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Thank you for your help. The Eviolite check fixed the minor problem for the context of my fan game project, in exactly the way I want. Now I can craft teams using the Eviolite item without trouble.
During the process of making Battle Mode for my fan game, I have run into another minor problem, that is only a problem in the context of my fan game's Battle Mode. I need to modify the Scaler's handling of auto evolving opponent Pokémon, so if an opponent Pokémon is holding the Eviolite item...
4AllNighterGrinder64 updated Gigantamax Megas Pack for Gen 9 Pack + DBK with a new update entry:
1.0.1 Minor Patch: Greninja and Marshadow Forms PBS Additions
Read the rest of this update entry...
4AllNighterGrinder64 submitted a new resource:
Gigantamax Megas Pack for Gen 9 Pack + DBK - Expand the pool of canon Mega Pokemon!
Read more about this resource...
Gigantamax Megas Pack for Gen 9 Pack + DBK
Download
https://www.mediafire.com/file/cby6i61tybu93rl/Gigantanmax_Megas_Pack_Vanilla_Gen_9.zip/file
This is a Resource Pack, that has dedicated Gigantamax forms of all canon Gen 8 Pokémon with Gigantamax forms. It also includes 4 universal Mega...
4AllNighterGrinder64 submitted a new resource:
Triple Battle Optimised Battle Bar UI - A Decluttered Battle Bar for Triple Battles
Read more about this resource...
This is a Triple Battle Optimized Battle Bar UI. A Simple reskin of the stock Essentials Batter Bar. Simply drag and drop the Graphics Folder into your project/game directory
Note: This UI Mod is simply a Graphics Reskin. It does not change/adapt Text colors.
Showcase Screenshots
Type Icons...
I ended up giving turning off self.reset_moves in 005_Class_Overrides.rb, and this change has fixed my problem. My modded Level Scaling Class Override now works in the way I want! Thank you for your help. I'm okay with manually setting up each trainer battles Move sets, because for Battle Mode...
For some reason, I am not able to apply the temporary setting, that retains a Pokémon team's configured move set. I doubled checked the instructions and other people here facing the same problem as me, so I'm not sure how the setting setup needs to go in order to apply not having this battle's...
Love the resource you made! I only have 2 inconsequential nitpicks with this resource. 1.0 lacking a Items sprite and a PBS text file. So I thought I just leave this PBS text block here. And a basic Repel reskin item sprite if I can.
PBS text block:
#-------------------------------
[REPELCHARM]...
Hi Benitex.
Thank you for your help. After looking over the previous post and adapting the suggestion for my project's needs, and only having Only Scale if Higher enabled, the problem now seems to be fixed! I still have to test Lvl.50 and Lvl.5 scaling, but I now know that the Auto Scaling is...
I am using Automatic Level Scaling, and I am currently having config confusion, on how to setup a 1:1 Level Scaled setting. This is for the Battle Mode section of my game, and to save myself, from having to make at least 12 Dedicated Entries in trainers.txt, for just 1 trainer battle in Battle...