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Tip Cards

Resource Tip Cards 1.2

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
547
What I eventually want is to emulate Scarlet/Violet's adventure guide.
I had a list like this before, but I ditched it for your plugin because it's nicer in other ways.
Is this kind of list planned, or should I go ahead and tweak the plugin? View attachment 26556

There's not enough room for the list AND the preview, but a list that then switches to the tip selected when you click it would be what I'm going for.
If you plan on doing that, I'll just wait.
Groups and the group header already acts like that list, just without the list view always on screen. For instance, you just make a group called Crouching and add both tips about crouching to it. Add all the other groups too (Catching Pokemon, Battling against Wild Pokemon, etc.) all with their associated sets of tips. After the player sees all of those, and you use the Adventure Guide item (or other revisiting group commands directly), you'll be able to move between the groups just like you can on the Scarlet Violet list
 

Gardenette

Cooltrainer
Member
Joined
May 30, 2022
Posts
156
Groups and the group header already acts like that list, just without the list view always on screen. For instance, you just make a group called Crouching and add both tips about crouching to it. Add all the other groups too (Catching Pokemon, Battling against Wild Pokemon, etc.) all with their associated sets of tips. After the player sees all of those, and you use the Adventure Guide item (or other revisiting group commands directly), you'll be able to move between the groups just like you can on the Scarlet Violet list
Yeah, I've done it. I was just wanting more of the multiple items showing as a vertical list. But that's okay
 

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
547
Yeah, I've done it. I was just wanting more of the multiple items showing as a vertical list. But that's okay
Once I'm able to get back to my computer, I'll look into adding it as an option. Shouldn't be too hard to add
 

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
547
wrigty12 updated Tip Cards with a new update entry:

Update 1.2 - More settings and showing a list of groups

BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings file, make sure to make a backup of that files before updating the plugin. If you copy over files to update, it will overwrite your changes.

Change Log
  • ⚙️Added a TIP_CARDS_GROUP_LIST setting. If this is true, when the player uses the SPECIAL control, a list of all groups available to view will appear for the player to jump to one.
  • ⚙️Added a...

Read the rest of this update entry...
 

meejle

Rookie
Member
Joined
Jun 25, 2024
Posts
2
wrigty12, this is an amazing script, thanks so much!

I just wanted to report one thing -- it's not really a bug, but you still might be able to "fix" it?

Your script works with the usual <icon=iconName> codes, but they appear 9px too low down:

0HpLKhc.png


(In my example, the word "Action" in the icon should be perfectly lined up with the rest of the text.)

Also -- despite (literally) hours of Googling, I can't figure out how the colour codes work in your script. How on earth 0999367C relates to that shade of red is beyond me. 😂 Can you point me in the right direction, please?

Thanks again for the script, it's going to be so useful for my project!
 

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
547
wrigty12, this is an amazing script, thanks so much!

I just wanted to report one thing -- it's not really a bug, but you still might be able to "fix" it?

Your script works with the usual <icon=iconName> codes, but they appear 9px too low down:

0HpLKhc.png


(In my example, the word "Action" in the icon should be perfectly lined up with the rest of the text.)

Also -- despite (literally) hours of Googling, I can't figure out how the colour codes work in your script. How on earth 0999367C relates to that shade of red is beyond me. 😂 Can you point me in the right direction, please?

Thanks again for the script, it's going to be so useful for my project!
For the color, it's just the 15-bit hexadecimal system used by essentials, where the first 4 digits are for the base color, and the last 4 are for the shadow color. You can read about it here: https://essentialsengine.miraheze.org/wiki/Messages

For the icon, not sure why it would look that way as I believe I'm just using normal text rendering provided by Essentials. But I'll look into it
 
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