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Released Digging For Silver

This project has a release available. The full version is still a work in progress.
title.png

A year has passed since Giovanni first crossed paths with the mysterious hooded psychic mage, Dr. Axis Vactaire.

Nevertheless, the two eventually teamed up together once they realized they each had something to gain from going on a Pokemon journey together.

Having barely survived many dangers throughout Kanto & Johto, and also barely evading capture (or even possible assassination) from a few bad actors...

...the two eventually decide to go separate ways, each with only a handful of surviving Pokemon still alive after all the chaos during the events of Nuzlockology.

Fast forward to now, the former Gym Leader/evil team leader turned exile having resigned from the two positions he was best known for back in Kanto...

...we find our new protagonist heading back home to his family's native roots, after years of being away.

Giovanni finds himself in a much different Unova than he remembers, yet still faintly familiar.

His old homeland occasionally giving off vibes of reminiscence into a quieter, more peaceful past...

...Giovanni must now embark on his own journey.

Not just a physical journey, starting from scratch as a Pokemon trainer...

...but an inner journey, in the hopes of coming to terms with unresolved grief, trauma, and mistakes traced back to generations of family narcissism.

Follow our unsuspecting & unlikely hero on an all-new adventure...


DIGGING FOR SILVER


About
Follow Giovanni through a challenging journey, overcoming a divorce, loss of everything he once had as the former head of Team Rocket & the former Gym Leader of the Viridian Junction Township, and most importantly...the loss of his only son, Silver.
DFS Screenshot 003.png



An attempt to right a wrong tragically ending in failure several years after the fact...
DFS Screenshot 001.png

...Giovanni must come to terms with his grief, find the strength to press on, and do so...

...with a very specific Pokemon sent to him from Axis himself.
DFS Screenshot 013.png


Is the bequeathing of a rare, mysterious Pokemon known for bringing about happiness perhaps a sign of things to come? Only one way to find out~

With some regions starting to catch on with the classified information Silph Co. & Devon Corp. failed to keep concealed about the fatal flaw in it's modern Poke Balls...
DFS Screenshot 004.png

...the once trivial task of simply purchasing Poke Balls to build a team has since become outlawed in the Unova region (with other regions following suit).

Now, you must find other means of acquiring the now practically priceless & indispensably valuable commodity.

However...there is a silver lining to this Poke Ball embargo.


Features & Screenshots
Unova, trying to overcome a recent food shortage has decided to take action by importing, growing, and cultivating berries from other regions.
DFS Screenshot 007.png

DFS Screenshot 008.png



Embrace a different, changed, evolved Unova, a brave new world in a sense~
DFS Screenshot 006.png

DFS Screenshot 009.png

DFS Screenshot 011.png


Not to mention, an opportunity to take advantage of an apparently wet situation.
DFS Screenshot 012.png


And lastly, in defiance against international regulations, one of Unova's former gym leaders (since replaced by a familiar face from past adventures) opens up a brand new Game Corner...but with an innovative twist not found in more traditional Game Corner setups.
DFS Screenshot 002.png

Pay a one-price admission fee to enter, then play to your heart's content without worry of running out of coveted casino coins.

Ekat99, Heartless Dragoon, Morlockhater, Nemu, Ross Hawkins, Pokemon Dawn, Slimshady, Thedeadheroalistar, The-Red-Ex, Vurtax, Aveontrainer, Shyinn, Zein, RedBlueYellow, SteamyJ, AnonAlpaca, Puggsoy, and Pokémon Rejuvenation for the IRONMAPPER Season 5: Trial 1 Resource "Silph City" tileset, the Nightshade Resource "Rest Stop" Tileset", the "Cherubi Station Tileset", the "Game Corner Heist Tileset", the "Pokemon Halcyon Venice Outdoors Tileset", and the "Pokemon Halcyon Garage Tileset"
AveonTrainer for the "Pokemon Hospital Tileset", "Bar Tileset", "Theater Tileset", and "Airport Tileset"
Phyromatical, wesleyfg, kyle-dove, zetavares852, iametrine, evolina, nsora-96, sailorvicious, alucus, tyranitardark, Minothreat0987, gallanty, boomxbig, hek-el-grande, ultimospriter, thatssowitty, sailorvicious, sagaxxy, epicday, and ThunderDove for the "Taragonia BW-Mix Tileset"

