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Released Pokémon Beyond DX (beta)

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
2.5.0
Made with RPG Maker XP and Pokémon Essentials v. 17.2 (incorporates some bug fixes from later Essentials versions)
Developer: Celestial Mine
Discord: link
Download: here

G8Dzllh.png

On a planet far, far away, lies the galaxy's greatest mystery... a collection of hermetic tombs that seemingly defy all logic.
10 Standard Years ago, the tombs began to open... Unbeknowst to the people of the Pangalactic Empire, the fate of the galaxy was about to change forever.


Trailer (with in-game footage): watch here
Screenshots:

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dVMw0DQ.png
KFBle77.png
Vs2YELl.png

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h041Sd7.png



Story
Inspired by and originally an adaptation of the two first novels of the Hyperion Cantos series, though the final plot deviates quite a lot from the novels. Expect, however, many references to the Hyperion Cantos.

2856 AD. On Zelene, a recently colonized agricultural planet that is part of the powerful Pangalactic Empire, two 18-year-olds are set to begin their journey as Pokémon Trainers. However, tragedy strikes when a Senator is mysteriously murdered in the capital Alpha Centre, triggering a state of emergency.

Meanwhile, cracks are starting to appear within the Pangalactic Empire. Not all colonies are happy with their political status and the dominance of the Empire. Organized crime is starting to flourish, and Team Rocket is taking advantage of the situation to step up their operations, seemingly in pursuit of an unclear end goal.

But that's not the Empire's only concern. On Archaeon, a far-flung underdeveloped planet, the mysterious Eternal Tombs have opened. The Eternal Tombs are famous for their reality-bending properties, and the scientific might of the Empire is trying their best to understand who built them and why. But this effort is proving increasingly dangerous, as the strange effects the Tombs have on their surroundings intensify...

A galactic crisis is looming on the horizon. Nothing is what it seems...
𐡌𐡍𐡀 𐡌𐡍𐡀 𐡕𐡒𐡋 𐡅𐡐𐡇𐡓𐡎𐡉𐡍



Features!
  • 15 different planets to explore, varying in size from a single city to a small region, each with its own culture and history!
  • 14 different Pokédex to complete and over 500 Pokémon to catch!
  • A complex story with two main routes and multiple character arcs, with a morality system based on the player's decisions
  • A relationship system with your rival, based on player decisions
  • Custom EBS animations (more are added every update!)
  • A level cap system with three difficulty settings that the player can change at any time!
  • The best of every generation's mechanics! (see below)
Mechanics
  • Core mechanics are based on gen VI, the most balanced out of the "modern" generations. However, efforts have been made to reduce power creep and iron out some of the balance issues in the official games.
  • Only Pokémon, moves, abilities and items up to gen V are available. Exceptions are the moves Moonblast, Dazzling Gleam, Play Rough, Draining Kiss, Disarming Voice, Fairy Wind, Baby-Doll Eyes and Flower Shield, which are implemented to provide moves for the Fairy-type.
  • Related to the above, the Fairy-type is fully implemented and works as in the official games.
  • Base stat changes made in gen VI and onward are not implemented.
  • Hidden Abilities do not exist. Some Pokémon have had their Hidden Ability reassigned as a regular one. There are no Mega Evolutions, Z-moves, Dynamax or Terastallization.
  • A number of moves have had base power, accuracy and/or PP changes (often in line with past or future generations), in order to rebalance the game.
  • A Pokémon's critical hit chance depends on their base Speed, ranging from 3.91% for Shuckle to 8.3% for Deoxys-S (for reference, the chances are 6.25% in gens II-VI and 4.17% since). After two critical hit ratio boosts, the chance becomes 50% for all Pokémon, and after three boosts is 100%.
  • Paralysis halves a Pokémon's Speed. Burn damage is 6.25% of maximum health. A frozen Pokémon has a 25% chance of thawing each turn (up from 20%).
  • Turn order is recalculated every time a Pokémon makes a move, as in gen VIII and onwards.
  • Sunny weather thaws all Pokémon in the field at the end of the turn.
  • Hail works as in gen VI, but also boosts Ice-types' Defense by 50%.
  • Outrage / Thrash always confuse the user upon ending, even if they were interrupted by a protection move or a type immunity.
  • Gems give a one-time 40% power boost (up from 30% in gen VI+ but down from 50% in gen V).
  • Leppa Berry can only restore the PP of a given move once per battle, even if Recycled.
  • The gen VIII effects of Abilities in the overworld are implemented.

