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Completed Pokémon Tectonic

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.2.3


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Conquer the depths of Makya!
As of November 12th 2023, all content updates are complete!

Check out our website to download our most up to date version:
https://www.tectonic-game.com/!

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Explore the Makya region, where old and new collide. Host to dozens of ancient caves and tunnels, Makya was settled anew by the disbanded members of Team Chasm, who 20 years ago sought the power of the Regis. When a strange new group puts those plans back into motion, the people of Makya need a newcomer like yourself to delve deep and find the truth. Can you keep Makya from repeating its past?

Features
No Pokémon left behind! That's our guiding philosophy for Pokemon Tectonic, which combines the best aspects of fangames and romhacks into a fresh Pokémon adventure experience.

Content
➤ Dig into 60+ hours of Makya, a new nonlinear region of mountains, caves, and tunnels
➤ Unveil the secrets of the disbanded Team Chasm, and the hero who defeated them 8 years ago
➤ Connect with our unique characters through 8 region-spanning questlines
➤ Capture Pokémon up to generation 8, and even Hisuian forms from Legends: Arceus
➤ Wield 20+ regional forms unique to Makya, and 30+ new evolutions to existing Pokémon
➤ Love Pokemon like we do by cherishing a unique move or ability for every single Pokemon

Features
➤ Explore a total reimagining of species balance — a bona fide teambuilding sandbox
➤ Learn quickly through extensive in-game documentation — MasterDex, MoveDex, and Battle Guide
➤ Sustain an extended roster of Pokémon without grinding, thanks to our experience gain overhaul
➤ Streamline your teambuilding with powerful tools — Move Mentoring and Style Points
➤ Test your skills against a fully custom AI engine which makes enemy trainers a real threat
➤ Build off our open-source code base for your own fangames or mods

All of these features (and more!) have been fully implemented, along with 8 Gyms, the Elite 4, and all mainline story content!


Engine: Pokémon Essentials v19.1
Team Members: Brickbat (Project Lead), Zeu (Lead Programmer, Lead Design), Divock (Designer, Programmer, Sound), Wakarimasensei (Lead Writer), Agentbla (Lead Mapper, Designer)
Method of Contact: Join our discord server at https://discord.gg/J3r7zRaMvP!


Download:

View: https://drive.google.com/file/d/1ncXVRQO_VevBS_tyYLDmxCE5kgSvXZ87/view




Developers:
Zeu
Divock
Wakarimasensei
Agentbla
Brickbat
Drawingbox
LucaSantosSims

Other Contributors:
Arenastellez
IgnitedXSoul
Fbarbarosa
ctWizard
Slaynoir
Maddie
FurretKnight
Zufaix
Ali760
Lichenprincess
Dtp81390
Papper
Jaggedthorn
BlueObelisk

Pokemon Essentials:
Flameguru
Poccil
Maruno

Pokemon Essentials Contributors:
AvatarMonkeyKirby
Boushy
Brother1440
FL.
Genzai Kawakami
Golisopod User
help-14
IceGod64
Jacob O. Wobbrock
KitsuneKouta
Lisa Anthony
Luka S.J.
Marin
MiDas Mike
Near Fantastica
PinkMan
Popper
Rataime
Savordez
SoundSpawn
the__end
Venom12
Wachunga

Gen 6-8 Pokemon Essentials Files and Sprites Contributors and Curators:
Zerokid
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)
All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)
All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Mashirosakura (Magearna recolours)
Lord-Myre
MillaLya
(http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
(https://www.pokecommunity.com/showthread.php?t=406404)

Generation 8 Project for Essentials v18 and v18.1 (Scripts, PBS and More):

Gen 6 Back Sprites:
MrDollSteak
Spherical-Ice
VanillaSunshine
Various contributors to the Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Gen 7+8 Back Sprites:
leparagon
Z-nogyroP
zlolxd
elazulmax
mangamanga
VanillaSunshine
French-Cyndaquil
Prodigal96
TheLuiz

