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Released Pokémon Sol Version (Beta/Demo v0.1.7 Update! Full Main Game Story!)

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.1.7
v0.1.7 Released 9/10/25!

sol-version-thumbnail-cropped.png


Welcome to the celestial land of Tenno! Known for its futuristic technology and advanced space program, the Tenno Region thrives thanks to the ambitions and benevolence of Team Planetary, an organization dedicated to the region's betterment. You start your Pokémon journey in the Tenno Region like many other trainers, but soon you and your childhood friend/rival witness a more sinister side of Team Planetary. They steal property and take Pokémon, all supposedly in the name of saving the region. Can the ends justify the means? As the only witnesses to these heinous acts in a region that idolizes the villains, it’s up to you to stop them while striving to become the Tenno Champion. Blast off on an out-of-this-world journey of astronomical proportions!
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Pokémon Sol Version is a fan project that aims to create a traditional Pokémon experience using Pokémon Essentials on RPG Maker XP. It is a part of the Cosmic Quest Project, and is technically the "third version" to the hypothetical Luna and Terra Versions. Currently released is a work-in-progress beta test/demo. What's a beta/demo? I explain in detail here. The main campaign is essentially complete and you can play the entire story up until the credits roll, but there is currently no post-game content. That will come in future updates, as discussed here. But, feel free to keep on exploring the region and completing missed optional content until then.

Trailers
(New Trailer as of 7/3/25)


Other Trailers Available Here

Features

Check out this link to read a series of articles that goes into behind-the-scenes explanations and examinations of many of the new aspects, features, and mechanics.

Screenshots
sol-version-screenshot-kanaveral.png
sol-version-screenshot-space-center.png
sol-version-screenshot-route-9.png
sol-version-screenshot-cosm-city.png
sol-version-screenshot-cosmo-1.png
sol-version-screenshot-radeon-battle.png
sol-version-screenshot-scarcophagus-battle.png
sol-version-screenshot-aegislash-battle.png
sol-version-screenshot-mecha-suit-grunt-battle.png
sol-version-screenshot-abilities.png

More Screenshots

Important Notes
  • This game is in beta and is an unfinished product. While playing, expect to encounter glitches and game crashes. If you do, please report them, as explained in the "Reporting Issues" section below.
  • Due to the chances of encountering a game crash, I recommend saving your game frequently, especially before and after difficult or important battles or after long story events.
  • The game is essentially complete up until the credits roll. That means you can play the entire main story, but there are no post-game elements added yet. Future updates to come.
  • This game is designed to be a traditional and authentic Pokémon experience. It will not contain features common to fan games, such as a speed-up button.
  • This game is designed to play more like the earlier Pokémon games (Gens I through V), rather than the more modern ones. As such, it may require more effort and thought to beat than you might be used to from modern Pokémon games.
  • The game features the classic version of Exp. Share, rather than the modern version which distributes experience among all Pokémon in the party automatically. An Exp. All item, which functions like the modern Exp. Share, does exist in the game, but it is a reward for a side quest that spans the entire region and cannot be obtained until the very end of the game. It is better to think of it as a post-game item.
  • One aspect of real Pokémon games that could not be replicated by this game is interactions with other players. This means it would usually be impossible to evolve Pokémon that require being traded. However, if you want to evolve such a Pokémon, just show a Pokémon that evolves through trade to the woman on the second floor of any Pokémon Center and she'll give you a special item that can evolve these Pokémon instead.
  • Certain aspects of this game may be incompatible with JoiPlay. I have received reports of graphic display issues, random lag, and missing sound effects, all coming from JoiPlay, rather than any specific issue with the game.
  • JoiPlay prevents players from skipping the opening movie. Players using JoiPlay should either delete or rename the folder titled "Movies" within their "Pokémon Sol Version" folder. This will cause the game to automatically skip the movie. This will have to be done every time the game is updated.

Download v0.1.7 Here
(Updated 9/10/25)
No Hotfix Currently Required

If you need help getting things working after downloading from this link, see here for instructions. Once you've downloaded the most recent version, apply the the most recent hotfix (if applicable) as explained below.

Update Instructions: If you've already downloaded an older version of Sol Version and are looking to update, simply delete your outdated "Pokémon Sol Version" folder and download the current version from the above link. Your save data will transfer over automatically.
Hotfix Instructions: If and only if there's a hotfix download link listed below the regular download link, then you'll need to apply the hotfix to Sol Version to play the most up-to-date version. Click the link to download a file called "Game.rgssad" and move that file into your "Pokémon Sol Version" folder. When it asks you if you want to replace the existing file, say yes. Now your game is up to date. You should always try to have to most recent hotfix applied to your game. If you've just installed Sol Version for the first time and a hotfix is available, you should apply the hotfix right away.