IMPORTANT: Credits
Please notify Celestial Mine immediately of any potential mistakes with the crediting. NOTE: The use of this resources does not imply an endorsement of this game by the resources' authors in any way.
POKÉMON BEYOND DX
A game by Celestial Mine

Based on Pokémon Beyond v.1.7
27/01/2021 - 05/07/2022
by Celestial Mine

Designed, written and programmed
by Celestial Mine

Inspired by the Hyperion Cantos
novels by Dan Simmons

Pokémon World Tournament
by Luka S.J.

The Trade Expert
by Luka S.J.

Elite Battle System
by Luka S.J.
PinkCatDragon BadSamaritan
Tebited15 redblueyellow
Eli Pokecheck.org
lilatraube AceRidley406
Telemetius

Scripting Utilities
by Luka S.J.

Cram-o-Matic Script
by Vendily and KyureJL

Lavender Town Ghosts Script
by zerokid and Richard PT

Pokémon Selection Script
by FL

Achievements System
by Mega Mewthree and Vendily

Updated AI
by Celestial Mine

RMXP Event Exporter v1.4.1
by NettoHikari

Better Fast-Forward Mode
by Marin

Habitat List
by Boonzeet

BW Phenomenon v2.0
by Boonzeet
with code help from Maruno & Marin
Grass graphic by DaSpirit

Pokémon Outbreaks v2.2
by Vendily

Pokemon Reborn Animations
by Mde2001 and Smeargletail
with scripting help from Vendily

Location Signposts
by LostSoulsDev / carmaniac,
PurpleZaffre, and Golisopod User

Party menu and summary graphics
by Akizakura16

Party Poké Ball graphics and script
by Lucidious89

Bag graphics and script by
Erassus (script)
CharizardThree3 and Ploaj (graphics)
BadSamaritan (sounds)

"Mega Outdoor Tileset" tiles
by Ekat, Vurtax,
Heartlessdragoon and thedeadheroalistar

"Haunted Woods" & "Ivy Woods" tiles
by Ekat, Vurtax
Heartlessdragoon and Zein

"Gen 3 Snow", "Dragonspiral Stuff"
& "Snowpoint Temple" tiles
by Ekat, heartlessdragoon
and Vurtax

"Sinnoh Tile Dump", "Swamp"
& "Cacti" tiles
by Ekat and Heartlessdragoon

"Safari Zone" tiles
by Ekat
Vurtax Heartlessdragoon
HeroAlistar Shyinn
Aveontrainer

"Fairy Woods" tiles
by Idilio
Ekat Zein
Zeo Heroalistar
Aldo Vurtax
Heartlessdragoon Anonaplacca

"Cherubi Station" tiles
by Ekat
Heartlessdragoon Vurtax
Thedeadheroalistar Zein
Aveontrainer Shyinn

Emerald tiles rip
by Heartlessdragoon

RSE Character sprites
by Poffin_Case and _pheebs

Updated Pokémon Icons
by Alaguesia

Other custom sprites
by Celestial Mine

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby Luka S.J.
Boushy MiDas Mike
Brother1440 Near Fantastica
FL. PinkMan
Genzai Kawakami Popper
help-14 Rataime
IceGod64 SoundSpawn
Jacob O. Wobbrock the__end
KitsuneKouta Venom12
Lisa Anthony Wachunga
and everyone else who helped out

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a NON-PROFIT fan made tribute game to the Pokémon series.
No copyright infringements intended.
No right is claimed to the Pokémon games, series or anything tied to the Pokémon name and franchise.



FAQ
How many people are involved in this project? How long did it take to develop?

This is a solo project, with Celestial Mine as the only developer. Some of my real-life friends provided input and even playtesting in some earlier versions, though their identites are protected for privacy reasons.

The original Pokémon Beyond began development in January 2021. This is a heavily remastered version updated for public release.

