to voltseon menu?
[Pokémon Essentials version 20]
[v20 Hotfixes 1.0.1]
Exception: NameError
Message: uninitialized constant Settings::LEVEL_CAP_SWITCH
Backtrace:
[New DexNav] Script.rb:530:in `pbStartPokemonMenu'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:298:in `call_menu'
032:Scene_Map:206:in `update'
032:Scene_Map:227:in `block in main'
032:Scene_Map:224:in `loop'
032:Scene_Map:224:in `main'
386:Main:35:in `mainFunctionDebug'
386:Main:18:in `block in mainFunction'
014:Errors:80:in `pbCriticalCode'
386:Main:18:in `mainFunction'
Recompile your game.hello, I'm having a problem where i've deleted the plugin beaucese it didn't fit my game but it keaps on getting loaded
class PokemonPauseMenu
def pbStartPokemonMenu
if !$player
if $DEBUG
pbMessage(_INTL("The player trainer was not defined, so the pause menu can't be displayed."))
pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
end
return
end
@scene.pbStartScene
# Show extra info window if relevant
pbShowInfo
if $close_dexnav != 1
pbShowLevelCap if Settings::LEVEL_CAP_SWITCH
end
# Get all commands
command_list = []
commands = []
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
command_list.push(name)
commands.push(hash)
end
# Main loop
end_scene = false
loop do
if !$currentDexSearch
choice = @scene.pbShowCommands(command_list)
else
choice = -1
end
if choice < 0
pbPlayCloseMenuSE if !$currentDexSearch
end_scene = true
break
end
break if commands[choice]["effect"].call(@scene)
end
if $close_dexnav != 0
@scene.pbEndScene if end_scene
end
end
end
Fixes the DexNav crashing when searching for a Pokémon with no hidden abilities.
Did you copy it to the plugin folder it's clearly there and what version of PE you using?
This update makes this compatible with Essentials v21.1
Adds day and night compatibility
Prevents encountering mons on the incorrect encounter table
Condenses code and makes the entire script smoother and faster
Note: to see fishing/surfing encounters, simply face the water!