• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
[v13+] Advanced Pokédex

Resource [v13+] Advanced Pokédex 1.3.6

BiggusWeeabus

"What's so funny about Biggus Dickus?"
Member
Joined
Sep 1, 2020
Posts
105
Hello! I'm in v19.1 and whenever i try to open a dex entry, i get this error message regardless of the switch being on or off:

Ruby:
Expand Collapse Copy
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: NoMethodError
Message: undefined method `width' for #<PokemonSprite>

Backtrace:
274:UI_Pokedex_Entry:49:in `pbStartScene'
295:UI_Pokedex_Advanced:71:in `pbStartScene'
274:UI_Pokedex_Entry:564:in `pbStartScreen'
273:UI_Pokedex_Main:814:in `pbDexEntry'
273:UI_Pokedex_Main:1183:in `block (2 levels) in pbPokedex'
273:UI_Pokedex_Main:1158:in `loop'
273:UI_Pokedex_Main:1158:in `block in pbPokedex'
080:MessageConfig:696:in `pbActivateWindow'
273:UI_Pokedex_Main:1157:in `pbPokedex'
273:UI_Pokedex_Main:1201:in `pbStartScreen'

It's also worth noting i've followed the instructions of this guide (With adequate adaptation to v19) before installing the script.
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
Hello! I'm in v19.1 and whenever i try to open a dex entry, i get this error message regardless of the switch being on or off:

Ruby:
Expand Collapse Copy
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: NoMethodError
Message: undefined method `width' for #<PokemonSprite>

Backtrace:
274:UI_Pokedex_Entry:49:in `pbStartScene'
295:UI_Pokedex_Advanced:71:in `pbStartScene'
274:UI_Pokedex_Entry:564:in `pbStartScreen'
273:UI_Pokedex_Main:814:in `pbDexEntry'
273:UI_Pokedex_Main:1183:in `block (2 levels) in pbPokedex'
273:UI_Pokedex_Main:1158:in `loop'
273:UI_Pokedex_Main:1158:in `block in pbPokedex'
080:MessageConfig:696:in `pbActivateWindow'
273:UI_Pokedex_Main:1157:in `pbPokedex'
273:UI_Pokedex_Main:1201:in `pbStartScreen'

It's also worth noting i've followed the instructions of this guide (With adequate adaptation to v19) before installing the script.
Did you used this version? If you disabled PokéDex Silhouettes or try to use the script on a vanilla kit, the error happens?
 

BiggusWeeabus

"What's so funny about Biggus Dickus?"
Member
Joined
Sep 1, 2020
Posts
105
Did you used this version? If you disabled PokéDex Silhouettes or try to use the script on a vanilla kit, the error happens?
Yup, it is this version.

It appears to work fine when i use it on clean Essentials, reversing the sillouette script is not really an option but here's my UI_Pokedex_Main just you could try to see if it reproduces the same error:
Ruby:
Expand Collapse Copy
#===============================================================================
#
#===============================================================================
class Window_Pokedex < Window_DrawableCommand
  def initialize(x,y,width,height,viewport)
    @commands = []
    super(x,y,width,height,viewport)
    @selarrow     = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_list")
    @pokeballOwn  = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_own")
    @pokeballSeen = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_seen")
    self.baseColor   = Color.new(88,88,80)
    self.shadowColor = Color.new(168,184,184)
    self.windowskin  = nil
  end

  def commands=(value)
    @commands = value
    refresh
  end

  def dispose
    @pokeballOwn.dispose
    @pokeballSeen.dispose
    super
  end

  def species
    return (@commands.length==0) ? 0 : @commands[self.index][0]
  end

  def itemCount
    return @commands.length
  end

  def drawItem(index,_count,rect)
    return if index>=self.top_row+self.page_item_max
    rect = Rect.new(rect.x+16,rect.y,rect.width-16,rect.height)
    species     = @commands[index][0]
    indexNumber = @commands[index][4]
    indexNumber -= 1 if @commands[index][5]
    if $Trainer.seen?(species)
      if $Trainer.owned?(species)
        pbCopyBitmap(self.contents,@pokeballOwn.bitmap,rect.x-6,rect.y+8)
      else
        pbCopyBitmap(self.contents,@pokeballSeen.bitmap,rect.x-6,rect.y+8)
      end
      text = sprintf("%03d%s %s",indexNumber," ",@commands[index][1])
    else
      text = sprintf("%03d  ----------",indexNumber)
    end
    pbDrawShadowText(self.contents,rect.x+36,rect.y+6,rect.width,rect.height,
       text,self.baseColor,self.shadowColor)
  end

  def refresh
    @item_max = itemCount
    dwidth  = self.width-self.borderX
    dheight = self.height-self.borderY
    self.contents = pbDoEnsureBitmap(self.contents,dwidth,dheight)
    self.contents.clear
    for i in 0...@item_max
      next if i<self.top_item || i>self.top_item+self.page_item_max
      drawItem(i,@item_max,itemRect(i))
    end
    drawCursor(self.index,itemRect(self.index))
  end

  def update
    super
    @uparrow.visible   = false
    @downarrow.visible = false
  end
end

#===============================================================================
#
#===============================================================================
class PokedexSearchSelectionSprite < SpriteWrapper
  attr_reader :index
  attr_accessor :cmds
  attr_accessor :minmax

  def initialize(viewport=nil)
    super(viewport)
    @selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_search")
    self.bitmap = @selbitmap.bitmap
    self.mode = -1
    @index = 0
    refresh
  end

  def dispose
    @selbitmap.dispose
    super
  end

  def index=(value)
    @index = value
    refresh
  end

  def mode=(value)
    @mode = value
    case @mode
    when 0     # Order
      @xstart = 46; @ystart = 128
      @xgap = 236; @ygap = 64
      @cols = 2
    when 1     # Name
      @xstart = 78; @ystart = 114
      @xgap = 52; @ygap = 52
      @cols = 7
    when 2     # Type
      @xstart = 8; @ystart = 104
      @xgap = 124; @ygap = 44
      @cols = 4
    when 3,4   # Height, weight
      @xstart = 44; @ystart = 110
      @xgap = 8; @ygap = 112
    when 5     # Color
      @xstart = 62; @ystart = 114
      @xgap = 132; @ygap = 52
      @cols = 3
    when 6     # Shape
      @xstart = 82; @ystart = 116
      @xgap = 70; @ygap = 70
      @cols = 5
    end
  end

  def refresh
    # Size and position cursor
    if @mode==-1   # Main search screen
      case @index
      when 0     # Order
        self.src_rect.y = 0; self.src_rect.height = 44
      when 1,5   # Name, color
        self.src_rect.y = 44; self.src_rect.height = 44
      when 2     # Type
        self.src_rect.y = 88; self.src_rect.height = 44
      when 3,4   # Height, weight
        self.src_rect.y = 132; self.src_rect.height = 44
      when 6     # Shape
        self.src_rect.y = 176; self.src_rect.height = 68
      else       # Reset/start/cancel
        self.src_rect.y = 244; self.src_rect.height = 40
      end
      case @index
      when 0         # Order
        self.x = 252; self.y = 52
      when 1,2,3,4   # Name, type, height, weight
        self.x = 114; self.y = 110+(@index-1)*52
      when 5         # Color
        self.x = 382; self.y = 110
      when 6         # Shape
        self.x = 420; self.y = 214
      when 7,8,9     # Reset, start, cancel
        self.x = 4+(@index-7)*176; self.y = 334
      end
    else   # Parameter screen
      case @index
      when -2,-3   # OK, Cancel
        self.src_rect.y = 244; self.src_rect.height = 40
      else
        case @mode
        when 0     # Order
          self.src_rect.y = 0; self.src_rect.height = 44
        when 1     # Name
          self.src_rect.y = 284; self.src_rect.height = 44
        when 2,5   # Type, color
          self.src_rect.y = 44; self.src_rect.height = 44
        when 3,4   # Height, weight
          self.src_rect.y = (@minmax==1) ? 328 : 424; self.src_rect.height = 96
        when 6     # Shape
          self.src_rect.y = 176; self.src_rect.height = 68
        end
      end
      case @index
      when -1   # Blank option
        if @mode==3 || @mode==4   # Height/weight range
          self.x = @xstart+(@cmds+1)*@xgap*(@minmax%2)
          self.y = @ystart+@ygap*((@minmax+1)%2)
        else
          self.x = @xstart+(@cols-1)*@xgap
          self.y = @ystart+(@cmds/@cols).floor*@ygap
        end
      when -2   # OK
        self.x = 4; self.y = 334
      when -3   # Cancel
        self.x = 356; self.y = 334
      else
        case @mode
        when 0,1,2,5,6   # Order, name, type, color, shape
          if @index>=@cmds
            self.x = @xstart+(@cols-1)*@xgap
            self.y = @ystart+(@cmds/@cols).floor*@ygap
          else
            self.x = @xstart+(@index%@cols)*@xgap
            self.y = @ystart+(@index/@cols).floor*@ygap
          end
        when 3,4         # Height, weight
          if @index>=@cmds
            self.x = @xstart+(@cmds+1)*@xgap*((@minmax+1)%2)
          else
            self.x = @xstart+(@index+1)*@xgap
          end
          self.y = @ystart+@ygap*((@minmax+1)%2)
        end
      end
    end
  end
end

