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Resource [DBK] Raid Battles Hotfixes 1.0.9

Here's another crash involving a loot table a thing. It seems to work normally otherwise, just that defined loot doesn't seem to work?
Theres no issue here, your event script is just lacking parenthesis and brackets. Look at the examples.
 
After a Raid, all subsequent battles start as Raids. How do I fix this?
This have nothing to do with Hotfixes and Raids Plugin, you just messed up the Raids scripts somehow
 
I figured out how to fix it! :0 It was bugging me so much and I decided to Test it all.

Debugging and testing all the Raid Battle modes. Raid Dens and Raid Adventures reset the battle rules to normal Wild Battles. Calling the Raid Battle as in Trainer or Wild Battle Start on an Overworld Event, think facing Lugia or some other mon. The rest of the wild battles stayed in Raid Mode. You need to reset it.

You can test this easily via the debug menu Raid Battle settings. Test with Raid Battle Basic, then fight a wild mon, stays Raid Battle without the extra bells and whistles. Run a Raid Den (have to set one as an event in a map to debug easily), or Raid Battle, go fight a Wild PKMN, reverts to normal.
Then on an Map I interacted with the Raid Den, and exited the Save prompt. Viola regular Wild Battles. I looked into the Raid Den Scene and found this code within the files.

Boss Event
This is how I ran my Boss Pokemon.

Battle Rules code
Ruby:
Expand Collapse Copy
$game_temp.clear_battle_rules

Do that at the end of the Raidbattle start script. Test Wild Battle and Yayyy~ Everything is normal. :D If you call a RaidBattle on an event make sure to run that line of code to revert any raid battles. Or have raid dens, and it should be fine.
 
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