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Resource P:LA Party Evolver 2.0

BlurzyBord

LGBTQ+ Gaymer
Member
Joined
Dec 5, 2021
Posts
2
When an evolution is exclusive to male or female, it allows you to evolve into both even when you shouldn't be able to. How can you fix this?
 

4AllNighterGrinder64

4 Sleepless nights to update to Teal Mask Part 1
Member
Joined
Nov 23, 2023
Posts
20
While assembling my project base build, I discovered a visual bug with this plugin, that likely happens on a minimum build of Pokémon Essentials V21.1. I discovered this visual bug when using just this arrangement of plugins, after assembling a test build to isolate and solve what the issue with this plugin is for version 2.0:
  • V21.1 Hotfixes 1.0.7
  • Generation 9 Pack 3.2.0
  • Arcky's Region Map v2.2.0
  • Modern Quest System + UI 1.0.2
  • Pokegear Themes 1.0.9
  • Weather System 1.3.4
  • Unreal Time System 1.1.1
  • Overworld Weather Enhancements 2.0
  • Deluxe Battle Kit 1.0.5
  • Modular UI Scenes 2.0.4
  • Improved Mementos - Ribbons & Marks 1.0.2
  • Enhanced Pokemon UI 1.0.4
  • In-Depth Pokedex Data Page 1.0.5
  • Improved Field Skills - Use HM's Without Knowing the Move! 1.0.1
  • Enhanced Battle UI [DBK Add-On] 1.0.1
  • SOS Battles [DBK Add-On] 1.0.2
  • Terastallization [DBK Add-On] 1.0.3
  • Z-Power [DBK Add-On] 1.0.1
I have not tested if the problem happens on a stock Gen 9 build of Pokémon Essentials. So, a build that has just this arrangement of plugins, for v21.1 of Pokémon Essentials:
  • V21.1 Hotfixes 1.0.7
  • Generation 9 Pack 3.2.0
Or if the problem happens on a minimum plugin Gen 9 build of Pokémon Essentials. So, a build that has just this arrangement of plugins, for v21.1 of Pokémon Essentials:
  • V21.1 Hotfixes 1.0.7
  • Generation 9 Pack 3.2.0
  • Arcky's Region Map v2.2.0
  • Modern Quest System + UI 1.0.2
  • Pokegear Themes 1.0.9
  • Weather System 1.3.4
  • Unreal Time System 1.1.1
  • Overworld Weather Enhancements 2.0
The reason I have not tested out the visual bug on a bare-bones build of Pokémon Essentials V21.1 is simply because I am going to use the Deluxe Battle Kit anyway. I discovered the problem with my current project base build and the test build. In my current project build that consists of 54 plugins, only LAEVO has a noticeable visual bug but is itself able to work alongside the rest of the 54 plugins I have for my working project base. The gameplay mechanic of the P:LA Party Evolver plugin works correctly and it’s fantastic. A good quality-of-life feature for the Pokémon Party UI. It is only the bugs with the visuals that are the issue. I inspected the Ruby code file of the plugin and discovered that the directory for the sprites was looking for:

Graphics/Pictures

I corrected it to:

Graphics/UI/Party (I commented out the lines that were looking in Graphics/Pictures, copied those same lines, and changed the directory to Graphics/UI/Party)

LAEVO Sprite Directory Edits:
Expand Collapse Copy
class PokemonPartyPanel < Sprite
  attr_reader :pokemon
  attr_reader :active
  attr_reader :selected
  attr_reader :preselected
  attr_reader :switching
  attr_reader :text

  TEXT_BASE_COLOR    = Color.new(248, 248, 248)
  TEXT_SHADOW_COLOR  = Color.new(40, 40, 40)
  HP_BAR_WIDTH       = 96
  STATUS_ICON_WIDTH  = 44
  STATUS_ICON_HEIGHT = 16

