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Having a tough time deciding if your fan game wants to get rid of Effort Values or Individual Values, but don't want to force players to commit to having or not having EVs/IVs as part of the process of fully training a Pokemon? This resource is for you.
This is a simple options menu toggle that...
4AllNighterGrinder64 submitted a new resource:
Toggle Effort and Individual Values in Options - Toggle on and off EV/IV Stats, for the best of both worlds for casual and competitive players
Read more about this resource...
I FINALLY found a way to log on into here! Sorry for the technical problems with my computers not liking Eevee Expo's userhost quirks.
Version 2.0.0 of Super Yellow is out now! I can only share the links to it here. I can't really redux the thread here with just my phone.
Poke Community thread...
I have just today gave a try re downloading this plugin, after ChampChar updated Modular Pokemon Selection. It now works. During the time when I first encountered the problem, I have already gone through the process of setting up the Quick Start of my fangame, so the player has one of every 1025...
Hello. I have in the past have run into crashing issues that is my own issue with not understanding how to use the plugin. I need a plugin that is able to handle the task of selecting all 1000+ Pokemon, including Forms/Formes, for the needs of my fan game. I don't want to have to make 9 map...
That's understandable. Figuring out a system for a Pokemon's whose unique spots is tied to the Personality Value would be a difficult problem to solve.
I've just recently found an issue related to the animated sprites of Spinda. When I go to the Summary Menu of Spinda in the Party or PC, the game crashes. This happens when attempting to hover the hand cursor over Spinda in the PC. And it happens when attempting to view Spinda in the Summary...
Pokemon Super Yellow Gameplay Edition
Super Yellow Gameplay Edition V1.0.1 Google Drive Link: https://drive.google.com/drive/folders/1m-pZN3pkee6Gmp1x4LC_C1b0ku1pzrI-?usp=sharing
Super Yellow Gameplay Edition V1.0.1 Internet Archive Link: https://archive.org/details/sy-v-1.0.1-build
Super...
I made a mistake! I found out that the Plugin folder for the resource was renamed to [MUI_002] Pokedex Data Page. I forgot to get rid of the old Pokedex Data Page folder in the plugins folder. Works fine now.
I gave the update for this plugin a try. The previous version of 1.0.4 worked without issue for me. This was before Eevee Exo existed. But with the latest version, I ran into a System Stack Error that stopped the game from booting. I cleared out previous save data and PluginScripts.rxdata...
During the process of tweaking the UI for my project, I figured out how to add a small addition to the Stats Summary Page.rb. This small addition shows the Base Stat Total of a Pokémon in the Summary screen. I just got this to work, and I only needed to make a small edit to the bg_allstats.png...
From my first impressions of this alpha build, I find its user experience to be much better than using Notepad++ to edit Pokémon data. A problem I found from poking around was when I loaded in pokemon_forms.txt. For my project’s needs, I want the Pokémon data packs to be separate from the core...
While assembling my project base build, I discovered a visual bug with this plugin, that likely happens on a minimum build of Pokémon Essentials V21.1. I discovered this visual bug when using just this arrangement of plugins, after assembling a test build to isolate and solve what the issue with...
I have tested out 1.0.6 of the BP System plugin with all of the Deluxe Battle Kit plugins. Terastallization works as intended now. The plugin conflict with the previous version and the DBK Terastallization add on is now fixed. I forgot to test out Mega Evolution and Z-Moves on my end, but they...
While assembling my project base build, I discovered a plugin conflict with this plugin and LinKazamine [20.1+] BP System 1.0.5.
When all the DBK plugins are installed and used alongside the BP System plugin. So that means using all the following before Lin’s BP System plugin is used:
Modular...
While assembling my project base build, I discovered a plugin conflict with this plugin and Lucidious89’s Terastallization [DBK Add-On] [v21.1] v1.0.3.
When the BP System is installed alongside all of the Deluxe Battle Kit plugins, this plugin causes a Pokémon that uses the Terastallization...
During the process of working on adding new moves such as Nerve Numb, an Electric-type version of Venom Drench that needs the opponent Pokemon to be paralyzed, I stumbled into a problem with the ability Forewarn. I just found this problem, but I will share the crash log I just got. Even after...
I tried this resource out and I was able to adapt it for 21.1 of Pokémon Essentials. I have just recently been able to pull it off, so I have not done extensive testing. This is what needs to be done if you want the Hidden Ability Capsule/Super Capsule to work for 21.1 (It is important to note...
Thank you for the advice. Because I am still a total beginner with Essentials, I was able to find out what the actual problem was. The value MOVETUTOR needed to be at 34. And then in the move relearner code, I needed to set the Control Variable 0034 to 2. Now the move tutor is working in the way...