Reporting Issues
As this is a work-in-progress beta build of the game, expect to find glitches and other issues. Please report any issues you come across while playing. You can report them here, or send me an email at CosmicQuestProject@gmail.com. As much information as you can provide on the context of the issue, as well as screenshots if possible, is very helpful. If there's an error message, a picture or copy of the exact message would be of great assistance. The game's error log, with a list of all error messages you've received can be located in your file explorer under Users>[Your Name]>AppData>Roaming>Pokémon Sol Version. AppData is only visible if you first click the "View" tab, and then check the box labeled "Hidden Items." From there, you can copy and paste the exact error message, with the newest errors on the bottom. It is my hope that working together we can remove all of the issues that remain undiscovered in this game and we can move it ever closer to a final release.

Known Issues
  • Sometimes when an ability's name displays in battle, it will instead display the name of the Pokémon's other ability. This is a purely visual bug. The proper ability is still activating.
  • Sometimes the game will crash when transitioning from the opening movie to the title screen. If this happens, you can simply relaunch the game and skip the movie to circumvent the crash.
  • A handful of Tenno Pokémon are still a work in progress and do not yet have certain graphics. For a complete list of Pokémon missing some or all of their graphics, see here.
  • Any Mega Evolved Pokémon not listed here is not yet available in the game, even if a Mega Stone is obtainable. The Mega Stone is a placeholder and will not work.


Mystery Gift
Sol Version has a rotation of Mystery Gift distributions. To learn how to unlock the Mystery Gift feature in Sol Version, see here. The currently running Mystery Gift is a special Galapaglobe. This Earth-themed Pokémon has its Hidden Ability, Cold Blooded, as well as Seismic Toss as an event-exclusive move. Only available until October 3rd, 2025!

mystery-gift-galapaglobe.png


The Year of Tenno Favorite Tenno Pokémon Quiz!

There are 136 new Pokémon in the Tenno Region, as well as 19 Tennoan Forms, and I want to know what your favorites are. Just follow this link to the poll and select up to six of your favorite Tenno Pokémon and Tennoan Forms! Who knows, the results of this poll may even have an impact on the future of Sol Version. I really would appreciate your participation. Thank you.

A part of
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Find Out More!

For more updates and details, as well as further content from the land of Tenno, such as an anime-styled fan fiction based on the story of Sol Version, visit the Cosmic Quest Website!
Team:
Bguy7/Yuni Oha
ChaosProjectAuthor

Tilesets:
Bguy7/Yuni Oha
ChaosProjectAuthor
Kyle Dove
Speedialga
Spacemotion
Alucus
Pokémon-Diamond
Kizemaru-Kurunosuke
EpicDay
Thurpok
UltimoSpriter
Dewitty
Minorthreat0987
TyranitarDark
Heavy-Metal-Lover
Kaitoooo
WesleyFG
BoOmxBiG
CrimsonTakai
ThatsSoWitty
Chimcharsfireworks
SailorVicious
iametrine
KKKaito
Takai-of0the-fire
Hek-el-grande
Alistair Tileset
Rayquaza-dot
Citrine Tileset
Dawn Tileset
Evolina Tileset
zetavares852
KleinStudio
ChaoticCherryCake
NSora-96
Phyromatical
RMK2K3kid
Warp’
NT
Darkness2118
RadicalRaptr
Endrasa
Cascade POD
DaNerdyDude
Cyanide
Magiscarf
PkmnAlexandrite
aveontrainer
carchagui
DormDude
TheFloofyPanthar
princess-phoenix
LotusKing

Overworld Character Sprites:
ChaosProjectAuthor
Bguy7/Yuni Oha
Dewitty
Chocosrawloid
Kymotonian
milomilotic11
Neo-Spriteman
Help-14
Kid1513
Pokegirl4ever
cSc-A7X
Vanilla Sunshine
PurpleZaffre
Maicerochico
Wergan
Boonzeet
KyleDove

Battle Sprites:
ChaosProjectAuthor
Gen VI: DS-Style 64x64 Pokemon Sprite Resource
Gen VII+ Pokémon GBA Sprite Repository (64x64)
Smogon Sword and Shield Sprite Project
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Lepagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Lord-Myre
The-King-Of-Roads-X
Mak
leParagon
Curaban
Azira
Mashirosakura
Katten
Jinxed
Ezerart
Lichenprincess
BiggusWeeabus
ChromusSama
Brioche
KRLW890
Loafus022
Sopita_Yorita
Lennybitao
Scept
Travis
MrEoncito
IDesbas/Angy
I'mBadAtStuff
SkidMarc25
Mesayas
PorousMist326
Z-nogyroP
zlolxd
elazulmax
mangamanga
Vanilla Sunshine
Wergan
KyleDove
Beliot419
PoffinCase
MechanicalApe464
Hyo-Oppa
Akuma-Tsubasa
Duncapham

Attack Animations:
Bguy7/Yuni Oha
Reborn Team
StCooler
DarrylBD99
WolfPP
Ardicoozer
riddlemeree
BellBlitzKing
KRLW890
Nut0066
Toxillian
QuahogTheCreator
Lcorp
Shashu-Greninja

UI:
Bguy7/Yuni Oha
Akizakura16
Xtreme1992
DeepBlue PacificWaves

Other Sprites:
Lichenprincess
LDEJRuff
LenSho
Nezzy

Pokémon Cries:
Bguy7/Yuni Oha
ChaosProjectAuthor
Arnie Jr P3D
SViper
Jianmingyong
PersuerNL
Jaizor11