  def initialize(pokemon, index, viewport = nil, evoreqs = nil)
    super(viewport)
    @pokemon = pokemon
    @evoreqs = evoreqs
    refresh_evoreqs
    @active = (index == 0)   # true = rounded panel, false = rectangular panel
    @refreshing = true
    self.x = (index % 2) * Graphics.width / 2
    self.y = (16 * (index % 2)) + (96 * (index / 2))
    @panelbgsprite = ChangelingSprite.new(0, 0, viewport)
    @panelbgsprite.z = self.z
    if @active   # Rounded panel
      #@panelbgsprite.addBitmap("able", "Graphics/Pictures/Party/panel_round")
      #@panelbgsprite.addBitmap("ablesel", "Graphics/Pictures/Party/panel_round_sel")
      #@panelbgsprite.addBitmap("fainted", "Graphics/Pictures/Party/panel_round_faint")
      #@panelbgsprite.addBitmap("faintedsel", "Graphics/Pictures/Party/panel_round_faint_sel")
      #@panelbgsprite.addBitmap("swap", "Graphics/Pictures/Party/panel_round_swap")
      #@panelbgsprite.addBitmap("swapsel", "Graphics/Pictures/Party/panel_round_swap_sel")
      #@panelbgsprite.addBitmap("swapsel2", "Graphics/Pictures/Party/panel_round_swap_sel2")
      @panelbgsprite.addBitmap("able", "Graphics/UI/Party/panel_round")
      @panelbgsprite.addBitmap("ablesel", "Graphics/UI/Party/panel_round_sel")
      @panelbgsprite.addBitmap("fainted", "Graphics/UI/Party/panel_round_faint")
      @panelbgsprite.addBitmap("faintedsel", "Graphics/UI/Party/panel_round_faint_sel")
      @panelbgsprite.addBitmap("swap", "Graphics/UI/Party/panel_round_swap")
      @panelbgsprite.addBitmap("swapsel", "Graphics/UI/Party/panel_round_swap_sel")
      @panelbgsprite.addBitmap("swapsel2", "Graphics/UI/Party/panel_round_swap_sel2")
    else   # Rectangular panel
      #@panelbgsprite.addBitmap("able", "Graphics/Pictures/Party/panel_rect")
      #@panelbgsprite.addBitmap("ablesel", "Graphics/Pictures/Party/panel_rect_sel")
      #@panelbgsprite.addBitmap("fainted", "Graphics/Pictures/Party/panel_rect_faint")
      #@panelbgsprite.addBitmap("faintedsel", "Graphics/Pictures/Party/panel_rect_faint_sel")
      #@panelbgsprite.addBitmap("swap", "Graphics/Pictures/Party/panel_rect_swap")
      #@panelbgsprite.addBitmap("swapsel", "Graphics/Pictures/Party/panel_rect_swap_sel")
      #@panelbgsprite.addBitmap("swapsel2", "Graphics/Pictures/Party/panel_rect_swap_sel2")
      @panelbgsprite.addBitmap("able", "Graphics/UI/Party/panel_rect")
      @panelbgsprite.addBitmap("ablesel", "Graphics/UI/Party/panel_rect_sel")
      @panelbgsprite.addBitmap("fainted", "Graphics/UI/Party/panel_rect_faint")
      @panelbgsprite.addBitmap("faintedsel", "Graphics/UI/Party/panel_rect_faint_sel")
      @panelbgsprite.addBitmap("swap", "Graphics/UI/Party/panel_rect_swap")
      @panelbgsprite.addBitmap("swapsel", "Graphics/UI/Party/panel_rect_swap_sel")
      @panelbgsprite.addBitmap("swapsel2", "Graphics/UI/Party/panel_rect_swap_sel2")
    end
    @hpbgsprite = ChangelingSprite.new(0, 0, viewport)
    @hpbgsprite.z = self.z + 1
    #@hpbgsprite.addBitmap("able", "Graphics/Pictures/Party/overlay_hp_back")
    #@hpbgsprite.addBitmap("fainted", "Graphics/Pictures/Party/overlay_hp_back_faint")
    #@hpbgsprite.addBitmap("swap", "Graphics/Pictures/Party/overlay_hp_back_swap")
    @hpbgsprite.addBitmap("able", "Graphics/UI/Party/overlay_hp_back")
    @hpbgsprite.addBitmap("fainted", "Graphics/UI/Party/overlay_hp_back_faint")
    @hpbgsprite.addBitmap("swap", "Graphics/UI/Party/overlay_hp_back_swap")
    @ballsprite = ChangelingSprite.new(0, 0, viewport)
    @ballsprite.z = self.z + 5
    #@ballsprite.addBitmap("desel", "Graphics/Pictures/Party/icon_ball")
    #@ballsprite.addBitmap("sel", "Graphics/Pictures/Party/icon_ball_sel")
    @ballsprite.addBitmap("desel", "Graphics/UI/Party/icon_ball")
    @ballsprite.addBitmap("sel", "Graphics/UI/Party/icon_ball_sel")
    @ballsprite.addBitmap("desel_canevo", "Plugins/LAEVO/Graphics/evo_icon_ball")
    @ballsprite.addBitmap("sel_canevo", "Plugins/LAEVO/Graphics/evo_icon_ball_sel")
    @pkmnsprite = PokemonIconSprite.new(pokemon, viewport)
    @pkmnsprite.setOffset(PictureOrigin::CENTER)
    @pkmnsprite.active = @active
    @pkmnsprite.z      = self.z + 6
    @helditemsprite = HeldItemIconSprite.new(0, 0, @pokemon, viewport)
    @helditemsprite.z = self.z + 3
    @overlaysprite = BitmapSprite.new(Graphics.width, Graphics.height, viewport)
    @overlaysprite.z = self.z + 4
    pbSetSystemFont(@overlaysprite.bitmap)
    #@hpbar       = AnimatedBitmap.new("Graphics/Pictures/Party/overlay_hp")
    #@statuses    = AnimatedBitmap.new(_INTL("Graphics/Pictures/statuses"))
    @hpbar       = AnimatedBitmap.new("Graphics/UI/Party/overlay_hp")
    @statuses    = AnimatedBitmap.new(_INTL("Graphics/UI"))
    @selected      = false
    @preselected   = false
    @switching     = false
    @text          = nil
    @refreshBitmap = true
    @refreshing    = false
    refresh
  end

  def dispose
    @panelbgsprite.dispose
    @hpbgsprite.dispose
    @ballsprite.dispose
    @pkmnsprite.dispose
    @helditemsprite.dispose
    @overlaysprite.bitmap.dispose
    @overlaysprite.dispose
    @hpbar.dispose
    @statuses.dispose
    super
  end

