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Completed Pokémon: Abstract Version

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.10
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Pokémon: Abstract Version
Made for the Relic Castle Game Jam #9


The Abstract Team:
Nandthesword

-Lead Developer, Created the Gameplay and Mapping
WolfTaiko
-Story Developer, Created the Story and Eventing
AdventurerAldo
-Spriter, Created new Characters
Lichen
-Spriter, Created new Pokémon, Tiles, and Characters

Made Using:
RPG Maker XP
Pokémon Essentials v20

Version:
1.10

Discord:

Website:

Welcome to the Velos Region!
Velos supports a wide variety of cultures, landscapes and unique views.
...Although, because of its diversity, this region is divided into four provinces, each with their own differences and conflicts.

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It's time for you to go out into the unknown!
Traverse new areas, take on the Velos Gym Challenge, find new Pokémon, and meet people with new perspectives at your OWN leisure!

Pokémon: Abstract Version features a fully open world region with:
-11 Settlements
-28 Wild Areas
-4 Provinces (Tranquill, Strife, Carnage, and Vigor)
-Gyms/Story Events that can be done in any order
-18 New Pokémon
-8 New Megas
-New tiles
-Fully Custom UI
-Level scaling
-Difficulty modes
-HM Items that open up new areas
-A full story

(By the way, let me know what order you did the gyms and events in the thread! I think it’s cool to see where everyone went)

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Known Issues:
Most issues have been fixed, but the game can crash from saving (I don't know how it happens), but your game does save!

Theme Usage:
(MAJOR PLOT SPOILERS) There are two main ways that Abstract utilizes the "Dimensions" theme.

The first is obvious; we have an area in the game called the Chaos Dimension, where your flaws are accentuated.
Secondly, the entirely of the game is focused on learning about different points of view and cultures. You get to explore the dimensions of how different people live, how different provinces fight, and how us humans aren't meant to be perfect. This is the main and most important use of the theme.

Download Link:

Resource Pack:

Abstract Dev-Logs:
WolfTaiko


Nandthesword
WIP

Abstract Playthroughs:
HeroVoltsy


SacredAlmighty


Gohan's Tips


space-f0x


NurseEthi


Simpistotle


Pokemon Stars Forever


MegaGreninja


TheDuoDesign


Cadeorade5


Clark


Reintendo0 Hijstek


tomix9tomix

Credits:
Ekat’s Public Gen 3 Tilesets
Ekat
Heartless Dragoon
Morlockhater
Nemu
Ross Hawkins
Pokemon Dawn
Slimshady
Thedeadheroalistar
The-Red-Ex
Vurtax
Zein
Redblueyellow
Fabnt
War8
Dragoon
Silverdeoxys563
SteamyJ
Anonalpaca
Pokémon Rejuvenation
Puggsoy
Aveontrainer
Idillio
Dasani
Shyin

Pokémon Shattered Light - Resource Pack:
Voltseon
ENLS
Tristantine The Great

Pokémon Syvin - Resource Pack:
The Syvin Team
Ekat
Mew
Michael
Monika

Hito: A Broken Story - Resource Pack:
WolfTaiko
Vendily

Gen 4 and Gen 5 Trainers in Gen 3 overworld style:
Mashirosakura
Young-Dante

ENLS’s Pre-Looped Music Library:
ENLS
KrakerwatYT
Thundaga

Music Credits:
Pokemon HeartGold and SoulSilver
Pokemon Black and White
Pokemon X and Y
Pokemon Omega Ruby and Alpha Sapphire
Pokemon Sun and Moon
Pokemon Mystery Dungeon
Pocket Monsters Original Soundtrack
OMORI
To the Moon
Emdasche
Zame
TeruTeruSky
PokeRemixStudio
GlitchxCity

Advanced Items - Field Moves
Bergium, TechSkylander1518, Moyo, Marin

Automatic Level Scaling
Benitex, Joltik, Umbreon

Following Pokemon EX
Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin (Fairies Resource Pack), Maruno

FRLG Battle UI
Shashu-Greninja, redblueyellow, Criminon

FRLG Summary Screen
Shashu-Greninja, Pnick0509, Superjustinbros

Generation 8 Pack Scripts
Golisopod User, Luka S.J.