Plugins and Scripts:
Deluxe Battle Kit

Lucidious89
Animated Pokémon System
Lucidious89
Golisopod User
Luka S.J.
Modular UI Scenes
Lucidious89
Derxwna's Custom Vs. Transitions System
DerxwnaKapsyla
Vendily
Badge Case
Roei
Generation 9 Pack
Caruban
Cinematic OP
KronicRespawn
DiegoWT's Starter Selection
DiegoWT
[F2P] Gen 4 Battle Entry Animations
PikachuMazzinga
Brawligator
Fly Animation
KleinStudio
A.I.R
Innate Abilities/Innate Summary Page
DemICE
Penelope
Lucidious89
Sonicover
Location Signposts with Background Image
PurpleZaffre
LostSoulsDev/carmaniac
Golisopod User
ENLS
spaceemotion
TechSkylander1518
Marin's Footprints
Marin
Jony
Modular Title Screen
Luka S.J.
MQS
ThatWelshOne_
mej71
derFischae
Marin
Overworld Weather Enhancements
DerxwnaKapsyla
Pokémon Essentials Game Updater
dpertierra
iansson
rainefall Portraits
rainefall
v21.1 Hotfixes
Maruno
Voltseon's Pause Menu
Voltseon
Golisopod User
ENLS
Pokémon Select
FL
Roaming Icon on Map
FL

Pokémon Essentials v21.1:
Poccil (Peter O.)
Maruno
Inspired by Flameguru
With Contributions From:
AvatarMonkeyKirby
Boushy
Brother1440
FL.
Genzai Kawakami
Golisopod User
help-14
IceGod64
Jacob O. Wobbrock
KitsuneKouta
Lisa Anthony
Luka S.J.
Marin
MiDas Mike
Near Fantastica
PinkMan
Popper
Rataime
Savordez
SoundSpawn
the__end
Venom12
Wachunga

MKXP-Z:
Roza
Based on MKXP by Ancurio et al.

RPG Maker XP:
Enterbrain
 
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How's the leveling/exo in this game? Honestly I don't know why some developers are still holding onto the exp share, at this point exp all pairs better and even helps with accessability. Even when I was a kid I didn't enjoy the round robin of getting each pokemon levelled up and usually ended up with two or three mains and that's all the way back to Pokemon yellow. As an adult I want to enjoy the story, challenging battles/etc but I just don't have the time to be grinding/scrounging around for exp. Then to possibly see another Pokemon id be interested in to pick up but have to now train, pair that with ADHD it's just hard to want to bother. Il even take the audino trainers. I mean plenty of fan games/rom hacks have used different methods to ease the grind, I enjoy Tectonic for example. But to have Exp all at the end(near) of the game? What's the point? And honestly if the quest takes up throughout the whole map and exp.all seems like a sub reward.
i hope the creator gives us exp share for all the team in the next update as well as speed up button this 2 thing in my opinion are in need
 
i hope the creator gives us exp share for all the team in the next update as well as speed up button this 2 thing in my opinion are in need
Reading through the post I saw their thoughts on exp all and at this point I'm just in the mind of if you can't make a challenging Pokemon game without sacrificing the exp all just say that. There is plenty of games that do the balance well and have Exp all in it. The no speed up thing is weird to, whether liked or not people are going to click through either button mashing or otherwise.
 
Reading through the post I saw their thoughts on exp all and at this point I'm just in the mind of if you can't make a challenging Pokemon game without sacrificing the exp all just say that. There is plenty of games that do the balance well and have Exp all in it. The no speed up thing is weird to, whether liked or not people are going to click through either button mashing or otherwise.
  • The game features the classic version of Exp. Share, rather than the modern version which distributes experience among all Pokémon in the party automatically. An Exp. All item, which functions like the modern Exp. Share, does exist in the game, but it is a reward for a side quest that spans the entire region and cannot be obtained until the very end of the game. It is better to think of it as a post-game item. OK Rip this game was amazing and had potential but keeping the exp share until the very end come on.
 
  • The game features the classic version of Exp. Share, rather than the modern version which distributes experience among all Pokémon in the party automatically. An Exp. All item, which functions like the modern Exp. Share, does exist in the game, but it is a reward for a side quest that spans the entire region and cannot be obtained until the very end of the game. It is better to think of it as a post-game item. OK Rip this game was amazing and had potential but keeping the exp share until the very end come on.
Exactly! And it looks like you are collecting 100 shards for it? Not worth it imo. I understand the "being authentic" to the mainline games but as someone who loves Pokemon silver, I still wouldn't replay it without some QOL in place. Just because something is authentic doesn't mean that system was very good at it anyways. Besides the modern Pokemon games still have their flaws, major ones, which show more and more in comparison with these indie games. So at this point holding up some of these arbitrary beliefs is just...well what's the point 🤷🏽‍♀️
 
i hope the creator gives us exp share for all the team in the next update as well as speed up button this 2 thing in my opinion are in need
Reading through the post I saw their thoughts on exp all and at this point I'm just in the mind of if you can't make a challenging Pokemon game without sacrificing the exp all just say that. There is plenty of games that do the balance well and have Exp all in it. The no speed up thing is weird to, whether liked or not people are going to click through either button mashing or otherwise.

