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Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1 1.4.7.1

Ghasty_001

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Jun 21, 2024
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Hm, weird, do you have any example? Do every sprite look like that? even default ones?


This's a Sprite I didn't make, but imported from another game with permission. Not all the sprites I made do this, just some of them.
The spritesheet itself is 17920x80, idk if it means something.
 

Ghasty_001

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Jun 21, 2024
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This's a Sprite I didn't make, but imported from another game with permission. Not all the sprites I made do this, just some of them.
The spritesheet itself is 17920x80, idk if it means something.

Hello, me again.

So, I finally found the reason on why this happens, and it's actually the size of the sprite. But it's more concerning the frame/length of the image rather than the sprite the mon is convined in. I tried making the front shiny but cutting some loops, at the start and it actually worked. now I have a shiny sprite that works perfectly fine and a not shiny sprite with this problem.

I don't mind shortening the animation actually, but considering I raised this question is fair I also answer it. Now, idk actually what the sizes to "contain" the spritesheet ae now, just saying that the fron shiny is 9920x80 and works-
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
201
Hello, me again.

So, I finally found the reason on why this happens, and it's actually the size of the sprite. But it's more concerning the frame/length of the image rather than the sprite the mon is convined in. I tried making the front shiny but cutting some loops, at the start and it actually worked. now I have a shiny sprite that works perfectly fine and a not shiny sprite with this problem.

I don't mind shortening the animation actually, but considering I raised this question is fair I also answer it. Now, idk actually what the sizes to "contain" the spritesheet ae now, just saying that the fron shiny is 9920x80 and works-

10K pixels is huge dang xD
 

Ghasty_001

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Jun 21, 2024
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10K pixels is huge dang xD
Not so much if you consider that some spritesheets, even official ones, tend to be around 15k. But I agree that the previous one with 20k+ was quite big.

But yeah, it's not a big issue
 
Last edited:

YuriRusher

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Nov 5, 2022
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This is stupid to ask, but does anyone know if it is possible to only insert the battle transition part of EBDX intro a project, like I just need those intros.
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
201
This is stupid to ask, but does anyone know if it is possible to only insert the battle transition part of EBDX intro a project, like I just need those intros.
You can code them yourself or add the intro code for the transitions to a different plugin.
 

StormGallade

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Sep 1, 2024
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2
Hey there, so I have a bit of a weird issue.
I'm attempting to use the sprite positioner with static sprites, and all of the front sprites appear 2x the size in the positioner, despite me using the static sprites that came with EBDX. For whatever reason as well, the shiny sprites, as well as all back sprites, appear normal. The front standard ones do not.
In addition, the sprite positioner crashes whenever I attempt to go beyond generation 5 Pokémon. My project is planning to include all Pokémon up to generation 9 in addition to a few custom forms and fakemons.
Any help with this issue would be great, it'd save me a ton of time as opposed to having to edit everything manually.
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
201
Hey there, so I have a bit of a weird issue.
I'm attempting to use the sprite positioner with static sprites, and all of the front sprites appear 2x the size in the positioner, despite me using the static sprites that came with EBDX. For whatever reason as well, the shiny sprites, as well as all back sprites, appear normal. The front standard ones do not.
In addition, the sprite positioner crashes whenever I attempt to go beyond generation 5 Pokémon. My project is planning to include all Pokémon up to generation 9 in addition to a few custom forms and fakemons.
Any help with this issue would be great, it'd save me a ton of time as opposed to having to edit everything manually.
This would be something to write in the sprite positioner post and not here but anyway, that seems weird. Are you sure you haven’t replaced them with x2 sized ones? In addition, it would be nice to have more info about what you have done and what not. Did you add the pokemon metrics to pbs? If it crashes, does it show any kind of log…?

It's working for me just fine with gen 6,7,8 and 9 packs...

 
Last edited:

ClessioTV

Elite Trainer
Member
Joined
Sep 24, 2022
Posts
279
Hello, I have a question regarding the update of the sprite positioning.
I made modifications using your second plugin, but the back sprite of the protagonist doesn't update to the new values until they use or are affected by a move that triggers a reset in positioning (which includes my update).
However, the sprite should have the correct position as soon as they enter the battle.

