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Released Games

Projects with at least a playable demo go here. If your game is still in development and you don't have a public playable release, you should start a thread in the Games in Development section instead.
 
Prelude (3/12/24) Thank you to everyone who has been playing Reconquered! We were just recently involved in Eevee Expo 3 during their sizzle reel. You can find them on Twitter by following the below linked tweet (like the tweet while you are there) and see all the other games featured! I also wanted to announce a new update will be releasing in the near future, featuring a newly revamped final story episode!! Stay tuned and keep an eye out! Eevee Expo’s Reconquered Tweet Pokémon Conquest For those that don’t know, Pokémon Conquest was released in 2012, developed by Koei Tecmo, and published by Nintendo for the DS. It’s a crossover between Pokémon and Koei Tecmo’s Nobunaga’s Ambition series, using the gameplay and characters from NA and 200 Pokémon spanning from Gen 1 up to Gen 5. It flew under the radar, only recently gaining more and more traction within the Pokémon Community. Today I’d like to present you with my take on the Ransei Region… Story In a distant land and in a time not too long ago, far away from the modernized world of Pokémon, lies the Ransei region. Home to 17 Kingdoms, filled with Pokémon and Warriors. Some are content with living their lives out, but most dedicate themselves to combat, using their ability to connect with a Pokémon’s mind, body, and soul. Legend has it that if all 17 kingdoms are to be united under one banner, a powerful Pokémon will bestow them with a wish. You’ll be playing through the many tales of the Warlords of the Ransei Region, warriors that hold the most power over their kingdoms. Will you be able to finish the story? Features New Pokémon - 4 New Pokémon were added in v2.0, Dunsparce, Golett, Golurk, and Absol. With v3.0, 5 new evolution lines are being added! R-Style Pokémon - Pokémon that have adapted their body and battle style to the Ransei Region. Move and Ability Changes - An overhaul of Pokémon moves and abilities to better fit both the Pokémon and the game itself. New Moves - Moves not in the base game have been added to spice up the move pool and create interesting new strategies. Reconquered Moves - Moves made for Pokémon Conquest: Reconquered that allow for new experiences. Modernized Stats - Pokémon have stat changes that reflect their Gen 9/8/7 main game counterparts. Harder Difficulty - Teams have been curated to create a rewarding challenge, requiring strategy and quick thinking. Minor Tweaks - Changes that help streamline gameplay such as evolution conditions or warrior skills. Creative Base - Reconquered can be used to influence and inspire ideas that can further build the Pokémon Conquest romhacking scene. v3.0 Updates! (Released 3/24/23) Pokémon Conquest: Reconquered v3.0 Coming Soon! Since v2.0 was released in June of last year, I've been debating with myself on what I'd like the future of Reconquered to look like. I had plenty of ideas but was worried about how to execute them. But now, I know exactly what the game plan is...so I want to present v3.0! Below is a list of all new inclusions and changes that'll be in your hands soon! New Pokémon One of my favorite aspects of v2.0 was the addition of the new Pokémon. I knew I wanted v3.0 to include even more so with the help of some fantastic spriters (Snap, Doanmit, and Soulja), I can make that a reality! The new Pokémon include: Dudunsparce Snom Frosmoth Jangmo-o Hakamo-o Kommo-o Bulbasaur Ivysaur Venusaur Ferroseed Ferrothorn Heracross That's right, 5 full new lines (6 fully completed with Dudunsparce) all playable! The v2.0 Pokémon also features new and updated sprites thanks to their creator Snap! New R-Style Forms! 4 new R-Style Forms now populate the roster, 1 of which is hidden unless you find it in-game (it is listed in the doc normally so be warned). I love the idea of R-Style forms so adding in more mattered a lot to me. Buffs and Nerfs! I like to say I'm more confident in the balancing gameplay-wise. Some moves and Pokémon needed to be knocked down a peg but some needed that boost! Episode Rebalancing! With the introduction of new Pokémon and player feedback, the main story and post stories receive modifications to feature a better flow. I highly recommend restarting or playing a different file just to see what kind of experience you have! Future Updates Due to the small scale of Pokémon Conquest romhacking, some changes are currently impossible and being investigated. Here is a list of things that cannot be changed but when possible, will be changed: AI Pokémon Ability Effects The amount of Pokémon But I will try my best to update along the way to bring the best possible experience. How was this possible? How? Well with RanseiLink of course! RanseiLink is an incredible program created by Deijin. She spent many hours working on this editor that is the backbone of this project. Without Deijin or RanseiLink, we wouldn’t be this far in Conquest modification. To find RanseiLink, you can either follow the documentation below or by following this link: https://github.com/Deijin27/RanseiLink Documentation Documentation such as the Read Me, FAQs, Changelogs, etc. are all in the linked Google Drive. Here you will also find the .rlmod file, for Reconquered. Please note this requires a rom of Pokémon Conquest, which I cannot provide. THE CURRENT VERSION IS v3.2 (UPDATED 4/20/2024) https://drive.google.com/drive/folders/1Gh0d4FjFJPvngSO0pz4Z9-ZpavEdF-PA?usp=sharing Contact You can contact me on discord (WhatAUsernameIHave#0437) or on Twitter (@WhatAUsernameSD)! https://linktr.ee/whatausernameihave I want to thank everyone for taking the time to read this, I hope you enjoy Pokémon Conquest: Reconquered! User out.
 