I'm sorry, but if the modern Exp. Share is a deal breaker for you, then this probably isn't the game for you. I personally very much do not like the Exp. Share in modern games and it is one of my biggest complaints about them. It destroys all semblance of difficulty and warps the game's balance to the extreme. I don't play other fan games, so I have no idea how they balance around the modern Exp. Share, but if I had to guess off the top of my head, it's probably done by giving opponent trainers teams built for competitive battling, which is not something I want for Sol Version, as that isn't something you typically see in traditional Pokémon games, which is an important aspect I want to preserve. If you want me to just say it, I will. I have no idea how to make a balanced, yet challenging traditional Pokémon game with the modern Exp. Share in place.

The speed-up button is also a realism issue. You would never see a speed-up button in an official game. My goal is for Sol Version to have at least an illusion of feeling like an official game, so putting in such a clear-cut fan game feature would work against that goal.

For whatever it's worth, I'm currently working on an update that will improve the prospect of training. I still want the player to have to train from time to time, and I honestly do believe that things feel more rewarding when you have to work for them, so I won't be doing anything that significantly alters the balance, but it should at least make things a little faster and less of a grind.

Exactly! And it looks like you are collecting 100 shards for it? Not worth it imo. I understand the "being authentic" to the mainline games but as someone who loves Pokemon silver, I still wouldn't replay it without some QOL in place. Just because something is authentic doesn't mean that system was very good at it anyways. Besides the modern Pokemon games still have their flaws, major ones, which show more and more in comparison with these indie games. So at this point holding up some of these arbitrary beliefs is just...well what's the point 🤷🏽‍♀️

It's not an arbitrary belief, it's my opinion, and it's one that matters to me. Just like your opinion is that the modern Exp. Share is a good thing. We simply have different opinions on this matter, and that's perfectly okay. I'm sorry that you can't see the logic in mine, but that's just the way it is sometimes.
 
I'm sorry, but if the modern Exp. Share is a deal breaker for you, then this probably isn't the game for you. I personally very much do not like the Exp. Share in modern games and it is one of my biggest complaints about them. It destroys all semblance of difficulty and warps the game's balance to the extreme. I don't play other fan games, so I have no idea how they balance around the modern Exp. Share, but if I had to guess off the top of my head, it's probably done by giving opponent trainers teams built for competitive battling, which is not something I want for Sol Version, as that isn't something you typically see in traditional Pokémon games, which is an important aspect I want to preserve. If you want me to just say it, I will. I have no idea how to make a balanced, yet challenging traditional Pokémon game with the modern Exp. Share in place.

The speed-up button is also a realism issue. You would never see a speed-up button in an official game. My goal is for Sol Version to have at least an illusion of feeling like an official game, so putting in such a clear-cut fan game feature would work against that goal.

For whatever it's worth, I'm currently working on an update that will improve the prospect of training. I still want the player to have to train from time to time, and I honestly do believe that things feel more rewarding when you have to work for them, so I won't be doing anything that significantly alters the balance, but it should at least make things a little faster and less of a grind.



It's not an arbitrary belief, it's my opinion, and it's one that matters to me. Just like your opinion is that the modern Exp. Share is a good thing. We simply have different opinions on this matter, and that's perfectly okay. I'm sorry that you can't see the logic in mine, but that's just the way it is sometimes.
Good luck with your game i hope it succeeds and a lot of people download it dont get me wrong i want every creator here to succeed , but sometimes we need to think about what the player wants as well , to tell you the truth now that am thinking about it you dont need anyone to download your game since its a free game , you made it for you to enjoy it not for us fans , so forget what i said dont change anything
 
Hey there.
Is there a higher shiny rate in this game by chance? I am starter shiny hunting and it would be nice.
 
I'm sorry, but if the modern Exp. Share is a deal breaker for you, then this probably isn't the game for you. I personally very much do not like the Exp. Share in modern games and it is one of my biggest complaints about them. It destroys all semblance of difficulty and warps the game's balance to the extreme. I don't play other fan games, so I have no idea how they balance around the modern Exp. Share, but if I had to guess off the top of my head, it's probably done by giving opponent trainers teams built for competitive battling, which is not something I want for Sol Version, as that isn't something you typically see in traditional Pokémon games, which is an important aspect I want to preserve. If you want me to just say it, I will. I have no idea how to make a balanced, yet challenging traditional Pokémon game with the modern Exp. Share in place.

The speed-up button is also a realism issue. You would never see a speed-up button in an official game. My goal is for Sol Version to have at least an illusion of feeling like an official game, so putting in such a clear-cut fan game feature would work against that goal.

