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Released Solace

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
1.4
X end title.png


This is the story about a girl named Giselle, about her dreams; and her desire to fulfill them.

Mild horror, Stalking, Abuse, Death, Profanity, Light gore, Alcohol, Flashing lights, Loud noises, and Jumpscares.

Brought to you by
idilio, Byliyth, Golisopod User, Mike_JAJ
This project was created using Pokemon Essentials v19.1 for RPGMAKER XP

In Solace, you play as Giselle, who finds herself chained to her every day life in the faraway island of Elisia.
Chapter 1 is about one hour long.





SOLACE PROMO.png

Credits:
Tilesets and other graphics:

Idilio
Avery
Mike_JAJ
Buch
Ekat
TheDeadHeroAlistair
LennyBitao
LunaMaddalena
HeartlessDragon
Vurtax
OldSoulja
Nightmare
Erma96
Rata
PowerCristal
Newtiteuf
MichaKing
Seiyouh
Zeo
Zeikaro
Vaz
Tuxie
Manelzin
Contributors of Pokemon Splice
Contributors of Pokemon Essentials GSC Dev Kit

Scripts:
Marin
Luka S.J.
ThatWelshOne
Maruno
VQQ
Golisopod User
Contributors of Pokemon Splice
Contributors of Pokemon Essentials GSC Dev Kit

Music:
AceTrainerAvery/Byliyth/Avery
Bulby





Ximares
Kail200X

Pix

 
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Loved the game!
Really digged the artstyle and really loved the atmosphere and story. Great game, can't wait to play more of it when new chapters get released.
 
I had a very enjoyable time playing this game. Here are my thoughts!
  • The art style is absolutely gorgeous. I love the small animations and the intro is insanely well made.
  • The Pokémon were adorable and I loved the custom battle effects!!
  • Golisopod did an awesome job with the scripting! The quest system with the map blew my mind!!
  • The error messages were so spooky and intriguing. I'm very interested to see how this story continues.
  • The 8-bit music is perfect!
Very minor nitpicks:
  • The encounter rate in the dark backroom was a bit high.
  • No door animations! 😛
Here's my team!
1645772392990.png


Overall, this is an amazing demo and I had a lot of fun playing it! I want more!!!
 
aaaaah I'm so sorry, so I'm going to start off with apologizing for not reading the "lagfix.txt" before playing through the game. So throughout the game I had some major loading times going between maps and out of battles, and I think it did impact my experience a bit, so I'm sorry if parts of this feel a bit negative, I was just tired of the load times after every wild encounter, but it could've been avoided if I had just read the .txt, so that's on me.

First off, massive congratz to the whole team, this is obviously a special game. The art, amazing. The scripting, amazing How do you do those error boxes?!, music , amazing. It is amazing what you bunch have managed to pull off.

However I did find the pacing a bit odd, and I think this is partly due to me getting frustrated with the load times + the game being incomplete, but:
It feels like you are forced through an extraordinary amount of wild encounters with not much plot progressing. You go to the general store to get the medicine, but then they send you to the farm (going through wild encounters), you talk to the people at the farm and interact with crops until you do enough wild encounters, then you walk back through wild encounters to find the last oddish by going through a lot of wild encounters in the dark. then back to the farm through encounters, then back home through encounters. Then explore the forest you've already been through, going through encounters, then back up to the farm through encounters, then back home through encounters. The End. And not much story as been given to the player, it is just small tasks of helping out towns people. The mystery of the error dialogue is cool and well mysterious, but it doesn't hold a story itself.

I think a lot of this could be remedied by having the following:
-Repels for sale (maybe they were after a certain point? sorry if I missed it
-Teleporting after completing the key task, having to walk back to the farm after finding the final oddish feels like a slug, and same with walking back home after fighting the parasect.
-The dark room in particular feels like it need to have the encounter rate turned down. And this doesn't matter if you go with teleporting the player after finding the final oddish, but having a match by the oddish to find would be good so that the player doesn't get stuck deep in, having to find their way back without light.


I know that is all pretty negative, but there is lots good about the game too, I liked the dialogue in the general store a lot, it was cute and funny. And speaking of the general store, that shopping interface was cool as heck. Loved the music chosen for the final fight, felt really epic. The game also had a bunch of nicely done animations, and wow that intro! It is actually ground breaking, I've never seen someone go so hard artistically. And the way the errors were done were so clean, I actually don't know how you pulled that off It really was just the pacing that felt off, I can't think of anything else to suggest really. So fantastic job, and just to say once again, this is a very special and unique game, which is exactly what I like to see in game jams.