  def x=(value)
    super
    refresh
  end

  def y=(value)
    super
    refresh
  end

  def color=(value)
    super
    refresh
  end

  def text=(value)
    return if @text == value
    @text = value
    @refreshBitmap = true
    refresh
  end

  def pokemon=(value)
    @pokemon = value
    refresh_evoreqs
    @pkmnsprite.pokemon = value if @pkmnsprite && !@pkmnsprite.disposed?
    @helditemsprite.pokemon = value if @helditemsprite && !@helditemsprite.disposed?
    @refreshBitmap = true
    refresh
  end

  def selected=(value)
    return if @selected == value
    @selected = value
    refresh
  end

  def preselected=(value)
    return if @preselected == value
    @preselected = value
    refresh
  end

  def switching=(value)
    return if @switching == value
    @switching = value
    refresh
  end

  def hp; return @pokemon.hp; end

  def refresh_evoreqs
    return if @pokemon.egg? || @evoreqs.nil?
    # [new_species, item[optional]
    @evoreqs.clear
    # [new_species, method, parameter, boolean]
    GameData::Species.get(@pokemon.species).get_evolutions(true).each do |evo|
      case evo[1].to_s
      when "TradeSpecies"
        # menu handler shouldnt care what species it requires since its checked here
        # its not like you lose the mon or anything
        @evoreqs.push([evo[0], nil]) if $player.has_species?(evo[2])
      when /\AItem/
        @evoreqs.push([evo[0], evo[2]]) if $bag.has?(evo[2]) && @pokemon.check_evolution_on_use_item(evo[2])
      when /\ATrade/
        # technically should pass a Pokemon object but if that ever becomes relevant something must have gone wrong
        @evoreqs.push([evo[0], evo[2]]) if @pokemon.check_evolution_on_trade(nil)
      else
        @evoreqs.push([evo[0], nil]) if @pokemon.check_evolution_on_level_up
      end
    end
  end

  def refresh_panel_graphic
    return if !@panelbgsprite || @panelbgsprite.disposed?
    if self.selected
      if self.preselected
        @panelbgsprite.changeBitmap("swapsel2")
      elsif @switching
        @panelbgsprite.changeBitmap("swapsel")
      elsif @pokemon.fainted?
        @panelbgsprite.changeBitmap("faintedsel")
      else
        @panelbgsprite.changeBitmap("ablesel")
      end
    else
      if self.preselected
        @panelbgsprite.changeBitmap("swap")
      elsif @pokemon.fainted?
        @panelbgsprite.changeBitmap("fainted")
      else
        @panelbgsprite.changeBitmap("able")
      end
    end
    @panelbgsprite.x     = self.x
    @panelbgsprite.y     = self.y
    @panelbgsprite.color = self.color
  end

  def refresh_hp_bar_graphic
    return if !@hpbgsprite || @hpbgsprite.disposed?
    @hpbgsprite.visible = (!@pokemon.egg? && !(@text && @text.length > 0))
    return if !@hpbgsprite.visible
    if self.preselected || (self.selected && @switching)
      @hpbgsprite.changeBitmap("swap")
    elsif @pokemon.fainted?
      @hpbgsprite.changeBitmap("fainted")
    else
      @hpbgsprite.changeBitmap("able")
    end
    @hpbgsprite.x     = self.x + 96
    @hpbgsprite.y     = self.y + 50
    @hpbgsprite.color = self.color
  end

  def refresh_ball_graphic
    return if !@ballsprite || @ballsprite.disposed?
    bitmapname = (self.selected) ? "sel" : "desel"
    bitmapname << "_canevo" unless @evoreqs.nil? || @evoreqs.empty?
    @ballsprite.changeBitmap(bitmapname)
    @ballsprite.x     = self.x + 10
    @ballsprite.y     = self.y
    @ballsprite.color = self.color
  end

  def refresh_pokemon_icon
    return if !@pkmnsprite || @pkmnsprite.disposed?
    @pkmnsprite.x        = self.x + 60
    @pkmnsprite.y        = self.y + 40
    @pkmnsprite.color    = self.color
    @pkmnsprite.selected = self.selected
  end

  def refresh_held_item_icon
    return if !@helditemsprite || @helditemsprite.disposed? || !@helditemsprite.visible
    @helditemsprite.x     = self.x + 62
    @helditemsprite.y     = self.y + 48
    @helditemsprite.color = self.color
  end

  def refresh_overlay_information
    return if !@refreshBitmap
    @overlaysprite.bitmap&.clear
    draw_name
    draw_level
    draw_gender
    draw_hp
    draw_status
    draw_shiny_icon
    draw_annotation
  end

  def draw_name
    pbDrawTextPositions(@overlaysprite.bitmap,
                        [[@pokemon.name, 96, 22, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
  end

  def draw_level
    return if @pokemon.egg?
    # "Lv" graphic
    pbDrawImagePositions(@overlaysprite.bitmap,
                         #[["Graphics/Pictures/Party/overlay_lv", 20, 70, 0, 0, 22, 14]])
                         [["Graphics/UI/Party/overlay_lv", 20, 70, 0, 0, 22, 14]])
    # Level number
    pbSetSmallFont(@overlaysprite.bitmap)
    pbDrawTextPositions(@overlaysprite.bitmap,
                        [[@pokemon.level.to_s, 42, 68, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
    pbSetSystemFont(@overlaysprite.bitmap)
  end