Additional credits (re: from JohtoBlaziken):
Pokemon Essentials - Mainly Maruno (with the help of volunteers for things like All Animations), plus older work of Flameguru, Poccils
Spriters Resource - lots of sprites that weren't in vanilla Essentials
Nuri Yuri for RGSS FmodEx extension that allows looping .oggs
FL for diploma and Pokemon picture scripts
KleinStudio for footprints script and fly animation script
Desbrina and dbzfanatic for adding ghosts tutorial
Franzo for changing wild Pokemon moveset code snippet
Gamer2020 for Pokemon Game Editor (most user-friendly package of GBA Pokemon ROM hacking tools)
LU-HO Poke for Advance Map (best GBA Pokemon map editor, which I needed to extract map and event info)
HackMew for creating XSE (best GBA Pokemon scripting language)
diegoisawesome for lots of detailed offset knowledge
Everyone who's contributed to Visual Boy Advance, a lovely GBA emulator
Dreadwing93 for beautiful 80x80 Gen V Pokemon backsprites

Credits (v20.1 Generation 8 Pack):
Battler Sprites:
Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
Overworld Sprites
Gen 6+ Berry Tree Overworlds - Anarlaurendil
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
Icon Sprites
Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon
Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team
Cry Credits:
Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464
Script Credits:
Golisopod User, Luka S.J.
Compilation of Resources:
Golisopod User, UberDunsparce

"Pokémon Essentials" was created by:
Flameguru, Poccil (Peter O.), Maruno

With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J. and everyone else who helped out.

Made using:
RPG Maker XP
Pokemon Essentials v21
JohtoBlaziken's Bootleg FireRed (based on Essentials v16)
Revitalus Immortalis Public Resource Pack (based on Essentials v16)

Team
AxisNZLC (CloakedPsychic or AxisVactaire on other platforms & sites)

Game download
Download here!

Resource pack

Notes
Digging For Silver is a work-in-progress midquel in my evergrowing ongoing Pokemon AU headcanon series, "Nuzlockology", taking place after my main project, the "Nuzlockology" fangame, but before my previous jam project, "Revitalus Immortalis". Check them out here:
 
Last edited by a moderator:

Never_this_again

Trainer
Member
Joined
Mar 5, 2021
Posts
79
The randomizer wheel told me to play Digging for Silver so here's my two cents.
Gameplay-wise, I really enjoy the concept. Just you and your only Pokemon having to navigate whatever the world throws at you. No catching, no gifts, you just have to make due with what you have. Especially seeing you put in some fights that on first glance would be very difficult to win with just Togepi. (looking at that Tropius, which, by the way, does it really only have status moves or did I just get extremely lucky?)

But then comes your storytelling and boy do I have some things to say about that. And no, I don't mean to say that I don't like your story. The story you're trying to tell is great. "Criminal on the path for redemption tries to uncover the events leading to his sons death" is an amazing premise, especially with a villain as iconic as Giovanni. So is "Former Criminal, who lost his son, overcomes his grief and becomes a better person for it", considering that seems to be the route you're taking the full game down. My problem with it is how you convey it to us; Because you just tell us in the intro that he is a criminal on the path for redemption, who tries to uncover the events leading to his sons death.

I don't know how much of the story we get in the intro is things that people who played Nuzlockology would already know, but for me (who sadly hasn't played it yet) it just felt like too big of an infodump, which might also be a tad bit overwhelming. It felt especially strange considering you do actually make use of better ways to convey it; Giovanni discussing his backstory with Cyrus is, while maybe a bit heavyhanded, a perfect way to tell your player a story without directly telling them. And just from my point of view, learning things on the go is much more satisfying than just being told everything upfront. You could just trim down the intro to the very basic setup (Giovanni is in Unova with a vengeance) and then use the backstory as connective tissue between the different gameplay events, which actually segues perfectly into my next point.

