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Engine/Dev Kit Essentials v21.1

This is a development kit that can be used to create other types of projects.
ENLS submitted a new resource:

Essentials - A collection of gameplay-altering original code designed for use in an RPG Maker XP game.

This is NOT a help thread! If you want help with something, ask elsewhere.

Pokémon Essentials, version 21.1
30th July 2023

Change log
v21.1 Hotfixes plugin

Essentials v21.1 has now been released. This version contains improvements to messages, more sound effects and a new...

Read more about this resource...
 

Aetheral_Meowstic

Fresh Start on a New Account
Member
Joined
May 9, 2024
Posts
1
Hey, quick question: why did you decide to have Back and Menu share a button while running is on a dedicated button?

Personally, I'd rather have Menu be a dedicated button while having Run and Back share a button, like in the official games
 

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
550
Hey, quick question: why did you decide to have Back and Menu share a button while running is on a dedicated button?

Personally, I'd rather have Menu be a dedicated button while having Run and Back share a button, like in the official games
Do you have something altering the controls? Base essentials has Back and Run on the same button and Menu on a separate one. Back and Run are defaulted to X, while opening the Menu defaults to Z. You can see the controls when you start a new game and select "Controls" from Oak's options.

This also may not be the thread to host this question and it's answer, so if you're having issues with controls you'll probably want to post in https://eeveeexpo.com/dev-discussion/ instead.
 
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