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Following Pokemon EX

Resource Following Pokemon EX 2.2.3

the_great_b

Rookie
Member
Joined
May 18, 2024
Posts
1
Testing this plugin with the base demo and I noticed that your follower pokemon offsets? itself whenever you go up the stairs back into your starting room. Is there a way around this? Does it have something to do with the way the Set Move Route command is set up? Because moving through doors is fine. Thx!
Screenshot-2024-05-18-083131.jpg
 

Imnot420

Rookie
Member
Joined
May 21, 2024
Posts
2
Hi everyone ! I am new about scripts and all of that stuff and have some problems around it.
I don’t know how to properly script the following pokemon, let me explain :

1- I have essentials v21.1 / Hotfixes v21.1 & Following Pokemon v21.1 from Thundaga.

2- I placed Hotfixes and FPEX (Following Pokemon EX) in Plugins files, and downloaded the Pokémons characters and placed it in Characters files.

3- I tried to code by myself but have been stopped fast by the complexity and I found this forum and instructions.

4- So I created a blank event(ID:10) and another one to script :
- FollowingPkmn.start_following(10)
-FollowingPkmn.toggle(nil,true)

5- I know that I have done somthing wrong but dont know what it is. If someone can helps me that would be great.

6- There is no error code but no Pokémons are following me and I think this is due to the fact that some scripts are missing. Thanks you for reading this
 

Imnot420

Rookie
Member
Joined
May 21, 2024
Posts
2
Hi everyone ! I am new about scripts and all of that stuff and have some problems around it.
I don’t know how to properly script the following pokemon, let me explain :

1- I have essentials v21.1 / Hotfixes v21.1 & Following Pokemon v21.1 from Thundaga.

2- I placed Hotfixes and FPEX (Following Pokemon EX) in Plugins files, and downloaded the Pokémons characters and placed it in Characters files.

3- I tried to code by myself but have been stopped fast by the complexity and I found this forum and instructions.

4- So I created a blank event(ID:10) and another one to script :
- FollowingPkmn.start_following(10)
-FollowingPkmn.toggle(nil,true)

5- I know that I have done somthing wrong but dont know what it is. If someone can helps me that would be great.

6- There is no error code but no Pokémons are following me and I think this is due to the fact that some scripts are missing. Thanks you for reading this
Edit : My following pokemon is present but he is invisible
 

LinKazamine

Champion
Member
Joined
May 24, 2023
Posts
614
I don't know how it exactly works on v21.1, but on v20.1 you just needed FollowingPkmn.start_following. You also had to use it after the player got a pokemon or the pokemon wouldn't show once the player got it.
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
191
  • In Plugins/Following Pokemon EX/Configuration open 000_Config.rb
    • NOTE: A .rb file is just a glorified .txt file and can easily be opened with any text editor like Notepad.

      Line 17

Ruby:
FOLLOWER_COMMON_EVENT        => ID of the Common event that plays when you speak to the Following Pokemon. Normally, this common event should contain the script command [ICODE]FollowingPkmn.talk[/ICODE].
                                Set this to nil if you don't have a common event for your Following Pokemon or, or don't know what common events are. The Following Pokemon will still be able to talk to you.
                                without a common event defined.


ANIMATION_COME_OUT           => Animation ID for the "Come out of Pokeball" Animation for Following Pokemon.
ANIMATION_COME_IN            => Animation ID for the "Go into Pokeball" Animation for Following Pokemon.
ANIMATION_EMOTE_HAPPY        => Animation ID for the "Happy" Animation for Following Pokemon.
ANIMATION_EMOTE_ELIPSES      => Animation ID for the "..." Animation for Following Pokemon.
ANIMATION_EMOTE_ANGRY        => Animation ID for the "Mad" Animation for Following Pokemon.
ANIMATION_EMOTE_POISON       => Animation ID for the "Poisoned" Animation for Following Pokemon.
ANIMATION_EMOTE_MUSIC        => Animation ID for the "Music Note" Animation for Following Pokemon.
ANIMATION_EMOTE_HEART        => Animation ID for the "Heart" Animation for Following Pokemon.



TOGGLE_FOLLOWER_KEY          => The key that the player can press to toggle Following Pokemon. Set this to nil to disable this feature.
SHOW_TOGGLE_IN_OPTIONS       => Show the option to toggle Following Pokemon in the Options screen.

CYCLE_PARTY_KEY              => The key that the player can press to cycle through their party. Set this to nil to disable this feature.

APPLY_STATUS_TONES           => Tint the Following Pokemon sprite if it has a status condition
TONE_BURN                    => Array of numbers corresponding to the RGB values of the Burn Tint
TONE_POISON                  => Array of numbers corresponding to the RGB values of the Poison Tint
TONE_PARALYSIS               => Array of numbers corresponding to the RGB values of the Paralysis Tint
TONE_FROZEN                  => Array of numbers corresponding to the RGB values of the Frozen Tint
TONE_SLEEP                   => Array of numbers corresponding to the RGB values of the Sleep Tint

FRIENDSHIP_TIME_TAKEN        => Time Taken for Following Pokemon to increase Friendship when first in party (in seconds).
ITEM_TIME_TAKEN              => Time Taken for Following Pokemon to find an item when first in party (in seconds).

ALWAYS_ANIMATE               => Whether the Follower always stays in its move cycle (like in HGSS) or not.

ALWAYS_FACE_PLAYER           => Whether the Following Pokemon always faces the player, or not like in HGSS.

IMPASSABLE_FOLLOWER          => Whether other events can pass through Following Pokemon or no.

SLIDE_INTO_BATTLE            => Whether Following Pokemon slides into battle instead of being sent in a Pokeball. (This doesn't affect EBDX, read the EBDX documentation to change this feature in EBDX)

SHOW_POKECENTER_ANIMATION    => Show the Ball Opening and Closing animation when Nurse Joy takes your Pokeballs at the Pokecenter. This will only work if the Nurse Joy event is properly set up.

LEVITATING_FOLLOWERS         => List of Pokemon that levitate and will always appear behind the player when surfing. (Doesn't include any flying or water types because those are handled automatically)

SURFING_FOLLOWERS_EXCEPTIONS => List of Pokemon that will not appear behind the player when surfing, regardless of whether they are flying type, have levitate or are mentioned in the SURFING_FOLLOWERS.
Edit: seems it's my own miss.
 
Last edited:
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