  def draw_gender
    return if @pokemon.egg? || @pokemon.genderless?
    gender_text  = (@pokemon.male?) ? _INTL("♂") : _INTL("♀")
    base_color   = (@pokemon.male?) ? Color.new(0, 112, 248) : Color.new(232, 32, 16)
    shadow_color = (@pokemon.male?) ? Color.new(120, 184, 232) : Color.new(248, 168, 184)
    pbDrawTextPositions(@overlaysprite.bitmap,
                        [[gender_text, 224, 22, 0, base_color, shadow_color]])
  end

  def draw_hp
    return if @pokemon.egg? || (@text && @text.length > 0)
    # HP numbers
    hp_text = sprintf("% 3d /% 3d", @pokemon.hp, @pokemon.totalhp)
    pbDrawTextPositions(@overlaysprite.bitmap,
                        [[hp_text, 224, 66, 1, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
    # HP bar
    if @pokemon.able?
      w = @pokemon.hp * HP_BAR_WIDTH / @pokemon.totalhp.to_f
      w = 1 if w < 1
      w = ((w / 2).round) * 2   # Round to the nearest 2 pixels
      hpzone = 0
      hpzone = 1 if @pokemon.hp <= (@pokemon.totalhp / 2).floor
      hpzone = 2 if @pokemon.hp <= (@pokemon.totalhp / 4).floor
      hprect = Rect.new(0, hpzone * 8, w, 8)
      @overlaysprite.bitmap.blt(128, 52, @hpbar.bitmap, hprect)
    end
  end

  def draw_status
    return if @pokemon.egg? || (@text && @text.length > 0)
    status = -1
    if @pokemon.fainted?
      status = GameData::Status.count - 1
    elsif @pokemon.status != :NONE
      status = GameData::Status.get(@pokemon.status).icon_position
    elsif @pokemon.pokerusStage == 1
      status = GameData::Status.count
    end
    return if status < 0
    statusrect = Rect.new(0, STATUS_ICON_HEIGHT * status, STATUS_ICON_WIDTH, STATUS_ICON_HEIGHT)
    @overlaysprite.bitmap.blt(78, 68, @statuses.bitmap, statusrect)
  end

  def draw_shiny_icon
    return if @pokemon.egg? || !@pokemon.shiny?
    pbDrawImagePositions(@overlaysprite.bitmap,
                         #[["Graphics/Pictures/shiny", 80, 48, 0, 0, 16, 16]])
                         [["Graphics/UI/shiny", 80, 48, 0, 0, 16, 16]])
  end

  def draw_annotation
    return if !@text || @text.length == 0
    pbDrawTextPositions(@overlaysprite.bitmap,
                        [[@text, 96, 62, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
  end

  def refresh
    return if disposed?
    return if @refreshing
    @refreshing = true
    refresh_panel_graphic
    refresh_hp_bar_graphic
    refresh_ball_graphic
    refresh_pokemon_icon
    refresh_held_item_icon
    if @overlaysprite && !@overlaysprite.disposed?
      @overlaysprite.x     = self.x
      @overlaysprite.y     = self.y
      @overlaysprite.color = self.color
    end
    refresh_overlay_information
    @refreshBitmap = false
    @refreshing = false
  end

  def update
    super
    @panelbgsprite.update if @panelbgsprite && !@panelbgsprite.disposed?
    @hpbgsprite.update if @hpbgsprite && !@hpbgsprite.disposed?
    @ballsprite.update if @ballsprite && !@ballsprite.disposed?
    @pkmnsprite.update if @pkmnsprite && !@pkmnsprite.disposed?
    @helditemsprite.update if @helditemsprite && !@helditemsprite.disposed?
  end
end

