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@Vendily is there a reason why the startup script you listed isn't activating on startup?
With the above, I still need to manually start the script vis SSH. Doesn't python need an option in order to use a script as an argument, though? I know Java needs the '-jar' option in order to launch a...
@Vendily Is there a place to set how long to wait for the other player in frames? We have a speedup plugin, and I realized that with it set to max, it gives less than a second to connect to the other player. Also, is it normal to get the equivalent message of ECONNREFUSED when a player doesn't...
@Vendily Okay, it was DEFINITELY user error... I used the provided plugin IN ADDITION to adding a script to the game manually, but the plugin said 35.208.55.35 for the IP, while the actual script was correct. I'll provide my tester with a fix, then test again in a minute. Thank you for being...
Hit count is 0 here, meaning it never connects to the server in the first place.
Edit: Oh, wait, that's because logs are off. I'll turn them on and test again later.
@Vendily I changed it to 0.0.0.0, rebooted the VM, but still get the same issue. So it's definitely something wrong with the Ruby script. It still says it's using 35.208.55.35 instead of what I set it to as well.
@Vendily Will setting the HOST line in the python script to 127.0.0.1 instead of the 0.0.0.0 detailed in the guide cause an issue? I just now noticed I did it, and that may be a problem...
N
No, I never set up a serverinfo.ini file, as I'm the only person hosting a server. And yes, I always compile everything after every change. I have no idea if my tester has compiled plugins, but that should produce a different error, right? I get no activity from the VM's SSH shell when trying...
@Vendily I'm still having issues with the script. I'm getting the following error:
[2022-04-26 15:38:22 -0400]
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[v19.1 Hotfixes 1.0.7]
Exception: Errno::ETIMEDOUT
Message: A connection attempt failed because the connected party did...
You're right. Now it works. But why does a simple edit to Scripts.rxdata require a recompile? Sure, I modified the code that handles PBS files, but the PBS files themselves were untouched. Odd.
Let me try that again. I'm pretty sure it compiled yesterday, but it since hasn't been compiled.
Compiled, and still get the crash.
I fixed it. For some reason, my 008_Species.rb file was reverted to G8P v1.1.0's format instead of v1.1.2's format. It was missing front_sprite_scale...
I'm getting an error with this plugin (v1.1.4) and Generation 8 Project (v1.1.2) together. It seems that the latest G8P's custom sprite scaler doesn't talk well with the latest ZUD plugin... The error message is when I look at any Egg in Summary:
Edit: I also get the same error when an Egg...
I second this, but for PE v19.1.
Also, the download in the description gives a 404 error.
Edit: For anyone else looking for a v19.1 version, danzeedan at the PokeCommunity forums made a working script. Link. It uses the 'F7' key now, sidestepping the registered item key issue altogether.
Maq47 updated Ability Capsule & Ability Patch for Essentials v15 with a new update entry:
Fixed everything. Code now works 100%.
Read the rest of this update entry...
This script is now safe to use. I fixed a few typos and replaced some code in the Ability Capsule script, and completely fixed the Ability Patch one. I have personally tested nearly every facet of the code, and it works flawlessly. The code for Essentials v19.1 gets the Ability name via some...
Maq47 updated Ability Capsule & Ability Patch for Essentials v15 with a new update entry:
Don't use just yet; Finally tested Ability Patch, and it crashes the game
Read the rest of this update entry...