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Following Pokemon EX

Resource Following Pokemon EX 2.2.3

the_great_b

Rookie
Member
Joined
May 18, 2024
Posts
1
Testing this plugin with the base demo and I noticed that your follower pokemon offsets? itself whenever you go up the stairs back into your starting room. Is there a way around this? Does it have something to do with the way the Set Move Route command is set up? Because moving through doors is fine. Thx!
Screenshot-2024-05-18-083131.jpg
 

Imnot420

Rookie
Member
Joined
May 21, 2024
Posts
2
Hi everyone ! I am new about scripts and all of that stuff and have some problems around it.
I don’t know how to properly script the following pokemon, let me explain :

1- I have essentials v21.1 / Hotfixes v21.1 & Following Pokemon v21.1 from Thundaga.

2- I placed Hotfixes and FPEX (Following Pokemon EX) in Plugins files, and downloaded the Pokémons characters and placed it in Characters files.

3- I tried to code by myself but have been stopped fast by the complexity and I found this forum and instructions.

4- So I created a blank event(ID:10) and another one to script :
- FollowingPkmn.start_following(10)
-FollowingPkmn.toggle(nil,true)

5- I know that I have done somthing wrong but dont know what it is. If someone can helps me that would be great.

6- There is no error code but no Pokémons are following me and I think this is due to the fact that some scripts are missing. Thanks you for reading this
 

Imnot420

Rookie
Member
Joined
May 21, 2024
Posts
2
Hi everyone ! I am new about scripts and all of that stuff and have some problems around it.
I don’t know how to properly script the following pokemon, let me explain :

1- I have essentials v21.1 / Hotfixes v21.1 & Following Pokemon v21.1 from Thundaga.

2- I placed Hotfixes and FPEX (Following Pokemon EX) in Plugins files, and downloaded the Pokémons characters and placed it in Characters files.

3- I tried to code by myself but have been stopped fast by the complexity and I found this forum and instructions.

4- So I created a blank event(ID:10) and another one to script :
- FollowingPkmn.start_following(10)
-FollowingPkmn.toggle(nil,true)

5- I know that I have done somthing wrong but dont know what it is. If someone can helps me that would be great.

6- There is no error code but no Pokémons are following me and I think this is due to the fact that some scripts are missing. Thanks you for reading this
Edit : My following pokemon is present but he is invisible
 

LinKazamine

Champion
Member
Joined
May 24, 2023
Posts
683
I don't know how it exactly works on v21.1, but on v20.1 you just needed FollowingPkmn.start_following. You also had to use it after the player got a pokemon or the pokemon wouldn't show once the player got it.
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
  • In Plugins/Following Pokemon EX/Configuration open 000_Config.rb
    • NOTE: A .rb file is just a glorified .txt file and can easily be opened with any text editor like Notepad.

      Line 17

Ruby:
Expand Collapse Copy
FOLLOWER_COMMON_EVENT        => ID of the Common event that plays when you speak to the Following Pokemon. Normally, this common event should contain the script command [ICODE]FollowingPkmn.talk[/ICODE].
                                Set this to nil if you don't have a common event for your Following Pokemon or, or don't know what common events are. The Following Pokemon will still be able to talk to you.
                                without a common event defined.


ANIMATION_COME_OUT           => Animation ID for the "Come out of Pokeball" Animation for Following Pokemon.
ANIMATION_COME_IN            => Animation ID for the "Go into Pokeball" Animation for Following Pokemon.
ANIMATION_EMOTE_HAPPY        => Animation ID for the "Happy" Animation for Following Pokemon.
ANIMATION_EMOTE_ELIPSES      => Animation ID for the "..." Animation for Following Pokemon.
ANIMATION_EMOTE_ANGRY        => Animation ID for the "Mad" Animation for Following Pokemon.
ANIMATION_EMOTE_POISON       => Animation ID for the "Poisoned" Animation for Following Pokemon.
ANIMATION_EMOTE_MUSIC        => Animation ID for the "Music Note" Animation for Following Pokemon.
ANIMATION_EMOTE_HEART        => Animation ID for the "Heart" Animation for Following Pokemon.



TOGGLE_FOLLOWER_KEY          => The key that the player can press to toggle Following Pokemon. Set this to nil to disable this feature.
SHOW_TOGGLE_IN_OPTIONS       => Show the option to toggle Following Pokemon in the Options screen.

CYCLE_PARTY_KEY              => The key that the player can press to cycle through their party. Set this to nil to disable this feature.

APPLY_STATUS_TONES           => Tint the Following Pokemon sprite if it has a status condition
TONE_BURN                    => Array of numbers corresponding to the RGB values of the Burn Tint
TONE_POISON                  => Array of numbers corresponding to the RGB values of the Poison Tint
TONE_PARALYSIS               => Array of numbers corresponding to the RGB values of the Paralysis Tint
TONE_FROZEN                  => Array of numbers corresponding to the RGB values of the Frozen Tint
TONE_SLEEP                   => Array of numbers corresponding to the RGB values of the Sleep Tint

FRIENDSHIP_TIME_TAKEN        => Time Taken for Following Pokemon to increase Friendship when first in party (in seconds).
ITEM_TIME_TAKEN              => Time Taken for Following Pokemon to find an item when first in party (in seconds).