#===============================================================================
# Pokédex main screen
#===============================================================================
class PokemonPokedex_Scene
  MODENUMERICAL = 0
  MODEATOZ      = 1
  MODETALLEST   = 2
  MODESMALLEST  = 3
  MODEHEAVIEST  = 4
  MODELIGHTEST  = 5

  def pbUpdate
    pbUpdateSpriteHash(@sprites)
  end

  def pbStartScene
    @sliderbitmap       = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_slider")
    @typebitmap         = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
    @shapebitmap        = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_shapes")
    @hwbitmap           = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_hw")
    @selbitmap          = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_searchsel")
    @searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_searchslider"))
    @sprites = {}
    @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z = 99999
    addBackgroundPlane(@sprites,"background","Pokedex/bg_list",@viewport)
=begin
    # Suggestion for changing the background depending on region. You can change
    # the line above with the following:
    if pbGetPokedexRegion==-1   # Using national Pokédex
      addBackgroundPlane(@sprites,"background","Pokedex/bg_national",@viewport)
    elsif pbGetPokedexRegion==0   # Using first regional Pokédex
      addBackgroundPlane(@sprites,"background","Pokedex/bg_regional",@viewport)
    end
=end
    addBackgroundPlane(@sprites,"searchbg","Pokedex/bg_search",@viewport)
    @sprites["searchbg"].visible = false
    @sprites["pokedex"] = Window_Pokedex.new(206,30,276,364,@viewport)
    @sprites["icon"] = PokemonSprite.new(@viewport)
    @sprites["icon"].setOffset(PictureOrigin::Center)
    @sprites["icon"].x = 112
    @sprites["icon"].y = 196
    @sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["overlay"].bitmap)
    @sprites["searchcursor"] = PokedexSearchSelectionSprite.new(@viewport)
    @sprites["searchcursor"].visible = false
    @searchResults = false
    @searchParams  = [$PokemonGlobal.pokedexMode,-1,-1,-1,-1,-1,-1,-1,-1,-1]
    pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
    pbDeactivateWindows(@sprites)
    pbFadeInAndShow(@sprites)
  end

  def pbEndScene
    pbFadeOutAndHide(@sprites)
    pbDisposeSpriteHash(@sprites)
    @sliderbitmap.dispose
    @typebitmap.dispose
    @shapebitmap.dispose
    @hwbitmap.dispose
    @selbitmap.dispose
    @searchsliderbitmap.dispose
    @viewport.dispose
  end

  # Gets the region used for displaying Pokédex entries. Species will be listed
  # according to the given region's numbering and the returned region can have
  # any value defined in the town map data file. It is currently set to the
  # return value of pbGetCurrentRegion, and thus will change according to the
  # current map's MapPosition metadata setting.
  def pbGetPokedexRegion
    if Settings::USE_CURRENT_REGION_DEX
      region = pbGetCurrentRegion
      region = -1 if region >= $Trainer.pokedex.dexes_count - 1
      return region
    else
      return $PokemonGlobal.pokedexDex   # National Dex -1, regional Dexes 0, 1, etc.
    end
  end

  # Determines which index of the array $PokemonGlobal.pokedexIndex to save the
  # "last viewed species" in. All regional dexes come first in order, then the
  # National Dex at the end.
  def pbGetSavePositionIndex
    index = pbGetPokedexRegion
    if index==-1   # National Dex (comes after regional Dex indices)
      index = $Trainer.pokedex.dexes_count - 1
    end
    return index
  end

  def pbCanAddForModeList?(mode, species)
    case mode
    when MODEATOZ
      return $Trainer.seen?(species)
    when MODEHEAVIEST, MODELIGHTEST, MODETALLEST, MODESMALLEST
      return $Trainer.owned?(species)
    end
    return true   # For MODENUMERICAL
  end

  def pbGetDexList
    region = pbGetPokedexRegion
    regionalSpecies = pbAllRegionalSpecies(region)
    if !regionalSpecies || regionalSpecies.length == 0
      # If no Regional Dex defined for the given region, use the National Pokédex
      regionalSpecies = []
      GameData::Species.each { |s| regionalSpecies.push(s.id) if s.form == 0 }
    end
    shift = Settings::DEXES_WITH_OFFSETS.include?(region)
    ret = []
    regionalSpecies.each_with_index do |species, i|
      next if !species
      next if !pbCanAddForModeList?($PokemonGlobal.pokedexMode, species)
      _gender, form = $Trainer.pokedex.last_form_seen(species)
      species_data = GameData::Species.get_species_form(species, form)
      color  = species_data.color
      type1  = species_data.type1
      type2  = species_data.type2 || type1
      shape  = species_data.shape
      height = species_data.height
      weight = species_data.weight
      ret.push([species, species_data.name, height, weight, i + 1, shift, type1, type2, color, shape])
    end
    return ret
  end

  def pbRefreshDexList(index=0)
    dexlist = pbGetDexList
    case $PokemonGlobal.pokedexMode
    when MODENUMERICAL
      # Hide the Dex number 0 species if unseen
      dexlist[0] = nil if dexlist[0][5] && !$Trainer.seen?(dexlist[0][0])
      # Remove unseen species from the end of the list
#      i = dexlist.length-1
#      loop do break unless i>=0
#        break if !dexlist[i] || $Trainer.seen?(dexlist[i][0])
#        dexlist[i] = nil
#        i -= 1
#      end
      dexlist.compact!
      # Sort species in ascending order by Regional Dex number
      dexlist.sort! { |a,b| a[4]<=>b[4] }
    when MODEATOZ
      dexlist.sort! { |a,b| (a[1]==b[1]) ? a[4]<=>b[4] : a[1]<=>b[1] }
    when MODEHEAVIEST
      dexlist.sort! { |a,b| (a[3]==b[3]) ? a[4]<=>b[4] : b[3]<=>a[3] }
    when MODELIGHTEST
      dexlist.sort! { |a,b| (a[3]==b[3]) ? a[4]<=>b[4] : a[3]<=>b[3] }
    when MODETALLEST
      dexlist.sort! { |a,b| (a[2]==b[2]) ? a[4]<=>b[4] : b[2]<=>a[2] }
    when MODESMALLEST
      dexlist.sort! { |a,b| (a[2]==b[2]) ? a[4]<=>b[4] : a[2]<=>b[2] }
    end
    @dexlist = dexlist
    @sprites["pokedex"].commands = @dexlist
    @sprites["pokedex"].index    = index
    @sprites["pokedex"].refresh
    if @searchResults
      @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
    else
      @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
    end
    pbRefresh
  end