For whatever it's worth, I'm currently working on an update that will improve the prospect of training. I still want the player to have to train from time to time, and I honestly do believe that things feel more rewarding when you have to work for them, so I won't be doing anything that significantly alters the balance, but it should at least make things a little faster and less of a grind.



It's not an arbitrary belief, it's my opinion, and it's one that matters to me. Just like your opinion is that the modern Exp. Share is a good thing. We simply have different opinions on this matter, and that's perfectly okay. I'm sorry that you can't see the logic in mine, but that's just the way it is sometimes.
Which is more than opinion which is why I said arbitrary since it's the fan game you created and at your discretion to put it in or not so. 🤷🏽‍♀️. Just say it proudly in your description of the game that's all. Regarding speed ups in the mainline games, never say never. They have done great strides in making certain aspects accessible such as working with some controllers that ease the button mashes. But regardless since you haven't experienced much outside of mainline games you wouldn't have the experience of knowing that many have done a much better job at balancing/challenging than Pokemon itself has. The recent games have been easy overall and with or without the exp all it would be easy. Grind doesn't necessarily equate to challenge, and usually doesn't make anything challenging just mindless/time waste since it's just thrown in without much to support it. But at the end of the day just be transparent, you are absolutely right this isn't for me, for quite a few reasons, the exp share is just a interesting hill to be on since even Pokemon themselves has moved past it.
 
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Good luck with your game i hope it succeeds and a lot of people download it dont get me wrong i want every creator here to succeed , but sometimes we need to think about what the player wants as well , to tell you the truth now that am thinking about it you dont need anyone to download your game since its a free game , you made it for you to enjoy it not for us fans , so forget what i said dont change anything

Thanks for the kindness. I hope it doesn't look like I'm just ignoring player wants. That's why I brought up the changes I am working on. I am trying to make the game better for the players, but I also don't want to go against my own vision for the project. Hopefully some sort of compromise can reached.

Hey there.
Is there a higher shiny rate in this game by chance? I am starter shiny hunting and it would be nice.

Just the regular shiny odds.

Which is more than opinion which is why I said arbitrary since it's the fan game you created and at your discretion to put it in or not so. 🤷🏽‍♀️. Just say it proudly in your description of the game that's all.

It was never my intention to deceive or misinform, and I apologize if it came across that way. I tried to be blunt by describing the game as traditional and by flat-out mentioning the Exp. Share vs Exp. All thing in the Important Notes section. In fact, I added the Important Notes section specifically after I had several questions about the Exp. Share and I figured I should just make it clear right off that bat what the game has in that regard.

Regarding speed ups in the mainline games, never say never. They have done great strides in making certain aspects accessible such as working with some controllers that ease the button mashes.

I'm not sure I see it happening. Game developers want you to play their game. The way I see it, putting in a speed-up button seems tantamount to them admitting that their own gameplay isn't enjoyable and that you should skip through it. It just doesn't feel like something that belongs in a professional game to me. Who knows. Maybe someday I'll be proven wrong, but until that day comes, it just feels like that would ruin the immersion of the authentic Pokémon experience to me.

Grind doesn't necessarily equate to challenge, and usually doesn't make anything challenging just mindless/time waste since it's just thrown in without much to support it.

I do agree that the grind itself doesn't make for a challenge. What it does, however, is encourage the player to go into a challenging battle with as low a level as possible, which encourages actually thinking and strategy to win, rather than just showing up at the same level or over the level of the opponent and having an easy win. Having the modern Exp. Share makes you much more likely to show up at any given battle at too high of a level to ever truly face a challenge.

And, at least in my mind, while grinding doesn't make a challenge, it is effort that you have to put in. If you just win a battle right away, then there's not much to be proud about. But if you lose a battle, then put in the effort to train up your team, then win that same battle, you now have something to be proud about, as you overcame an obstacle. Essentially, what I'm saying is that it's not about the grinding itself, it's about other aspects that are lost when you don't need to grind.

the exp share is just a interesting hill to be on since even Pokemon themselves has moved past it.

They've moved past it, but only because their recent game design strategy has been to make the games extremely easy. That was almost certainly the main reason they introduced the modern Exp. Share in the first place. As that's not the strategy for this game, I'm not ready to move past it.

To tell the truth, I'm kind of shocked to see so much support for the modern Exp. Share. I haven't really been all that active in the Pokémon fan community much since the late Gen VII/early Gen VIII era, but back then it really seemed to me that most agreed that the modern Exp. Share was a bad idea and would rather it be removed, especially once Sun and Moon disallowed the player from turning it off. Not to say I never saw people who enjoyed the change, just that they seemed to be a in a clear minority, at least in the communities I was a part of. I went into this release never even considering the fact that there would be a significant amount of people who would refuse to play without it and I thought that putting it in as a secret reward would be a cool bonus, rather than a point of contention.
 
Thanks for the kindness. I hope it doesn't look like I'm just ignoring player wants. That's why I brought up the changes I am working on. I am trying to make the game better for the players, but I also don't want to go against my own vision for the project. Hopefully some sort of compromise can reached.



Just the regular shiny odds.



