• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!

Released Pokémon Covenant

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.4.0
ETA Next Version
Dec 25, 2024


PP8JM4B.gif

A Pokémon Game created by:
@ValiantSoul (Lead Developer)
@ali760 (Artist)
@TheFuzzz (Playtester)

Made with Pokémon Essentials GSC v1.3.2


Download Link

Essential Doc (Pokémon/TM Locations)


Plot

A life of poor decisions has led you to this moment, the moment where you commit your greatest transgression. In the final moment, you are saved by a mysterious figure and given a chance at redemption. Can you, with your memories wiped and true goal unclear, fulfil the terms of your unbreakable covenant and be born anew? You must traverse the ethereal land of Varia and overcome the seven Vices that represent the aspects of your shattered heart, endeavoring to collect the mementoes along the way that will allow you to piece together your forgotten past.​


Features
o Stunning Generation 2 style Graphics and systems, built with Essentials GSC.
o New regional forms that match the narrative themes of Varia, with some cameos from Pokemon Rosen!
o A tight, well-thought out Pokédex numbering only 251.
o Custom trainer battles that make the epic moments more challenging and memorable.
o Edited tilesets to make every location distinct. A world that changes as you progress. Revisit old locales for new suprises!
o Missable adventures that incentivise exploration.
o A story that alters course based on what you discover.
o Old characters from other generations are holidaying in Varia!
o Several hours of content up to the third Vice.​


Screenshots


PT0Dryg.png
ut2EWvl.png
JBpwkfZ.png
QrhS9ak.png


Changes in Varia

The team has dwindled somewhat since the creation of the demo, though progress is arguably even faster than before. Full writing credits for any future updates belong to @ValiantSoul and we will not be seeking a new Writer to fill the previous role. We have added @Dingerfish to our team to help us loop some of the exisiting OST, and hope to have our own custom tracks soon.

We would love to have a new Artist join the team to contribute to the stellar work already done by @ali760 and will be doing a recruitment drive soon. If you happen to read this, and know anyone who could help us out, please hook us up!​


Credits

=============================================================================================================
CREDITS
=============================================================================================================
POKéMON ESSENTIALS GSC was created by:
Xaveriux
With the indispensable help of: Caruban, prankster20, Vendily, AwfullyWaffley, TechSkylander1518, James Davy.

Pokémon Essentials GS base resources made by:
COMBOY
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno
With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out.

"RPG Maker XP" by:
Enterbrain
3rd, 4th and 5th generation Pokémon
devamped sprites made by:
COMBOY
DarkDoom3000
Koolboyman
Akailsamu
Neslug
NICKtendo DS
Wes
pokekicks
Alpha Six
Jeremy
Lockerz102
josthR69
Koopaul
Parasect047
Ike
ClawdNyasu
Layle
SengirDev
Devicho
Metalflygon08
Nurseblissey
Lichen
Jphyper
MrDustman
Sadfish
PoisonousGas
SageDeoxys
Taynathon
Special thanks to:
Aioros
The Spriters Resource
Maruno
FL
Umbreon
Pia Carrot
Kcgaranzy
mej71
out written
kiedisticelixer
Crystal GFX Files:
Nuuk
GBC Party Sprites
EeVeeEe1999
QuilChess
JF278 & Dani (from Pokémon Fierce Melody)
Sun/Moon Community Dex v2.0:
Pia Carrot
Pioxys
Xeogran
Lightning
Enderific
SirWhibbles
SupahSanti
JaegerLucciano
patrickackerman
Seyeba
ubasuteyama
Rangi
bloodless
lakeofdance
datlopunnytho
Leperagon
Soloo93
Bronzeswagger
Sword/Shield Community Dex GSC style:
Meltan - ???, BloodlessNS
Melmetal - JuicyChickenThighs, PiaCarrot
Grookey, Jozzer26, PiaCarrot, JaceDeane
Scorbunny - PiaCarrot, JaceDeane, BloodlessNS
Sobble - EeVeeEe1999
Gossifleur - QuilChess, PiaCarrot, Copetin, JaceDeane
Eldegoss - PiaCarrot, JaceDeane
Corviknight - LucasSevero
Dreadnaw - EeVeeEe1999, JaceDeane
Wooloo - Nuuk
Zacian - PiaCarrot, Copetin
Zamazenta - PiaCarrot
Impidimp - PiaCarrot
Yamper - EeVeeEe1999, JaceDeane
Rolycoly - EeVeeEe1999, JaceDeane
Duraldon - Enderific, JaceDeane
Alcremie - JaceDeane
Weezing - PiaCarrot
Menu - Toxel Dragapult Chewtle Cursola Coalossal Eiscue Dracozolt Arctozolt.
Hatterene Barraskewda, Mr Rime
Rookiedie - Pia Carrot
Morpeko - JaceDeane
Polteageist - EeVeeEe1999
Cramorant - EeVeeEe1999
Applin - Pia Carrot
Obstagoon - Copetin
Sirfetchd - Enderific, JaceDeane
Ponyta - JuicyChickenThighs
Zigzagoon & Linoone - EeVeeEe1999
Dracovish - Nuuk
Drizzile Inteleon - Pia Carrot
Runerigus - EeVeeEe1999
Blipbug line - Enderific (and resized by Pia Carrot)
Dreepy and evo - Enderific
Galarian Meowth - Enderific
Hattena - Cinnaboopa
Attack Animations:
The Spriters Resource
COMBOY
RZC
Xaveriux
MarcStudio08
Scripts:
Caruban
Xaveriux
Vendily
Pia Carrot
Nyaruko
Pablus94
Marin
Lockheart
Taynathon
Gen 8 Project for Essentials 18 and 18.1:
Cry Credits:
Gen 1-6 Pokemon Cries- Rhyden
Gen 7 Pokemon Cries- Marin, Rhyden
Gen 8 Pokemon Cries- Zeak6464
PBS Credits:
Zerokid, TheToxic, Golisopod User, HM100, KyureJL, ErwanBeurier
Script Credits:
Gen 8 Scripts: Vendily, TheToxic, HM100, Golisopod User, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier
UberDunsparce - Compilation of Resources
Music and SFX:
Pokémon Gold, Silver & Crystal
Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