class PokemonParty_Scene
  attr_reader :all_evoreqs

  def pbStartScene(party, starthelptext, annotations = nil, multiselect = false, can_access_storage = false)
    @sprites = {}
    @party = party
    @all_evoreqs = []
    @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
    @viewport.z = 99999
    @multiselect = multiselect
    @can_access_storage = can_access_storage
    addBackgroundPlane(@sprites, "partybg", "Party/bg", @viewport)
    @sprites["messagebox"] = Window_AdvancedTextPokemon.new("")
    @sprites["messagebox"].z              = 50
    @sprites["messagebox"].viewport       = @viewport
    @sprites["messagebox"].visible        = false
    @sprites["messagebox"].letterbyletter = true
    pbBottomLeftLines(@sprites["messagebox"], 2)
    @sprites["storagetext"] = Window_UnformattedTextPokemon.new(
      @can_access_storage ? _INTL("[Special]: To Boxes") : ""
    )
    @sprites["storagetext"].x           = 32
    @sprites["storagetext"].y           = Graphics.height - @sprites["messagebox"].height - 16
    @sprites["storagetext"].z           = 10
    @sprites["storagetext"].viewport    = @viewport
    @sprites["storagetext"].baseColor   = Color.new(248, 248, 248)
    @sprites["storagetext"].shadowColor = Color.new(0, 0, 0)
    @sprites["storagetext"].windowskin  = nil
    @sprites["helpwindow"] = Window_UnformattedTextPokemon.new(starthelptext)
    @sprites["helpwindow"].viewport = @viewport
    @sprites["helpwindow"].visible  = true
    pbBottomLeftLines(@sprites["helpwindow"], 1)
    pbSetHelpText(starthelptext)
    # Add party Pokémon sprites
    Settings::MAX_PARTY_SIZE.times do |i|
      if @party[i]
        @sprites["pokemon#{i}"] = PokemonPartyPanel.new(@party[i], i, @viewport, (@all_evoreqs[i] = []))
      else
        @sprites["pokemon#{i}"] = PokemonPartyBlankPanel.new(@party[i], i, @viewport)
      end
      @sprites["pokemon#{i}"].text = annotations[i] if annotations
    end
    if @multiselect
      @sprites["pokemon#{Settings::MAX_PARTY_SIZE}"] = PokemonPartyConfirmSprite.new(@viewport)
      @sprites["pokemon#{Settings::MAX_PARTY_SIZE + 1}"] = PokemonPartyCancelSprite2.new(@viewport)
    else
      @sprites["pokemon#{Settings::MAX_PARTY_SIZE}"] = PokemonPartyCancelSprite.new(@viewport)
    end
    # Select first Pokémon
    @activecmd = 0
    @sprites["pokemon0"].selected = true
    pbFadeInAndShow(@sprites) { update }
  end

  def pbEndScene
    pbFadeOutAndHide(@sprites) { update }
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
  end

  def pbDisplay(text)
    @sprites["messagebox"].text    = text
    @sprites["messagebox"].visible = true
    @sprites["helpwindow"].visible = false
    pbPlayDecisionSE
    loop do
      Graphics.update
      Input.update
      self.update
      if @sprites["messagebox"].busy?
        if Input.trigger?(Input::USE)
          pbPlayDecisionSE if @sprites["messagebox"].pausing?
          @sprites["messagebox"].resume
        end
      elsif Input.trigger?(Input::BACK) || Input.trigger?(Input::USE)
        break
      end
    end
    @sprites["messagebox"].visible = false
    @sprites["helpwindow"].visible = true
  end

  def pbDisplayConfirm(text)
    ret = -1
    @sprites["messagebox"].text    = text
    @sprites["messagebox"].visible = true
    @sprites["helpwindow"].visible = false
    using(cmdwindow = Window_CommandPokemon.new([_INTL("Yes"), _INTL("No")])) {
      cmdwindow.visible = false
      pbBottomRight(cmdwindow)
      cmdwindow.y -= @sprites["messagebox"].height
      cmdwindow.z = @viewport.z + 1
      loop do
        Graphics.update
        Input.update
        cmdwindow.visible = true if !@sprites["messagebox"].busy?
        cmdwindow.update
        self.update
        if !@sprites["messagebox"].busy?
          if Input.trigger?(Input::BACK)
            ret = false
            break
          elsif Input.trigger?(Input::USE) && @sprites["messagebox"].resume
            ret = (cmdwindow.index == 0)
            break
          end
        end
      end
    }
    @sprites["messagebox"].visible = false
    @sprites["helpwindow"].visible = true
    return ret
  end

  def pbShowCommands(helptext, commands, index = 0)
    ret = -1
    helpwindow = @sprites["helpwindow"]
    helpwindow.visible = true
    using(cmdwindow = Window_CommandPokemonColor.new(commands)) {
      cmdwindow.z     = @viewport.z + 1
      cmdwindow.index = index
      pbBottomRight(cmdwindow)
      helpwindow.resizeHeightToFit(helptext, Graphics.width - cmdwindow.width)
      helpwindow.text = helptext
      pbBottomLeft(helpwindow)
      loop do
        Graphics.update
        Input.update
        cmdwindow.update
        self.update
        if Input.trigger?(Input::BACK)
          pbPlayCancelSE
          ret = -1
          break
        elsif Input.trigger?(Input::USE)
          pbPlayDecisionSE
          ret = cmdwindow.index
          break
        end
      end
    }
    return ret
  end

  def pbChooseNumber(helptext, maximum, initnum = 1)
    return UIHelper.pbChooseNumber(@sprites["helpwindow"], helptext, maximum, initnum) { update }
  end

  def pbSetHelpText(helptext)
    helpwindow = @sprites["helpwindow"]
    pbBottomLeftLines(helpwindow, 1)
    helpwindow.text = helptext
    helpwindow.width = 398
    helpwindow.visible = true
  end

  def pbHasAnnotations?
    return !@sprites["pokemon0"].text.nil?
  end

  def pbAnnotate(annot)
    Settings::MAX_PARTY_SIZE.times do |i|
      @sprites["pokemon#{i}"].text = (annot) ? annot[i] : nil
    end
  end

  def pbSelect(item)
    @activecmd = item
    numsprites = Settings::MAX_PARTY_SIZE + ((@multiselect) ? 2 : 1)
    numsprites.times do |i|
      @sprites["pokemon#{i}"].selected = (i == @activecmd)
    end
  end