"Six months after Team Plasma defeat against the Hero, the grunts try to start a new life after everything that happened. You are a young grunt who tries to forget their duties and move on their new life, without knowing that right now, a small group loyal to Ghetsis tries to rebuild the organization..." Pokemon Ex Plasma is a fangame made by myself, Seth with the help of Hystrucgon on Pokemon Essentials v.20.1, this is a demo so the future update will be released a while later. Please also comment any noticeable bug or glitch to fix as soon as possible. Features 50-60 min of gameplay Unova Dex (Based on BW, future update will add BW2 Dex)
 
Battle Gem Ponies! The fully-animated action-packed RPG adventure! An evolved version of a Pokemon fan-game turned indie project. Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will. All ideas that went into this project's conception. Sound good? Then come along for the ride! Developed by the YotesMark team with the Unity Engine Version 0.5.6 Play the Latest Demo Here! INTRODUCTION: Welcome to the official Battle Gem Ponies Pre-Alpha thread! BGP has been an idea swimming in my head for years before finally starting development in December of 2014. It was inspired by a Fire Red version ROM Hack called Ponymon where the Pokemon were replaced with My Little Pony characters. The hack went unfinished for years and the story didn’t seem to do much more than name swap and make friendship references. I wondered how cool it would be to see that MLPxPokemon idea taken all the way and fleshed out into a completely new adventure. Fan games like Pokemon Uranium and Fighting is Magic inspired me to take up programming in high school so I could make fan games of my own. Specifically, I always wanted to make my own Pokemon game that did away with all the parts that annoyed me in the main series. Things like grinding, HMs, boring/easy fights, and evolution lines with stats too low for competitive viability would be no more! The first attempt at making such a game didn’t go too well, being just a kid with one java class and a C++ tutorial under his belt. So I spent the next 7 years practicing game development (even getting a degree in Gaming & Simulation) to build the skill necessary to craft a full-blown RPG like this. Over the years the game has gone from overambitious Pokemon fan game to legally safe overambitious Pokemon clone with its own characters, world, logos, assets, and so on. Measures have been taken to make sure this is a Cease & Desist-proof original property inspired by Pokemon that's made from scratch. Lots of blood, sweat, and tears are going into making this game a success. I hope Battle Gem Ponies is turns out as good as the game I saw in my head all those years ago. I can’t be the only one who would like to play a game like this, right? Thanks for checking out the project and enjoy the demo! -- Tony Yotes -- BREAKING NEWS: The Battle Gem Ponies Kickstarter is COMPLETE!! (138% Funded!) The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! For anybody late to the party, Our Patreon is up so you can pre-order the game there as well. We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down. CONCEPT: Command super-powered, shape-shifting ponies in strategic turn-based RPG combat. The battle system is a variation of Pokemon's Rotation Battle in that matches are 3 vs 3 and either player can swap out their current fighter at the beginning of the turn (but at the cost of attacking last). Your pony will shapeshift between these 3 forms until each one's individual HP reaches zero. Each pony has access to 4 moves in battle. A Light move (weaker attack able to be used many times), a Heavy move (stronger attack with limited uses), a Status move (usually a buff/debuff or non-damaging move that affects battle), and a Tutor move (taught by a trainer that the pony can't learn naturally). Each type of move has its own slot in a pony's moveset that only attacks of that type can fit into. This encourages some creative strategies and also makes more of the overall movepool useful in battle. Having a special Tutor move slot also gives ponies with trainers an advantage in battle. To catch wild ponies to add to your team, you have to weaken them and use capture gems that "download" the opposing pony's data and allows your pony to transform into it. In order to complete the capture process though, the wild pony needs to be defeated. There are 18 elemental classes each with their own strengths and weaknesses. In place of the "Normal type" there is a neutral class with no special advantage or disadvantage, thus being able to cause a regular amount of damage on anypony. The classes are Fire, Aqua, Surge, Plant, Ice, Ki, Toxic, Earth, Air, Esper, Bug, Ghost, Draco, Steel, Light, Dark, Chaos, and Magic. A major aspect of battle is the Ultra transformations. Like with mega evolution, finding special objects in the overworld will allow you to transform any one of your party members into a powered up version of themselves (sometimes with alternate elemental types too). Another big difference between this game and the series that inspired it, is the absence of grinding. Battle Gem