How long is this game?
In a test run, I completed the Pokémon League in about 18h, plus 3-4 h of extra post-game content.

How "complete" is this game? What features are missing?
This game is complete in the sense that all of its major features and all locations / story events are done. However, it's not listed as completed because it is essentially a beta, with potential unsolved technical issues and some minor aspects (e.g. battle animations) still needing some work. However, a full game run can already be finished.

Is this game hard?
Compared to the official games, yes. Compared to many "hardcore" Pokémon fan games, Pokémon Beyond DX might seem a breeze.

Will this game be expanded further?
No promises, but maybe. There are no plans for DLC-style updates, but the potential for expansion is there.

Changelog
v. 2.5.0: Before updating, make sure you didn't save in the following areas - Neweno City
  • Graphic updates: Zelene, Anuenue, Battle Factory, party screen
  • Other minor graphic upgrades
  • Map updates: Neweno City
  • Rebalanced Eve's first Gym battle
  • Battle mechanic updates: Charge
  • Battle sprite fixes: Zangoose (front, front shiny), Altaria (front, front shiny), Vanillish (back, back shiny), Indoor A battle background
  • Fixed an error that could crash Round 3 of the Battle Factory
  • Fixed an error that prevented entry hazards from working
  • Reworked the Options menu and added new options
  • Rocket Route: Rosie can now gift the player a Pokémon in this story route
  • More performance optimizations
  • Updated battle AI
  • Gyarados no longer triggers the drop sound effect upon entering battle
  • Animation updates: Leaf Tornado, Fire Spin, Fire Spin (end of turn), Octazooka, Teleport, Cosmic Power, Cotton Guard, Psystrike, Giga Impact, Fire Blast, Disable, Sharpen, Splash
  • Animation error fixes: Dragon Dance, Whirlpool, Sand Tomb, Whirlpool (end of turn), Sand Tomb (end of turn), Focus Energy, Synthesis, Quiver Dance, Trick Room, Wonder Room, Magic Room, Leer, Detect, Roost
v. 2.4.0:
  • Implemented a large number of experimental optimizations that hopefully improve performance
  • NPC Trainers now can have custom EVs
  • NPC Trainers have been updated
  • Major visual overhaul of the UI
  • Other graphical improvements in and out of battle
  • Battle mechanic fixes: Drizzle, Drought, Sand Stream, Snow Warning, Magic Coat
  • Battle Tower balance changes: Round 1 Ferroseed nerfed
  • Updated battle AI
  • Updated move descriptions for Dragon Rage and Glare
  • Animation updates: Meteor Mash, Moonlight, Morning Sun, Roost, Defense Curl, Retaliate, Steel Wing, Leer, Volt Switch, Dizzy Punch, Play Rough, Spark, Wild Charge, Inferno, Giga Impact, Amnesia, Venoshock, Glare, Shift Gear, Gear Grind, Ominous Wind, Dragon Dance, Whirlpool, Sand Tomb, Whirlpool (end of turn), Sand Tomb (end of turn), Dark Pulse
  • Animation error fixes: Wish, Doom Desire, Payback, Gravity, Stealth Rock, Pound, Dazzling Gleam, Double-Edge, Judgment, Sacred Sword, Gust, Mean Look, Scary Face, Rage

