What is your main design philosophy when working on a game (either Fan Game or original game)? Aside from following the direction that the team is going for.
I’m not too sure what you mean, could you give another example?
How it's like on the games you work on? Like are they fun and things of that nature.
Phoenix Rising is currently not that much fun to work on, because the vast majority (if not everything) is bugfixing, which is repetitive and boring. Being one of the only people active during this period is also rough. But before (and presumably after) that, it was a lot of fun and everyone was doing their part.
Ethereal Gates is just... what it is. I like working on it, I like seeing the progress we make.
1) what is your full name?
2) suppose you want to make your own pokedex with custom features so you will read the full pokedex script and then you will add features or you will make new one.
3)suppose you are going to type some code for any purpose but that code is already written and you don't know then what will you do?
1. There’s a lot I’m willing to share but my full-full name I’d rather not share bc privacy and what not, but my real name is Marijn. That’s hard to pronounce in any language other than Dutch though, and I don’t like it anyway. Marin is better.
2. I always write my scripts from scratch, especially when I want to add custom functionality.
3. If it does exactly what I need, I’ll try to understand it and go with it. If I think I can improve upon it, I’ll rewrite/update certain parts. If I think it’s bad or not ideal or not user-friendly, I’ll rewrite it.