Ponies is designed in such a way that the player's time never feels wasted. Wild encounters are more sparse (they're also visible and avoidable), EXP is more generous and always shared with your entire pony collection, boss battles are varied and challenging, no amount of grinding will make milestones a cakewalk (battles for badges have your levels rounded out), and hidden stat values can be tweaked with a simple menu interface instead of a complex and random breeding process. In Battle Gem Ponies the focus is on the fun of these Rock, Paper, Scissors RPG battles. The story, interactions, and animations will make you fall in love with the characters. The mechanics, challenges, accomplishments and surprises will make you fall in love with the gameplay. STORY: In this world, ponies are supernatural beings that draw power from magical gemstones on their bodies. Often aggressive and always striving to prove themselves through combat, ponies can be observed clashing with one another in the wild. If a pony was ever to trust a human it deemed worthy, they would become a bonded pair and the pony would fight under the human's strategic command. Many people often dream of encountering a pony of their own and being chosen to become its trainer. You’re the new kid in town and your parent just landed a job working for one of the world’s leading pony gem researchers. Being this close to so many ponies could finally be your chance to make a bond with one… Embark on a journey to become the best pony trainer in the world and protect the world from those who want to use the Legendary Alicorns of the Sun and Moon for evil. A mysterious organization known as the Paragon Cartel is launching a global takeover and plans to use genetically engineered ponies and mind control technology to command ponies by force! FEATURES: Fully Animated Battle RPG! Every single pony and attack is uniquely animated to bring these pixel art battles to life! Explore a Vast World! An enormous, vibrant region awaits! Travel through deserts, mountains, forests, graveyards, and underwater temples on your quest through the Pinto region. Power Up Your Pony! Form a powerful bond with your shapeshifting pony companion and watch it grow stronger, learn awesome new moves, and take on the toughest of enemies. Travel with Your Pony! Surf across oceans and lakes with any swift-swimming ponies. Teleport to the nearest Health Center whenever you like with a simple phone call. Even have whatever pony is with you smash any boulders in your path, just because they all can! Customize Your Team! Choose who you take into battle from a selection of 60 Ponies and their Ultra Forms. You can alter their moves, stats, and equipment to become an unbeatable trainer! Hundreds of Different Moves! Using attacks grouped into Light, Heavy, Status, and Tutor slots that make you think more carefully about which moves to take into battle. Discover the Secrets of the Legendary Alicorns! Powerful, winged unicorns that embody the Sun and Moon are said to be the strongest ponies to ever live. People have wanted to harness their power for personal gain since ancient times. With recent advancements in technology, however, it might be easier than ever for their power to fall into the wrong hands... Collect Badges and Save The World! You’ll have your skills tested by expert Mavens and fight for your life against the evil Paragon Cartel. Simple story objectives that fans of Monster RPGs will be familiar with, but perhaps with a few surprises along the way... THE PINTO REGION: Just one corner of a brand new world… H - Rest House G - City Gate C - Celestial Shrine P - Paragon Cartel Secret Base (start in Honeydew and venture around) A colorful and varied region with a gemstone motif and mysteries scattered across the map. It's meant to be an adventure lasting at least 6 hours on average. Preferably longer, and extended indefinitely with post-game content. The environments should be visually varied and filled with enough story content to keep the player interested in progressing. Every single section has at least a handful of notable experiences within. The scope has been thought out and written in a 200+ page long game design document along with every other aspect of the game. SCREENSHOTS: SOCIAL MEDIA: Follow the game on your favorite social media sites to get the latest news and have your burning questions answered! Interact with Yotes Games on any of the sites below. Find Yotes On:| Linktree | Alternatively, you can just email mailbox@yotesgames.com DOWNLOAD LINKS: The latest current build is the 2021 Combat Overhaul Demo, now available on Itch.io! Available for Android, Windows, Mac, and Linux platforms. Overworld Demo 2017 contains 3 areas, 12 ponies, and a Random Battle Now mode. (Combat calculations may exhibit bugs.) Magfest Demo (02/12/23)Download: https://yotesmark.itch.io/battle-gem-ponies CREDITS: Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store Orchestral Composition & Soundtrack Eric Eom (Euleom) Chiptune Composition, Soundtrack, & Sound Effects Justin Heng (bluco) Game Design, Production, Marketing, Pixel Art, Animation, Writing, Programming Tony Yotes (YotesMark)
 
