I don't think this is mentioned anywhere in the actual resourse, so I suggest you should update it. I was very confused to see someone link it with the caption "compatible for v19" and yet have it not actually work.Version for v19.1, basically just v17 with Screedledude's fix for jumping and Damparo's fix for the event triggers. (Although I made it refer to @direction instead of constants, just in case)
This is not my resource, it’s Marin’s. I have no way of editing someone else’s resource.I don't think this is mentioned anywhere in the actual resourse, so I suggest you should update it. I was very confused to see someone link it with the caption "compatible for v19" and yet have it not actually work.
Either that, or I'm blind. Either way, thanks for the fix!
Oh. My bad. Sorry. Well, then thanks even more for the fix!This is not my resource, it’s Marin’s. I have no way of editing someone else’s resource.
Haha, it was really just putting together other's fixes for it (and I think there's actually another thing that still need to be fixed for followers- don't remember if I put that in or not), but I'm glad I could help!Oh. My bad. Sorry. Well, then thanks even more for the fix!
- Updated to Essentials v20
does it work with v19 ?
Marin never made a 19.1 script. Other people made edits to it and posted it in this thread, and if you just look on the previous page, you can see it's still there.This previously was for 19.1, is the download for that version still up? Many people still use it, because updating is hard.
Version for v19.1, basically just v17 with Screedledude's fix for jumping and Damparo's fix for the event triggers. (Although I made it refer to @direction instead of constants, just in case)
There’s no staircases here?Hey Marin, v20 version has a bug, all the followers go very slowly and separate from the trainer, both pokemon and trainers
View attachment 10364
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.2]
Exception: TypeError
Message: nil can't be coerced into Integer
Backtrace:
[Marin's Enhanced Staircases] script.rb:297:in `+'
[Marin's Enhanced Staircases] script.rb:297:in `slope'
[Marin's Enhanced Staircases] script.rb:114:in `start'
046:Game_Event:174:in `check_event_trigger_auto'
[Marin's Enhanced Staircases] script.rb:108:in `check_event_trigger_auto'
046:Game_Event:272:in `update'
042:Game_Map:431:in `block in update'
042:Game_Map:430:in `each_value'
042:Game_Map:430:in `update'
032:Scene_Map:131:in `block in updateMaps'
Your v19.1 version is not functional, this methodVersion for v19.1, basically just v17 with Screedledude's fix for jumping and Damparo's fix for the event triggers. (Although I made it refer to @direction instead of constants, just in case)
Marin updated Enhanced Staircases with a new update entry:
Update v1.2
Read the rest of this update entry...
Hi, just reaching out I'm having trouble creating maps/tilesets and sprites I don't know how to start making my custom maps/tilesets I don't have photoshop and I have a lot of ideas I need some guidance on how to do this I would appreciate it if I can plz have help on this.Marin submitted a new resource:
Enhanced Staircases - Provides slowed-down pixel movement while walking on staircases for a smooth experience.
Read more about this resource...
This is a thread about a specific resource, it's really not the place to ask for advice on an unrelated topic like that. Try looking at the Tutorials/Resource section.Hi, just reaching out I'm having trouble creating maps/tilesets and sprites I don't know how to start making my custom maps/tilesets I don't have photoshop and I have a lot of ideas I need some guidance on how to do this I would appreciate it if I can plz have help on this.
I am having the same issue that HDrawer is having. The bug also occurs in maps that do NOT have the staircase script in it. Restarting the save, etc. doesn't seem to fix the issue either.There’s no staircases here?
same hereI am having the same issue that HDrawer is having. The bug also occurs in maps that do NOT have the staircase script in it. Restarting the save, etc. doesn't seem to fix the issue either.