  def pbRefresh
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    base   = Color.new(88,88,80)
    shadow = Color.new(168,184,184)
    iconspecies = @sprites["pokedex"].species
    #iconspecies = nil if !$Trainer.seen?(iconspecies)
    # Write various bits of text
    dexname = _INTL("Pokédex")
    if $Trainer.pokedex.dexes_count > 1
      thisdex = Settings.pokedex_names[pbGetSavePositionIndex]
      if thisdex!=nil
        dexname = (thisdex.is_a?(Array)) ? thisdex[0] : thisdex
      end
    end
    textpos = [
       [dexname,Graphics.width/2,-2,2,Color.new(248,248,248),Color.new(0,0,0)]
    ]
    textpos.push([GameData::Species.get(iconspecies).name,112,46,2,base,shadow]) if $Trainer.seen?(iconspecies)
    if @searchResults
      textpos.push([_INTL("Search results"),112,302,2,base,shadow])
      textpos.push([@dexlist.length.to_s,112,334,2,base,shadow])
    else
      textpos.push([_INTL("Seen:"),42,302,0,base,shadow])
      textpos.push([$Trainer.pokedex.seen_count(pbGetPokedexRegion).to_s,182,302,1,base,shadow])
      textpos.push([_INTL("Owned:"),42,334,0,base,shadow])
      textpos.push([$Trainer.pokedex.owned_count(pbGetPokedexRegion).to_s,182,334,1,base,shadow])
    end
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
    # Set Pokémon sprite
    setIconBitmap(iconspecies)
    # Draw slider arrows
    itemlist = @sprites["pokedex"]
    showslider = false
    if itemlist.top_row>0
      overlay.blt(468,48,@sliderbitmap.bitmap,Rect.new(0,0,40,30))
      showslider = true
    end
    if itemlist.top_item+itemlist.page_item_max<itemlist.itemCount
      overlay.blt(468,346,@sliderbitmap.bitmap,Rect.new(0,30,40,30))
      showslider = true
    end
    # Draw slider box
    if showslider
      sliderheight = 268
      boxheight = (sliderheight*itemlist.page_row_max/itemlist.row_max).floor
      boxheight += [(sliderheight-boxheight)/2,sliderheight/6].min
      boxheight = [boxheight.floor,40].max
      y = 78
      y += ((sliderheight-boxheight)*itemlist.top_row/(itemlist.row_max-itemlist.page_row_max)).floor
      overlay.blt(468,y,@sliderbitmap.bitmap,Rect.new(40,0,40,8))
      i = 0
      while i*16<boxheight-8-16
        height = [boxheight-8-16-i*16,16].min
        overlay.blt(468,y+8+i*16,@sliderbitmap.bitmap,Rect.new(40,8,40,height))
        i += 1
      end
      overlay.blt(468,y+boxheight-16,@sliderbitmap.bitmap,Rect.new(40,24,40,16))
    end
  end

  def pbRefreshDexSearch(params,_index)
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    base   = Color.new(248,248,248)
    shadow = Color.new(72,72,72)
    # Write various bits of text
    textpos = [
       [_INTL("Search Mode"),Graphics.width/2,-2,2,base,shadow],
       [_INTL("Order"),136,52,2,base,shadow],
       [_INTL("Name"),58,110,2,base,shadow],
       [_INTL("Type"),58,162,2,base,shadow],
       [_INTL("Height"),58,214,2,base,shadow],
       [_INTL("Weight"),58,266,2,base,shadow],
       [_INTL("Color"),326,110,2,base,shadow],
       [_INTL("Shape"),454,162,2,base,shadow],
       [_INTL("Reset"),80,338,2,base,shadow,1],
       [_INTL("Start"),Graphics.width/2,338,2,base,shadow,1],
       [_INTL("Cancel"),Graphics.width-80,338,2,base,shadow,1]
    ]
    # Write order, name and color parameters
    textpos.push([@orderCommands[params[0]],344,58,2,base,shadow,1])
    textpos.push([(params[1]<0) ? "----" : @nameCommands[params[1]],176,116,2,base,shadow,1])
    textpos.push([(params[8]<0) ? "----" : @colorCommands[params[8]].name,444,116,2,base,shadow,1])
    # Draw type icons
    if params[2]>=0
      type_number = @typeCommands[params[2]].id_number
      typerect = Rect.new(0,type_number*32,96,32)
      overlay.blt(128,168,@typebitmap.bitmap,typerect)
    else
      textpos.push(["----",176,168,2,base,shadow,1])
    end
    if params[3]>=0
      type_number = @typeCommands[params[3]].id_number
      typerect = Rect.new(0,type_number*32,96,32)
      overlay.blt(256,168,@typebitmap.bitmap,typerect)
    else
      textpos.push(["----",304,168,2,base,shadow,1])
    end
    # Write height and weight limits
    ht1 = (params[4]<0) ? 0 : (params[4]>=@heightCommands.length) ? 999 : @heightCommands[params[4]]
    ht2 = (params[5]<0) ? 999 : (params[5]>=@heightCommands.length) ? 0 : @heightCommands[params[5]]
    wt1 = (params[6]<0) ? 0 : (params[6]>=@weightCommands.length) ? 9999 : @weightCommands[params[6]]
    wt2 = (params[7]<0) ? 9999 : (params[7]>=@weightCommands.length) ? 0 : @weightCommands[params[7]]
    hwoffset = false
    if System.user_language[3..4]=="US"   # If the user is in the United States
      ht1 = (params[4]>=@heightCommands.length) ? 99*12 : (ht1/0.254).round
      ht2 = (params[5]<0) ? 99*12 : (ht2/0.254).round
      wt1 = (params[6]>=@weightCommands.length) ? 99990 : (wt1/0.254).round
      wt2 = (params[7]<0) ? 99990 : (wt2/0.254).round
      textpos.push([sprintf("%d'%02d''",ht1/12,ht1%12),166,220,2,base,shadow,1])
      textpos.push([sprintf("%d'%02d''",ht2/12,ht2%12),294,220,2,base,shadow,1])
      textpos.push([sprintf("%.1f",wt1/10.0),166,272,2,base,shadow,1])
      textpos.push([sprintf("%.1f",wt2/10.0),294,272,2,base,shadow,1])
      hwoffset = true
    else
      textpos.push([sprintf("%.1f",ht1/10.0),166,220,2,base,shadow,1])
      textpos.push([sprintf("%.1f",ht2/10.0),294,220,2,base,shadow,1])
      textpos.push([sprintf("%.1f",wt1/10.0),166,272,2,base,shadow,1])
      textpos.push([sprintf("%.1f",wt2/10.0),294,272,2,base,shadow,1])
    end
    overlay.blt(344,214,@hwbitmap.bitmap,Rect.new(0,(hwoffset) ? 44 : 0,32,44))
    overlay.blt(344,266,@hwbitmap.bitmap,Rect.new(32,(hwoffset) ? 44 : 0,32,44))
    # Draw shape icon
    if params[9] >= 0
      shape_number = @shapeCommands[params[9]].id_number
      shaperect = Rect.new(0, (shape_number - 1) * 60, 60, 60)
      overlay.blt(424, 218, @shapebitmap.bitmap, shaperect)
    end
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
  end