Special thanks to:
Xaveriux
Tomed01
Utytft
Nuuk
Rangi42
ENLS
Lockheart
SageDeoxys
Taynathon, Essentials GSC Team
=============================================================================================================

Gen II Custom Tiles
SkidMarc25 - https://imgur.com/gallery/gen-2-style-overworld-tiles-pokemon-essentials-Y5dyfaE

Disable Depositing Species Script
Rot8er_ConeX

Simple Level Limit Script
Clara, modifications by Nine

Writing Contributions
pi25

Sonic the Hedgehog 1 & 2 8-Bit OST
Danooct1 (Bandcamp) - https://downloads.khinsider.com/game-soundtracks/album/sonic-the-hedgehog-1-2-8-bit-ost-2011

8-Bit Arcade Tracks
Kerning City, Monster House!, Professor Rowan's Lab, Abyssal Badlands -
View:
View: https://open.spotify.com/artist/21VBNkZvKxrI9zmfFRxXvn




Gold Saucer 8-Bit OST
Bulby -
View:
View: https://www.youtube.com/watch?v=icPP4wutH1A




Route 216 8-Bit Remix
Zame -
View:
View: https://www.youtube.com/watch?v=QGbn99E4VJE



Resource Pack


Discord

For all things Covenant-related! Come chat with us :) - Discord
 
Last edited:

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
Absolutely loving it so far, but I also ran into the bug in Platinum Saucer that is preventing me from progressing any further.
It doesn't matter if I take the upper or lower path, the game always crashes in roughly the same area.

rF8yKjG.png
That should be fixed now! As should the tilesets not showing the Morning/Day/Night cycle correctly :]
 

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
We are currently unable to make the default Mystery Gift function work as intended, so for the time being, the NPC on the second floor of the Pokemon Center will distibute the gift in exchange for your Mystery Ticket!
 

lnugami

Rookie
Member
Joined
Aug 14, 2024
Posts
3
Thanks so much for the quick fix! I found a few more crashes in the Throne Castle area that might be a bit different to the one posted above?

When purchasing a Lechonk:
tF0SgzT.png


When talking to the second prize NPC next to the pokemon prizes:
dMchSZb.png


Walking on the 11th floor:
FSIdvxX.png
 

Blue_Lightning

Novice
Member
Joined
Aug 11, 2023
Posts
10
Lol i was about to post something about the lechonk too.

Another Bugged trying to get the lifetime ticket for the train make the train guy not move out of our way causing you to be stuck forever on both side of the train entrances.
 
Last edited:

Blue_Lightning

Novice
Member
Joined
Aug 11, 2023
Posts
10
huh idk when or where this happen but the trainer card is broken as the custom stuff is gone.
geDKLzW.png


Trying to get the mystery ticket just crashes the game..
 
Last edited:

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
huh idk when or where this happen but the trainer card is broken as the custom stuff is gone.
geDKLzW.png


Trying to get the mystery ticket just crashes the game..
I can't fix this at all if I don't know when it happened. For now, try restarting your game and seeing when it happens; from what I can see, your character has been set to the secondary character, sprites and all. That's very specific coding to happen on accident.

