Pokémon Looker 2: Origins
“When the world’s fate lies beyond the sky, one man must remember who he is.”
Introduction
After months of work, I’m proud to finally release Pokémon Looker 2: Origins, the sequel to Pokémon Looker.
This new chapter picks up right where the first installment left off, following the International Police agent Looker as he awakens on a Hoenn beach with his memory lost, his past shrouded in mystery, and a group of fanatics who worship a cosmic entity.
What begins as a simple investigation soon spirals into a journey across land, sea, and even space... uncovering the truth behind the enigmatic Pale Faction and their obsession with a being known only as The First Mind.
Built entirely in RPG Maker XP using Pokémon Essentials, this game mixes story-driven gameplay, exploration, and classic Pokémon battles in a cinematic experience.
Story Summary
After the events of Pokémon Looker, Looker’s ship from Kanto to the Namuki Region is mysteriously diverted.
He wakes on the shores of Hoenn's Battle Resort — alone, with no memory of how he got there.
Alongside Brendan, a fiery local trainer, and his wealthy friend Valerie, Looker begins piecing together the truth.
His investigation will take him from the wreck of the S.S. Cactus to the Moon (literally).
Features
- A complete, story-driven adventure set in Hoenn
- Some custom maps and scripted sequences built for immersion
- A fully composed dark ambient soundtrack
- Pokémon from Gen I to Gen IX, balanced for mid-level progression
- A cinematic moon finale and emotional epilogue
The Pale Faction
A splinter group born from the ashes of Team Rocket — obsessed not with power, but with purity.
Their leader, Benjamin, believes the world has lost its direction and seeks to “reset” consciousness itself through an ancient cosmic entity: The First Mind.
DownloadDownload Pokémon Looker 2: Origins (v1.0)
Notes
- Estimated playtime: 2–3 hours, back to back with the first game it reaches a total of 11-13 hours
- Contains Prologue + 6 Acts + Epilogue
Dev Team
- Me: Everything that isn't in the credits or done by another member of the team.
- xUMG: Some help with bug fixes and general concept discussions.
- UltraSonicHero: Composer for Pokemon Looker 1, some music was used in this game as well.
- Droid779: Spriter for Pokémon Looker 1, some sprites used in this game as well.
Pokémon Essentials was created by:
RPG Maker XP by:
Overworld Shadows by:
Gen9:
-Scripts:
Some gen 4 interior tiles by:
Deoxys OW sprites by u/Scrapigator on Reddit.
Brendan/Ruby battle sprite by hyo-oppa
Title track by zadra
- Flameguru
- Poccil (Peter O.)
- Maruno
- Roza
- Based on MKXP by Ancurio et al.
- AvatarMonkeyKirby, Marin, Boushy
- MiDas Mike, Brother1440, FL.
- PinkMan, Genzai Kawakami, Popper, help-14
- Rataime, IceGod64, Savordez, SoundSpawn
- Jacob O. Wobbrock, the__end, KitsuneKouta
- Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.
- and everyone else who helped out
RPG Maker XP by:
- Enterbrain
Overworld Shadows by:
- Luka S.J.
- Marin
- Luka S.J. (plugin)
- A.I.R. (port)
- Luka S.J.
- Maruno
- Marin
- Pokecheck.org
- PinkCatDragon
- Tebited15
- BadSamaritan
- WolfPP
- redblueyellow
- Damien
- Issei Hyoudou
- Nasasu
- luckygirl88
- Aprogergely for the hatching scene fix
- NikDie for the animation resources for EBDX.
- SceoFlash13 for hotfixes while using frame-based animations.
- Manurocker95 for the Port to v20.1 & v21
Gen9:
-Scripts:
- Caruban
- Lucidious89
- Eskiss ((broken link removed))
- StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
- PorousMist and curryofthepast ((broken link removed))
- Caruban
- Lucidious89
- PorousMist (Updated the abilities, items, and moves description)
- DJChaos (TM Items)
- Futuresushi (Shortened abilities and moves description)
- Gen 1-5 Pokemon Sprites - veekun
- Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
- Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
- Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
- PLA Pokemon Sprites - Smogon Sprite Project
- Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw
- Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura,
- JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe
- Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX
- Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite
- Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd
- Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
- Gen 8 Icon Sprites - Larry Turbo, Leparagon
- Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team
- PLA Pokemon Icon Sprites - LuigiTKO
- Gen 9 Icon Sprites - ezerart, JordanosArt
- PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
- and thanks for Pokémon Icons Act 2.9 - Teracristalizando
- Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX
- also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos
- Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
- Gen 6+ Berry Tree Overworlds - Anarlaurendil
- Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
- Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
- Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
- PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP
- Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban
- Gen PLA-9 Pokemon Footprints - Caruban
- Gen 1-6 Pokemon Cries - Rhyden
- Gen 7 Pokemon Cries - Marin, Rhyden
- Gen 8 Pokemon Cries - Zeak6464
- PLA Pokemon Cries - Morningdew
- Gen 9 Pokemon Cries -
- Edited from Lightblade Absol's Gen 9 Cries compilation video
- Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video
- Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video
- Gen 9 item sprites - lichenprincess, Caruban, jinxed
- PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess
- Caruban
- WolfPP (Beast ball battle animation)
- Gen 9 Pack - Caruban
- Gen 8/9 Resized Sprites - http404error
- Gen 8 Pack - Golisopod User, UberDunsparce
Some gen 4 interior tiles by:
- MewTheMega
- Kyle-Dove
- Magiscarf
- Pablus94
- Princess Phoenix
- Zeo254
- Pokemon Essentials - Mainly Maruno (with the help of volunteers for things like All Animations), plus older work of Flameguru, Poccils
- Spriters Resource - lots of sprites that weren't in vanilla Essentials
- Nuri Yuri for RGSS FmodEx extension that allows looping .oggs
- FL for diploma and Pokemon picture scripts
- KleinStudio for footprints script and fly animation script
- Desbrina and dbzfanatic for adding ghosts tutorial
- Franzo for changing wild Pokemon moveset code snippet
- Gamer2020 for Pokemon Game Editor (most user-friendly package of GBA Pokemon ROM hacking tools)
- LU-HO Poke for Advance Map (best GBA Pokemon map editor, which I needed to extract map and event info)
- HackMew for creating XSE (best GBA Pokemon scripting language)
- diegoisawesome for lots of detailed offset knowledge
- Everyone who's contributed to Visual Boy Advance, a lovely GBA emulator
- Dreadwing93 for beautiful 80x80 Gen V Pokemon backsprites
Deoxys OW sprites by u/Scrapigator on Reddit.
Brendan/Ruby battle sprite by hyo-oppa
Title track by zadra
Known Bugs
- Most of the time, the wrong BGM is playing in cities, thia is not a major issue.
FeedbackThis project was made with passion and hours of dedication.
Please share any bug reports, suggestions, or feedback below!
If you enjoyed the game, let me know which part of the story stood out the most to you.
"The truth is what we choose to see."
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