Even after helping everyone with mushrooms and oddish, this girl still tells me to help
yAUcrFV.png


Walkable wall
1YLw7RB.png


I couldn't get a proper screenshot, but there is a pokeball here and you can walk over it
k8Xugth.png


The church is walkable, I was actually able to enter the church this way but all the tiles were passable in there so I assume that isn't on purpose
cGcNgp1.png
 
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this is one of the best looking fangames I've played in terms of visuals & style, especially cool were the fake error messages that actually messed with me the first time around The story hasn't quite hooked me yet, I sort of thought that some of the meta stuff came out of nowhere without a reason, but seeing as how this is just chapter 1 it might just have not built up yet. & even then it still wasn't like it prevented me from enjoying it but it's definitely interesting enough that, combined with how pretty this game is, I am definitely looking forward to playing more.
 
Congrats on submitting an entry for the game jam!
Loved every single second I spent playing this game.
Here are my thoughts:
Things I loved:
  • Really nice graphics. Just shows how charming a limited color palette can be!
  • The music was great and supported the retro feel very well
  • A small, but nice collection of wild encounters
  • Fun (side-)quests
  • Loved the creepy feeling created by the error messages and random .txt files popping up in the game folder
  • Dialogue was also pretty well written

Things I disliked:
  • Pretty hard to find any, ngl
  • The loading times were a tad long, I guess

My team:
Screenshot (154).png
 
Sorry, how do you play this? There's no .exe in the download

Edit -- I think that file sharing website is eating the .exe for whatever reason.
 
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Been a while since this came out so I finally cracked and played this game, and... Can I just say I'm desperately hoping you're still working on this, because holy hell the sheer style of this game was something else and I am so very curious about where the story is heading (also love Chingling as the choice of starter. Non standard starters are such a blast, especially when they deviate from the 'usual' Zorua, Eevee and Riolu XD).

Didn't have any bugs or crashes either (had a some moments of panic regarding the error reports coming in and then I remembered to actually read them XD) so... Yeah. Loved it, very much hoping a continuation may someday happen <3
 
First things first, the art style is absolutely stunning, I can't get over it. I thought it would make my eyes hurt, but I never felt that at any point. I went in blind, didn't read any of the descriptions, (except the content warning, but I kinda forgot about it) and played. Once I remembered, the game gave me that dreadful feeling, kept jumping every time I entered a room and thought something flashed haha. Nearly forgot that the way the battles look was real nice to see, the sprites look so goofy, I love it :D

If this is still being worked on, I'd definitely love to see more
 
The opening animation had me GAGGED- the way the hair moves as the girl covers the screen, then disappears? Just beautiful 10/10 <3

Once again, the animations are jaw-dropping! The simple warm color palette is eye-catching and works fantastically with the character sprites. I love the various portraits of Giselle we get throughout the game (especially the Chapter 1 title card), not to mention how expressive every single character is without getting cartoonish.

The story really does manage to live up to the beautiful visuals. Being stuck in one place because another has needs of you is something many can empathize with and makes the story dig its claws into you early. Then the horror element kicks in, and you are sold.

And most importantly, the use of 'error' messages to show you what you can't see from the character's perspective is genuinely such a clever gimmick! Getting a message about 'Dreams yet to be dreamed', yet when you click it again, it merely says 'It's your bed', giving you a nice whiplash. I really love how it adds to the serious atmosphere. I also adore the quest system; the details really show how much blood, sweat, and tears went into this game. (and the fact that we get the nightmare poem when we click on the woman who was yelling to Amor again???? The way her eyes bleed and the poem read 'Love me, hold me, protect me'?? The fact that we wake up right in front of the door like we didn't even step close to her?? It's just so good <3) The way it goes from context on Giselle to judging us for controlling her(and even being jealous?) is terrific.

Not to mention the use of glitches! I genuinely thought the game broke for a second when I found the Tooth of the Sardonic XD It gives you a reason to explore and see even more of this beautiful landscape.

Also kinda random but I ADORE how tiny our Chingling looks in both the PC and the Pokémon tab (not to mention battles), it's adorable XD

Oh god, her dad's going to die in the next chapters, isn't he.

Also, the way the entity at the end uses your ACTUAL COMPUTER NAME is terrifying. I can't wait to see how it develops as the game continues.
 
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