Megas Overworld Sprites:
Kidkatt
Larryturbo
Princess-Phoenix

Gigantamax Overworld Sprites:
Sagedeoxys

Tilesheets:
Kyle Dove (Kymotonian)
Speedialga
Sagaxxy
Magiscarf
KingTapir
PkmnAlexandrite
Phyromantical
EVoLiNa
Midnitez-REMIX
ditto209
UltimoSpriter
PeekyChew
Cuddlesthefatcat
Pablus94
Hydrargirium
zetavares852
TyranitarDark
ChaoticCherryCake
aveontrainer
kane89
carchagui
Princess Phoenix
DormDude
Rayquaza-dot

Charsets:
DiegoWT
PurpleZaffre

Trainer Sprites:
Mr. Gela/theo#7722

XY ORAS Trainer Sprites:
kyledove
Hyo

Luka's Scripting Utilities and Randomizer X:
Luka SJ

Multiple Saves:
bo4p5687
mej71

Following Pokemon EX:
Golisopod User
Help-14
zingzags
Rayd12smitty
mej71
PurpleZaffre
Akizakura16

DexNav UI:
Phantombass
Suzerain
Nuri Yuri
Marin

Simple Encounter List UI Resource:
raZ
Nuri Yuri
Vendily
Savordez
Marin
Zaffre

MKXP-Z:
Roza
Based on MKXP by Ancurio et al.

RPG Maker XP:
Enterbrain

Inspirations:
Pokemon Insurgence Team
 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We've officially updated to Alpha 1.1.1! In this update we've completely overhauled consumables with a new key item!

New Features
  • Introduced the “Aid Kit”, a key item given to you in the Casaba Villa PokeCenter. It’s a charge-based healing item which recharges whenever you heal at a PokeCenter or get some other form of full team heal. You can use the item to spend a charge, reviving any fainted pokemon, curing all statuses, restoring all PP, and healing all Pokemon by a certain amount.
    • You can find “Kit Expansions” and “Medical Upgrades” throughout Makya which will permanently increase the number of charges and the amount of healing given per charge, respectively, when used.
    • Because of this item, there are many more required trainers on routes after the tutorial (Fewer spinners, etc.)
  • Added an item called “Strike Vest” which is the physical counterpart to “Assault Vest”. It increases the Defense of the Pokemon which holds it by 50%, but prevents the selection of status moves.
  • Added a new piece of battle content to the Swamp Route and to the Ice Rink Town.

Major Tweaks
  • Fairy is now weak to Bug (This is an experimental change).
  • CoolTrainer fights have been reworked as single battles, but where you only get their reward if you perfectly defeat them.
  • You can now always mentor a move onto a Pokemon which that Pokemon could learn by level up.
  • In the Pokedex “area” tab, it doesn't just say what map the pokemon is found on, it also specifies which encounter type (tall grass, puddle, mud, etc.).
  • Replaced the title screen with one unique to Project Chasm (still a placeholder) which also lists the game's current version.

You can read the rest of our changelog here: https://docs.google.com/document/d/1lAmtvs7VEuLvZMf2Z0iLZYpCWMcJP9S7uhWwfAlvxEs/edit?usp=sharing

We are also currently aware of a game breaking bug in the Sun Cave! It has been fixed and will be pushed in the next patch. For now, you can patch it manually with this file placed into the "/Data" folder and allowing it to overwrite the existing file there.
 

Attachments

Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
Project Chasm's alpha is now on version 1.2.0!

New Features
  • Avatars may now use Primeval Moves during battle at the time at which they go below half health. These moves are powerful moves which change their typing, their moveset, and make the rest of the battle more challenging!
  • The starter store was reworked into three unique rooms (for nuzlocking purposes). Each trade now also requires a “Token” of the proper type. E.g. you must trade in a Fire Token which you’ve found out in the world to get Charmander. Otherwise, the cost has been reduced from 5k to 3k.
  • Added the “Universal Formalizer” item, available at the tail end of some new content past the river in the river route. Allows you to arbitrarily swap the forms of mechanically-relevant multi-form Pokemon (e.g. Rotom) outside of battle.
  • Added Damage Numbers to battles, which display whenever a Pokemon is hit by an attack or the repeating damage of certain DoT effects.
  • Can search dex by “exact type” and by comparisons between the pokemons two stats (e.g. Atk > Sp. Atk)
  • Different distributions of style values now get a unique name on the style values distribution UI