It was never my intention to deceive or misinform, and I apologize if it came across that way. I tried to be blunt by describing the game as traditional and by flat-out mentioning the Exp. Share vs Exp. All thing in the Important Notes section. In fact, I added the Important Notes section specifically after I had several questions about the Exp. Share and I figured I should just make it clear right off that bat what the game has in that regard.



I'm not sure I see it happening. Game developers want you to play their game. The way I see it, putting in a speed-up button seems tantamount to them admitting that their own gameplay isn't enjoyable and that you should skip through it. It just doesn't feel like something that belongs in a professional game to me. Who knows. Maybe someday I'll be proven wrong, but until that day comes, it just feels like that would ruin the immersion of the authentic Pokémon experience to me.



I do agree that the grind itself doesn't make for a challenge. What it does, however, is encourage the player to go into a challenging battle with as low a level as possible, which encourages actually thinking and strategy to win, rather than just showing up at the same level or over the level of the opponent and having an easy win. Having the modern Exp. Share makes you much more likely to show up at any given battle at too high of a level to ever truly face a challenge.

And, at least in my mind, while grinding doesn't make a challenge, it is effort that you have to put in. If you just win a battle right away, then there's not much to be proud about. But if you lose a battle, then put in the effort to train up your team, then win that same battle, you now have something to be proud about, as you overcame an obstacle. Essentially, what I'm saying is that it's not about the grinding itself, it's about other aspects that are lost when you don't need to grind.



They've moved past it, but only because their recent game design strategy has been to make the games extremely easy. That was almost certainly the main reason they introduced the modern Exp. Share in the first place. As that's not the strategy for this game, I'm not ready to move past it.

To tell the truth, I'm kind of shocked to see so much support for the modern Exp. Share. I haven't really been all that active in the Pokémon fan community much since the late Gen VII/early Gen VIII era, but back then it really seemed to me that most agreed that the modern Exp. Share was a bad idea and would rather it be removed, especially once Sun and Moon disallowed the player from turning it off. Not to say I never saw people who enjoyed the change, just that they seemed to be a in a clear minority, at least in the communities I was a part of. I went into this release never even considering the fact that there would be a significant amount of people who would refuse to play without it and I thought that putting it in as a secret reward would be a cool bonus, rather than a point of contention.
When the Exp All first came out it was super unbalanced. It made at least 1 or two gens baby easy. As the gens have gone on they have made trainers more balanced. The games with it off, when you can, have become overly grindy and not rewarding. If the exp all is a game breaker then the game isn't worth it. Without the elite 4 to grind against the second half of GCS would be unplayable. If Nintendo can even admit an idea was bad for the player experience, why champion and protect it like it's precious? A lot of fan games have settings when starting a new game with a selection of play styles. You can have your classic: the way you have it now. Or modern with a twist: exp all after the first gym but there is a level cap equal to the next gym leader or boss highest level mon. I'd hate for a great story, region, and characters to be passed over because in my adult life, I don't have multiple hours every day to commit to the grind.
 
Thanks for the kindness. I hope it doesn't look like I'm just ignoring player wants. That's why I brought up the changes I am working on. I am trying to make the game better for the players, but I also don't want to go against my own vision for the project. Hopefully some sort of compromise can reached.



Just the regular shiny odds.



It was never my intention to deceive or misinform, and I apologize if it came across that way. I tried to be blunt by describing the game as traditional and by flat-out mentioning the Exp. Share vs Exp. All thing in the Important Notes section. In fact, I added the Important Notes section specifically after I had several questions about the Exp. Share and I figured I should just make it clear right off that bat what the game has in that regard.



I'm not sure I see it happening. Game developers want you to play their game. The way I see it, putting in a speed-up button seems tantamount to them admitting that their own gameplay isn't enjoyable and that you should skip through it. It just doesn't feel like something that belongs in a professional game to me. Who knows. Maybe someday I'll be proven wrong, but until that day comes, it just feels like that would ruin the immersion of the authentic Pokémon experience to me.



I do agree that the grind itself doesn't make for a challenge. What it does, however, is encourage the player to go into a challenging battle with as low a level as possible, which encourages actually thinking and strategy to win, rather than just showing up at the same level or over the level of the opponent and having an easy win. Having the modern Exp. Share makes you much more likely to show up at any given battle at too high of a level to ever truly face a challenge.

And, at least in my mind, while grinding doesn't make a challenge, it is effort that you have to put in. If you just win a battle right away, then there's not much to be proud about. But if you lose a battle, then put in the effort to train up your team, then win that same battle, you now have something to be proud about, as you overcame an obstacle. Essentially, what I'm saying is that it's not about the grinding itself, it's about other aspects that are lost when you don't need to grind.



They've moved past it, but only because their recent game design strategy has been to make the games extremely easy. That was almost certainly the main reason they introduced the modern Exp. Share in the first place. As that's not the strategy for this game, I'm not ready to move past it.

