Yeah, MBD and Deluxe are not compatible. If you are using ZUD, you should use the mid battle thing built in deluxe. The only thing that should work is the boss protection effects as they have their own code
I have an issue. I'm trying to implement the BattleScripting.set(“recall,2”,”Whoa! Nice save again!”) script u showed in ur overview. I'm using fainted,2 and faintedOpp,2 but instead of playing after the 2nd time a pokemon fainted, it plays back-to-back when the first pokemon faints. How do I fix it?
Tbh, it's something I took from the v18 version and didn't touch. I never used this feature and it doesn't looks to work with the fainted condition. I think that something like this should work:
You could put this in the data.rb file:
Faint2=Proc.new{|battle|
BattleScripting.set("fainted","text")
}
and then call it in your event
BattleScripting.setInScript("sendout2",:Faint2)
I couldn't get it to work. Also I couldn't get the low HP, big damage, or sendoutX ones to work either. They all have to do with specific numbers and percentages weirdly enough.
I'll look into it and release a fix in the next version. the sendout thing works fine, it was sendoutXOpp in this case, the other things you mentioned works (even if big damage procs only if the target is still alive). Maybe it's conflicting with another plugin, for example the fainted condition is broken in my game.
Can anyone help me, I can't seem to get set trainer ace working. There is a script for it in the previous version and on this one it does mention it is there but I can't find it.
I just tried the new version of the plugin and I gotta say it's working much better than the last update. Most of the commands I wanted to do are working perfectly. I just have one gripe and a question.
Looks like the "itemOpp" doesn't work. "item" quote activates regardless of if the player or opponent uses an item and "itemOpp" doesn't work at all.
Secondly, Im curious how u get the black bars to show up when the MBD is happening. I put the black bars in battle animations like asked but is there a specific command u have to put to make them show up. Just wondering.
I works the same way than the v18 version, I didn't touch the code. Put
battle.scene.appearBar
your dialogue
battle.scene.disappearBar
I didn't tested so many things so I'm not surprised if things like itemopp don't work. (Good call there was a missing !)
if you use v18, it's not the right thread. And tbh I'm never using the text display thing you can do by default. It's supposed to use pbmessage so if you modified it, it could appear on top (or maybe it's an option of the command you used, check the parameters)
I was looking at the thread of the old version of this script, then I discovered that I only needed to put the \\wd in the messages to stay below normally. look at the result
Sorry if I'm being extremely stupid, but I don't see where I'm supposed to put the dialogue for each trainer. Is it in the PBS files? Or do you put it in at the same place as the mid battle scripts?
The game doesn't crash or anything, but the error still pops up every round. Do you know way to fix this?
Edit: I should also mention that this is ONLY during a 3v1 battle, and it doesn't occur anywhere else as from what I can tell.
Another Edit: Just realized that this is probably related to code that I've added to the end of round stuff, so I'll just try to figure it out.
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