Generation 9 Pack Scripts
Caruban, Lucidious89

Improved AI
KRLW890

Marin's Map Exporter
Marin

Marin's Scripting Utilities
Marin

Mid Battle Dialogue
Golisopod User, Luka SJ, Grogro

Modern Quest System + UI
ThatWelshOne_,mej71,derFischae,Marin

Overworld Shadows
Golisopod User, Wolf PP, Marin

RSE Trainer Card
Shashu-Greninja, Gazza teh Fox

v20.1 Hotfixes
Maruno

Voltseon's Pause Menu
Voltseon, Golisopod User, ENLS

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby Marin
Boushy MiDas Mike
Brother1440 Near Fantastica
FL. PinkMan
Genzai Kawakami Popper
Golisopod User Rataime
help-14 Savordez
IceGod64 SoundSpawn
Jacob O. Wobbrock the__end
KitsuneKouta Venom12
Lisa Anthony Wachunga
Luka S.J.
and everyone else who helped out

"mkxp-z" by:
Roza
Based on "mkxp" by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak
 
Last edited:

Nick Blaze

Novice
Member
Joined
Nov 8, 2021
Posts
27
the thing is it needs more light, say 20% more light so that we can see something
also as we collect the map it has some light why dont you just leave as it is ( or even increase it a little) so we can see were we are going ?
 

Nandthesword

Cooltrainer
Member
Joined
Jan 4, 2022
Posts
115
the thing is it needs more light, say 20% more light so that we can see something
also as we collect the map it has some light why dont you just leave as it is ( or even increase it a little) so we can see were we are going ?
that’s because the point of the puzzle was that you had to rely on the map and what you remember from the layout. that puzzle fell flat though, probably will change it so it’s easier in the next version so it’s easier for y’all 🙏🙏
 

Enjoyluck

Novice
Member
Joined
Jul 4, 2021
Posts
45
I would make light flicker once after some time just to see for a bit. Or make map show your location with is probably harder to do. But the map you linked helped a lot as well. Not seen anyting at all is just bad design. Even i understand about using the map. You only need to stuck once and its hard to even get back.
 

Nandthesword

Cooltrainer
Member
Joined
Jan 4, 2022
Posts
115
I would make light flicker once after some time just to see for a bit. Or make map show your location with is probably harder to do. But the map you linked helped a lot as well. Not seen anyting at all is just bad design. Even i understand about using the map. You only need to stuck once and its hard to even get back.
wait that’s actually such a cool idea, definitely gonna experiment with that to make the rock gym better. Thanks for the idea man! 🙌
 

Enjoyluck

Novice
Member
Joined
Jul 4, 2021
Posts
45
I found new bug cloudsire has no sprite.
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Last edited:

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
351
that’s because the point of the puzzle was that you had to rely on the map and what you remember from the layout. that puzzle fell flat though, probably will change it so it’s easier in the next version so it’s easier for y’all 🙏🙏
I prefer this version honestly. Because i agree what the point of puzzle if not hard
 

Nick Blaze

Novice
Member
Joined
Nov 8, 2021
Posts
27
I prefer this version honestly. Because i agree what the point of puzzle if not hard
you cant see shit ( sorry for my bad language ), if you want to make the game difficult for you then lower the brightness of your screen so that you can see and don't use the map, that's how you make a challenge out of a game
Also i agree with Enjoyluck comment lets make that happen its a cool idea have a 3 to for 4 second light
 

Nandthesword

Cooltrainer
Member
Joined
Jan 4, 2022
Posts
115
oh no I did not
what was the order that you did everything? That was an issue that happened for one of my friends and i want to see if there are any similarities (check your quests if you don’t remember)

when I get home I’ll send you a copy to fix it for you. if you have a discord lmk so I can. if not I’ll do it here.
 

Hazman4

Rookie
Member
Joined
Aug 17, 2023
Posts
4
what was the order that you did everything? That was an issue that happened for one of my friends and i want to see if there are any similarities (check your quests if you don’t remember)

when I get home I’ll send you a copy to fix it for you. if you have a discord lmk so I can. if not I’ll do it here.
Yeah I have a discord it's josephhazman sonic pfp

So I started with the rock gym made it to the last trainer before the gym leader and wiped so I left and went to the electric gym then did dragon first e4 asher then poison gym went to the ruins and found calla flew to Raccolo surfed to Latol and grabbed the rock climbing gear went south to Oregalite helped William then did steel gym.

After that went back to rock gym this time beat it afterward did psychic gym went to the mythir library and helped Lavender did fighting gym after then I did grass gym last.

Not sure if this is part of the problem but basically except the last encounter with Irina every time I ran into someone near a gym it was always right after I won so I got pulled into battles.
 
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