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Visually Different Super Shiny

Resource Visually Different Super Shiny 1.0.1

AutumnMood

Rookie
Member
Joined
Jul 23, 2022
Posts
2
AutumnMood submitted a new resource:

Visually Different Super Shiny - Ever wanted super shiny's to be visually distinct? Now they can be...

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THIS PLUGIN REQUIRES ESSENTIALS DELUXE
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Simply download the zip, and extract it in your project's folder. An example sprite is included for an overly-pink Bulbasaur to demonstrate the plugin's effect.

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THIS PLUGIN REQUIRES ESSENTIALS DELUXE
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Read more about this resource...
 
Bro your script doesn't like BW summary ahahah. When i tryed to open the summary, it was all fucked up. Do you think it is anything i can fix?

EDIT: Solved
 
Bro your script doesn't like BW summary ahahah. When i tryed to open the summary, it was all fucked up. Do you think it is anything i can fix?

EDIT: Solved
How did you solve it? after many tries the summary screen is still a mess...
 
Just delete the last script section.
What do you mean by "last script section"? Do you mean the last chunk? Cuz i deleted the section that goes from "if (PluginManager.installed?("ZUD Mechanics")) then" to the end and i still got the weird scrolling bg bug
 
This looks amazing! I was looking for a way to include normal shinies as well as "black shinies" since most pokemon look better in black anyways. looking forward to seeing how this works!!!
 
Is it possible to make the plugin works without Essentials Deluxe? EBDX port has been release, so i can't use ED anymore
 
Hey i got this crash when using VDSS

error i got:
Expand Collapse Copy
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `gmax_factor?' for :none:Symbol

Backtrace:
[Visually Different Super Shiny] Script.rb:120:in `sprite_bitmap_from_pokemon'
[Essentials Deluxe] Species Files.rb:478:in `setPokemonBitmap'
[Essentials Deluxe] Battle_Scene.rb:69:in `pbChangePokemon'
188:Scene_Initialize:87:in `block in pbInitSprites'
188:Scene_Initialize:85:in `each'
188:Scene_Initialize:85:in `each_with_index'
188:Scene_Initialize:85:in `pbInitSprites'
221:BugContestBattle:8:in `pbInitSprites'
[Essentials Deluxe] Battle_Scene.rb:115:in `pbInitSprites'
188:Scene_Initialize:21:in `pbStartBattle'

is it because this specicies doenst have a super shiny or something?
 
Hey i got this crash when using VDSS

error i got:
Expand Collapse Copy
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `gmax_factor?' for :none:Symbol

Backtrace:
[Visually Different Super Shiny] Script.rb:120:in `sprite_bitmap_from_pokemon'
[Essentials Deluxe] Species Files.rb:478:in `setPokemonBitmap'
[Essentials Deluxe] Battle_Scene.rb:69:in `pbChangePokemon'
188:Scene_Initialize:87:in `block in pbInitSprites'
188:Scene_Initialize:85:in `each'
188:Scene_Initialize:85:in `each_with_index'
188:Scene_Initialize:85:in `pbInitSprites'
221:BugContestBattle:8:in `pbInitSprites'
[Essentials Deluxe] Battle_Scene.rb:115:in `pbInitSprites'
188:Scene_Initialize:21:in `pbStartBattle'

is it because this specicies doenst have a super shiny or something?
The author hasn't updated this resource since they first posted it, it hasn't been compatible with Essentials Deluxe for a while now.
 
NOTICE!
To those who wish to use this plugin:

The author of this plugin hasn't updated it in quite some time, and as such, it is no longer compatible with Essentials Deluxe. However, due to popular demand, the functionality of this plugin have now been rolled into Essentials Deluxe by default as of v1.2.6, so this plugin is no longer needed. You should still credit AutumnMood for creating the concept of this feature, however. Setting up Super Shiny sprites still work the same way as it does in this plugin, by simply setting up the appropriate folders.
 
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