• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
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Search results

  1. Citycat17

    Resource Bounce as a field move

    I would like to use this. Is there a way to make it so you can't use it all the time. Like you can only use it in front of specially marked fences?
  2. Citycat17

    Resource Terastal Phenomenon [v20.1] [DEPRECATED]

    Awesome, thanks for pointing that out. I have it installed I just didn't think to check that. Thanks a bunch.
  3. Citycat17

    Resource Terastal Phenomenon [v20.1] [DEPRECATED]

    This is great. Is there a way to see a wild Pokémon’s terra type before catching it? Like a way to display the icon during battle?
  4. Citycat17

    Resource Tileset Rearranger

    Very cool. Is it possible to have a function where a tile from one tileset can be copied to another tileset?
  5. Citycat17

    Resource [Terastal Add-On] Tera Type Generation Options

    Great resource! Is there a way to make it so a wild Pokemon's Terra type will display during battle so you know which one it is before you catch it?
  6. Citycat17

    Resource Pokémon Color Variants

    HUGE update! After a lot of trial and error and I mean a lot! I finally made an item that will change the hue of the pokemon! Here is the code I added to the plugin: ItemHandlers::UseOnPokemon.add(:PALETTE, proc { |item, qty, pkmn, pkmnid, heldpoke, settingUpBattle, scene, screen| params =...
  7. Citycat17

    Resource Pokémon Color Variants

    Thanks for the reply! I might need help with this one. Basically I want to make an item that will work the same as changing a Pokemon's color in debug mode. Do you have a code I can plug in to make this work? I tried adding coding for the function of the item to your plugin...
  8. Citycat17

    Resource Pokémon Color Variants

    A few things I want to ask: 1. Is there a way to make it so the player can customize their own Pokémon’s color after catching it? (Say with an item or maybe having a Pokémon that knows sketch?) 2. Is there a way to make this an unlockable feature in the game? Like for the random encounters to...
  9. Citycat17

    Resource Relearning moves from party menu(Like P:LA)

    I got this error while using this code: [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.3] Exception: NoMethodError Message: undefined method `flydata=' for nil:NilClass Backtrace: [LA Moverelearner] LAMR.rb:150:in `block (2 levels) in pbPokemonScreen' [LA Moverelearner] LAMR.rb:108:in...
  10. Citycat17

    Resource [v13+] Advanced Pokédex

    Thank you. That worked.
  11. Citycat17

    Resource [v13+] Advanced Pokédex

    Is there a way to make this not based on a switch and always on?
  12. Citycat17

    Resource Following Pokemon EX

    Don't know if anyone has thought of this already, but I was wondering if there is a way to switch your following pokemon on the fly with a quick button press. This would also change your lead pokemon. Im using v20.
  13. Citycat17

    Resource Encounter list UI (v19+)

    The script is working, but I only see the Pokemon sprites and whether I have the pokemon or have only seen them. I want the question mark sprite for if I have never seen the Pokemon, but its not showing up. As if I've already seen the Pokemon before I've even received a Pokedex. Would this have...
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