To tell the truth, I'm kind of shocked to see so much support for the modern Exp. Share. I haven't really been all that active in the Pokémon fan community much since the late Gen VII/early Gen VIII era, but back then it really seemed to me that most agreed that the modern Exp. Share was a bad idea and would rather it be removed, especially once Sun and Moon disallowed the player from turning it off. Not to say I never saw people who enjoyed the change, just that they seemed to be a in a clear minority, at least in the communities I was a part of. I went into this release never even considering the fact that there would be a significant amount of people who would refuse to play without it and I thought that putting it in as a secret reward would be a cool bonus, rather than a point of contention.
Speed ups are implemented in so many games, great games so the stance of it being seen as admission of "gameplay isn't good enough" is just hilarious at best but that's not my vehicle to ride on, people are going to mash whether it's like or not that is what it is. Pokemon themselves improved on the exp all formula. It isn't some curse. I implore you to take a look and even play other fan games/rom hacks to see how they are doing it. There is a plethora of ways that exp-all is handled without some arbitrary grind just for the sake of preserving something that wasn't even handled well in the first place. Between, level caps, trainers matching your level, getting the exp all in an earlier point (but at least through satisfying means), etc being against exp-all just because Pokemon handled it poorly at first is just a shame and put off considering how amazing a lot of indie games have been and keep being when they come out.
 
When the Exp All first came out it was super unbalanced. It made at least 1 or two gens baby easy. As the gens have gone on they have made trainers more balanced. The games with it off, when you can, have become overly grindy and not rewarding. If the exp all is a game breaker then the game isn't worth it. Without the elite 4 to grind against the second half of GCS would be unplayable. If Nintendo can even admit an idea was bad for the player experience, why champion and protect it like it's precious?

I can't speak for everyone, but to me at least, more recent games still do not feel properly balanced to the Exp. Share either. On top of what I've already stated. it also warps the game in ways beyond just the difficulty. Make it optional and the game becomes even more grindy when turned off, assuming the game is balanced with it in mind. But force it to stay on, and there are other problems. My personal biggest annoyance is that with your entire team always gaining experience, some Pokémon will pull ahead and get way over-leveled, while others don't. If there was no Exp. Share, then all you'd have to do is not use those over-leveled Pokémon for a few battles, and they'll be back to the proper level. But the Exp. Share doesn't give you that option. They still gain levels and continue to pull ahead of everything else, essentially forcing me to use Pokémon like my starter extremely sparingly, lest they out-level the rest of team by a significant amount.

And no, I don't think Game Freak has ever admitted it was a bad idea to not have it. It's clear they want modern games to be easier, and the Exp. Share is a part of that. If I don't want my game to be easier, then I don't have the reason they do to have a modern Exp. Share.

A lot of fan games have settings when starting a new game with a selection of play styles. You can have your classic: the way you have it now. Or modern with a twist: exp all after the first gym but there is a level cap equal to the next gym leader or boss highest level mon.

This falls back to my desire to keep the game as authentic as possible. I don't just want an option to play it authentically, I want it to always be played authentically. I realize this is a bit of strange concept, and what I'm about to say will probably sound a little strange, but please try to consider it. I'm not trying to make a Pokémon fan game. I'm trying to make a Pokémon game. Yes, it is a fan game, but I don't want to use that as an excuse to make strange changes that wouldn't ever occur in an actual Pokémon game.

I'd hate for a great story, region, and characters to be passed over because in my adult life, I don't have multiple hours every day to commit to the grind.

For whatever it's worth, I do not expect you to spend multiple hours every day grinding. In my test playthrough of the game, there were really only three spots in the game where I felt the need to grind, and the first two required much less than a hour's grinding each. The final spot, before the Elite Four did require some more, but if anywhere is going to require grinding, I feel like pre-Elite Four is fair. Plus, with the changes I'm looking in to making, the total grind time should be lessened even more. Of course, everyone's experience will be different, but if you haven't played seen for yourself yet, I just want to point out that any impression you've gotten about hours of grinding a day is far from the truth. Grinding should only be a small portion of the overall playtime. If someone does feel they have to put in hours of grinding a day (or even hours of grinding across the entire game), then something has gone very wrong.

Speed ups are implemented in so many games, great games so the stance of it being seen as admission of "gameplay isn't good enough" is just hilarious at best but that's not my vehicle to ride on, people are going to mash whether it's like or not that is what it is. Pokemon themselves improved on the exp all formula. It isn't some curse. I implore you to take a look and even play other fan games/rom hacks to see how they are doing it. There is a plethora of ways that exp-all is handled without some arbitrary grind just for the sake of preserving something that wasn't even handled well in the first place. Between, level caps, trainers matching your level, getting the exp all in an earlier point (but at least through satisfying means), etc being against exp-all just because Pokemon handled it poorly at first is just a shame and put off considering how amazing a lot of indie games have been and keep being when they come out.

This all kind of links back into what I was saying to deo504 above about wanting to build Pokémon game, not a Pokémon fan game. I'm sure all those solutions you mentioned work great for fan games, but they are very much not how you would expect a traditional Pokémon game to work, and that's the problem. They would actively contribute to ruining the illusion of playing an actual Pokémon game, which is something that is extremely important to me. The entire reason I'm building this game in the first place is to fulfil a fantasy of my game concept becoming a real Pokémon game. The further I stray from a game that I could realistically imagine as being an actual Pokémon game, the further I stray from my purpose in making the game in the first place.
 
