- Pokémon Essentials Version
- v21.1 ✅
Voltseon's Overworld Encounters
Encounter wild Pokémon from the overworld.
Using this script you can have wild Pokémon appear in the overworld much like the more modern Official Pokémon Games like LGPE, SwSh, PLA and more recently SV. In order to use this script, please follow the installation guide from the spoiler tag below. It it a pretty performance heavy script, so only use it if you are sure your game can take some amount of lag. In order to minimize the amount of lag, please limit the amount of Overworld Encounter to 4-6. This is also to make sure the player doesn't get surrounded by Pokémon and gets stuck.
IMPORTANT
If you are not using the Following Pokémon EX plugin, you will need to download this file and extract it to Graphics/Characters.
Also this script has a dependancy on RainefallUtils.
Following are some screenshots of the script in use in Pokémon Shattered Light.
Encounter wild Pokémon from the overworld.
Using this script you can have wild Pokémon appear in the overworld much like the more modern Official Pokémon Games like LGPE, SwSh, PLA and more recently SV. In order to use this script, please follow the installation guide from the spoiler tag below. It it a pretty performance heavy script, so only use it if you are sure your game can take some amount of lag. In order to minimize the amount of lag, please limit the amount of Overworld Encounter to 4-6. This is also to make sure the player doesn't get surrounded by Pokémon and gets stuck.
IMPORTANT
If you are not using the Following Pokémon EX plugin, you will need to download this file and extract it to Graphics/Characters.
Also this script has a dependancy on RainefallUtils.
Following are some screenshots of the script in use in Pokémon Shattered Light.
Step 1
Download the zip file using the download button and extract the contents from the zip file.
Step 2
Move the contents of the zip file (which should be a folder called: Overworld Encounters into your game's Plugins folder.
Step 3
Configure any settings you may want to change by opening the 001_VOE_Config.rb file using any text editing software (Notepad should work just fine).
Step 4
Congrats, you have successfully installed Voltseon's Overworld Encounters!
SETUP
Most settings are in the 001_VOE_Config.rb file and are self-explanatory; however, below we list some new settings and their usability:
If you use DIFFERENT_ENCOUNTERS, both tables must have exactly the same Encounter Types; otherwise, Day/Night dependent spawns will not spawn correctly in the Overworld.
Download the zip file using the download button and extract the contents from the zip file.
Step 2
Move the contents of the zip file (which should be a folder called: Overworld Encounters into your game's Plugins folder.
Step 3
Configure any settings you may want to change by opening the 001_VOE_Config.rb file using any text editing software (Notepad should work just fine).
Step 4
Congrats, you have successfully installed Voltseon's Overworld Encounters!
SETUP
Most settings are in the 001_VOE_Config.rb file and are self-explanatory; however, below we list some new settings and their usability:
- BLACK_LIST_WATER: Maps that will not spawn Wild Pokémon in water.
- REFLECTION_MAP_IDS: Maps where Wild Pokémon will have the "Reflection" property, to generate reflections in puddles.
- DIFFERENT_ENCOUNTERS: Set to true to use a different encounter table for spawns.
- ENCOUNTER_TABLE: ID of the encounter table that will be used if DIFFERENT_ENCOUNTERS is true.
If you use DIFFERENT_ENCOUNTERS, both tables must have exactly the same Encounter Types; otherwise, Day/Night dependent spawns will not spawn correctly in the Overworld.
At 001_VOE_Config you can see the list of all possible movement commands in the hash VOE_MOVE_COMMANDS.
At 004_VOE_Movement there are 2 types of configuration
Below the 'Presets' comment we define movement routes, and also their attributes, move_speed, move_frequency and whether the event will trigger when the event comes into contact with the player at touch.
These move_routes must be configured exactly as if they were a "custom move" on the RPG Maker events page, including speed and frequency, which can be configured from 1 to 6.
Below 'Move Hashes' comment, we have the array Poke_Move, where you can configure custom routes (or use the preset defined above) by species, and in the hash Nature_Move, it is possible to define, in the same way, custom movements by nature.
At 004_VOE_Movement there are 2 types of configuration
Below the 'Presets' comment we define movement routes, and also their attributes, move_speed, move_frequency and whether the event will trigger when the event comes into contact with the player at touch.
These move_routes must be configured exactly as if they were a "custom move" on the RPG Maker events page, including speed and frequency, which can be configured from 1 to 6.
Below 'Move Hashes' comment, we have the array Poke_Move, where you can configure custom routes (or use the preset defined above) by species, and in the hash Nature_Move, it is possible to define, in the same way, custom movements by nature.
- Credits
- Voltseon
JulieHaru
