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Resource Level Caps Ex 1.0.2

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
76
NoNoNever submitted a new resource:

Level Caps Ex - Easy modern Level Cap System for v21.1

This is a plugin, so installation should be as extracting this zip file into your game's root folder. There are a few config options in the file 000_Config.rb within the plugin folder. The level cap is set by changing the variable LEVEL_CAP_VARIABLE, and the current mode of the level cap is set by the by LEVEL_CAP_MODE_VARIABLE. The 3 modes are described in the config file. DEFAULT_LEVEL_CAP_MODE dictates what mode the Level Cap be in at the start of the game. Lastly, LOG_LEVEL_CAP_CHANGES...

Read more about this resource...
 

SackBoy-Divinity

Rookie
Member
Joined
Jun 8, 2023
Posts
2
The plugin doesn't seem to work at all am I doing something wrong I have the variable set to 17 and hard level cap but they're still gaining exp
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
76
The plugin doesn't seem to work at all am I doing something wrong I have the variable set to 17 and hard level cap but they're still gaining exp
I will adapt my post and write better and more detailed instructions. I'll tag you when it's done.

Other users have reported that it works without problems but my post is not written in detail.

Edit: Post Update @SackBoy-Divinity
 
Last edited:

DragonXT

Novice
Member
Joined
Feb 29, 2024
Posts
11
I tested Automatic Level Scaling together with cap level and it works perfectly
 

notminiac

Novice
Member
Joined
Feb 24, 2024
Posts
18
Does this your plugin work with Elite Battle DX 21.1? Been trying to configure it but haven't been able to make it work
 

fncjinta

Novice
Member
Joined
Sep 30, 2023
Posts
24
Hello, is there a way for coaches not to have the level cap? When I enter combat with them their level automatically changes to mine.}
 

RegalSword

Pokemon Itinerant Developer
Member
Joined
Feb 13, 2021
Posts
521
Just a heads up that in 000_Config.rb it says that 0 = the hard cap when in reality 0 = no level cap and 1 = the actual hard cap setting. You might want to update your instructions since that part was quite confusing to me.
 

Ryuushedo

Developer of Pokemon Lost World
Member
Joined
Jun 13, 2023
Posts
18
hello sir sorry for bothering you, can you fix the image that broken on overview?
 

bombastik18

Senior Youngster
Member
Joined
Aug 7, 2021
Posts
61
Hello! Your plugin seemed to work perfectly at the beginning, but after a while it started changing levels of the Pokémon in the "encounters" file in the PBS folder, and it shows me this error while compiling. Changing the levels manually solves the problem, but only for a moment, as it changes again.

Screenshot-2024-08-16-233728.png
 
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