Woot! I gotz it!
Q9yKpko.png

Congratulations! As far as I'm aware, that's the first shiny anyone besides myself has gotten in this game, and most likely the first shiny Starter ever. Pretty awesome.

Anyone else find a shiny yet?
 
Congratulations! As far as I'm aware, that's the first shiny anyone besides myself has gotten in this game, and most likely the first shiny Starter ever. Pretty awesome.

Anyone else find a shiny yet?
Wow dang. I was not expecting that at all.
I just always shiny hunt starters. XD

(Dude, this new 100 character filter thing is so obnoxious).
 
I'm sorry, but if the modern Exp. Share is a deal breaker for you, then this probably isn't the game for you. I personally very much do not like the Exp. Share in modern games and it is one of my biggest complaints about them. It destroys all semblance of difficulty and warps the game's balance to the extreme.

I appreciate that the EXP. All lessons grinding time because I have limited patience for grinding but simultaneously agree that it can overlevel to the point of eliminating the challenge.

There is one game I was playing, I can't remember which one it was, I play so many (part of me wants to say Pokemon Independence), but I ended up at least 10 levels above trainers/gym leaders and yeah that's kind of annoying but that was more to do with poor scaling than the EXP. All.

In fan games level caps can help with this because a level cap stops Pokemon from gaining exp. at certain levels until the next cap is unlocked usually after a gym battle.

Don't get me wrong, I am not trying to persuade you to switch from the EXP. Share, I don't mind it as long as the wild Pokemon are scaled enough to give decent exp.
Just thought I'd put in my two cents.
 
I might have a bug going on?

This whole double ability thing is really interesting but after restarting when I got to route one to shiny hunt my starter (because I saw the shiny Sporout sprite on the Wiki and had to have it), I have not gotten a single Pokemon with two abilities. The first is always labeled as 'No innate".
If it were just one Pokemon I would not be concerned but this seems odd.

In that first run, my non-shiny Sporout had both Overgrow and Effect Spore but the shiny just has effect spore.

UPDATE: Whoa. Now I just caught a Traineed with no first or second ability.
 
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I might have a bug going on?

This whole double ability thing is really interesting but after restarting when I got to route one to shiny hunt my starter (because I saw the shiny Sporout sprite on the Wiki and had to have it), I have not gotten a single Pokemon with two abilities. The first is always labeled as 'No innate".
If it were just one Pokemon I would not be concerned but this seems odd.

In that first run, my non-shiny Sporout had both Overgrow and Effect Spore but the shiny just has effect spore.

UPDATE: Whoa. Now I just caught a Traineed with no first or second ability.
This happened to me, but fixed itself after I saved and closed. Traineed only has 1 ability, but those others are not supposed to have "no innate" there.
 
We've got a new progress-halting bug reported. In Team Planetary HQ 10F, the security room event will cause an unavoidable softlock. I'll be putting out an update to fix this as soon as possible, but am unfortunately too busy to it get out today.

I might have a bug going on?

This whole double ability thing is really interesting but after restarting when I got to route one to shiny hunt my starter (because I saw the shiny Sporout sprite on the Wiki and had to have it), I have not gotten a single Pokemon with two abilities. The first is always labeled as 'No innate".
If it were just one Pokemon I would not be concerned but this seems odd.

In that first run, my non-shiny Sporout had both Overgrow and Effect Spore but the shiny just has effect spore.

UPDATE: Whoa. Now I just caught a Traineed with no first or second ability.

I'll have to do some research on this. It's a very strange error. Like Zinkatron said, it happened to them and then stopped. Honestly, the only reason this game is able to support two abilities is because of a plugin someone else made, and the plugin has a bunch of quirks that I don't fully understand. Everything you described should not be happening, and I couldn't even begin to guess why it is. Thanks for reporting.

Also, the fact that specifically shiny Sporout was missing its ability and a Traineed with absolutely no ability should not be remotely possible.

Please try saving and restarting like Zinkatron suggested and tell me if anything changed.
 
We've got a new progress-halting bug reported. In Team Planetary HQ 10F, the security room event will cause an unavoidable softlock. I'll be putting out an update to fix this as soon as possible, but am unfortunately too busy to it get out today.



I'll have to do some research on this. It's a very strange error. Like Zinkatron said, it happened to them and then stopped. Honestly, the only reason this game is able to support two abilities is because of a plugin someone else made, and the plugin has a bunch of quirks that I don't fully understand. Everything you described should not be happening, and I couldn't even begin to guess why it is. Thanks for reporting.

Also, the fact that specifically shiny Sporout was missing its ability and a Traineed with absolutely no ability should not be remotely possible.

Please try saving and restarting like Zinkatron suggested and tell me if anything changed.

I've been using F12 but I just closed the game entirely and restarted but this did not fix it. Neither for my already caught Pokemon or newly caught.
 
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