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This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.1.1
7DRXXBq.gif

-----------------------------------
Pokémon Infinity Discord
>>>Pokémon Infinity Download <<<

[Current Version: 3.1.1]
------------------------------------------
Plot
Welcome to the Egho Region (Ee - go)
La7yOHq.png

You wake up in the middle of a forest with no recollection of who you are.
With the help of a local professor and his assistant,
you are thrust into an adventure around a mysterious island in hopes of regaining your memory.
Fun times and tough challenges await!

-------------------------------------------
Features
  • 1st through 6th Gen Pokémon and mechanics
  • 100+ Fakemon, including regional forms, new evolutions, and original designs
  • Online Battling and Trading
  • Dynamic weather system that changes with the day and time
  • Unreal Time System which means the world runs on its own time
  • Extensive Post-Game content to keep you busy
  • Level cap has been raised to 150
  • Trade Evolution Pokémon are available via other methods
  • Over 650+ battle animations
  • Randomizer mode (must activate at rivals PC before leaving first town)
  • Speed Up using Ctrl
  • Quick Save using F8
-------------------------------------------
Screenshots
OzOxhHe.png


CONTROLS:
Z = Run
X= Menu/Cancel
C/Space/Enter= Confirm/Interact
Arrow keys to move
pg up/pg dwn keys to scroll through lists faster
F5/F for registered items and field moves
CTRL - cycle through speed up options (use with caution)
F9 - Soft Reset (Best to be used while standing in the overworld, or in a normal battle. during dialogue and special event battles, it can be buggy)

FAQ:

Q: Where do I go after __? Where do I find ? How do I evolve _? etc.
A: Play the game. If you explore enough and interact with things enough, you will naturally find the answers to your questions. We are not here to hold your hand, because you should not need your hand held. So try to refrain from asking questions like that unless you have exhausted all your other options.

I designed this game to reward your curiosity and promote discovery. Just play the game.


Q:What emulator do I use? Can this be played on Mac?
A: None, this can only be played on a Windows operating system. After extracting the download, open the game folder, then open the Game.exe (little galaxy pokeball icon). It runs by itself.

Q: Are there Mega Evolutions? Nuzlocke mode? Following Pokemon?
A: No.

Q: What are the shiny odds?
A: ~1/3000, and nothing is shiny locked.

Q: What about ability capsules or nature mints?
A: Also no. But there is a nature changer in Hazeport. There's also an ability changer in the post-game.

Q: How rare are Hidden Abilities?
A: There is a 1/200 chance of a wild encounter having it, but roaming overworld encounters are far more likely to have them. The chance increases as you collect badges, as well.

Q: How do I update my game?
A: Your save is located in a different location, so you can just delete the old versions folder, then download and extract the new one.

Q:Where is my save file?
A: C:\Users[User Name]\Saved Games\Pokémon Infinity
Q: How long/ how many badges are there?
A: 5 badges and a four person tournament. Then, if you make the right decision, there is post-game content. Average play time has been ~20 hours, ~30-40 with post-game.

Q: Where is Astral Stone and Miracle Seed?
A: Searidge Town, after you get Cut

Q: How do I make the game full screen?
A: You can't. There are 3 window size options in the game that you can access from the options menu, full screen is unfortunately not one of them.

Q: When do you get the Exp. Share?
A: You get the Exp. Router shortly after the first badge.

Q: What Pokemon are all in this game?
A: 1st through 6th gen, and 100+ new fakemon. Here's the dex, beware spoilers. https://p-infinity.fandom.com/wiki/Pokédex

Q: Can I use __ for my own project?
A: Consider everything private, but if you want to use something, I'm open to discuss it. I can be pretty open with tiles and other resources, but some stuff I want to keep private for Infinity. So just contact me if there's something you want to use, I may be more generous than you'd expect.

Q: Is there a speed-up button?
A: Yes, use Ctrl to cycle through 3 speed options (normal/fast/faster) Use with caution, speed up functions may cause unexpected gameplay issues.


Q: Are the key layouts customizable?
A: No, but I would just use an app called JoyToKey, it allows you to set up custom configurations for any apps/controllers. https://joytokey.net/en/

Q: Is there a wiki?
A: It is very new and in development, any help with filling it out would be appreciated.

Q: Can I play this on my phone?
A: There is an app called JoiPlay that is able to play on Android phones with minimal issues.