v. 2.3.1:
  • New title and credit screens
  • Optimized battle AI code for better performance
  • Fixed glitch that made evolved species hatch from eggs if the parents were holding a Destiny Knot
v. 2.3.0: Before updating, make sure you didn't save in the following areas - Xingjing City, Riuviu Town, Reception Gate, all Interstellar Ports
  • Fixed an oversight that allowed the player to sequence break the Rocket Route
  • Fixed a glitch that prevented the Genius Wing, Adamant Mint, Modest Mint, Quiet Mint from working correctly with the Item Crafter
  • The Item Crafter now has a chance to fail, giving the player an unintended but strong item
  • Hyper Potion: HP restored 200 -> 120
  • Trainer items have been adjusted accordingly
  • Graphic, tileset, text and audio updates
  • Minor battle AI updates
  • Added more NPCs in Interstellar Ports
  • Getting caught by Deimos now triggers the player death common event
  • Some code optimizations to improve performance
  • Animation updates: Electro Ball, Fury Swipes, Synthesis, Quiver Dance, Tail Slap, Agility, Iron Defense, Gust, Meteor Mash, Dive, Super Fang, Kinesis, Wish, Attract (common), Payback, Doom Desire, Double-Edge, Rage
  • Animation error fixes: Thunder Wave, Focus Energy, Scary Face, Future Sight, Zen Headbutt, Dream Eater, Substitute, Bullet Punch
v. 2.2.0:
  • Fixed a major error that softlocked the player if they lost to the rival in Victory Road
  • Fixed a visual glitch that retained the nightmare effect after catching Darkrai
  • Fixed some minor graphic and text errors
  • Some experimental graphic updates
  • Added the missing Challenge Lab rewards
  • Electra now has a Max Potion in her post-game battles
  • Animation updates: Mean Look, Rest
  • Animation error fixes: Focus Blast, Dynamic Punch, Scary Face
v. 2.1.0: Before updating, make sure you haven't saved in the following areas - Pokémon Fan Club
  • Added a friendship checker in the Pokémon Fan Club
  • Moved the Name Rater to the Pokémon Fan Club and the Hidden Power checker to Davadatos
  • Leafeon and Glaceon now only evolve in the maps with the Moss Rock and Ice Rock respectively
  • Edited the overworld hitbox of some legendary Pokémon
  • Fixed a glitch that transfered a Choice lock with Volt Switch / U-turn
  • The static on Route 14 has been removed
  • The Abandoned Lab's BGM has been changed
  • Animation updates: Tail Glow, Bubble Beam, Extrasensory, Zen Headbutt, Dream Eater, Leech Seed (end of turn), Foul Play, Detect, Leer
  • Animation error fixes: X-Scissor, Cross Poison

