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Hrrmmm...
digs around for lint in belly button with glee
I wonder if Game Freak is going to add Mega Flygon in Legends Z-A after all these years
Your PartyPlus and Essentials Modular Battle Scene are great resources and perfect for my project! But I could really use them for 21.1... It's been quite awhile since they were updated, have you any plans to continue work on them?
Hi wrigty!, i was wondering if you plan on porting Contests to v21.1, seeing that the berry plugins all work on that version it seems to me like it's missing Contests to be complete, just wondering because i love contests and would love to add all of your berry support to my game
wrigty12
wrigty12
I haven't had the motivation to update it. I know lavendersiren is looking into making changes to it for their own v21 game (you can see in the resource's discussion page) so with the investigation they've done either I'll find time to eventually go down that list and update it all or maybe others will post the proper changes to do. Maybe once I take a couple vacation days this summer I could finally tackle it!
Hola manu, estoy en la mision de rastrear un tutorial para el uso de "Animated Sprites for Vanilla Essentials v20.1" y su uso en v21.1, creo que lo ocupas en el port de EBDX, tienes la info ue quiero implementar esa funcionalidad y todos los tutoriales que estaban de esto estan rip.
Manurocker95
Manurocker95
Si solo quieres utilizar los sprites animados, en el plugin añado un Test.rb con un ejemplo de uso. Si quieres que aparezca en el summary por ejemplo, tendrías que sustituir la instancia del sprite por una de esta clase y en el update llamar al pbUpdate de la misma.
Manurocker95
Manurocker95
ejemplo general:
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def pbTestAnimatedSprite
  animatedIcon = CustomAnimatedSprite.new("Graphics/EBDX/Battlers/Front/","001", 100, 100, 8, Viewport.new(0,0,Graphics.width,Graphics.height))
  loop do
       Graphics.update
       Input.update
       break if Input.trigger?(Input::B)
       animatedIcon.pbUpdate
  end
  animatedIcon.dispose
end
Manurocker95
Manurocker95
Los parametros son: la ruta a la image, el nombre de la imagen, la posición X, posición Y, numero de frames para hacer el loop y luego puedes especificar
el viewport, altura y ancho del sprite si quieres hacer un rect y un multiplicador para que vaya mas rápido o más lento.
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