Bug-position.gif
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
201
Hello, I have a question regarding the update of the sprite positioning.
I made modifications using your second plugin, but the back sprite of the protagonist doesn't update to the new values until they use or are affected by a move that triggers a reset in positioning (which includes my update).
However, the sprite should have the correct position as soon as they enter the battle.

Bug-position.gif

Weird, I will take a look at the metrics positioning
 

RyuTheBuizel

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Sep 21, 2024
Posts
1
So I downloaded the project and for some reason the battles are still sped up despite it being the latest version. I've tried going into the config file and setting it to the Hotfix but it doesn't seem to want to work.
 

bburnsd

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Sep 27, 2024
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2
So I downloaded the project and for some reason the battles are still sped up despite it being the latest version. I've tried going into the config file and setting it to the Hotfix but it doesn't seem to want to work.
Yes, the hotfix does not do anything for me either. Another thing is when I put in later gen pokemon there is always a noticeable freeze when newer pokemon get sent out into battle. This isnt only for new gens too, it even happens to like gen 5 pokemon which just automatically come with the plugin. It seems like the later you get into the pokedex the more noticeable the pause becomes.
 

ClessioTV

Elite Trainer
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Joined
Sep 24, 2022
Posts
279
Hello, I have another small issue. The icons in 'Last Item Used' never appear. Do you know the reason?
Capture-d-cran-2024-09-29-143017.png
 

Manurocker95

Predoctoral Researcher & Game Dev
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Feb 9, 2020
Posts
201
Yes, the hotfix does not do anything for me either. Another thing is when I put in later gen pokemon there is always a noticeable freeze when newer pokemon get sent out into battle. This isnt only for new gens too, it even happens to like gen 5 pokemon which just automatically come with the plugin. It seems like the later you get into the pokedex the more noticeable the pause becomes.
Can you share a project where this bug is reproducible? Doesn't happen on my end
 

bburnsd

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Sep 27, 2024
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Can you share a project where this bug is reproducible? Doesn't happen on my end
Yes. It happens for me with a default install, but I've uploaded my project to media fire if you want to look into it. I keep tinkering with the config of the edbx plugin but it seems the beginning battle intro with the trainer is always slow, but then the actual battle speeds up. Then, like i mentioned before, I always feel a pause when me or the opposing trainer send out later gen pokemon. I do not notice this same pause when pokemon like Blastoise or Venusaur are sent out. The PBS Pokemon file that has the list of all the pokemon might be a little wonky in this specific project, but I promise I still have the same results with the default download. I was just messing with the Pokemon PBS file because I thought the lag might come from something having to go down the long list of Pokemon and that could be producing a pause, but even if I move a Pokemon up to the top of the list it will still lag.

 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
201
Yes. It happens for me with a default install, but I've uploaded my project to media fire if you want to look into it. I keep tinkering with the config of the edbx plugin but it seems the beginning battle intro with the trainer is always slow, but then the actual battle speeds up. Then, like i mentioned before, I always feel a pause when me or the opposing trainer send out later gen pokemon. I do not notice this same pause when pokemon like Blastoise or Venusaur are sent out. The PBS Pokemon file that has the list of all the pokemon might be a little wonky in this specific project, but I promise I still have the same results with the default download. I was just messing with the Pokemon PBS file because I thought the lag might come from something having to go down the long list of Pokemon and that could be producing a pause, but even if I move a Pokemon up to the top of the list it will still lag.


I'ts not happening to me (or I don't notice that) excepting the speed up when using the bag... I will note it anyway and check it out in case I find something :)



with gen 5:

 
Last edited:

Astralneko

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Joined
Nov 16, 2021
Posts
31
Mechanics are updated up to mega evolutions, so that covers gen 6. For the rest… no, this is just a port. If you need them, you will need something like ZUD or PBK
Yes, however, Deluxe Battle Kit is an extension of Essentials Deluxe, which the resource page says doesn't work. Does DBK actually work with this?

If not, I will probably able to convert the v19 version of ZUD to v21.1.
 

gamemonkei

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Joined
Dec 31, 2022
Posts
12
Apologies if this has been answered already, but does this work with any randomizer / nuzlocke plugin?
 
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