New Moves and Abilities
  • New ability “Impervious” (Immune to crits and defense/sp. Def drops) replaces Battle Armor/Shell Armor/Big Pecks on many pokemon
  • Added two new debuffing moves across a ton of Pokemon: Dazzle (Special Growl), Smirk (Special Leer). Also wrangled the distribution of Confide, which is now +1 priority, making it the special variant of Baby-Doll Eyes.
  • Added “Store Fuel” to many fire and poison types. Setup move which raises Sp. Atk, Sp. Def, and accuracy.
  • Added new abilities “Harsh” (crits against burned targets), “Tough” (takes half damage from fighting and rock moves), “Headstrong” (Doubled defense in Psychic Terrain), and Quick Thinking (Doubled speed in Psychic Terrain)
  • New ability “Candy Veil” replaces Sweet Veil (Self and allies immune to Sleep and Chill). “Fae Veil” replaces “Pastel Veil” (Self and allies immune to Poison and Burn).
  • New ability “Frustrate” added, which debuffs enemies speed on the user entering. (Like Intimidate)
  • New ability “Energetic” replaces Limber, it prevents the pokemon from being paralyzed, chilled, or having its speed stat stage reduced.
  • New ability “Armor Piercing” added. “Doubles move power against targets with raised defenses.
  • New signature abilities “Territorial” and “Deterrent” for Spearow and Pidove lines, respectively.
  • The ability “Specialist” replaced by the ability “Expertise”: “Super effective damage increased by 30%.”
  • New move “Dream Absorb” replaces Dream Eater. Can hit against non-sleeping targets, just deals half as much.

The rest of our changelog can be found here.
https://docs.google.com/document/d/1FL5ioFoMADJ4_TYAVKmaTJQ5V1y3ai9G5xyQR4tBJy4/edit
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.3.0 is finally up and available for download! This patch is the largest patch we've dropped since the alpha has gone public, and we hope you enjoy the first of our post-surf content -- Prizca West and the Battle Plaza. You can find these places north of the County Park, past the river. Expect new quests, battles, available Pokémon, and a new Gym. These areas accompany a slew of new features such as Hot Streaks, the PokEstate, and the Traits Expansion.

New Features/Content
  • Reworked the Eleig River Crossing, adding content north of the river. That leads into Prizca West and the Battle Plaza, two new maps full of content, including the fifth gym!
  • Added the PokEstate, a series of maps accessible from your PC. The PokEstate is where the Pokemon you store in your PC are hanging out. Each box gets its own map, whose terrain is based on the background chosen for that box (e.g. the volcano background is a volcano). While visiting the Estate, you can withdraw, deposit, or interact with your Pokemon. You can access the Estate either from the main storage menu, or by clicking on the top bar of a given PC box.
  • Added Makyan Sentret and Makyan Furret regional forms to the game. The Sentret is available in the Shipping Lane where regular Sentret used to be (regular Sentret is now available through a trade in Nemeth)
  • Hot Streaks added: Pokemon get 30% more battle experience after going at least 2 battles (trainer or avatar) in which they participated but did not faint. A new icon on the Pokemon summary screen shows if a Pokemon is on a hot streak. Forfeiting a battle will reset the streaks of your entire party.
  • Added Likes and Dislikes. When a Pokemon achieves maximum happiness, it will unlock a purely aesthetic listing of something it likes and something it dislikes on the same screen as traits are shown on the Pokemon summary
  • Added a new track as the BGM for Casaba Villa, composed by Zufaix.

Major Tweaks
  • Reworked Casaba Villa and the routes to the north of it to make them loop around satisfyingly and simplify them. There’s a new set of encounters available in Casaba Villa after said loop.
  • Many maps now have birds flying above the map at random intervals to add ambience
  • Screenshots are now actually saved into the Save Games folder as the game says they are
  • The Item Storage box and Mailbox storages are no longer accessible. When you interact with a PC, it immediately boots you into Pokemon Storage
  • Pokemon Storage now has 40 boxes rather than 30
  • When you caught or are given a new Pokemon while you have a full party, instead of it always being sent to the PC, you have the option to send one of your current party members back instead
  • A bunch of evolution items are now available by using the surfboard on maps which were already accessible before getting the surfboard
  • Lainie no longer gives out evolution items when you beat her.
  • Added dozens of new possible Personality Traits for your Pokemon to have
  • Replaced the placeholder sprites for Lambert, Helena, Rafael, Vincent, and Lucile with better (but still placeholder) sprites
  • The gym theme BGM now loops properly
  • Added a phone call with Zain which triggers in Nemeth, and another one at the County Park
  • Trainer battle experience reduced by 10% (Now 1.8x compared to wild battles)