ALWAYS_ANIMATE               => Whether the Follower always stays in its move cycle (like in HGSS) or not.

ALWAYS_FACE_PLAYER           => Whether the Following Pokemon always faces the player, or not like in HGSS.

IMPASSABLE_FOLLOWER          => Whether other events can pass through Following Pokemon or no.

SLIDE_INTO_BATTLE            => Whether Following Pokemon slides into battle instead of being sent in a Pokeball. (This doesn't affect EBDX, read the EBDX documentation to change this feature in EBDX)

SHOW_POKECENTER_ANIMATION    => Show the Ball Opening and Closing animation when Nurse Joy takes your Pokeballs at the Pokecenter. This will only work if the Nurse Joy event is properly set up.

LEVITATING_FOLLOWERS         => List of Pokemon that levitate and will always appear behind the player when surfing. (Doesn't include any flying or water types because those are handled automatically)

SURFING_FOLLOWERS_EXCEPTIONS => List of Pokemon that will not appear behind the player when surfing, regardless of whether they are flying type, have levitate or are mentioned in the SURFING_FOLLOWERS.
Edit: seems it's my own miss.
 
Last edited:

Lord Lucario 35

Cooltrainer
Member
Joined
Apr 22, 2021
Posts
112
I get this error after loading up the save file on a map. The following pokemon is following just fine in the map.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.3]

Exception: NoMethodError
Message: undefined method `encounter_possible_here?' for nil:NilClass

Backtrace:
[Following Pokemon EX] 004_Disappearing.rb:24:in `block in <main>'
[Following Pokemon EX] Compatibility.rb:61:in `block in trigger_2'
[Following Pokemon EX] Compatibility.rb:60:in `each_value'
[Following Pokemon EX] Compatibility.rb:60:in `trigger_2'
[Following Pokemon EX] Compatibility.rb:73:in `trigger_2'
[Following Pokemon EX] Internal Commands.rb:29:in `refresh_internal'
[Following Pokemon EX] Event_Sprite Commands.rb:57:in `refresh'
[Following Pokemon EX] Event Sprite.rb:23:in `block in <main>'
035:Event_Handlers:89:in `block in trigger'
035:Event_Handlers:89:in `each_value'
 

Darth JarJar

Rookie
Member
Joined
Aug 14, 2024
Posts
5
Hi,
I might have a dumb question, but I'll ask it nonetheless.
On map A i've created and event with ID 005, when I go to map B and I want to toggle the pokemon following, it's not working because there is no event with ID 005. How can I active this for all my maps ?
 

benbj2009

Novice
Member
Joined
Jul 3, 2017
Posts
15
Is it possible to control movements of the follower Pokémon, like say you have an event and you need your follower Pokémon to move out of the way or you want your Pokémon to turn towards something (like your rival walking up to you or something of that sort)? Only thing I could think of was using a move route on the FollowerPkmn event but yeah that doesn't work
I'm trying to work on it, but no one help me out
 

benbj2009

Novice
Member
Joined
Jul 3, 2017
Posts
15
Hi,
I might have a dumb question, but I'll ask it nonetheless.
On map A i've created and event with ID 005, when I go to map B and I want to toggle the pokemon following, it's not working because there is no event with ID 005. How can I active this for all my maps ?
do you have video of the problem
 

benbj2009

Novice
Member
Joined
Jul 3, 2017
Posts
15
Hi everyone ! I am new about scripts and all of that stuff and have some problems around it.
I don’t know how to properly script the following pokemon, let me explain :

1- I have essentials v21.1 / Hotfixes v21.1 & Following Pokemon v21.1 from Thundaga.

2- I placed Hotfixes and FPEX (Following Pokemon EX) in Plugins files, and downloaded the Pokémons characters and placed it in Characters files.

3- I tried to code by myself but have been stopped fast by the complexity and I found this forum and instructions.

4- So I created a blank event(ID:10) and another one to script :
- FollowingPkmn.start_following(10)
-FollowingPkmn.toggle(nil,true)

5- I know that I have done somthing wrong but dont know what it is. If someone can helps me that would be great.

6- There is no error code but no Pokémons are following me and I think this is due to the fact that some scripts are missing. Thanks you for reading this
how to Following Pokemon v21.1 from Thundaga.
 

Darth JarJar

Rookie
Member
Joined
Aug 14, 2024
Posts
5
Hi
Is it possible to pass a number of the party member to the event? or is only the first member capable of following ?
for example:
FollowingPkmn.start_following(:event, :partyMemberId)?
 

benbj2009

Novice
Member
Joined
Jul 3, 2017
Posts
15
Hi
Is it possible to pass a number of the party member to the event? or is only the first member capable of following ?
for example:
FollowingPkmn.start_following(:event, :partyMemberId)?
I don't know because no one's helping me out my problem
 
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