Pokémon Burning Lotus is a short comedic Pokémon fan game that takes place in the brand new Lotus region. Lotus is a small region not too far away from the Hoenn region, the region is filled with Pokémon from every previous generation including new species as well. You take control as either a male or female protagonist and there's 8 Gym Leaders who are all returning leaders from previous games. In this region lurks an insane evil team known as TEAM BLITZ it's a terrorist organization entirely ran by Pokemon, not that much is known about them aside from their hatred towards humans they're a strange bunch and IT'S UP TO YOU to but a stop to them. DOWNLOAD LINK View: https://drive.google.com/file/d/1o50jgO3MszS4AKs0gQRfh7_LM_vuG9-P/view SCREENSHOTS View: https://imgur.com/a/AB2E5z2 FEATURES Animated Intro FMV Very basic character customization (With place holder sprites) Anime cries for Pokemon Gen 1 - 5 Wonder Trade System Animated Sprites for Pokemon Gen 1 - 5 and a few forms Animated Sprites for some of the Fakemon Following Pokemon Gen 9 Pokemon Every starter is available from the start including the new ones Safari zone with starters available 8 Gym Leaders Elite 6 Battle Frontier Mutiple Rival Battles 2 Rivals 7 - 8 hours of content You can press the "Q" key to toggle the game's speed Pokemon Amie Overworld Encounters New Mega Evolutions Convergent zombie Pokémon
 
A Pokémon Roguelite created by... @KennyCatches @Saucecoie @Vendily @TheDogDad Prepare to be whisked away into a mesmerizing realm of mystery and mayhem in "ULTRALITE", a prequel to Pokémon Sun & Moon which takes place 300 years back! In this captivating roguelite adventure, you'll dive into the shoes of an Ultra Recon Squad rookie who's just joined the newly formed "Lite Squad." As violent Ultra Beasts have been on the rise, this squad has their sights on restoring the peace in Ultra Space by navigating through its diverse dimensions and overcoming their perils. Get ready for an infinitely replayable experience, with story seeds rooted both linearly and embedded within the environment, which when pieced together, unveil the truth lurking beneath the neon-soaked surface. Support Pokémon are special Pokémon that grant you unique benefits and aid you in battle. You're limited to one at a time, but you can evolve them to amp up their effects! Artifacts are strong passive items that can improve your runs in powerful ways. You obtain a free Artifact at the start of every stage! Replayable Runs 2 New Starter Lines 4 Ultra Dimensions 10+ Ultra Beast Bosses 500+ Available Pokémon 120+ Support Pokémon 100+ Unique Battles 30+ Artifacts Quest System And more...! ULTRALITE v1.0.13 (MEDIAFIRE) Make sure to save often and report any bugs you encounter! Thank you! v1.0.12 DOWNLOAD Want to share your epic ULTRALITE experiences? Join our Discord! ULTRALITE Resource Pack v1.0.0
 
Game Title: Pokemon Gym Trials Made Using: RPG Maker XP, and Pokemon Essentials v20.1 Team: Enigma Notes: There's some small bugs, but the game is functional. Lots more content will be added in a later update, including the Nocturnal Dunes becoming accessible, Resource Pack: https://eeveeexpo.com/resources/1203/ This was my first ever game jam, and first ever completed game. If you have any feedback, please don't hesitate. If you enjoy the Game, please spread the word. A later update will be released, including cool things, like mid battle dialogue, rematches, and more!
 