New Moves and Abilities
  • Added the Bad Luck ability which draws in all status-category moves if you don’t suffer from a status effect. Distributed to Pachirisu and Furfrou.
  • Added the Brooding ability which gives the Pokemon +5% to Attack,Sp. Attack, Defense, Sp. Def, and Speed for each other Dragon-type Pokemon on the team. Distributed to Druddigon.
  • Added the Soul Read ability which makes the pokemon deal 50% extra damage to targets whose last move used didn’t match with one of their types. Distributed to Makyan Sentret and Makyan Furret.

You can view all of these changes and more in detail in our 1.3 changelog.
https://docs.google.com/document/d/1az7jREDYusVURy-RZ0ArfGbQhGXSnJjjGA4OcLbvtW8/edit?usp=sharing
 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We're tracking a graphical glitch related to Pokemon learning a new move after leveling up via EXP Candy. The game will look like it is frozen. It is not actually frozen, and the bug can be solved by pressing your action key (c by default) a few times. We apologize for the inconvenience.
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.3.1 is now available for download. This patch should save game compatible with 1.3.0. 1.3.1 is primarily a bugfix patch, though we also have a UI update courtesy of persephone and a Tangle update to the courtesy of dtp81390. As always with save compatible patches, please make sure that your game is saved inside a Pokémon Center before moving your save game. Our full change log is included below.


1.3.1 change log
  • Many UI sprites replaced by new work by lichenprincess. The most exciting part is the new battle UI elements!
  • Reworked the Eleig river crossing a small bit. Most importantly, the Terrakion fight now required to progress.
  • Aquatopia Menagerie is now open in Prizca West
  • Added new contributors to the in-game credits
  • Made some balance updates and fixes to the leaf stone and dawn stone quests
  • Moved around some starter store token locations in the overworld
  • Trainers in the LuxTech battle labs give bigger (correct) candies
  • Fixed Brooding ability which was causing crashing in the Sun Cave quest
  • Added follower sprites for Gigachu, Nibelong, and Lapnessie
  • Small tweaks to battle plaza. Primarily, making some fights no longer trivially skippable.
  • Fixed some issues with the first encounter with zain
  • A bunch of new item icon sprites have been added, courtesy of Persephone
  • Fixed some bugs with the Nervebreak move and status effect
  • Removed information and search about deprecated Zoo mechanic from Dex, replaced with info and search about wild held items
  • Cooltrainer's no longer give candy when merely beaten not perfected
  • Added lots of in-battle dialogue for Zain
  • The Tangle map tweaked by dtp
  • Circuit cave now accessible from canal desert
  • The Genesect avatar fight no longer requires spending a dynamite stick, but rather access to rock climb
 
Last edited:

lichen

i make sprites , i think
Member
Joined
Sep 9, 2020
Posts
106
1.3.1 is now available for download. This patch should save game compatible with 1.3.0. 1.3.1 is primarily a bugfix patch, though we also have a UI update courtesy of persephone and a Tangle update to the courtesy of dtp81390. As always with save compatible patches, please make sure that your game is saved inside a Pokémon Center before moving your save game. Our full change log is included below.