v. 2.0.0: Before updating, make sure to save INSIDE any Pokémon Centre, as most maps where updated and revamped!
  • New planet: Ruampung!
  • The Battle Tower has been replaced by the Battle Frontier!
  • Achievements are now saved across save files!
  • New feature: Hyper Training! (does not affect Hidden Power type)
  • Battle mechanic fixes: V-create, Tri Attack, Telekinesis, Heal Block, Explosion / Self-Destruct, boss shields, Life Orb, White Herb, Air Balloon, held healing items, Trace
  • Fixed a glitch that froze the game when losing to Deimos
  • Fixed a glitch that crashed the game by spawning a glitch trainer in the Battle Tower
  • Fixed a number of text, graphical and collision errors throughout the game
  • The game dialog was rewritten from 2nd to 1st person (e.g. I found an item!)
  • The game dialog has received other minor changes
  • UI graphic updates: title screen, loading screen, credits scene, party screen, Safari Zone battles, Pokédex shapes
  • Numerous map updates
  • Character graphic updates: Aaliyah, Mele, Taito, Winter, Positron, Eve
  • Mist Ball and Luster Purge: BP 70 -> 95, Frost Breath: acc. 100 -> 95, Glaciate: acc. 95 -> 100, Draining Kiss: BP 60 -> 50 & health restored 50% -> 75%
  • Metronome can now call signature moves such as V-create or Dark Void
  • TM104 is now Metronome instead of Leech Life
  • Eggs no longer inherit TM moves
  • The list of Egg Moves for all Pokémon has been updated
  • Some Pokémon received new level-up moves
  • Battles can no longer be recorded (this feature was completely broken)
  • Hidden bosses award more Exp, no longer have a permanent Evasion boost, and have been removed from the Pokédex
  • Overhauled the wild encounters list and updated the list of wild Pokémon that can appear asleep
  • The battle AI has been updated
  • The banlist for the PWT / Battle Frontier has been updated
  • Rebalanced the amount of money Trainers give out (does NOT affect AI skill levels)
  • The government of Davadatos has raised prices due to the planet's economic crisis, but they remain cheaper than elsewhere in the galaxy
  • Modified the formula that computes the probability of critical capture
  • Rewrote Ability descriptions
  • Some cutscenes have been slightly edited
  • Updated some SFX and background music
  • Improved parts of the game's code quality, and added comments for clarity
  • Removed anti-cheating checks
  • Sped up the Itemfinder's text
  • The Item Crafter now accepts more items to combine, has more recipes, and a new sprite
  • Recolored the Fairy type icon
  • Animation updates: Extrasensory, Confusion, Psybeam, Power Whip, Steel Wing, Growth, Energy Ball, Moonblast, Block, Gastro Acid, Swagger, Taunt, Slash, Frost Breath, Focus Energy, Cut, Blue Flare, Psyshock, Protect, Rock Blast, Gravity, Headbutt, Glaciate, Stealth Rock, Quiver Dance, Focus Blast, Drain Punch, Scald, Magnitude, Acid, V-create, Block, Sacred Sword, Horn Attack, Megahorn, Sacred Fire, Karate Chop, Sand Attack, Confuse Ray, Fire Blast, Dragon Pulse, Hex, Trick Room, Wonder Room, Magic Room, Draining Kiss, Dynamic Punch, Future Sight, Hex
  • Animation error fixes: All multistrike moves, Swords Dance, Poison Fang, Cross Poison, Gunk Shot, Blizzard, Thunder, Shadow Ball, Psych Up, Brick Break, Powder Snow, Judgment, Minimize, Recycle
v. 1.5.1
  • Phenomena are now processed after the game map is
  • Phenomena radius: 20 -> 10
  • Meteor Mash: power 95 -> 100, accuracy 90 -> 85
  • Reworked escape mechanics: the new formula is (your Speed / wild Pokémon Speed)*100% (now including modifiers!). In general, this makes escape from a wild Pokémon much more likely
  • Jilani's available interviews now depend on player progress
  • Fixed dialogue errors with NPCs in Yabloko Colony, Jiwe City's Interstellar Port and Kai Make Cave
  • Fixed two graphical errors in one of the houses of Longarden Town
  • Fixed rippling water spawning on thick ice in H'ol Tundra
  • Fixed the battle backgrounds of some locations
  • Fixed a visual error with Jiwe City's PC
  • Sped up text after learning a new move
  • Redesigned the Trainer card. The design no longer depends on player character
  • Alma's in-battle sprites have been recolored
  • Animation updates: Rock Throw, Water Pulse, Fury Swipes, Hypnosis, Bulldoze, Play Rough
  • Press CTRL in Debug mode to skip accuracy checks
v. 1.5.0: Before updating, make sure you haven't saved in the following areas - Route 1, H'ol Tundra (post-Surf exterior), Battle Tower (exterior)
  • New feature: Pokémon mass outbreaks! (script by Vendily)
  • Fixed a glitch that prevented Life Orb, Shell Bell, Red Card, Eject Button and Color Change from activating properly
  • Added Volcano, Haunted House, Power Plant and Forest environments (for moves like Camouflage and Secret Power)
  • Even more terrain tag changes. The default environment for outdoor terrain is now grass instead of none
  • Nature Power now calls Ice Beam instead of Frost Breath when used on snow / ice
  • AI is has received some updates
  • Swarm's overworld effect: 50% chance of forcing a Bug-type encounter -> chance of rustling grass / rippling water / dust cloud increased by 50%
  • Overhauled all Battle Tower Pokémon, and added the new ones from mass outbreaks
  • Meteor Mash: base power 90 -> 95
  • Draining Kiss: base power 50 -> 60, health restored: 75% -> 50%
  • Beldum, Metang, Metagross: catch rate 15 -> 3
  • Updated the graphics of Nowhere, Xingjing City and Naban City
  • Added TMs 103-110
  • A regular Poké Ball is now guaranteed to catch Pokémon on Route 1
  • Fixed errors with the rival's post-story dialogue
  • Some battle text and animation edits to speed up battles a bit
  • Deleted unused animations
  • New animations: Avalanche, X-Scissor, Cross Poison, Swords Dance, Signal Beam, Brick Break
v. 1.4.0
  • Added an option that allows you to disable weather animations (if frame rate is a problem)