Pokémon - Ultra Recon Tales In a world without light, despair looms around. The Ultra Recon Squad aim to fix their corrupted world. Will you explore Ultra Space to find a cure to complete darkness? Features Play with Random Abilities Increased Shiny Odds 1/100 New Regional Forms and Evolutions Game Download - Discord Game Screenshots Made Using: RpgMaker Xp Team: CrimsonTy, Heliumpai, Booney62 Notes: This is just a demo, expect 1 or 2 hours of gameplay Resource Pack (For Devs) Credits
 
Pokémon Picross Adventure Game Summary: As a picross expert, you were invited by the Professor Tetra to a mysterious island in Paldea. In this island there is a lot of puzzle scarttered around in form of stone tablets. Solve the puzzle, reveal the hidden Pokémon illustration and unravel the mystery of the stone tablets on the island. Features 24 various dimension Picross puzzles Multiple pokemon support skills as a hint or overworld skill Game Screenshots Made Using Pokémon Essentials v21 Team Caruban Download Link Download Link v1.2.1 Notes Resource Pack resource pack Credits Plugin: Ulithium_Dragon's Rock Climb with Overworld Animation: Ulithium_Dragon,DarrylBD99 Braille Pattern Algorithm Wichu Tilesets:
 
Hey! Today I bring you another little fangame I made: Pokémon Matching Card Game (PMCG)! Story: This minigame is part of another of my fangames: New Pokémon Camp, but I have decided to bring it independently. It is nothing more and nothing less than an arcade card game in which we will test our knowledge of the effectiveness of the different types of Pokémon. We will get 2 cards, ours and the reference, as well as a random effectiveness. We must drag our card if we believe that our Pokémon corresponds to the effectiveness against the Reference Pokémon. For example, Charmander + Effective (x2) + Bulbasaur -> swipe right. Game Modes: In PMCG there are 3 game modes: Infinity mode: Continue until you fail. Against the clock mode: Make as many points as you can in 2 minutes. If you fail, one point will be subtracted. Sprite vs Text: Test your knowledge of names. Instead of effectivities, check if the sprite and pokémon name are correct. Languages: The game is available in: Spanish English French German Italian Japanese Portuguese It can be changed at any time from the settings. Platforms: Windows (x64) MacOS (x64 Intel & Apple Silicon) Linux (AMD x86_64) Android 7.1+ iOS 17+ Screenshots: Video: Download: Zelda Credits: Part of the UI is from Pokémon Rumble Rush and Pokémon Sprites are from Pokémon Smile. The Pokémon Company Nintendo Creatures Inc The music and the rest of the UI were purchased from the Asset Store.
 
Happy new year! Today I bring you another little fangame I made: Pokémon Sandshrew Bowling (PSB)! Story: This minigame is part of another of my fangames: New Pokémon Camp, but I decided to bring it independently (same thing I did with Smeargle Splat and Pikachu Volleyball). In this game we take the role of Sandshrew who uses his own body to play bowling. Game Modes: In PSB there are 2 game modes: Single Player: Play 10 rounds and get your best score! Multiplayer: (not available yet in current version) Play against your friends! Localization, Gameplay and Controls: The game is available in Spanish, English, French, Italian, German, Portuguese and Japanese for all platforms (Windows, MacOS, Linux, Android, iOS). On all of them you can play with mouse/touch by clicking/touching the screen. Alternatively, you can use the Space bar and the (A) button on xbox controller. If you tap on the right side of the screen, the curvature will be to the left and if your tap on the left side, the curvature will be produced to the right. Screenshots: Video: Download: Zelda Credits: Scenario & Pins are from Wii Sports (bowling) - Nintendo UI and sounds are from Pokémon Rumble Rush - Nintendo, Game Freak, Creatures Inc Sandshrew model is from Pokémon Ultra Sun - Nintendo, Game Freak, Creatures Inc
 