The other parts, all good! Crashes in the Thunder Throne fixed, and prizes can now be claimed, and the Mystery Ticket is now claimable without a crash.
 

lnugami

Rookie
Member
Joined
Aug 14, 2024
Posts
3
Thank you again!! Just a quick question this time!
How far does the current version go? I know the first post says up to the 3rd vice, but does that mean obtaining the 3rd badge isn't currently fully implemented? Not 100% sure if this is a bug with this part or if it hasn't been fully added in yet. Being somewhat vague for spoiler purposes??

I chose to take the item from the 3rd vice after beating them and after the scene played, I was below the vice and able to rebattle them. After doing so, I chose not to take the item and was given the badge and it shows on my trainer card, but I'm not able to purchase anything from the NPC in the Throne Castle that says they only have things available to those with at least three badges. I also still have the item from the 3rd vice in my inventory after having taken it after the first battle and not the second.
 
Last edited:

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
Thank you again!! Just a quick question this time!
How far does the current version go? I know the first post says up to the 3rd vice, but does that mean obtaining the 3rd badge isn't currently fully implemented? Not 100% sure if this is a bug with this part or if it hasn't been fully added in yet. Being somewhat vague for spoiler purposes??

I chose to take the item from the 3rd vice after beating them and after the scene played, I was below the vice and able to rebattle them. After doing so, I chose not to take the item and was given the badge and it shows on my trainer card, but I'm not able to purchase anything from the NPC in the Throne Castle that says they only have things available to those with at least three badges. I also still have the item from the 3rd vice in my inventory after having taken it after the first battle and not the second.
No that was most certainly a bug. The event is behaving quite strangely, but I added an extra control switch and it should all be sorted now. The game is over after the events in the Platinum Saucer, when you return to the Mulberry Chamber one last time for the demo :]

As I fix it the patch is automatically live (thank goodness for GDrive backup), so it should be downloadable already.
 

Blue_Lightning

Novice
Member
Joined
Aug 11, 2023
Posts
10
Okay so the make it rain is bugged and it keep doing the move until my pokemon fainted. (OMG i didnt faint it ran out of PP)

ASTmPXM.png
 

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
The cutscene plays again here..huh now im trapped in a inifite loop i cant exit the building due the cutscene.

1aKycdP.png
Fix'd that one now too. I think I was putting the self switches too late on the event. The above with Make it Rain and a tweak for Hold Hands are live now too :]
 

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
Bug Fixes V.0.3.0
  • Fixed an issue with the Lifetime Pass on the Golden Line not functioning correctly.
  • Fixed an issue with the graphic on the Golden Line running backwards with Lifetime Pass.
  • Fixed an issue with displaying the wrong Trainer Card due to poorly defined player gender.
  • Fixed all the issues with Mints, which are now fully functional.
  • Fixed an issue with the Morning/Day/Night tilesets not displaying correctly.
  • Fixed issues with the KING FICTUS battle, in which certain moves caused loops.
  • Fixed issues with the final VICE in the demo, causing loops and crashes.
  • Fixed issues with healing events if using the remote heal option in any gatehouse.
  • Fixed various tileset issues preventing access to certain areas.
  • Fixed various issues with the Thunder Throne vendors. All prizes should now be claimable!
  • Created a workaround for Mystery Gift. It may now be claimed on the top floor of the Pokemon Center.

Please do download the game again from the previous link, and enjoy! :]
 
Last edited:

Pi25

Novice
Member
We're working on making the download easier to download. It is still downloadable, but it just takes a few minutes. We've fixed major errors so that progress /shouldn't/ stop. Thank you to the people reporting bugs on here and on our disc! ❤️
 

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
Bug Fixes V.0.4.0
  • Entrances removed for unfinished areas.
  • Fixed Lifetime Pass causing crash.
  • Illegal Baton Pass relay gets Ninjask disqualified!
  • Fixed important vending machine.
  • Fixed misaligned sprites for three NPCS.
  • Stopped FEARMONGER NATHE from cosplaying as FEARMONGER RUBEN.
  • Allowed Rare Candy to age gracefully.
  • Fixed DATA LOG #4 corrupting.
  • Fixed PELIPPER POST quest not advancing to next stage after JOURNEY LETTER.
  • Fixed POKeRADAR not functioning.
  • Fixed NPCs referring to the CRASH TICKET by the wrong name.
  • Fixed a plethora of issues with the eCOIN MACHINES.
  • Adjusted payout of gambling minigames to reduce frequency of large gains.
  • Fixed item descriptions being cut-off for several new items.
  • Adjusted cost for prizes from the PLATINUM SAUCER, to make them more expensive.
  • Fixed incorrect encounter for MIMIKYU in the METUS CAVE.
  • Fixed Easter Egg frame not displaying correctly.
  • Fixed artists avatar not appearing in-game as intended.