  def pbPreSelect(item)
    @activecmd = item
  end

  def pbSwitchBegin(oldid, newid)
    pbSEPlay("GUI party switch")
    oldsprite = @sprites["pokemon#{oldid}"]
    newsprite = @sprites["pokemon#{newid}"]
    timeTaken = Graphics.frame_rate * 4 / 10
    distancePerFrame = (Graphics.width / (2.0 * timeTaken)).ceil
    timeTaken.times do
      oldsprite.x += (oldid & 1) == 0 ? -distancePerFrame : distancePerFrame
      newsprite.x += (newid & 1) == 0 ? -distancePerFrame : distancePerFrame
      Graphics.update
      Input.update
      self.update
    end
  end

  def pbSwitchEnd(oldid, newid)
    pbSEPlay("GUI party switch")
    oldsprite = @sprites["pokemon#{oldid}"]
    newsprite = @sprites["pokemon#{newid}"]
    oldsprite.pokemon = @party[oldid]
    newsprite.pokemon = @party[newid]
    timeTaken = Graphics.frame_rate * 4 / 10
    distancePerFrame = (Graphics.width / (2.0 * timeTaken)).ceil
    timeTaken.times do
      oldsprite.x -= (oldid & 1) == 0 ? -distancePerFrame : distancePerFrame
      newsprite.x -= (newid & 1) == 0 ? -distancePerFrame : distancePerFrame
      Graphics.update
      Input.update
      self.update
    end
    Settings::MAX_PARTY_SIZE.times do |i|
      @sprites["pokemon#{i}"].preselected = false
      @sprites["pokemon#{i}"].switching   = false
    end
    pbRefresh
  end

  def pbClearSwitching
    Settings::MAX_PARTY_SIZE.times do |i|
      @sprites["pokemon#{i}"].preselected = false
      @sprites["pokemon#{i}"].switching   = false
    end
  end

  def pbSummary(pkmnid, inbattle = false)
    oldsprites = pbFadeOutAndHide(@sprites)
    scene = PokemonSummary_Scene.new
    screen = PokemonSummaryScreen.new(scene, inbattle)
    screen.pbStartScreen(@party, pkmnid)
    yield if block_given?
    pbFadeInAndShow(@sprites, oldsprites)
  end

  def pbChooseItem(bag)
    ret = nil
    pbFadeOutIn {
      scene = PokemonBag_Scene.new
      screen = PokemonBagScreen.new(scene, bag)
      ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).can_hold? })
      yield if block_given?
    }
    return ret
  end

  def pbUseItem(bag, pokemon)
    ret = nil
    pbFadeOutIn {
      scene = PokemonBag_Scene.new
      screen = PokemonBagScreen.new(scene, bag)
      ret = screen.pbChooseItemScreen(proc { |item|
        itm = GameData::Item.get(item)
        next false if !pbCanUseOnPokemon?(itm)
        next false if pokemon.hyper_mode && !GameData::Item.get(item)&.is_scent?
        if itm.is_machine?
          move = itm.move
          next false if pokemon.hasMove?(move) || !pokemon.compatible_with_move?(move)
        end
        next true
      })
      yield if block_given?
    }
    return ret
  end

  def pbChoosePokemon(switching = false, initialsel = -1, canswitch = 0)
    Settings::MAX_PARTY_SIZE.times do |i|
      @sprites["pokemon#{i}"].preselected = (switching && i == @activecmd)
      @sprites["pokemon#{i}"].switching   = switching
    end
    @activecmd = initialsel if initialsel >= 0
    pbRefresh
    loop do
      Graphics.update
      Input.update
      self.update
      oldsel = @activecmd
      key = -1
      key = Input::DOWN if Input.repeat?(Input::DOWN)
      key = Input::RIGHT if Input.repeat?(Input::RIGHT)
      key = Input::LEFT if Input.repeat?(Input::LEFT)
      key = Input::UP if Input.repeat?(Input::UP)
      if key >= 0
        @activecmd = pbChangeSelection(key, @activecmd)
      end
      if @activecmd != oldsel   # Changing selection
        pbPlayCursorSE
        numsprites = Settings::MAX_PARTY_SIZE + ((@multiselect) ? 2 : 1)
        numsprites.times do |i|
          @sprites["pokemon#{i}"].selected = (i == @activecmd)
        end
      end
      cancelsprite = Settings::MAX_PARTY_SIZE + ((@multiselect) ? 1 : 0)
      if Input.trigger?(Input::SPECIAL) && @can_access_storage && canswitch != 2
        pbPlayDecisionSE
        pbFadeOutIn {
          scene = PokemonStorageScene.new
          screen = PokemonStorageScreen.new(scene, $PokemonStorage)
          screen.pbStartScreen(0)
          pbHardRefresh
        }
      elsif Input.trigger?(Input::ACTION) && canswitch == 1 && @activecmd != cancelsprite
        pbPlayDecisionSE
        return [1, @activecmd]
      elsif Input.trigger?(Input::ACTION) && canswitch == 2
        return -1
      elsif Input.trigger?(Input::BACK)
        pbPlayCloseMenuSE if !switching
        return -1
      elsif Input.trigger?(Input::USE)
        if @activecmd == cancelsprite
          (switching) ? pbPlayDecisionSE : pbPlayCloseMenuSE
          return -1
        else
          pbPlayDecisionSE
          return @activecmd
        end
      end
    end
  end