  def pbRefreshDexSearchParam(mode,cmds,sel,_index)
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    base   = Color.new(248,248,248)
    shadow = Color.new(72,72,72)
    # Write various bits of text
    textpos = [
       [_INTL("Search Mode"),Graphics.width/2,-2,2,base,shadow],
       [_INTL("OK"),80,338,2,base,shadow,1],
       [_INTL("Cancel"),Graphics.width-80,338,2,base,shadow,1]
    ]
    title = [_INTL("Order"),_INTL("Name"),_INTL("Type"),_INTL("Height"),
             _INTL("Weight"),_INTL("Color"),_INTL("Shape")][mode]
    textpos.push([title,102,(mode==6) ? 58 : 52,0,base,shadow])
    case mode
    when 0   # Order
      xstart = 46; ystart = 128
      xgap = 236; ygap = 64
      halfwidth = 92; cols = 2
      selbuttony = 0; selbuttonheight = 44
    when 1   # Name
      xstart = 78; ystart = 114
      xgap = 52; ygap = 52
      halfwidth = 22; cols = 7
      selbuttony = 156; selbuttonheight = 44
    when 2   # Type
      xstart = 8; ystart = 104
      xgap = 124; ygap = 44
      halfwidth = 62; cols = 4
      selbuttony = 44; selbuttonheight = 44
    when 3,4   # Height, weight
      xstart = 44; ystart = 110
      xgap = 304/(cmds.length+1); ygap = 112
      halfwidth = 60; cols = cmds.length+1
    when 5   # Color
      xstart = 62; ystart = 114
      xgap = 132; ygap = 52
      halfwidth = 62; cols = 3
      selbuttony = 44; selbuttonheight = 44
    when 6   # Shape
      xstart = 82; ystart = 116
      xgap = 70; ygap = 70
      halfwidth = 0; cols = 5
      selbuttony = 88; selbuttonheight = 68
    end
    # Draw selected option(s) text in top bar
    case mode
    when 2   # Type icons
      for i in 0...2
        if !sel[i] || sel[i]<0
          textpos.push(["----",298+128*i,58,2,base,shadow,1])
        else
          type_number = @typeCommands[sel[i]].id_number
          typerect = Rect.new(0,type_number*32,96,32)
          overlay.blt(250+128*i,58,@typebitmap.bitmap,typerect)
        end
      end
    when 3   # Height range
      ht1 = (sel[0]<0) ? 0 : (sel[0]>=@heightCommands.length) ? 999 : @heightCommands[sel[0]]
      ht2 = (sel[1]<0) ? 999 : (sel[1]>=@heightCommands.length) ? 0 : @heightCommands[sel[1]]
      hwoffset = false
      if System.user_language[3..4]=="US"    # If the user is in the United States
        ht1 = (sel[0]>=@heightCommands.length) ? 99*12 : (ht1/0.254).round
        ht2 = (sel[1]<0) ? 99*12 : (ht2/0.254).round
        txt1 = sprintf("%d'%02d''",ht1/12,ht1%12)
        txt2 = sprintf("%d'%02d''",ht2/12,ht2%12)
        hwoffset = true
      else
        txt1 = sprintf("%.1f",ht1/10.0)
        txt2 = sprintf("%.1f",ht2/10.0)
      end
      textpos.push([txt1,286,58,2,base,shadow,1])
      textpos.push([txt2,414,58,2,base,shadow,1])
      overlay.blt(462,52,@hwbitmap.bitmap,Rect.new(0,(hwoffset) ? 44 : 0,32,44))
    when 4   # Weight range
      wt1 = (sel[0]<0) ? 0 : (sel[0]>=@weightCommands.length) ? 9999 : @weightCommands[sel[0]]
      wt2 = (sel[1]<0) ? 9999 : (sel[1]>=@weightCommands.length) ? 0 : @weightCommands[sel[1]]
      hwoffset = false
      if System.user_language[3..4]=="US"   # If the user is in the United States
        wt1 = (sel[0]>=@weightCommands.length) ? 99990 : (wt1/0.254).round
        wt2 = (sel[1]<0) ? 99990 : (wt2/0.254).round
        txt1 = sprintf("%.1f",wt1/10.0)
        txt2 = sprintf("%.1f",wt2/10.0)
        hwoffset = true
      else
        txt1 = sprintf("%.1f",wt1/10.0)
        txt2 = sprintf("%.1f",wt2/10.0)
      end
      textpos.push([txt1,286,58,2,base,shadow,1])
      textpos.push([txt2,414,58,2,base,shadow,1])
      overlay.blt(462,52,@hwbitmap.bitmap,Rect.new(32,(hwoffset) ? 44 : 0,32,44))
    when 5   # Color
      if sel[0]<0
        textpos.push(["----",362,58,2,base,shadow,1])
      else
        textpos.push([cmds[sel[0]].name,362,58,2,base,shadow,1])
      end
    when 6   # Shape icon
      if sel[0] >= 0
        shaperect = Rect.new(0, (@shapeCommands[sel[0]].id_number - 1) * 60, 60, 60)
        overlay.blt(332, 50, @shapebitmap.bitmap, shaperect)
      end
    else
      if sel[0]<0
        text = ["----","-","----","","","----",""][mode]
        textpos.push([text,362,58,2,base,shadow,1])
      else
        textpos.push([cmds[sel[0]],362,58,2,base,shadow,1])
      end
    end
    # Draw selected option(s) button graphic
    if mode==3 || mode==4   # Height, weight
      xpos1 = xstart+(sel[0]+1)*xgap
      xpos1 = xstart if sel[0]<-1
      xpos2 = xstart+(sel[1]+1)*xgap
      xpos2 = xstart+cols*xgap if sel[1]<0
      xpos2 = xstart if sel[1]>=cols-1
      ypos1 = ystart+172
      ypos2 = ystart+28
      overlay.blt(16,120,@searchsliderbitmap.bitmap,Rect.new(0,192,32,44)) if sel[1]<cols-1
      overlay.blt(464,120,@searchsliderbitmap.bitmap,Rect.new(32,192,32,44)) if sel[1]>=0
      overlay.blt(16,264,@searchsliderbitmap.bitmap,Rect.new(0,192,32,44)) if sel[0]>=0
      overlay.blt(464,264,@searchsliderbitmap.bitmap,Rect.new(32,192,32,44)) if sel[0]<cols-1
      hwrect = Rect.new(0,0,120,96)
      overlay.blt(xpos2,ystart,@searchsliderbitmap.bitmap,hwrect)
      hwrect.y = 96
      overlay.blt(xpos1,ystart+ygap,@searchsliderbitmap.bitmap,hwrect)
      textpos.push([txt1,xpos1+halfwidth,ypos1,2,base,nil,1])
      textpos.push([txt2,xpos2+halfwidth,ypos2,2,base,nil,1])
    else
      for i in 0...sel.length
        if sel[i]>=0
          selrect = Rect.new(0,selbuttony,@selbitmap.bitmap.width,selbuttonheight)
          overlay.blt(xstart+(sel[i]%cols)*xgap,ystart+(sel[i]/cols).floor*ygap,@selbitmap.bitmap,selrect)
        else
          selrect = Rect.new(0,selbuttony,@selbitmap.bitmap.width,selbuttonheight)
          overlay.blt(xstart+(cols-1)*xgap,ystart+(cmds.length/cols).floor*ygap,@selbitmap.bitmap,selrect)
        end
      end
    end
    # Draw options
    case mode
    when 0,1   # Order, name
      for i in 0...cmds.length
        x = xstart+halfwidth+(i%cols)*xgap
        y = ystart+6+(i/cols).floor*ygap
        textpos.push([cmds[i],x,y,2,base,shadow,1])
      end
      if mode!=0
        textpos.push([(mode==1) ? "-" : "----",
           xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
      end
    when 2   # Type
      typerect = Rect.new(0,0,96,32)
      for i in 0...cmds.length
        typerect.y = @typeCommands[i].id_number*32
        overlay.blt(xstart+14+(i%cols)*xgap,ystart+6+(i/cols).floor*ygap,@typebitmap.bitmap,typerect)
      end
      textpos.push(["----",
         xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
    when 5   # Color
      for i in 0...cmds.length
        x = xstart+halfwidth+(i%cols)*xgap
        y = ystart+6+(i/cols).floor*ygap
        textpos.push([cmds[i].name,x,y,2,base,shadow,1])
      end
      textpos.push(["----",
         xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
    when 6   # Shape
      shaperect = Rect.new(0, 0, 60, 60)
      for i in 0...cmds.length
        shaperect.y = (@shapeCommands[i].id_number - 1) * 60
        overlay.blt(xstart + 4 + (i % cols) * xgap, ystart + 4 + (i / cols).floor * ygap, @shapebitmap.bitmap, shaperect)
      end
    end
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
  end

  def setIconBitmap(species)
    gender, form = $Trainer.pokedex.last_form_seen(species)
    @sprites["icon"].setSpeciesBitmap(species, gender, form)
    if !$Trainer.seen?(@sprites["pokedex"].species)
      @sprites["icon"].tone = Tone.new(-255,-255,-255,255)
    else
      @sprites["icon"].tone = Tone.new(0,0,0,0)
    end
  end