Hey fellas! Today I bring one more small project I made some time ago: Pokémon Battle Simulator Unity, aka PBSU. Making use of AJ20's Open-Sourced battle system I made a small battle simulator with online functionality and 1J battles. It makes use of my Pokémon Let's Go Unity database instead of the regular one and it has: The 1 player mode is a PVP against the machine. Online functionality: If you want to play with friends online, one will have to play as a server and the other will have to connect to his IP manually as a client. In case you are on the same LAN, Localhost should be enough. Gen 1-8 mechanics, all Pokémon and items from gen 1 to 8 with support for single, double and triple battles. Multi-language support. Compatibility with all platforms (or should be). Support for all the controllers you want to connect, either by Bluetooth or serial cable. Beautiful menus Screenshots: Video: Controls: Windows & OS X: - Keyboard: WASD: Move Spacebar: Confirm X: Cancel Z: Load/Unload the Dynamax Controller: DPad: Move B: Confirm A: Cancel R1: Load/Unload Dynamax In this case I have mapped the inputs as in Nintendo Switch. If you use Joycon or ProController, A and B are swapped. Mobile: Virtual Pad for everything (Y) replaces Z. Download: Zelda Credits: AJ20 and This-Epic for the original repo (UI, Battle System) Pira for the compiled sprites Carchagui for the battle backgrounds All the sprite creators (listed below) Battler Sprites: Gen 1-5 Pokemon Sprites veekun Gen 6 Pokemon Sprites All Contributors To Smogon X/Y Sprite Project Gen 7 Pokemon Sprites All Contributors To Smogon Sun/Moon Sprite Project Gen 8 Pokemon Sprites All Contributors To Smogon Sword/Shield Sprite Project Icon Sprites Gen 1-6 Pokemon Icon Sprites: Alaguesia Gen 7 Pokemon Icon Sprites: Marin MapleBranchWing Contributors to the DS Styled Gen 7+ Repository Gen 8 Icon Sprites: Larry Turbo Leparagon Others: As always: Nintendo, Pokémon, Game Freak... Manurocker95
 
Resource Pack On a random Thursday... The most epic boss battle happened. Man Vs. Ladder Enjoy a thrilling action game where you must; Climb a Ladder! With graphics taken and inspired from the original 1990 game; Metal Gear 2: Solid Snake, for the MSX 2! With a soundtrack from one of the most influential gaming series of all time. Three* different playable characters, each with a unique ending! Prepare yourself, for the ultimate workout! ! ! ! WARNING ! ! ! The game includes copywriten music! If you are looking to stream or record it, beware!
 
Hello fellas! Today I bring you another little fangame I'm making: Pokémon Pikachu Volleyball! Story: This minigame is part of another of my fangames: New Pokémon Camp, but I decided to bring it independently (same thing I did with Smeargle Splat). Well, inspired by an old bootleg from the early 2000's: Pikachu Volleyball, I have remade the game with a simple 2D Volleyball mechanic for PC and mobile. We take the role of Pikachu and we have to beat the opponent by balling the PokéBall on a beach volleyball field. Gameplay and Troubleshooting: In case the ball gets stuck you can drag it with the mouse or with your finger (if it is on mobile). For now there is no online multiplayer mode and the PVP is done WAD vs Arrows on the keyboard. You can also play with 2 gamepad controllers. The playable characters wear blue clothes and the AI wears red clothes. You can let the AI play even if it's just for fun or to make bets to see who wins. If you set the number of match points to 0 it becomes an infinite game. Otherwise, the first player to reach the number of match points you set in the menu wins. Images: Video: Download: Zelda Credits: Models, Textures and UI are from Pokémon Camp: The Pokémon Company Nintendo Creatures Inc Music: Total Music bundle on Asset Store
 
