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Animated Trainer Intros [DBK Add-On] [v21.1]

Resource Animated Trainer Intros [DBK Add-On] [v21.1] v1.0.1

Lucidious89

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Lucidious89 submitted a new resource:

Animated Trainer Intros [DBK Add-On] [v21.1] - Upgrades your game to include animated trainer intros both in and out of battle.

Animated Pokemon System for v21.1
Upgrades your game to include animated trainer intros both in and out of battle.
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Overview
This plugin builds upon the Deluxe Battle Kit to implement animated trainer intros for all relevant trainers from HGSS, Platinum, and the Gen 5 games. This isn't merely a sprite pack...

Read more about this resource...
 
very good plugin but just curious, will there be more types of intros like from sun and moon or any evil team intros or some legendary intros like with the sword trio or the regis?
 
very good plugin but just curious, will there be more types of intros like from sun and moon or any evil team intros or some legendary intros like with the sword trio or the regis?
No, those arent really the same thing. Those are more like battle transitions. This plugin is for animating trainer sprites.
 
Hi Lucidious! Excellent resource.

I'm having this error while compiling. I guess if I delete Ethan it will happen with the next one as well.

TRAINER_Ethan' is used twice.
File PBS/trainer_types_animated.txt, section POKEMONTRAINER_Ethan, key HideShadow

I've noticed that these might be because they are already in trainer_types animated in PBS. Does this file replaces or overwrites the original trainer types file?
Should I move or create trainer types in these new file?

Thank you in advance
 
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Hi Lucidious! Excellent resource.

I'm having this error while compiling. I guess if I delete Ethan it will happen with the next one as well.

TRAINER_Ethan' is used twice.
File PBS/trainer_types_animated.txt, section POKEMONTRAINER_Ethan, key HideShadow

I've noticed that these might be because they are already in trainer_types animated in PBS. Does this file replaces or overwrites the original trainer types file?
Should I move or create trainer types in these new file?

Thank you in advance
You must have already added Ethan to your trainer_types.txt file on your own. He isn't included in Essentials by default. The plugin is designed for the vanilla Essentials PBS files. If you've edited them, its up to you to figure out the PBS issues.
 
For some reason none of the trainer sprites animate during battles but whenever I check the ingame editor they do for some reason. I checked in default essentials with all the necessary plugins and the same result happened there too.
 
For some reason none of the trainer sprites animate during battles but whenever I check the ingame editor they do for some reason. I checked in default essentials with all the necessary plugins and the same result happened there too.
DBK and Improved Mementos (if you're using that) have already been updated with a hotfix to address this.
 
Hello, I followed the installation steps and the copied Youngster Ben to my route 1 map. When the battle initiated after the opening dialogue, I received the following error. I made no edits to the script code.



[2025-05-19 12:44:16 -0700]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Script error in event 1 (coords 31,26), map 80 (Route 1)
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass

***Full script:
TrainerBattle.start(:YOUNGSTER, "Ben")
Backtrace:
[[DBK] Animated Trainer Intros] [004] Trainer Sprite.rb:98:in `pbSetPosition'
[[DBK] Animated Trainer Intros] [004] Trainer Sprite.rb:127:in `setTrainerBitmap'
[[DBK] Animated Trainer Intros] [006] Battle Scene.rb:12:in `block in pbCreateTrainerFrontSprite'
[[DBK] Animated Trainer Intros] [006] Battle Scene.rb:10:in `times'
[[DBK] Animated Trainer Intros] [006] Battle Scene.rb:10:in `pbCreateTrainerFrontSprite'
Scene_Initialize:73:in `block in pbInitSprites'
Scene_Initialize:72:in `each'
Scene_Initialize:72:in `each_with_index'
Scene_Initialize:72:in `pbInitSprites'
BugContestBattle:8:in `pbInitSprites'
 
Hello, I followed the installation steps and the copied Youngster Ben to my route 1 map. When the battle initiated after the opening dialogue, I received the following error. I made no edits to the script code.



[2025-05-19 12:44:16 -0700]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Script error in event 1 (coords 31,26), map 80 (Route 1)
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass

***Full script:
TrainerBattle.start(:YOUNGSTER, "Ben")
Backtrace:
[[DBK] Animated Trainer Intros] [004] Trainer Sprite.rb:98:in `pbSetPosition'
[[DBK] Animated Trainer Intros] [004] Trainer Sprite.rb:127:in `setTrainerBitmap'
[[DBK] Animated Trainer Intros] [006] Battle Scene.rb:12:in `block in pbCreateTrainerFrontSprite'
[[DBK] Animated Trainer Intros] [006] Battle Scene.rb:10:in `times'
[[DBK] Animated Trainer Intros] [006] Battle Scene.rb:10:in `pbCreateTrainerFrontSprite'
Scene_Initialize:73:in `block in pbInitSprites'
Scene_Initialize:72:in `each'
Scene_Initialize:72:in `each_with_index'
Scene_Initialize:72:in `pbInitSprites'
BugContestBattle:8:in `pbInitSprites'
Did you recompile upon loading, as stated in the instructions?
 
After installing this, my player character sprite on my Trainer Card is off. It's way up and to the left a little. How can I adjust the positioning?

edit: nvm. I fixed it in the Script Editor.
 
Last edited:
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