  def pbSearchDexList(params)
    $PokemonGlobal.pokedexMode = params[0]
    dexlist = pbGetDexList
    # Filter by name
    if params[1]>=0
      scanNameCommand = @nameCommands[params[1]].scan(/./)
      dexlist = dexlist.find_all { |item|
        next false if !$Trainer.seen?(item[0])
        firstChar = item[1][0,1]
        next scanNameCommand.any? { |v| v==firstChar }
      }
    end
    # Filter by type
    if params[2]>=0 || params[3]>=0
      stype1 = (params[2]>=0) ? @typeCommands[params[2]].id : nil
      stype2 = (params[3]>=0) ? @typeCommands[params[3]].id : nil
      dexlist = dexlist.find_all { |item|
        next false if !$Trainer.owned?(item[0])
        type1 = item[6]
        type2 = item[7]
        if stype1 && stype2
          # Find species that match both types
          next (type1==stype1 && type2==stype2) || (type1==stype2 && type2==stype1)
        elsif stype1
          # Find species that match first type entered
          next type1==stype1 || type2==stype1
        elsif stype2
          # Find species that match second type entered
          next type1==stype2 || type2==stype2
        else
          next false
        end
      }
    end
    # Filter by height range
    if params[4]>=0 || params[5]>=0
      minh = (params[4]<0) ? 0 : (params[4]>=@heightCommands.length) ? 999 : @heightCommands[params[4]]
      maxh = (params[5]<0) ? 999 : (params[5]>=@heightCommands.length) ? 0 : @heightCommands[params[5]]
      dexlist = dexlist.find_all { |item|
        next false if !$Trainer.owned?(item[0])
        height = item[2]
        next height>=minh && height<=maxh
      }
    end
    # Filter by weight range
    if params[6]>=0 || params[7]>=0
      minw = (params[6]<0) ? 0 : (params[6]>=@weightCommands.length) ? 9999 : @weightCommands[params[6]]
      maxw = (params[7]<0) ? 9999 : (params[7]>=@weightCommands.length) ? 0 : @weightCommands[params[7]]
      dexlist = dexlist.find_all { |item|
        next false if !$Trainer.owned?(item[0])
        weight = item[3]
        next weight>=minw && weight<=maxw
      }
    end
    # Filter by color
    if params[8]>=0
      scolor = @colorCommands[params[8]].id
      dexlist = dexlist.find_all { |item|
        next false if !$Trainer.seen?(item[0])
        next item[8] == scolor
      }
    end
    # Filter by shape
    if params[9]>=0
      sshape = @shapeCommands[params[9]].id
      dexlist = dexlist.find_all { |item|
        next false if !$Trainer.seen?(item[0])
        next item[9] == sshape
      }
    end
    # Remove all unseen species from the results
    dexlist = dexlist.find_all { |item| next $Trainer.seen?(item[0]) }
    case $PokemonGlobal.pokedexMode
    when MODENUMERICAL then dexlist.sort! { |a,b| a[4]<=>b[4] }
    when MODEATOZ      then dexlist.sort! { |a,b| a[1]<=>b[1] }
    when MODEHEAVIEST  then dexlist.sort! { |a,b| b[3]<=>a[3] }
    when MODELIGHTEST  then dexlist.sort! { |a,b| a[3]<=>b[3] }
    when MODETALLEST   then dexlist.sort! { |a,b| b[2]<=>a[2] }
    when MODESMALLEST  then dexlist.sort! { |a,b| a[2]<=>b[2] }
    end
    return dexlist
  end

  def pbCloseSearch
    oldsprites = pbFadeOutAndHide(@sprites)
    oldspecies = @sprites["pokedex"].species
    @searchResults = false
    $PokemonGlobal.pokedexMode = MODENUMERICAL
    @searchParams  = [$PokemonGlobal.pokedexMode,-1,-1,-1,-1,-1,-1,-1,-1,-1]
    pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
    for i in 0...@dexlist.length
      next if @dexlist[i][0]!=oldspecies
      @sprites["pokedex"].index = i
      pbRefresh
      break
    end
    $PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index
    pbFadeInAndShow(@sprites,oldsprites)
  end

  def pbDexEntry(index)
    oldsprites = pbFadeOutAndHide(@sprites)
    region = -1
    if !Settings::USE_CURRENT_REGION_DEX
      dexnames = Settings.pokedex_names
      if dexnames[pbGetSavePositionIndex].is_a?(Array)
        region = dexnames[pbGetSavePositionIndex][1]
      end
    end
    scene = PokemonPokedexInfo_Scene.new
    screen = PokemonPokedexInfoScreen.new(scene)
    ret = screen.pbStartScreen(@dexlist,index,region)
    if @searchResults
      dexlist = pbSearchDexList(@searchParams)
      @dexlist = dexlist
      @sprites["pokedex"].commands = @dexlist
      ret = @dexlist.length-1 if ret>=@dexlist.length
      ret = 0 if ret<0
    else
      pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
      $PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = ret
    end
    @sprites["pokedex"].index = ret
    @sprites["pokedex"].refresh
    pbRefresh
    pbFadeInAndShow(@sprites,oldsprites)
  end

  def pbDexSearchCommands(mode,selitems,mainindex)
    cmds = [@orderCommands,@nameCommands,@typeCommands,@heightCommands,
            @weightCommands,@colorCommands,@shapeCommands][mode]
    cols = [2,7,4,1,1,3,5][mode]
    ret = nil
    # Set background
    case mode
    when 0    then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_order")
    when 1    then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_name")
    when 2
      count = 0
      GameData::Type.each { |t| count += 1 if !t.pseudo_type && t.id != :SHADOW }
      if count == 18
        @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type_18")
      else
        @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type")
      end
    when 3, 4 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_size")
    when 5    then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_color")
    when 6    then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_shape")
    end
    selindex = selitems.clone
    index     = selindex[0]
    oldindex  = index
    minmax    = 1
    oldminmax = minmax
    if mode==3 || mode==4
      index = oldindex = selindex[minmax]
    end
    @sprites["searchcursor"].mode   = mode
    @sprites["searchcursor"].cmds   = cmds.length
    @sprites["searchcursor"].minmax = minmax
    @sprites["searchcursor"].index  = index
    nextparam = cmds.length%2
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    loop do
      pbUpdate
      if index!=oldindex || minmax!=oldminmax
        @sprites["searchcursor"].minmax = minmax
        @sprites["searchcursor"].index  = index
        oldindex  = index
        oldminmax = minmax
      end
      Graphics.update
      Input.update
      if mode==3 || mode==4
        if Input.trigger?(Input::UP)
          if index<-1; minmax = 0; index = selindex[minmax]   # From OK/Cancel
          elsif minmax==0; minmax = 1; index = selindex[minmax]
          end
          if index!=oldindex || minmax!=oldminmax
            pbPlayCursorSE
            pbRefreshDexSearchParam(mode,cmds,selindex,index)
          end
        elsif Input.trigger?(Input::DOWN)
          if minmax==1; minmax = 0; index = selindex[minmax]
          elsif minmax==0; minmax = -1; index = -2
          end
          if index!=oldindex || minmax!=oldminmax
            pbPlayCursorSE
            pbRefreshDexSearchParam(mode,cmds,selindex,index)
          end
        elsif Input.repeat?(Input::LEFT)
          if index==-3; index = -2
          elsif index>=-1
            if minmax==1 && index==-1
              index = cmds.length-1 if selindex[0]<cmds.length-1
            elsif minmax==1 && index==0
              index = cmds.length if selindex[0]<0
            elsif index>-1 && !(minmax==1 && index>=cmds.length)
              index -= 1 if minmax==0 || selindex[0]<=index-1
            end
          end
          if index!=oldindex
            selindex[minmax] = index if minmax>=0
            pbPlayCursorSE
            pbRefreshDexSearchParam(mode,cmds,selindex,index)
          end
        elsif Input.repeat?(Input::RIGHT)
          if index==-2; index = -3
          elsif index>=-1
            if minmax==1 && index>=cmds.length; index = 0
            elsif minmax==1 && index==cmds.length-1; index = -1
            elsif index<cmds.length && !(minmax==1 && index<0)
              index += 1 if minmax==1 || selindex[1]==-1 ||
                            (selindex[1]<cmds.length && selindex[1]>=index+1)
            end
          end
          if index!=oldindex
            selindex[minmax] = index if minmax>=0
            pbPlayCursorSE
            pbRefreshDexSearchParam(mode,cmds,selindex,index)
          end
        end
      else
        if Input.trigger?(Input::UP)
          if index==-1; index = cmds.length-1-(cmds.length-1)%cols-1   # From blank
          elsif index==-2; index = ((cmds.length-1)/cols).floor*cols   # From OK
          elsif index==-3 && mode==0; index = cmds.length-1   # From Cancel
          elsif index==-3; index = -1   # From Cancel
          elsif index>=cols; index -= cols
          end
          pbPlayCursorSE if index!=oldindex
        elsif Input.trigger?(Input::DOWN)
          if index==-1; index = -3   # From blank
          elsif index>=0
            if index+cols<cmds.length; index += cols
            elsif (index/cols).floor<((cmds.length-1)/cols).floor
              index = (index%cols<cols/2.0) ? cmds.length-1 : -1
            else
              index = (index%cols<cols/2.0) ? -2 : -3
            end
          end
          pbPlayCursorSE if index!=oldindex
        elsif Input.trigger?(Input::LEFT)
          if index==-3; index = -2
          elsif index==-1; index = cmds.length-1
          elsif index>0 && index%cols!=0; index -= 1
          end
          pbPlayCursorSE if index!=oldindex
        elsif Input.trigger?(Input::RIGHT)
          if index==-2; index = -3
          elsif index==cmds.length-1 && mode!=0; index = -1
          elsif index>=0 && index%cols!=cols-1; index += 1
          end
          pbPlayCursorSE if index!=oldindex
        end
      end
      if Input.trigger?(Input::ACTION)
        index = -2
        pbPlayCursorSE if index!=oldindex
      elsif Input.trigger?(Input::BACK)
        pbPlayCloseMenuSE
        ret = nil
        break
      elsif Input.trigger?(Input::USE)
        if index==-2      # OK
          pbPlayDecisionSE
          ret = selindex
          break
        elsif index==-3   # Cancel
          pbPlayCloseMenuSE
          ret = nil
          break
        elsif selindex!=index && mode!=3 && mode!=4
          if mode==2
            if index==-1
              nextparam = (selindex[1]>=0) ? 1 : 0
            elsif index>=0
              nextparam = (selindex[0]<0) ? 0 : (selindex[1]<0) ? 1 : nextparam
            end
            if index<0 || selindex[(nextparam+1)%2]!=index
              pbPlayDecisionSE
              selindex[nextparam] = index
              nextparam = (nextparam+1)%2
            end
          else
            pbPlayDecisionSE
            selindex[0] = index
          end
          pbRefreshDexSearchParam(mode,cmds,selindex,index)
        end
      end
    end
    Input.update
    # Set background image
    @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search")
    @sprites["searchcursor"].mode = -1
    @sprites["searchcursor"].index = mainindex
    return ret
  end