Hey fellas! Today I bring you another little project I've been doing as part of my portfolio: Pokémon Smeargle Splat, aka, PSS! Story/Synopsis: The premise is simple. In PSS we take the role of Mirguel the Smeargle. Professor Haya has asked him to try to paint all the Pokémon he finds to fill the PintaDex. To do this, Mirguel must go through each maze in the shortest time possible and try to capture all the Pokémon he paints. Game Modes: In PSS there are 3 game modes: Capture Mode: Run through the maze before time runs out starting at a random point in the maze. Collecting PokéBall will give you a few extra seconds. Once the maze is finished, you must enter the name of the Pokémon to capture. You will only be able to capture it if you do it correctly. Classic mode: Go through each level without time limit. Doing it in less time and with less steps will give you extra points. Learn each level and complete it as fast as possible. If you manage to beat all 150 levels with the highest score, something magical may happen. Limited Ink Mode: Similar to the classic mode but with limited ink. If Mirguel runs out of ink he won't be able to continue through the level and will lose his chance. Custom Levels, Level Editor and Online sharing: PSS has its own level editor for each player to unleash all their creativity. In addition, you can log into the game with your Whack a Hack account (as I don't have access to relic castle REST API) to upload the levels you have created so that other players can try them out. This feature is completely optional. Localization, Gameplay and Controls: The game will be available in Spanish, English, French, Italian, German and Portuguese for all platforms (Windows, MacOS, Linux, Android, iOS). On all of them you can play with mouse/touch by swiping (dragging your finger sideways while touching the screen), with the WASD/arrow keys on the keyboard, or a console controller. If you want the mobile experience even on PC, the best way to play is to swipe with the mouse (click + drag). Screenshots: Video: Download: Zelda Credits: Pokémon Sprites, Audios (BGM + Foley) & UI from Pokémon Smile: The Pokémon Company Nintendo Devamped sprites GSC from gen 1-8 (used to design levels): EeVeeEe1999 QuilChess JF278 & Dani (from Pokémon Fierce Melody) Pokémon Cries: Pokémon Essentials team (There's no info about who ripped them or worked on these so credits to all!)
 
Hello trainer and welcome on the Forêt Éternelle (FR) fangame's thread! 🌲 Non-profit Pokémon RPG launched in 2012 during a discussion between friends. Forêt Éternelle is an independent game created by fans for fans. Play now Join the community on Discord! Our goal? Renew with the codes that have made the franchise so successful and offer players a unique video game experience. Based on the anime, the video games and the manga Pokémon: The Great Adventure, we hope to create a Fan Game with a more mature atmosphere, with a storyline that wants to be as worked as possible. Draphorius, main legendary of the game Main characters Yana & Swan Pokémon starters Smettle, Pachyball & Squini Which one will you choose? Live an exciting adventure! Battle trainers from many regions of the game Young Pokémon trainer looking for adventure, you take part in the junior tournament held at Pallet Town. But on your triumphant return, mom and dad are not there to congratulate you. Even more curious, a mysterious letter addressed to you is on the floor of your room. You learn that your parents have been kidnapped and that you’re asked to meet one of the kidnappers after dark. A man in black will be waiting for you. Although his intentions are vague you understand that you have no choice: you must cooperate if you want to see your parents alive. This will mark the beginning of an undercover mission to the country’s largest criminal organization: Team Rocket. Who knows what terrible secrets Team Rocket is hiding? And why do the thugs who kidnapped your family ask you to collaborate with their dark business? Between morale and duty, you have to choose... and above all act carefully! Traveling through the Kanto Region, passing by the Orange Archipelago and much more, you will meet incredible Pokémon and face famous trainers... Collect badges from their gyms! A new gameplay! Enjoy new user interfaces & new battle backgrounds! 720p Screen Resolution: The game interfaces are realized in a native screen resolution of 720p High Resolution Graphics: Due to the screen’s resolution, we will have to work on bigger assets then improving them New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon Main Menu like old RPG ones PokéNav: Very early in the game, the player has a device that combines several features An original Skill Tree: By choosing among three available branches, you can personalize your gameplay Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate Day Care monitoring: The Poké-Nav allows you to monitor your Pokémon placed at the Day Care remotely AI & Difficulty: It’s important to remember that the game will be more strategic. Trainers’ classes influence the AI’s reactivity & logic Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters Technologies Game Engine: Pokémon SDK & the LiteRGSS (Ruby 3.0.0) Default game screen size: 1280x720 pixels Audio management library: FMOD Map editing: Tiled Game data editing: Pokémon Studio Game events editing: RPG Maker XP Follow us on the medias for upcoming news & more visuals! Twitter・Discord・Instagram・Youtube Game Credits Credits of the game Pokémon Forêt Éternelle © 2012-2023 Pokémon Forêt Éternelle © 1995-2023 Nintendo © 1995-2023 Creatures Inc. © 1995-2023 Game Freak Inc. Visuals, names & brands of the official locations & Pokémon are the property of Nintendo, Creatures Inc. & Game Freak Inc. Visuals, names, environments & datas (Pokémon and stuff like that...) created for the game, including game, storyline, original musics & program copyrights are reserved by Forêt Éternelle & are the property of their authors. All reproductions, even partial, are prohibited.
 
