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Screen's Updated Mining Resources

Resource Screen's Updated Mining Resources 1.1.0

Screen Lady

Glitch Trainer
Member
Joined
Dec 2, 2022
Posts
22
Screen Lady submitted a new resource:

Screen's Updated Mining Resources - Mining Minigame sprites with alternate colors, more stones, more fossils, and more valuables!

NOTE: This is my first ever public resource to Relic Castle, it isn't the best when it comes to sprite work as I originally intended this for my own fangame project, but figured that someone out there may appreciate having these on hand.
You are free to edit these as you wish, and no credit is required if you use them in your game.
Just enjoy!

This changes some of the Mining Minigame colors, such as making the mining rewards resemble their item sprite colors more.

Items included are as...

Read more about this resource...
 
Screen Lady updated Screen's Updated Mining Resources with a new update entry:

Type Gems and optional Megastones!

This update adds Gems and Megastones to the table, the latter of which are entirely optional.
(As it is understandably a bizarre thing to dig up, but does provide an alternate method of obtaining them.)


View attachment 17765

View attachment 17766


The Gen 8 fossils (Fossilized Fish, Fossilized Drake, Fossilized Dino, and Fossilized Fish) will be added soon in a different update.

Read the rest of this update entry...
 
Very sorry about the lack of updates adding in the Gen 8 fossil sprites, my motivation has been quite low recently and I've been somewhat burnt out on my own project which has kept me from working on this. I'm going put this resource on hold for now until I feel like I can pick it up and make progress again.
In the meantime, people are free to edit this how they wish if they want to expand on it.
 
I don't want to be that guy, but the google drive link doesn't work anymore apparently.
 
Yeah, this doesn't seem to be working properly for some reason.
%5B2025-05-02%5D%2015_51_31.913.png

The white square is supposed to be the Blank Plate, and in the blank space below it supposed to be a Relic Copper. I did get the items, but for some reason the game doesn't seem to be reading the image correctly despite the script appearing to be correct. I checked it when it happened the first time with a Jaw Fossil. Any idea how to fix this?
 
Yeah, this doesn't seem to be working properly for some reason.
%5B2025-05-02%5D%2015_51_31.913.png

The white square is supposed to be the Blank Plate, and in the blank space below it supposed to be a Relic Copper. I did get the items, but for some reason the game doesn't seem to be reading the image correctly despite the script appearing to be correct. I checked it when it happened the first time with a Jaw Fossil. Any idea how to fix this?
From the looks of it, you either didn't replace the image with the new one, or the old one is cached in your game. Completely close out of your game, then redo it if that's the case.
 
From the looks of it, you either didn't replace the image with the new one, or the old one is cached in your game. Completely close out of your game, then redo it if that's the case.
Actually, it has been replaced, and not just the game, but RPGMXP itself has been closed completely several times since it's been replaced. This is just the only time I've actually bothered to test it as I've been looking into adding even more items in the near future.
 
Actually, it has been replaced, and not just the game, but RPGMXP itself has been closed completely several times since it's been replaced. This is just the only time I've actually bothered to test it as I've been looking into adding even more items in the near future.
Not sure what to tell you then. The image being used by your game is the old graphic. You can tell because the Blank Plate in the new one is in the same place as that white filler shape in the old one, and the relic items are beyond the dimensions of the old graphic (which is why they're transparent).

Oh, if you're using v21, make sure you have the new graphic saved in Graphics > UI > Mining, not Graphics > Pictures > Mining.
 
I made sprites for the Galar fossils, since those were the only ones missing. Here's the code for adding them:

Ruby:
Expand Collapse Copy
    [:DRAKEFOSSIL, 20, x, y, 4, 4, [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]],
    [:DINOFOSSIL,  20, x+4, y, 4, 4, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0]],
    [:FISHFOSSIL,  20, x+8, y, 5, 4, [1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1]],
    [:BIRDFOSSIL,  20, x+13, y, 5, 4, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0]]

x and y will need to be replaced with where you place them in the items file. If you don't have any other edits to the items file provided, you can use this image with the fossils already added, and substitute x for 9 (9, 13, 17, 22 for each respective value) and y for 65.

JSZBg9c.png
 
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