  def pbDexSearch
    oldsprites = pbFadeOutAndHide(@sprites)
    params = @searchParams.clone
    @orderCommands = []
    @orderCommands[MODENUMERICAL] = _INTL("Numerical")
    @orderCommands[MODEATOZ]      = _INTL("A to Z")
    @orderCommands[MODEHEAVIEST]  = _INTL("Heaviest")
    @orderCommands[MODELIGHTEST]  = _INTL("Lightest")
    @orderCommands[MODETALLEST]   = _INTL("Tallest")
    @orderCommands[MODESMALLEST]  = _INTL("Smallest")
    @nameCommands = [_INTL("A"),_INTL("B"),_INTL("C"),_INTL("D"),_INTL("E"),
                    _INTL("F"),_INTL("G"),_INTL("H"),_INTL("I"),_INTL("J"),
                    _INTL("K"),_INTL("L"),_INTL("M"),_INTL("N"),_INTL("O"),
                    _INTL("P"),_INTL("Q"),_INTL("R"),_INTL("S"),_INTL("T"),
                    _INTL("U"),_INTL("V"),_INTL("W"),_INTL("X"),_INTL("Y"),
                    _INTL("Z")]
    @typeCommands = []
    GameData::Type.each { |t| @typeCommands.push(t) if !t.pseudo_type }
    @typeCommands.sort! { |a, b| a.id_number <=> b.id_number }
    @heightCommands = [1,2,3,4,5,6,7,8,9,10,
                       11,12,13,14,15,16,17,18,19,20,
                       21,22,23,24,25,30,35,40,45,50,
                       55,60,65,70,80,90,100]
    @weightCommands = [5,10,15,20,25,30,35,40,45,50,
                       55,60,70,80,90,100,110,120,140,160,
                       180,200,250,300,350,400,500,600,700,800,
                       900,1000,1250,1500,2000,3000,5000]
    @colorCommands = []
    GameData::BodyColor.each { |c| @colorCommands.push(c) }
    @shapeCommands = []
    GameData::BodyShape.each { |c| @shapeCommands.push(c) if c.id != :None }
    @sprites["searchbg"].visible     = true
    @sprites["overlay"].visible      = true
    @sprites["searchcursor"].visible = true
    index = 0
    oldindex = index
    @sprites["searchcursor"].mode    = -1
    @sprites["searchcursor"].index   = index
    pbRefreshDexSearch(params,index)
    pbFadeInAndShow(@sprites)
    loop do
      Graphics.update
      Input.update
      pbUpdate
      if index!=oldindex
        @sprites["searchcursor"].index = index
        oldindex = index
      end
      if Input.trigger?(Input::UP)
        if index>=7; index = 4
        elsif index==5; index = 0
        elsif index>0; index -= 1
        end
        pbPlayCursorSE if index!=oldindex
      elsif Input.trigger?(Input::DOWN)
        if index==4 || index==6; index = 8
        elsif index<7; index += 1
        end
        pbPlayCursorSE if index!=oldindex
      elsif Input.trigger?(Input::LEFT)
        if index==5; index = 1
        elsif index==6; index = 3
        elsif index>7; index -= 1
        end
        pbPlayCursorSE if index!=oldindex
      elsif Input.trigger?(Input::RIGHT)
        if index==1; index = 5
        elsif index>=2 && index<=4; index = 6
        elsif index==7 || index==8; index += 1
        end
        pbPlayCursorSE if index!=oldindex
      elsif Input.trigger?(Input::ACTION)
        index = 8
        pbPlayCursorSE if index!=oldindex
      elsif Input.trigger?(Input::BACK)
        pbPlayCloseMenuSE
        break
      elsif Input.trigger?(Input::USE)
        pbPlayDecisionSE if index!=9
        case index
        when 0   # Choose sort order
          newparam = pbDexSearchCommands(0,[params[0]],index)
          params[0] = newparam[0] if newparam!=nil
          pbRefreshDexSearch(params,index)
        when 1   # Filter by name
          newparam = pbDexSearchCommands(1,[params[1]],index)
          params[1] = newparam[0] if newparam!=nil
          pbRefreshDexSearch(params,index)
        when 2   # Filter by type
          newparam = pbDexSearchCommands(2,[params[2],params[3]],index)
          if newparam!=nil
            params[2] = newparam[0]
            params[3] = newparam[1]
          end
          pbRefreshDexSearch(params,index)
        when 3   # Filter by height range
          newparam = pbDexSearchCommands(3,[params[4],params[5]],index)
          if newparam!=nil
            params[4] = newparam[0]
            params[5] = newparam[1]
          end
          pbRefreshDexSearch(params,index)
        when 4   # Filter by weight range
          newparam = pbDexSearchCommands(4,[params[6],params[7]],index)
          if newparam!=nil
            params[6] = newparam[0]
            params[7] = newparam[1]
          end
          pbRefreshDexSearch(params,index)
        when 5   # Filter by color filter
          newparam = pbDexSearchCommands(5,[params[8]],index)
          params[8] = newparam[0] if newparam!=nil
          pbRefreshDexSearch(params,index)
        when 6   # Filter by shape
          newparam = pbDexSearchCommands(6,[params[9]],index)
          params[9] = newparam[0] if newparam!=nil
          pbRefreshDexSearch(params,index)
        when 7   # Clear filters
          for i in 0...10
            params[i] = (i==0) ? MODENUMERICAL : -1
          end
          pbRefreshDexSearch(params,index)
        when 8   # Start search (filter)
          dexlist = pbSearchDexList(params)
          if dexlist.length==0
            pbMessage(_INTL("No matching Pokémon were found."))
          else
            @dexlist = dexlist
            @sprites["pokedex"].commands = @dexlist
            @sprites["pokedex"].index    = 0
            @sprites["pokedex"].refresh
            @searchResults = true
            @searchParams = params
            break
          end
        when 9   # Cancel
          pbPlayCloseMenuSE
          break
        end
      end
    end
    pbFadeOutAndHide(@sprites)
    if @searchResults
      @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
    else
      @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
    end
    pbRefresh
    pbFadeInAndShow(@sprites,oldsprites)
    Input.update
    return 0
  end

  def pbPokedex
    pbActivateWindow(@sprites,"pokedex") {
      loop do
        Graphics.update
        Input.update
        oldindex = @sprites["pokedex"].index
        pbUpdate
        if oldindex!=@sprites["pokedex"].index
          $PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index if !@searchResults
          pbRefresh
        end
        if Input.trigger?(Input::ACTION)
          pbPlayDecisionSE
          @sprites["pokedex"].active = false
          pbDexSearch
          @sprites["pokedex"].active = true
        elsif Input.trigger?(Input::BACK)
          if @searchResults
            pbPlayCancelSE
            pbCloseSearch
          else
            pbPlayCloseMenuSE
            break
          end
        elsif Input.trigger?(Input::USE)
          if $Trainer.seen?(@sprites["pokedex"].species)
            pbPlayDecisionSE
            pbDexEntry(@sprites["pokedex"].index)
          end
        end
      end
    }
  end
end

#===============================================================================
#
#===============================================================================
class PokemonPokedexScreen
  def initialize(scene)
    @scene = scene
  end

  def pbStartScreen
    @scene.pbStartScene
    @scene.pbPokedex
    @scene.pbEndScene
  end
end
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
reversing the sillouette script is not really an option
Nah, I suggest this just to detect the error source. So it is the Sillouette script (or other of your changes).

here's my UI_Pokedex_Main just you could try to see if it reproduces the same error
I need the UI_Pokedex_Entry (the pbStartScene method), as it is on error stack top . In vanilla UI_Pokedex_Entry pbStartScene, the only width used (ignoring Graphics.width) is '@sprites["areamap"].bitmap.width'.
 