After getting Junior (who is my big, muscular baby and I love him) I feel like you're missing some kind of through-line. We cannot get the train. We go to the next town. We go to the School to remove a roadblock. We battle the Gym Leader to remove a roadblock. We go to the next town. We kill a guy. We beat the Gym Leader (who is surprisingly chill about the fact that we just killed a guy) to remove a roadblock. We go to the bridge. We have a flashback and then the game ends. It feels that things just happen in sequence, but we don't have a proverbial red thread to guide us through it. What could that thread be? Maybe Giovanni is taking the train thing as a cosmic reason to visit places he had been with Silver before. Maybe his interactions with several people guide him to those different places and eventually on a road of self-reflection.

I feel like a lot of the problems I have with the writing stem from a lack of setup. Cyrus is in the school? Maybe have some people who got off the train in the beginning talk about the weirdo who sat across from them talking about the trainer school, so that Giovanni has a narrative reason to go into the school. Or maybe he wants to get some of Silvers belongings from the school, because he once went there, and he runs into Cyrus that way. Ghetsis is a terrorist and killed Silver? Considering that that makes him the main villain of the game, you need to set up his appearance properly. Maybe there's some Plasma Grunts orbiting the story? If there's a terrorist on the loose, people would be scared and would talk about it. That's another way how you can set it up. You don't want your player to move from situation to situation, you want them to move through one more or less consistent story.

Another thing considering Ghetsis, even though that might just be too nitpicky; Right now, he just walks up to Giovanni and is like "I killed your son because I'm EVIL >:D!" and then Giovanni kills him. If you want the full story to be about a father working through his grief and getting closure about his sons death, then yes, you can make his murderer into a footnote and disregard him, but the way the jam edition lays things out, it feels... unearned for Giovanni? I don't know if that's the right word. If you wanna put it plainly, he's kinda just taking a stroll through Unova and just happens upon a guy trying to blow up a museum, who then all but tells him he killed his son. And then Giovanni drops a rock on him. As I said, this might be too nitpicky and might also be a problem with time and game length considering this is a jam game, but at this point I'm on paragraph six when I only wanted to write maybe two, so who gives a shit anymore.

Now that I've written a lot of criticism, maybe more than I intended when I started, let me close this out by saying that I did not dislike your game by any means. I had fun for two hours which is all I want out of a jam game. I love Junior and I like the gameplay challenges you made, and the underlying story is really quite interesting, just to me it's not told as well as it could be. I just wanna give you some pointers into how you can improve your writing to convey said story in a way that's more exciting for the player.
 
just finished playing this demo, some thoughts
first of all, congratz on making another jam game, I'm a strong believer in that making any kind of game for the jam is very challenging, and you've done it twice now!

I'm a fan of seeing people do their own takes on cannon characters and cannon locations from the maingames, so this was pretty fun. Although I do have to say, your giovanni was very different to the kind of person I imagined giovanni to be, but I guess that's what makes this kind of thing fun.

For the most part I think the eventing in the game was fine, however that very first convo between axis and giovanni drags on for a while and visually nothing really happens, the characters don't move and the scene doesn't change. And I felt that a lot of the info in that convo was repeated/could've been cut down. But yeah, otherwise all the other story events played out fine.

I did find it weird to find cyrus in school, I also just personally think cyrus and giovanni must be pretty damn stupid to believe that taking off their evil team badges will absolve them of all their previously commited crimes.

The new togepi form was really cool, and i was not expecting to see THAT at all, so kudos there. I do think that the whole semi-softlock when you get to the town where you need togeancient plays a bit weird, idk how you've really solve that though. Maybe if there was just an ancient move tutor in that town that you could use and togetic didn't learn it by level up at all? But even then there is still the problem that it doesn't make sense that the story waits for you to evolve your pokemon before the police men will let you talk to them.

But yeah a pretty fun and cute game. You've done a good job, and I hope to see you make something even better next time.
 

jeacky

Novice
Member
Joined
Apr 24, 2022
Posts
30
i have a problem right at the beginning. I can not leave the house and i can not interact with the bed. when i go to the door it says time to get some shut eye
 
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