  def pbChangeSelection(key, currentsel)
    numsprites = Settings::MAX_PARTY_SIZE + ((@multiselect) ? 2 : 1)
    case key
    when Input::LEFT
      loop do
        currentsel -= 1
        break unless currentsel > 0 && currentsel < @party.length && !@party[currentsel]
      end
      if currentsel >= @party.length && currentsel < Settings::MAX_PARTY_SIZE
        currentsel = @party.length - 1
      end
      currentsel = numsprites - 1 if currentsel < 0
    when Input::RIGHT
      loop do
        currentsel += 1
        break unless currentsel < @party.length && !@party[currentsel]
      end
      if currentsel == @party.length
        currentsel = Settings::MAX_PARTY_SIZE
      elsif currentsel == numsprites
        currentsel = 0
      end
    when Input::UP
      if currentsel >= Settings::MAX_PARTY_SIZE
        currentsel -= 1
        while currentsel > 0 && currentsel < Settings::MAX_PARTY_SIZE && !@party[currentsel]
          currentsel -= 1
        end
      else
        loop do
          currentsel -= 2
          break unless currentsel > 0 && !@party[currentsel]
        end
      end
      if currentsel >= @party.length && currentsel < Settings::MAX_PARTY_SIZE
        currentsel = @party.length - 1
      end
      currentsel = numsprites - 1 if currentsel < 0
    when Input::DOWN
      if currentsel >= Settings::MAX_PARTY_SIZE - 1
        currentsel += 1
      else
        currentsel += 2
        currentsel = Settings::MAX_PARTY_SIZE if currentsel < Settings::MAX_PARTY_SIZE && !@party[currentsel]
      end
      if currentsel >= @party.length && currentsel < Settings::MAX_PARTY_SIZE
        currentsel = Settings::MAX_PARTY_SIZE
      elsif currentsel >= numsprites
        currentsel = 0
      end
    end
    return currentsel
  end

  def pbHardRefresh
    oldtext = []
    lastselected = -1
    Settings::MAX_PARTY_SIZE.times do |i|
      oldtext.push(@sprites["pokemon#{i}"].text)
      lastselected = i if @sprites["pokemon#{i}"].selected
      @sprites["pokemon#{i}"].dispose
    end
    lastselected = @party.length - 1 if lastselected >= @party.length
    lastselected = 0 if lastselected < 0
    Settings::MAX_PARTY_SIZE.times do |i|
      if @party[i]
        @sprites["pokemon#{i}"] = PokemonPartyPanel.new(@party[i], i, @viewport, (@all_evoreqs[i] = []))
      else
        @sprites["pokemon#{i}"] = PokemonPartyBlankPanel.new(@party[i], i, @viewport)
      end
      @sprites["pokemon#{i}"].text = oldtext[i]
    end
    pbSelect(lastselected)
  end

  def pbRefresh
    Settings::MAX_PARTY_SIZE.times do |i|
      sprite = @sprites["pokemon#{i}"]
      if sprite
        if sprite.is_a?(PokemonPartyPanel)
          sprite.pokemon = sprite.pokemon
        else
          sprite.refresh
        end
      end
    end
  end

  def pbRefreshSingle(i)
    sprite = @sprites["pokemon#{i}"]
    if sprite
      if sprite.is_a?(PokemonPartyPanel)
        sprite.pokemon = sprite.pokemon
      else
        sprite.refresh
      end
    end
  end

  def update
    pbUpdateSpriteHash(@sprites)
  end
end

MenuHandlers.add(:party_menu, :evolve, {
  "name"      => _INTL("Evolve"),
  "order"     => 39,
  "condition" => proc { |screen, party, party_idx| next !screen.scene.all_evoreqs[party_idx].empty? },
  "effect"    => proc { |screen, party, party_idx|
    evoreqs = screen.scene.all_evoreqs[party_idx]
    case evoreqs.length
    when 0
      pbDisplay(_INTL("This Pokémon can't evolve."))
      next
    when 1
      evoreq = evoreqs[0]
    else
      evoreq = evoreqs[screen.scene.pbShowCommands(
        _INTL("Which species would you like to evolve into?"),
        evoreqs.map { |req| GameData::Species.get(req[0]).real_name }
      )]
    end
    if evoreq[1] # requires an item
      itemname = GameData::Item.get(evoreq[1]).name
      next unless @scene.pbConfirmMessage(_INTL("This will consume a {1}. Do you want to continue?", itemname))
      $bag.remove(evoreq[1])
    end
    pbFadeOutInWithMusic {
      evo = PokemonEvolutionScene.new
      evo.pbStartScreen(party[party_idx], evoreq[0])
      evo.pbEvolution
      evo.pbEndScreen
      screen.pbRefresh
    }
  }
})

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Test Build Debug Log:
Expand Collapse Copy
-------------------------------------------------------------------------------
Pokemon Essentials v21.1 PLA PE Test Output Window
-------------------------------------------------------------------------------
If you can see this window, you are running the game in Debug Mode. This means
that you're either playing a debug version of the game, or you're playing from
within RPG Maker XP.