BiggusWeeabus

"What's so funny about Biggus Dickus?"
Member
Joined
Sep 1, 2020
Posts
105
Nah, I suggest this just to detect the error source. So it is the Sillouette script (or other of your changes).

I need the UI_Pokedex_Entry (the pbStartScene method), as it is on error stack top . In vanilla UI_Pokedex_Entry pbStartScene, the only width used (ignoring Graphics.width) is '@sprites["areamap"].bitmap.width'.
Sorry for the delay, here:
UI_Pokedex_Entry:
Expand Collapse Copy
#===============================================================================
#
#===============================================================================
class PokemonPokedexInfo_Scene
  def pbStartScene(dexlist,index,region)
    @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z = 99999
    @dexlist = dexlist
    @index   = index
    @region  = region
    @page    = 1
    @show_number_battled = false
    @typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
    @sprites = {}
    @sprites["background"] = IconSprite.new(0,0,@viewport)
    @sprites["infosprite"] = PokemonSprite.new(@viewport)
    @sprites["infosprite"].setOffset(PictureOrigin::Center)
    @sprites["infosprite"].x = 104
    @sprites["infosprite"].y = 136
    @mapdata = pbLoadTownMapData
    map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
    mappos = (map_metadata) ? map_metadata.town_map_position : nil
    if @region < 0                                 # Use player's current region
      @region = (mappos) ? mappos[0] : 0                      # Region 0 default
    end
    @sprites["areamap"] = IconSprite.new(0,0,@viewport)
    @sprites["areamap"].setBitmap("Graphics/Pictures/#{@mapdata[@region][1]}")
    @sprites["areamap"].x += (Graphics.width-@sprites["areamap"].bitmap.width)/2
    @sprites["areamap"].y += (Graphics.height+32-@sprites["areamap"].bitmap.height)/2
    for hidden in Settings::REGION_MAP_EXTRAS
      if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
        pbDrawImagePositions(@sprites["areamap"].bitmap,[
           ["Graphics/Pictures/#{hidden[4]}",
              hidden[2]*PokemonRegionMap_Scene::SQUAREWIDTH,
              hidden[3]*PokemonRegionMap_Scene::SQUAREHEIGHT]
        ])
      end
    end
    @sprites["areahighlight"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    @sprites["areaoverlay"] = IconSprite.new(0,0,@viewport)
    @sprites["areaoverlay"].setBitmap("Graphics/Pictures/Pokedex/overlay_area")
    @sprites["formfront"] = PokemonSprite.new(@viewport)
    @sprites["formfront"].setOffset(PictureOrigin::Center)
    @sprites["formfront"].x = 130
    @sprites["formfront"].y = 158
    @sprites["formback"] = PokemonSprite.new(@viewport)
    @sprites["formback"].setOffset(PictureOrigin::Bottom)
    @sprites["formback"].x = 382   # y is set below as it depends on metrics
    @sprites["formback"].width = @sprites["formback"].width / 2
    @sprites["formback"].height = @sprites["formback"].height / 2
    @sprites["formicon"] = PokemonSpeciesIconSprite.new(nil, @viewport)
    @sprites["formicon"].setOffset(PictureOrigin::Center)
    @sprites["formicon"].x = 82
    @sprites["formicon"].y = 328
    @sprites["uparrow"] = AnimatedSprite.new("Graphics/Pictures/uparrow",8,28,40,2,@viewport)
    @sprites["uparrow"].x = 242
    @sprites["uparrow"].y = 268
    @sprites["uparrow"].play
    @sprites["uparrow"].visible = false
    @sprites["downarrow"] = AnimatedSprite.new("Graphics/Pictures/downarrow",8,28,40,2,@viewport)
    @sprites["downarrow"].x = 242
    @sprites["downarrow"].y = 348
    @sprites["downarrow"].play
    @sprites["downarrow"].visible = false
    @sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["overlay"].bitmap)
    pbUpdateDummyPokemon
    @available = pbGetAvailableForms
    drawPage(@page)
    pbFadeInAndShow(@sprites) { pbUpdate }
  end

  def pbStartSceneBrief(species)  # For standalone access, shows first page only
    @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z = 99999
    dexnum = 0
    dexnumshift = false
    if $Trainer.pokedex.unlocked?(-1)   # National Dex is unlocked
      species_data = GameData::Species.try_get(species)
      dexnum = species_data.id_number if species_data
      dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(-1)
    else
      dexnum = 0
      for i in 0...$Trainer.pokedex.dexes_count - 1   # Regional Dexes
        next if !$Trainer.pokedex.unlocked?(i)
        num = pbGetRegionalNumber(i,species)
        next if num <= 0
        dexnum = num
        dexnumshift = true if Settings::DEXES_WITH_OFFSETS.include?(i)
        break
      end
    end
    @dexlist = [[species,"",0,0,dexnum,dexnumshift]]
    @index   = 0
    @page = 1
    @brief = true
    @typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
    @sprites = {}
    @sprites["background"] = IconSprite.new(0,0,@viewport)
    @sprites["infosprite"] = PokemonSprite.new(@viewport)
    @sprites["infosprite"].setOffset(PictureOrigin::Center)
    @sprites["infosprite"].x = 104
    @sprites["infosprite"].y = 136
    @sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["overlay"].bitmap)
    pbUpdateDummyPokemon
    drawPage(@page)
    pbFadeInAndShow(@sprites) { pbUpdate }
  end

  def pbEndScene
    pbFadeOutAndHide(@sprites) { pbUpdate }
    pbDisposeSpriteHash(@sprites)
    @typebitmap.dispose
    @viewport.dispose
  end

  def pbUpdate
    if @page==2
      intensity = (Graphics.frame_count%40)*12
      intensity = 480-intensity if intensity>240
      @sprites["areahighlight"].opacity = intensity
    end
    pbUpdateSpriteHash(@sprites)
  end

  def pbUpdateDummyPokemon
    @species = @dexlist[@index][0]
    @gender, @form = $Trainer.pokedex.last_form_seen(@species)
    species_data = GameData::Species.get_species_form(@species, @form)
    @sprites["infosprite"].setSpeciesBitmap(@species,@gender,@form)
    if @sprites["formfront"]
      @sprites["formfront"].setSpeciesBitmap(@species,@gender,@form)
    end
    if @sprites["formback"]
      @sprites["formback"].setSpeciesBitmap(@species,@gender,@form,false,false,true)
      @sprites["formback"].y = 256
      @sprites["formback"].y += species_data.back_sprite_y * 2
    end
    if @sprites["formicon"]
      @sprites["formicon"].pbSetParams(@species,@gender,@form)
    end
  end

  def pbGetAvailableForms
    ret = []
    multiple_forms = false
    # Find all genders/forms of @species that have been seen
    GameData::Species.each do |sp|
      next if sp.species != @species
      next if sp.form != 0 && (!sp.real_form_name || sp.real_form_name.empty?)
      next if sp.pokedex_form != sp.form
      multiple_forms = true if sp.form > 0
      case sp.gender_ratio
      when :AlwaysMale, :AlwaysFemale, :Genderless
        real_gender = (sp.gender_ratio == :AlwaysFemale) ? 1 : 0
        next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
        real_gender = 2 if sp.gender_ratio == :Genderless
        ret.push([sp.form_name, real_gender, sp.form])
      else   # Both male and female
        for real_gender in 0...2
          next if !$Trainer.pokedex.seen_form?(@species, real_gender, sp.form) && !Settings::DEX_SHOWS_ALL_FORMS
          ret.push([sp.form_name, real_gender, sp.form])
          break if sp.form_name && !sp.form_name.empty?   # Only show 1 entry for each non-0 form
        end
      end
    end
    # Sort all entries
    ret.sort! { |a, b| (a[2] == b[2]) ? a[1] <=> b[1] : a[2] <=> b[2] }
    # Create form names for entries if they don't already exist
    ret.each do |entry|
      if !entry[0] || entry[0].empty?   # Necessarily applies only to form 0
        case entry[1]
        when 0 then entry[0] = _INTL("Male")
        when 1 then entry[0] = _INTL("Female")
        else
          entry[0] = (multiple_forms) ? _INTL("Base Form") : _INTL("Genderless")
        end
      end
      entry[1] = 0 if entry[1] == 2   # Genderless entries are treated as male
    end
    return ret
  end