DOWNLOAD (INSTALLER) DOWNLOAD (ZIP) Welcome to Wretchenfell An old mining village, a crumbling city, a mysterious Pokémon. Step into the shoes of Kira, a Pokémon behaviour researcher and expert, tasked with assisting an enigmatic corporation's remote research laboratory with taming an experimental Pokémon. When the Pokémon unleashes a catastrophe upon the lands surrounding the lab, it's up to you to fight through a treacherous landscape for your freedom.. and the truth.. A Roguelite-like Adventure Embark on a journey of adventure and discovery... again, and again. With each loop you will begin the same, aside for the ever increasing knowledge of your surroundings and how to traverse them effectively. A Shady Corporation... Uncover long buried secrets, shady backroom dealings, illicit schemes. Will you uncover the truth, or will you simply set out to finish the job you were sent to do? Time = Difficulty Inspired by a certain rainy action platformer, the Pokémon you encounter on each run of your journey will become more erratic over time. • Roguelite-like gameplay + A lot of lore to find and absorb • Approximately 3-5 hours of gameplay. Progression is (mostly) knowledge based, so your mileage will vary! • "Immersive" (widescreen) experience • Redesigned UI again because Riley hates herself • Technically only one new Pokémon but it's very special (: Team: • Riley/rainefall/me (everything) • @Jenetics (art, writing) • Holo (writing) A Relic Castle Winter Jam 4 Game
 
"Pivot" Pivot is a Pokémon multiplayer online battle arena (MOBA) game made using Pokémon Essentials and RPG Maker XP. Choose your Pokémon, each with a set of unique abilities! Battle it out in an exciting arena, show off your skills and knock out your opponents! Level up to unlock new Pokémon and arenas! 2 to 4 players per match, play with friends or join random lobbies! *Please read the notes before downloading the game! Download Pivot (v1.0.2b) Can't find friends to play with? Want to complain how OP Crobat is? Join the Pivot Discord server! Engine: Pokémon Essentials v20.1 (RPG Maker XP) IDE: Visual Studio Code Audio Editing: Audacity & FL Studio Image Editing: Paint.NET @Voltseon @ENLS @KennyCatches @ranko [/SIZE][/COLOR][/FONT][/SPOILER] Download the Resource Pack
 
Pokémon: The Mythical Berries Made by YTKrakerwat for Pog Jam 3 People and Pokémon were once friends, but times change. In a world where Pokémon are rather treated as lab rats and test subjects, one small group of Pokémon have decided enough is enough! After escaping from a lab, Ethan finds himself as the leader in the middle of a war between people and Pokémon, hoping to claim back the freedom of Pokémon around the world. However, humanity won't go down without a fight and they use the power of these mysterious berries. What do they do and where did they come from? Join Ethan and his team on their quest to free the Pokémon, repair the relationship between Pokémon and people, and learn about the mysteries of the berries in a Pokémon fangame like you've never played before! Pokémon: The Mythical Berries is a game inspired by Strategy RPG games like Fire Emblem that was made in only one week for Thundaga's Pog Jam 3. In this game, you can take control of Ethan and his group of rebels as they journey across the region to take down the mastermind behind the Pokémon enslavement. Features of the game: Classic SRPG turn based gameplay, similar to that of the Fire Emblem series The gameplay has been adapted to fit in line with Pokémon, allowing for different types of attacks with weaknesses in line with Pokémon's Multiple chapters to play through to experience the story of Ethan's journey Side missions to recruit new members to the team and a post game bonus map The popular Support system from the Fire Emblem series is included Keep in mind that the game was made within a week and there were some mandatory assets I had to use, so if things get silly out of nowhere just keep in mind I had to real quick find a place to use some mandatory assets in the game. Special Thanks To: Thundaga for creating and hosting Pog Jam 3 Credits: Feedback and thoughts would be greatly appreciated!
 
Pokémon Dungeons Made Using RPG Maker XP and Pokemon Essentials v21 Team StarWolff (solo dev) overview from years later: fun extreme edgy game, I still consider it worth playing, but don't expect anything good from it The game is going through a massive update that should arrive soon, but the jam version will still be avaliable (I lost the file and don't plan on working on this again :/) Download Link (Mega) Resource Pack https://eeveeexpo.com/resources/1366/
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