=====================================================================================================

This should be everything reported, so the demo is functionally perfect after this! barring typos. there are certainly still typos.

I will apologise that there is still no .zip file to download, as until we are certain no bugs left to be found, it is far and beyond easier to keep the game updated this way. I'm sure the extra few minutes the game takes to download won't ruin anyone's experience :]​
 
Last edited:

ranko

The Wind and Snow Continue to Stare
Expo Team
I had a really good time playing this game! While the inspiration is very obvious (play the game you'll know it when you see it lol), the setting of the game's region is very novel, interesting, and fun! I had a lot of theories and thoughts going through the game trying piece how the world works together, and I think the way the game's story of the protagonist is very well done, because it doubles at explaining a lot of other things in the game! Also the game is very wll polished with strong dialogue, no major errors and even some surprisingly great wordplay!

Gameplay wise, I didn't find it too difficult or too easy, although I didn't really remember a ton of it either. I did enjoy playing with some of the new Pokemon however! I had a little bit of criticism with Kerning City, where it's set-up to want you to add a Pokemon to the party but the solution is to actually remove it, which I could definitely see some people getting stuck at haha.

There were a ton of fun motifs and worldbuilding ideas in the game, and the game's setting definitely makes it super easy to go really crazy on it. Currently my theory right now is
while I do kinda hope that the world is a hubworld for redemption that anyone can end up being in for them go on their own journeys of recovery (would be cool to see a bunch of select characters have to confront themselves too), a lot of things point to the game's setting of it just being the protagonists personal redemption. But hey, all guessing so anything goes lol

It would've been interesting to see a teensy bit of extra depth in some of the areas, the Casino level was pretty great to see more characters grow instead of every area being like "I am a civilian and I am in hell except the protagonist and like, the gym leader too". Other than that, i'm impressed that despite all the wacky world building, the game's story doesn't have any sort of confusing elements at all. The only real questions I have is just how the areas were constructed pertaining to all other NPCs in the game.
.

Overall, I think the set-up for the region is really well done, and I really liked it!
 

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
I had a really good time playing this game! While the inspiration is very obvious (play the game you'll know it when you see it lol), the setting of the game's region is very novel, interesting, and fun! I had a lot of theories and thoughts going through the game trying piece how the world works together, and I think the way the game's story of the protagonist is very well done, because it doubles at explaining a lot of other things in the game! Also the game is very wll polished with strong dialogue, no major errors and even some surprisingly great wordplay!

Gameplay wise, I didn't find it too difficult or too easy, although I didn't really remember a ton of it either. I did enjoy playing with some of the new Pokemon however! I had a little bit of criticism with Kerning City, where it's set-up to want you to add a Pokemon to the party but the solution is to actually remove it, which I could definitely see some people getting stuck at haha.

There were a ton of fun motifs and worldbuilding ideas in the game, and the game's setting definitely makes it super easy to go really crazy on it. Currently my theory right now is
while I do kinda hope that the world is a hubworld for redemption that anyone can end up being in for them go on their own journeys of recovery (would be cool to see a bunch of select characters have to confront themselves too), a lot of things point to the game's setting of it just being the protagonists personal redemption. But hey, all guessing so anything goes lol

It would've been interesting to see a teensy bit of extra depth in some of the areas, the Casino level was pretty great to see more characters grow instead of every area being like "I am a civilian and I am in hell except the protagonist and like, the gym leader too". Other than that, i'm impressed that despite all the wacky world building, the game's story doesn't have any sort of confusing elements at all. The only real questions I have is just how the areas were constructed pertaining to all other NPCs in the game.
.

Overall, I think the set-up for the region is really well done, and I really liked it!
On behalf of the squad, thank you so very much indeed for the review! The only great shame on my part at least, is that I didn't get to see you play it. All feedback is good feedback in my eyes, so many thank yous again for providing some.

If I may, how would you go about adding more depth to the areas we have so far? Each area changes with a substantial number of NPCs having evolving dialouge based on if the Vice effect is still active or not; are you meaning we need more important NPCs that do so? :]

Oh, and I won't spoil anything about what will happen next, but I will ask: did you ever revisit where a Vice was after you beat them? If so, you may have noticed they were no longer there. An NPC in the Big Bang Boom notes that he can't find Plutus anymore, for example. Something is happening behind the scenes indeed...
 

ValiantSoul

World Traveller
Member
Joined
Sep 12, 2020
Posts
175
To all whom it may concern, a conviniently compressed .rar file is now available for download! Unless anything catastrophic is uncovered, that'll be it for bug fixes for our Demo version.

Please do look forwards to what comes next! Pokemon Covenant should return with its next major update in not too long :]
 
Back
Top