---------------Credits-------------------------

This game is free and should never be involved in any monetary exchange.

Special thanks to the friends that I bounce ideas off of and that provide me feedback and assistance when I need it.
Max, Aki, Josh, Teo, Tom, Andy, Jose, Sam, Sabs, Iwan, Justin, and Ava.


The graphics that were used were either my own or original/edits of the artists below

---------------------------------TEAM----------------------------
Atomic Reactor - Lead Developer
Feutor - Competitive Mechanics Coordinator
Homeless - Fakemon Designer
Tomix9tomix - Quality Assurance
SimonAsenime - Scripting



Scripts/Engine
------------------------------------------
Poccil - pokemon essentials engine
Maruno - present day essentials director and general help
Luka SJ Utilities, Menu, Title
KleinStudio - grass,fly, and transform animations
Marin, Overworld shadows, Footsteps, Speed Up
FL - Unreal Time (that's redundant)
Mr. Gela - Random script tweaks and additions
GolisopodUser - Random script fixes, updates, and additions
TechSkylander - Lots of help with QoL features

Graphics

------Tiles-------------------------

Gigatom - [base of Pokecenter design] https://www.deviantart.com/gigatom
Evolina [ mountain and cave tiles] https://evolina.deviantart.com/
Phyromatical [mountain and nature tiles] https://www.deviantart.com/phyromatical
Zeo [various nature tiles, trees, grass] https://www.deviantart.com/zeo254
The Red Ex [ some buildings and cave tiles] https://www.deviantart.com/the-red-ex
19Dante19 [trees, wooden signs, and flowers] https://www.deviantart.com/19dante91
Alistair [some rocks] https://www.deviantart.com/thedeadheroalistair
KyleDove [safari tree, graveyard tree, balloons] https://www.deviantart.com/kyle-dove
PureAzuure [some indoor tiles] https://www.deviantart.com/pureazuure
Princess-Phoenix [museum tiles, various indoor tiles, marine building tiles, virtual tiles] https://www.deviantart.com/princess-phoenix
LunaMaddalena [gamestore machines, hydrant, trash bag]
Flurmimon [some desert tiles and rocks] https://www.deviantart.com/flurmimon
Magiscarf [various nature tiles, trees and such] https://www.deviantart.com/magiscarf
DaNerdyDude [cacti tiles for desert] https://www.deviantart.com/danerdydude -deactivated-
carchagui - [hay pile] https://www.deviantart.com/carchagui
Aiirenee - [lab tiles] https://www.deviantart.com/aiirenee
JR.Master - [Some lab/interior tiles] https://www.spriters-resource.com/custom_edited/pokemoncustoms/sheet/133880/
DStar99_Sprites [Giovanni sprite] https://www.deviantart.com/dstar99-...ss-Giovanni-Remastered-gen-4-styled-754420548
Pixelmister - [Pallet Town tiles] https://www.deviantart.com/pixelmister
WesleyFG - [Kanto HGSS tiles] https://www.deviantart.com/wesleyfg
-------Other-----------------

SirAquakip [Old Obsidian Fakemon]
Dreadwings93 [Unova Backsprites]
Foxeaf [Gorochu Concept Art used for sprite] https://www.deviantart.com/foxeaf
KryptonLion [Pokemon Type Icons] https://www.deviantart.com/kryptonlion
Cuber [Terathwack back sprite and icon, some trainer sprites] https://twitter.com/cuberbr_
Zermonious [PSS Icons] https://www.deviantart.com/zermonious
VictorV111 [Pokemon Eggs] https://www.deviantart.com/victorv111/art/Pokemon-Egg-Sprites-841773377
SJFzone [Shiny Pokemon Icons] https://www.pokecommunity.com/showthread.php?t=439042