1.3.1 change log
  • Many UI sprites replaced by new work by Persephone. The most exciting part is the new battle UI elements!
  • Reworked the Eleig river crossing a small bit. Most importantly, the Terrakion fight now required to progress.
  • Aquatopia Menagerie is now open in Prizca West
  • Added new contributors to the in-game credits
  • Made some balance updates and fixes to the leaf stone and dawn stone quests
  • Moved around some starter store token locations in the overworld
  • Trainers in the LuxTech battle labs give bigger (correct) candies
  • Fixed Brooding ability which was causing crashing in the Sun Cave quest
  • Added follower sprites for Gigachu, Nibelong, and Lapnessie
  • Small tweaks to battle plaza. Primarily, making some fights no longer trivially skippable.
  • Fixed some issues with the first encounter with zain
  • A bunch of new item icon sprites have been added, courtesy of Persephone
  • Fixed some bugs with the Nervebreak move and status effect
  • Removed information and search about deprecated Zoo mechanic from Dex, replaced with info and search about wild held items
  • Cooltrainer's no longer give candy when merely beaten not perfected
  • Added lots of in-battle dialogue for Zain
  • The Tangle map tweaked by dtp
  • Circuit cave now accessible from canal desert
  • The Genesect avatar fight no longer requires spending a dynamite stick, but rather access to rock climb
psstpsst should probably credit me here as lichenprincess (persephone's just my discord name)
glad to be part of this team, though, it's been a blast so far >:]
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
psstpsst should probably credit me here as lichenprincess (persephone's just my discord name)
glad to be part of this team, though, it's been a blast so far >:]
Done! If you want, I can change your name in the credits to lichenprincess as well.

edit: Just realized I only changed the credits in the main thread, not in the latest update. Whoops, should be good now.
 
Last edited:
Hey… im sorry if im being rude, but when’s the completed version, @Brickbat
Fangame development is done by hobbyists for free. Because of that, fangames don't have development schedules like professional games, and they don't really have any reason to hold off on releasing a product when it's done. Some developers will give estimates if they feel confident they can get something done in time, but otherwise, the only answer to "When is this fangame going to be done?" is "Whenever it's finished."
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
Hey… im sorry if im being rude, but when’s the completed version, @Brickbat

Also, i cant use discord because my parents won’t allow me to
Yeah, its essentially what TechSkylander said. I can give a really rough estimate of mid-late 2023, but with any sort of hobbyist dev work I hesitate to give a guarantee. We still have a good amount of content to go through, and we want to set aside some time for polish/bugfixing/etc.

As for being unable to use discord, I can send a one drive link through Relic Castle's DMs if you want. I try to avoid posting links in the threads themselves to try to adhere to the rules.
 

Thunder

Novice
Member
Joined
Jul 2, 2019
Posts
44
Yeah, its essentially what TechSkylander said. I can give a really rough estimate of mid-late 2023, but with any sort of hobbyist dev work I hesitate to give a guarantee. We still have a good amount of content to go through, and we want to set aside some time for polish/bugfixing/etc.

As for being unable to use discord, I can send a one drive link through Relic Castle's DMs if you want. I try to avoid posting links in the threads themselves to try to adhere to the rules.
... huh? What rule would you break? Look at several of the other projects in this section of the forums and you'll see links to their games if they have them. 🤔
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
... huh? What rule would you break? Look at several of the other projects in this section of the forums and you'll see links to their games if they have them. 🤔
I remember reading somewhere not to use shortened URLs? I mean, I'll take your word for it. Maybe someone will point it out eventually.

Here's the download for our latest released patch.

https://1drv.ms/u/s!ApK4t_7e0vV2lJlFrY37POaZpcW7aA?e=iF2g8Y

And here's a link to our playtesting survey if y'all feel like filling that out. Feedback is much appreciated.

https://forms.gle/rCjc7VKYHvSJGYKV9
 
I remember reading somewhere not to use shortened URLs? I mean, I'll take your word for it. Maybe someone will point it out eventually.
The rules for Other Games and Projects and Progressing Projects mention not using URL shorteners, but I'm pretty sure that's referring to stuff like ****** or shorturl, not redirect on that same site.

(If it is a problem, you could just link directly to https://onedrive.live.com/?cid=76f5d2defeb7b892&id=76F5D2DEFEB7B892!330949&authkey=!AK2N-zzmmaXFu2g )
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
The rules for Other Games and Projects and Progressing Projects mention not using URL shorteners, but I'm pretty sure that's referring to stuff like ****** or shorturl, not redirect on that same site.

(If it is a problem, you could just link directly to https://onedrive.live.com/?cid=76f5d2defeb7b892&id=76F5D2DEFEB7B892!330949&authkey=!AK2N-zzmmaXFu2g )

Ah, I see. I confused URL shorteners and shortened URLs. In that case, next time someone asks for I link I'll just give it to then.
 
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