Closing this window will close the game. If you want to get rid of this window,
run the program from the Shell, or download a release version of the game.
-------------------------------------------------------------------------------
Debug Output:
-------------------------------------------------------------------------------

[B]* Checking plugins *[/B]

  -> Compiling plugin scripts...done
  -> Loaded plugin: v21.1 Hotfixes (ver. 1.0.7)
  -> Loaded plugin: Generation 9 Pack (ver. 3.2.0)
  -> Loaded plugin: Modular UI Scenes (ver. 2.0.4)
  -> Loaded plugin: [MUI] Improved Field Skills (ver. 1.0.1)
  -> Loaded plugin: Deluxe Battle Kit (ver. 1.0.5)
  -> Loaded plugin: [MUI] Pokedex Data Page (ver. 1.0.5)
  -> Loaded plugin: [MUI] Enhanced Pokemon UI (ver. 1.0.4)
  -> Loaded plugin: [MUI] Improved Mementos (ver. 1.0.2)
  -> Loaded plugin: [DBK] Terastallization (ver. 1.0.3)
  -> Loaded plugin: [DBK] Z-Power (ver. 1.0.1)
  -> Loaded plugin: [DBK] SOS Battles (ver. 1.0.2)
  -> Loaded plugin: Unreal Time System (ver. 1.1.1)
  -> Loaded plugin: Overworld Weather Enhancements (ver. 2.0)
WARNING: Plugin 'Modern Quest System + UI' may not be compatible with Essentials v21.1. Trying to load anyway.
  -> Loaded plugin: Modern Quest System + UI (ver. 1.0.2)
  -> Loaded plugin: Lin's Weather System (ver. 1.3.4)
  -> Loaded plugin: Lin's Pokegear Themes (ver. 1.0.9)
WARNING: Plugin 'LA Party Evolver' may not be compatible with Essentials v21.1. Trying to load anyway.
  -> Loaded plugin: LA Party Evolver (ver. 2.0)
  -> Loaded plugin: [DBK] Enhanced Battle UI (ver. 1.0.1)
  -> Loaded plugin: Arcky's Region Map (ver. 2.2.0)
  -> Successfully loaded 19 plugin(s)

[B]* Checking game data *[/B]

  -> Compiling PBS file town_map.txt....done
  -> Compiling PBS file map_connections.txt...done
  -> Compiling PBS file types.txt....done
  -> Compiling PBS file types_stellar.txt....done
  -> Compiling PBS file abilities.txt......done
  -> Compiling PBS file abilities_Gen_9_Pack.txt....done
  -> Compiling PBS file moves.txt...........done
  -> Compiling PBS file moves_Gen_9_Pack.txt....done
  -> Compiling PBS file moves_terastal.txt....done
  -> Compiling PBS file moves_zpower.txt....done
  -> Compiling PBS file items.txt..........done
  -> Compiling PBS file items_Gen_9_Pack.txt......done
  -> Compiling PBS file items_mark_charm.txt....done
  -> Compiling PBS file items_terastal.txt....done
  -> Compiling PBS file items_zpower.txt....done
  -> Compiling PBS file berry_plants.txt....done
  -> Compiling PBS file pokemon.txt............done
  -> Compiling PBS file pokemon_base_Gen_9_Pack.txt.....done
  -> Compiling PBS file pokemon_forms.txt.......done
  -> Compiling PBS file pokemon_forms_Gen_9_Pack.txt....done
  -> Compiling PBS file pokemon_forms_pikachu_caps.txt....done
  -> Compiling PBS file pokemon_metrics.txt..............done
  -> Compiling PBS file pokemon_metrics_Gen_9_Pack.txt.....done
  -> Compiling PBS file regional_dexes.txt...done
  -> Compiling PBS file ribbons.txt.....done
  -> Compiling PBS file encounters.txt......done
  -> Compiling PBS file trainer_types.txt....done
  -> Compiling PBS file trainers.txt....done
  -> Compiling PBS file battle_facility_lists.txt........done
  -> Compiling PBS file metadata.txt....done
  -> Compiling PBS file map_metadata.txt....done
  -> Compiling PBS file dungeon_tilesets.txt....done
  -> Compiling PBS file dungeon_parameters.txt....done
  -> Compiling PBS file phone.txt....done
  -> Compiling animations.......done
  -> Processing 69 maps....done
  -> Processing common events...done
  -> Saving messages...done
  -> Successfully compiled all game data
 
Exception `Errno::ENOENT' at 078:RPG_Cache:127 - No such file or directory - Graphics/UI
Exception `Errno::ENOENT' at 078:RPG_Cache:127 - No such file or directory - Graphics/UI
Exception `Errno::ENOENT' at 078:RPG_Cache:127 - No such file or directory - Graphics/UI
Exception `Errno::ENOENT' at 078:RPG_Cache:127 - No such file or directory - Graphics/UI
Exception `Errno::ENOENT' at 078:RPG_Cache:127 - No such file or directory - Graphics/UI
Exception `Errno::ENOENT' at 078:RPG_Cache:127 - No such file or directory - Graphics/UI

I don’t know what must be edited in the plugin Ruby Code file to fix the depth layer issue. I can only really make this post on the problem. I hope these screenshots and the description of the issue can help you figure out how to fix this blemish on what is otherwise a great plugin.
 
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