  • Added rustling grass, rippling water and dust clouds, and overhauled all wild encounters!
  • Updated all terrain tags and related environment scripts. This is important for moves like Camouflage and Secret Power
  • The game keeps track of the version you last saved on, and updates the Pokédex and habitats if your save comes from an earlier version (this update will reset your habitat list! Reopen the Habitats menu to refresh it and automatically recover your progress)
  • The NPC that unlocks the Habitats feature no longer does so, as this is now handled automatically. His dialogue was edited as well
  • Cresselia and Darkrai now become roaming Pokémon if they are defeated (WARNING: This does not apply if they were defeated in your current save! It only works if you defeat them starting now)
  • Overhauled roaming Pokémon behavior! Roaming Pokémon are guaranteed the same IVs as all other legendaries
  • The level of the next Gym (aka the level cap if you activated that option) is shown on your Trainer Card
  • The Dusk Ball now has a catch rate multiplier inside caves and dark maps, instead of only at night
  • Net Ball, Repeat Ball: catch rate x3 -> x3.5 under their respective special conditions. Lure Ball: catch rate x3 -> x4 when fishing
  • Aaliyah's Gliscor now has Hyper Cutter, instead of Sand Veil
  • Fixed the dialogue of the NPC claiming the Dusk Ball has the highest catch rate (false, it's the Love Ball!)
  • Fixed grammar errors during Cedar's call in Al-'Aqrab City
  • Fixed a visual error with the Battle Tower's warp arrow
  • New animations: Camouflage, Spider Web, Judgment, Kinesis, Thunder, Dazzling Gleam
  • Cleaned up unused files
v. 1.3.1
  • Edited wild Pokémon in Mkubwa Mountain, Jiwe Cave and Route 8
  • The Habitats and Pokédex update upon loading the game (the Pokédex update is commented out, as it's not necessary yet and slows down loading times)
  • Added another Exp. Share to the game
  • The inscriptions in the Sealed Chamber and Al-'Aqrab Museum have received very minor edits
  • New animations: Imprison
v. 1.3.0
  • Implemented a frame skip (speed up) button (script by Marin). Bound to the V key by default
  • Pressing F6 shows your current objective
  • Redid the help screen during the intro to include the new controls
  • Added more hidden Rare Candies in many areas
  • Two new Interstellar Port routes: H'ol <-> Anuenue, Lei Resort <-> Motobonde City
  • Pokémon now gain a 20% experience boost if their happiness is high (as in gen VIII+)
  • Traded Pokémon now get a x1.7 experience boost (up from x1.5)
  • The base experience of some Pokémon has been increased
  • Updated graphics in Lei Resort's Interstellar Port
  • Fixed a major oversight with the Rocket Grunt in Kedemon City
  • Fixed a text error with the Scientist in Zebaki's Town Pokémon Center
  • Professor Cedar now gifts the Oval Charm after catching 200+ Pokémon (down from all of them)
  • Animation updates: Dark Pulse, Detect, Pound, Payback
  • Rotom's stats are correctly calculated when changing form
v. 1.2.1
  • Fixed Nero despawning in your face if you complete his event at night
  • Fixed the moving animation of Neweno City's Lapras
  • Edited Ariadne's post-game dialogue for a more self-consistent storyline
  • Grand Bay's layout has received minor changes (does not affect your game if you saved there)
  • Fixed an oversight with Extreme Speed Dratini
  • Fixed spelling errors in the dialogue of Kai Make Cave's NPC
v. 1.2.0: Before updating, make sure you haven't saved in the following areas - Longarden Town (house interiors), Jiwe Cave (bottom floor)
  • New Pokédex feature: Habitat List (script by Bonzeet)
  • Your starter Pokémon is now guaranteed to have at least 20 IVs on each stat
  • Fixed the text position of the height and weight of seen Pokémon in the Pokédex, which was off by a few pixels
  • Recolored the forms page of the Pokédex
  • Updated animations: Recycle, Leer, Water Pulse, Psych Up
  • Tweaked wild encounters in Jiwe Cave, Mkubwa Mountain, Gonia Town
  • The game now correctly checks if all the fonts were installed
  • Fixed a visual error with the Battle Tower's PC
  • Reorganized the NPCs in Longarden Town
  • Small graphical changes on Grand Bay
  • Added more items on several areas
  • The Safari Zone entrance is now considered part of Bonport City
  • Fixed a number of small graphical errors with the lake in Bonport City
  • Fixed grammar errors with Professor Cedar's event in Jiwe City
v. 1.1.2:
  • This emergency patch fixes the options screen crashing when accessed from the main menu.
v. 1.1.1:
  • Starburg City has been graphically redesigned to fix a large number of visual errors
  • Fly has now been correctly disabled in the overworld
  • The Farwarper now does display a "Can't use that here" message when used from the Ready menu on an indoor map
  • The Farwarper now warps to the correct tile when travelling to Terra Prima (previously it was off by 2 tiles)
  • PBS and rxproj file are now bundled with the game
v. 1.1.0:
  • A level cap system has been implemented! The player can switch it on and off at will through the Options screen.
  • Cleared up some unused files
  • Updated attack animations: Outrage, Sacred Fire, Rock Throw, Stone Edge, Bullet Punch, Metal Claw
  • Minor text edits in the intro sequence
  • Fixed a visual glitch with Professor Cedar's cutscene in Naban City
  • Fixed a glitch with the NPC inside Route 2's house. She'll now give the player x3 Honey as intended.
  • Fixed Wormadam appearing with the wrong form in the Battle Tower
  • Battle Tower Pokémon have now PP Max applied to all moves (intended on release but wasn't working because of an oversight)
  • Graphical changes on a few maps
v. 1.0.1:
  • Updated the Pokémon Centre and Poké Mart exterior graphics.
  • Added Pidgey in Bonport City's overworld.
  • Fixed a glitch that occurred with the rival's event in Bonport City in a certain story route.
 
