FOLLOWER_COMMON_EVENT => ID of the Common event that plays when you speak to the Following Pokemon. Normally, this common event should contain the script command [ICODE]FollowingPkmn.talk[/ICODE].
Set this to nil if you don't have a common event for your Following Pokemon or, or don't know what common events are. The Following Pokemon will still be able to talk to you.
without a common event defined.
ANIMATION_COME_OUT => Animation ID for the "Come out of Pokeball" Animation for Following Pokemon.
ANIMATION_COME_IN => Animation ID for the "Go into Pokeball" Animation for Following Pokemon.
ANIMATION_EMOTE_HAPPY => Animation ID for the "Happy" Animation for Following Pokemon.
ANIMATION_EMOTE_ELIPSES => Animation ID for the "..." Animation for Following Pokemon.
ANIMATION_EMOTE_ANGRY => Animation ID for the "Mad" Animation for Following Pokemon.
ANIMATION_EMOTE_POISON => Animation ID for the "Poisoned" Animation for Following Pokemon.
ANIMATION_EMOTE_MUSIC => Animation ID for the "Music Note" Animation for Following Pokemon.
ANIMATION_EMOTE_HEART => Animation ID for the "Heart" Animation for Following Pokemon.
TOGGLE_FOLLOWER_KEY => The key that the player can press to toggle Following Pokemon. Set this to nil to disable this feature.
SHOW_TOGGLE_IN_OPTIONS => Show the option to toggle Following Pokemon in the Options screen.
CYCLE_PARTY_KEY => The key that the player can press to cycle through their party. Set this to nil to disable this feature.
APPLY_STATUS_TONES => Tint the Following Pokemon sprite if it has a status condition
TONE_BURN => Array of numbers corresponding to the RGB values of the Burn Tint
TONE_POISON => Array of numbers corresponding to the RGB values of the Poison Tint
TONE_PARALYSIS => Array of numbers corresponding to the RGB values of the Paralysis Tint
TONE_FROZEN => Array of numbers corresponding to the RGB values of the Frozen Tint
TONE_SLEEP => Array of numbers corresponding to the RGB values of the Sleep Tint
FRIENDSHIP_TIME_TAKEN => Time Taken for Following Pokemon to increase Friendship when first in party (in seconds).
ITEM_TIME_TAKEN => Time Taken for Following Pokemon to find an item when first in party (in seconds).
ALWAYS_ANIMATE => Whether the Follower always stays in its move cycle (like in HGSS) or not.
ALWAYS_FACE_PLAYER => Whether the Following Pokemon always faces the player, or not like in HGSS.
IMPASSABLE_FOLLOWER => Whether other events can pass through Following Pokemon or no.
SLIDE_INTO_BATTLE => Whether Following Pokemon slides into battle instead of being sent in a Pokeball. (This doesn't affect EBDX, read the EBDX documentation to change this feature in EBDX)
SHOW_POKECENTER_ANIMATION => Show the Ball Opening and Closing animation when Nurse Joy takes your Pokeballs at the Pokecenter. This will only work if the Nurse Joy event is properly set up.
LEVITATING_FOLLOWERS => List of Pokemon that levitate and will always appear behind the player when surfing. (Doesn't include any flying or water types because those are handled automatically)
SURFING_FOLLOWERS_EXCEPTIONS => List of Pokemon that will not appear behind the player when surfing, regardless of whether they are flying type, have levitate or are mentioned in the SURFING_FOLLOWERS.