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Voltseon's Overworld Encounters

v20.1 Voltseon's Overworld Encounters v1.1

This resource pertains to version 20.1 of Pokémon Essentials.
Pokémon Essentials Version
v20.1 ➖
Voltseon's Overworld Encounters
Encounter wild Pokémon from the overworld.

Using this script you can have wild Pokémon appear in the overworld much like the more modern Official Pokémon Games like LGPE, SwSh, PLA and more recently SV. In order to use this script, please follow the installation guide from the spoiler tag below. It it a pretty performance heavy script, so only use it if you are sure your game can take some amount of lag. In order to minimize the amount of lag, please limit the amount of Overworld Encounter to 4-6. This is also to make sure the player doesn't get surrounded by Pokémon and gets stuck.


IMPORTANT
When using this script you will need overworld sprites for the Pokémon in your game's Graphics/Characters/Followers and Graphics/Characters/Followers shiny folders. You can find these in the Generation 8 Pack for Essentials v20.1 plugin.

Also this script has a dependancy on RainefallUtils.

Following are some screenshots of the script in use in Pokémon Shattered Light.
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vOsbR5z.png
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XbRywud.png


Step 1
Download the zip file using the download button (follow the MediaFire download instructions) and extract the contents from the zip file.

Step 2
Move the contents of the zip file (which should be a folder called: Voltseon's Overworld Encounters) into your game's Plugins folder.

Step 3
Configure any settings you may want to change by opening the 001_VOE_Config.rb file using any text editing software (Notepad should work just fine).

Step 4
Congrats, you have successfully installed Voltseon's Overworld Encounters!
Credits
Voltseon
Author
Voltseon
Downloads
1,492
Views
10,030
First release
Last update

Ratings

4.43 star(s) 7 ratings

More resources from Voltseon

Latest updates

  1. Small bugfixes

    Added compatability to Essentials Deluxe Fixed save files corrupting when saving near encounters...
  2. v1.1 - Major bug fixes and easier usage

    Firstly I handled all bugs relating to the script not working as intended Pokémon will now...

Latest reviews

It works great! I am curious though, is there a way to turn OW encounters on and off through an event for cutscenes?
A really great plugin to use for a Legends style project. Though it would be great if the plugin could also work with the Automatic Level Scaling plugin
https://reliccastle.com/resources/943/
Pokemon don't spawn on the overworld and trying to open the options menu crashes to this error:

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `call' for true:TrueClass

Backtrace:
036:Event_HandlerCollections:108:in `block in each_available'
036:Event_HandlerCollections:106:in `each'
036:Event_HandlerCollections:106:in `each_available'
293:UI_Options:277:in `pbStartScene'
293:UI_Options:375:in `pbStartScreen'
[Following Pokemon EX] Compatibility.rb:50:in `pbStartScreen'
291:UI_Load:323:in `block (2 levels) in pbStartLoadScreen'
082:MessageConfig:570:in `pbFadeOutIn'
291:UI_Load:320:in `block in pbStartLoadScreen'
291:UI_Load:305:in `loop'
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `call' for true:TrueClass

Backtrace:
036:Event_HandlerCollections:108:in `block in each_available'
036:Event_HandlerCollections:106:in `each'
036:Event_HandlerCollections:106:in `each_available'
293:UI_Options:277:in `pbStartScene'
293:UI_Options:375:in `pbStartScreen'
[Following Pokemon EX] Compatibility.rb:50:in `pbStartScreen'
291:UI_Load:323:in `block (2 levels) in pbStartLoadScreen'
082:MessageConfig:570:in `pbFadeOutIn'
291:UI_Load:320:in `block in pbStartLoadScreen'
291:UI_Load:305:in `loop'
I get this error do you know how i would fix it
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