Last edited:

quentix

Cooltrainer
Member
Joined
Aug 17, 2017
Posts
158
Yes (in v. 1.3 and higher). It is mapped to V by default.

May I ask which places are laggy so that I can look into it?
well mostly everything and the battles. tried to reduce the graphics but seems like not enough... also a side question : where do i find old amber and how do i revive it afterwards? :o
 

Celestial Mine

Novice
Member
Joined
Aug 30, 2023
Posts
22
well mostly everything and the battles. tried to reduce the graphics but seems like not enough... also a side question : where do i find old amber and how do i revive it afterwards? :o
Are you having similar issues with other Essentials-based fangames?

The Old Amber is on Zebaki Town (Lima), and is revived in Al-'Aqrab City (Suhayl).
 

quentix

Cooltrainer
Member
Joined
Aug 17, 2017
Posts
158
Are you having similar issues with other Essentials-based fangames?

The Old Amber is on Zebaki Town (Lima), and is revived in Al-'Aqrab City (Suhayl).
well maybe its the black and white ui effect but im not sure. most of the previous ones i played were just fine so i dont really know why this one does keep being slow even with the fast speed on max :/
 

Celestial Mine

Novice
Member
Joined
Aug 30, 2023
Posts
22
well maybe its the black and white ui effect but im not sure. most of the previous ones i played were just fine so i dont really know why this one does keep being slow even with the fast speed on max :/
This is strange because the Black and White UI somehow goes much faster than the default one on my device... Regardless, I'll keep looking to improve the game's performance.
 

Celestial Mine

Novice
Member
Joined
Aug 30, 2023
Posts
22
well maybe its the black and white ui effect but im not sure. most of the previous ones i played were just fine so i dont really know why this one does keep being slow even with the fast speed on max :/
One of the main reasons might be that most Pokémon fangames have switched to mkxp-z, which is much faster than RPG Maker's RGSS. Unfortunately I've had no luck so far porting Pokémon Beyond DX to mkxp-z, though I'm working to improve the game's performance regardless. However, without a new engine, there's only so much I can do.
 

quentix

Cooltrainer
Member
Joined
Aug 17, 2017
Posts
158
One of the main reasons might be that most Pokémon fangames have switched to mkxp-z, which is much faster than RPG Maker's RGSS. Unfortunately I've had no luck so far porting Pokémon Beyond DX to mkxp-z, though I'm working to improve the game's performance regardless. However, without a new engine, there's only so much I can do.
its alright no worries
 
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