Character Sprites
-----------------------------------------
Kyledove https://www.deviantart.com/kyle-dove
Beliot419 https://www.deviantart.com/beliot419/art/Pokemon-Sun-Moon-trainers-sprites-ongoing-652423698
AutumnSpire https://www.deviantart.com/autumnspire/art/Pokemon-Custom-Trainer-Classes-586397988
trietnio [Protagonist and Other sprites] https://twitter.com/trietnio
cuberbr [Character/Fakemon sprites] https://twitter.com/cuberbr_
Horo [Donny sprite] https://twitter.com/Miguel_Horo
Scept [Fakemon sprites] https://twitter.com/PkScept
DiegoWT [overworld sprites] https://eeveeexpo.com/resources/370/
VanillaSunshine [overworld sprites] https://eeveeexpo.com/resources/404/
PurpleZaffre [overworld sprites] https://eeveeexpo.com/resources/609/
DStar99-Sprites [Red and Giovanni sprites] https://www.deviantart.com/dstar99-sprites
Duncapham [Archie and Maxie sprites] https://www.deviantart.com/duncapham/art/Pokemon-gen-3-Trainer-sprites-in-HGSS-style-v0-8-657786399
Olivar Jonas Queen [Sunflorid Icon]
Rami [Eeveelution Icons]
Duncapham [Agatha Sprite] https://www.deviantart.com/duncapham/art/Pokemon-gen-3-Trainer-sprites-in-HGSS-style-v0-8-657786399
Rekiemlock [Team Flare Overworld] https://www.deviantart.com/rekiemlock/art/Kalos-Team-Flare-Sbire-889945646
Zerudez [Yveltal Overworld] https://www.deviantart.com/zerudez/art/Yveltal-Sprites-357422873
XtraLucas [Fairy Arceus] https://www.deviantart.com/xtralucas/art/Arceus-fairy-type-575892601
PixelMister [Fakemon Sprite] https://www.deviantart.com/pixelmister/art/Digimon-x-Pokemon-Series-Front-Sprites-619515089


Animation Graphics
--------------------------------------
hadecynn / Andy Chen https://hadecynn.wordpress.com/category/animations-collection/

Title Screen and Background Graphic
-----------------------------------------
norma_2d https://twitter.com/norma_2d

Gen 6 Pokemon Sprites and Data (pulled from two public resource packs)
----------------------------------
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)

All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)

All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
 
Last edited:

PeacefullyEpic

Rookie
Member
Joined
Oct 14, 2020
Posts
2
I have a few questions.
1. How long is the demo?
2. Is there a released ETA for the full game?
3. Is there a way to change what keys are tied to each input? Using X and Space is pretty uncomfortable. If not, that would be a very beneficial addition to the game in my opinion.

Other than that, I'm really enjoying the game so far, and am excited to see it move forward!
 

Skeli

Rookie
Member
Joined
Oct 15, 2020
Posts
2
Hi. Just started playing this game yesterday and holy im addicted. Great design, great game play, makes grinding hella easy. All i need to know is. Can the Ripjaw evolve. Cuz im struggling lmfao
 

Atomic Reactor

Retired.
Member
Joined
Nov 15, 2014
Posts
71
@BlackbearII No public Discord, sorry. Maybe when the final version is released.

@taureau noir 2 badges, but that's not a good reference point because there's more to explore after the 2nd badge. You can only get Fly and Cut in this one.

@PeacefullyEpic No ETA, don't expect it anytime soon.
I think there's a program called joy2key that can change controls. I'll look into a native solution for the final.

@gabe1000101 Gotta get the right egg from egg maniac outside Thorn's lab.

@Skeli Yes.
 

Skeli

Rookie
Member
Joined
Oct 15, 2020
Posts
2
@BlackbearII No public Discord, sorry. Maybe when the final version is released.

@taureau noir 2 badges, but that's not a good reference point because there's more to explore after the 2nd badge. You can only get Fly and Cut in this one.

@PeacefullyEpic No ETA, don't expect it anytime soon.
I think there's a program called joy2key that can change controls. I'll look into a native solution for the final.

@gabe1000101 Gotta get the right egg from egg maniac outside Thorn's lab.

@Skeli Yes.
Hey atomic, yeah it kinda evolved.. im just dumb.. Do you have a discord server for the game yet? cuz i'd love to be a part of it
 

Herojoe12

Rookie
Member
Joined
Oct 15, 2020
Posts
1
I am loving this demo. There’s a youtuber named TyranitarTube who started a nuzlocke on this game, and he brought attention to it for me. Besides that, I’m really enjoying the story, the gameplay, everything. Especially the new evolutions. Those are sick. I can’t wait to see the next release, whenever that may be!
 

TranquillSwagger

Rookie
Member
Joined
Oct 16, 2020
Posts
1
Was a joy to play, and I expect to play it for many more hours making the perfect team, and finding and catching all the Pokemon available. Being unable to change which keys do what is my only gripe, but other than that, amazing job, it was such an enjoyable and refreshing experience. Eagerly awaiting more whenever/if it's completed!
 

moffatt

Rookie
Member
Joined
Oct 19, 2020
Posts
1
this game was amazing to play, it looked so nice and i LOVED the Bulbasaur line, its most likely the coolest damn pokemon line ive ever seen
 

PeacefullyEpic

Rookie
Member
Joined
Oct 14, 2020
Posts
2
Does anyone know how exactly Ripjaw evolves? I've tried having a slowpoke in the party when it levels, leveling it holding a slowpoke tail, using a slowpoke tail on it, basically everything I can think of. At this point I assume it must evolve by level up.
 

etjinn

Rookie
Member
Joined
Oct 24, 2020
Posts
1
Screenshot_Infinity.PNG
Atomic Reactor - First off, I have to say I've been a fan of yours since your work with Pokemon Obsidian. I fell in love with the pokemon and the story in that demo and I somehow found that I feel even more in love with the pokemon and story in this one. I especially enjoyed the opportunity bring back my obsidian starter onto my team even before the 1st badge. I liked that there were plenty of trainers to battle and a fair bit of leveling while keeping the gym leaders challenging and relevant. My only disappointment was that I somehow skipped over any rival battles in the game which drew attention to the need for more plot relevant trainers throughout the story like maybe more guaranteed rival interactions and some additional Team Fate run-ins. Either way I can't wait to play the later versions of this game.

There may have been a plan to do this in a much later version but I really wanted to immerse myself fully in the game so I used your sprites to create a very very rough alternate character sprite (couldn't figure out how to give the character a basic caesar cut without giving in a flat head). If anyone wants to use these and have me send over the other sprite sheets they can message me.
[RD]NPC_Red.png
trainer000.png
 
Last edited by a moderator:

Dohko

Rookie
Member
Joined
Oct 20, 2020
Posts
1
Does anyone know how exactly Ripjaw evolves? I've tried having a slowpoke in the party when it levels, leveling it holding a slowpoke tail, using a slowpoke tail on it, basically everything I can think of. At this point I assume it must evolve by level up.

It evolves at level 39. Open \Pokemon Infinity v1.6.1\PBS\Pokemon.txt file to see how they evolve.

1603574038478.png
 

QQQQ

Rookie
Member
Joined
Oct 26, 2020
Posts
1
Can I have a hint for the number of coins to throw in the well? I saw the one in the cemetery, threw in 108 coins, and nothing happened.
 

_pheebs

Demoness on the prowl!
Member
Joined
Apr 10, 2017
Posts
125
This game is really good!

I usually don't play many fangames, none catch my interest and I'm rather picky.
But this? Oooh, this is perfection on a level I can get behind.

The graphics are amazing, the music is soo good, the maps are great, and the story and what I've played thus far is top-notch!

Keep it up Atomic, always loved your stuff!!
 

shadowsound4

Rookie
Member
Joined
Nov 5, 2020
Posts
1
How do i get the egg maniacs outside Professor Thorn's lab? is it a time based event or something?
 

anonymous

Rookie
Member
Joined
Nov 12, 2020
Posts
2
I dunno if I found a bug or not but... After I caught a Shiny Nidoran M or Nidoran F can't remember which; I came across a graphic bug/glitch(?) for the sky and cave textures/effects, only a fourth of the screen would display; and everything else has been rendering perfectly fine. So... basically, I could see everything in all the caves, except for the top-left section of the screen and I only got a 1/4 of a view of the sky. Flying pokemon crossing the sky still renders properly and will just fly across the black void that is the rest of the missing texture of the sky.
 

_pheebs

Demoness on the prowl!
Member
Joined
Apr 10, 2017
Posts
125
I dunno if I found a bug or not but... After I caught a Shiny Nidoran M or Nidoran F can't remember which; I came across a graphic bug/glitch(?) for the sky and cave textures/effects, only a fourth of the screen would display; and everything else has been rendering perfectly fine. So... basically, I could see everything in all the caves, except for the top-left section of the screen and I only got a 1/4 of a view of the sky. Flying pokemon crossing the sky still renders properly and will just fly across the black void that is the rest of the missing texture of the sky.
go into the options and set screen size to "M" leave menu.
Go back into options and set screen size to "L", it should fix it.
 
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