  def drawPage(page)
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    # Make certain sprites visible
    @sprites["infosprite"].visible    = (@page==1)
    @sprites["areamap"].visible       = (@page==2) if @sprites["areamap"]
    @sprites["areahighlight"].visible = (@page==2) if @sprites["areahighlight"]
    @sprites["areaoverlay"].visible   = (@page==2) if @sprites["areaoverlay"]
    @sprites["formfront"].visible     = (@page==3) if @sprites["formfront"]
    @sprites["formback"].visible      = (@page==3) if @sprites["formback"]
    @sprites["formicon"].visible      = (@page==3) if @sprites["formicon"]
    # Draw page-specific information
    case page
    when 1 then drawPageInfo
    when 2 then drawPageArea
    when 3 then drawPageForms
    end
  end

  def drawPageInfo
    @sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_info"))
    overlay = @sprites["overlay"].bitmap
    base   = Color.new(88, 88, 80)
    shadow = Color.new(168, 184, 184)
    imagepos = []
    if @brief
      imagepos.push([_INTL("Graphics/Pictures/Pokedex/overlay_info"), 0, 0])
    end
    species_data = GameData::Species.get_species_form(@species, @form)
    # Write various bits of text
    indexText = "???"
    if @dexlist[@index][4] > 0
      indexNumber = @dexlist[@index][4]
      indexNumber -= 1 if @dexlist[@index][5]
      indexText = sprintf("%03d", indexNumber)
    end
    textpos = [
      [_INTL("{1}{2} {3}", indexText, " ", species_data.name),
        246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)]]
    if !@show_number_battled
      textpos.push([_INTL("Height"), 314, 152, 0, base, shadow])
      textpos.push([_INTL("Weight"), 314, 184, 0, base, shadow])
    else
      textpos.push([_INTL("Number Battled:"), 314, 152, 0, base, shadow])
      textpos.push([(_ISPRINTF("{1:03d}", $Trainer.pokedex.number_battled(@species))), 472, 184, 1, base, shadow])
    end
    if $Trainer.owned?(@species)
      # Write the category
      textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 68, 0, base, shadow])
      if !@show_number_battled
        # Write the height and weight
        height = species_data.height
        weight = species_data.weight
        if System.user_language[3..4] == "US"   # If the user is in the United States
          inches = (height / 0.254).round
          pounds = (weight / 0.45359).round
          textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 152, 1, base, shadow])
          textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 184, 1, base, shadow])
        else
          textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 152, 1, base, shadow])
          textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 184, 1, base, shadow])
        end
      end
      # Draw the Pokédex entry text
      drawTextEx(overlay, 40, 244, Graphics.width - (40 * 2), 4,   # overlay, x, y, width, num lines
                 species_data.pokedex_entry, base, shadow)
      # Draw the footprint/icon sprite
      if Settings::DEX_SHOWS_FOOTPRINTS
        footprintfile = GameData::Species.footprint_filename(@species, @form)
      else
        footprintfile = GameData::Species.icon_filename(@species, @form)
      end
      if footprintfile
        footprint = RPG::Cache.load_bitmap("",footprintfile)
        if Settings::DEX_SHOWS_FOOTPRINTS
          overlay.blt(226, 138, footprint, footprint.rect)
        else
          min_width  = (((footprint.width >= footprint.height * 2) ? footprint.height : footprint.width) - 64)/2
          min_height = [(footprint.height - 56)/2 , 0].max
          overlay.blt(210, 130, footprint, Rect.new(min_width, min_height, 64, 56))
        end
        footprint.dispose
      end
      # Show the owned icon
      imagepos.push(["Graphics/Pictures/Pokedex/icon_own", 212, 44])
      # Draw the type icon(s)
      type1 = species_data.type1
      type2 = species_data.type2
      type1_number = GameData::Type.get(type1).id_number
      type2_number = GameData::Type.get(type2).id_number
      type1rect = Rect.new(0, type1_number * 32, 96, 32)
      type2rect = Rect.new(0, type2_number * 32, 96, 32)
      overlay.blt(296, 120, @typebitmap.bitmap, type1rect)
      overlay.blt(396, 120, @typebitmap.bitmap, type2rect) if type1 != type2
    else
      # Write the category
      textpos.push([_INTL("????? Pokémon"), 246, 68, 0, base, shadow])
      if !@show_number_battled
        # Write the height and weight
        if System.user_language[3..4] == "US"   # If the user is in the United States
          textpos.push([_INTL("???'??\""), 460, 152, 1, base, shadow])
          textpos.push([_INTL("????.? lbs."), 494, 184, 1, base, shadow])
        else
          textpos.push([_INTL("????.? m"), 470, 152, 1, base, shadow])
          textpos.push([_INTL("????.? kg"), 482, 184, 1, base, shadow])
        end
      end
    end
    # Draw all text
    pbDrawTextPositions(overlay, textpos)
    # Draw all images
    pbDrawImagePositions(overlay, imagepos)
  end

  def pbFindEncounter(enc_types, species)
    return false if !enc_types
    enc_types.each_value do |slots|
      next if !slots
      slots.each { |slot| return true if GameData::Species.get(slot[1]).species == species }
    end
    return false
  end

  def drawPageArea
    @sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_area"))
    overlay = @sprites["overlay"].bitmap
    base   = Color.new(88,88,80)
    shadow = Color.new(168,184,184)
    @sprites["areahighlight"].bitmap.clear
    # Fill the array "points" with all squares of the region map in which the
    # species can be found
    points = []
    mapwidth = 1+PokemonRegionMap_Scene::RIGHT-PokemonRegionMap_Scene::LEFT
    GameData::Encounter.each_of_version($PokemonGlobal.encounter_version) do |enc_data|
      next if !pbFindEncounter(enc_data.types, @species)
      map_metadata = GameData::MapMetadata.try_get(enc_data.map)
      mappos = (map_metadata) ? map_metadata.town_map_position : nil
      next if !mappos || mappos[0] != @region
      showpoint = true
      for loc in @mapdata[@region][2]
        showpoint = false if loc[0]==mappos[1] && loc[1]==mappos[2] &&
                             loc[7] && !$game_switches[loc[7]]
      end
      next if !showpoint
      mapsize = map_metadata.town_map_size
      if mapsize && mapsize[0] && mapsize[0]>0
        sqwidth  = mapsize[0]
        sqheight = (mapsize[1].length*1.0/mapsize[0]).ceil
        for i in 0...sqwidth
          for j in 0...sqheight
            if mapsize[1][i+j*sqwidth,1].to_i>0
              points[mappos[1]+i+(mappos[2]+j)*mapwidth] = true
            end
          end
        end
      else
        points[mappos[1]+mappos[2]*mapwidth] = true
      end
    end
    # Draw coloured squares on each square of the region map with a nest
    pointcolor   = Color.new(0,248,248)
    pointcolorhl = Color.new(192,248,248)
    sqwidth = PokemonRegionMap_Scene::SQUAREWIDTH
    sqheight = PokemonRegionMap_Scene::SQUAREHEIGHT
    for j in 0...points.length
      if points[j]
        x = (j%mapwidth)*sqwidth
        x += (Graphics.width-@sprites["areamap"].bitmap.width)/2
        y = (j/mapwidth)*sqheight
        y += (Graphics.height+32-@sprites["areamap"].bitmap.height)/2
        @sprites["areahighlight"].bitmap.fill_rect(x,y,sqwidth,sqheight,pointcolor)
        if j-mapwidth<0 || !points[j-mapwidth]
          @sprites["areahighlight"].bitmap.fill_rect(x,y-2,sqwidth,2,pointcolorhl)
        end
        if j+mapwidth>=points.length || !points[j+mapwidth]
          @sprites["areahighlight"].bitmap.fill_rect(x,y+sqheight,sqwidth,2,pointcolorhl)
        end
        if j%mapwidth==0 || !points[j-1]
          @sprites["areahighlight"].bitmap.fill_rect(x-2,y,2,sqheight,pointcolorhl)
        end
        if (j+1)%mapwidth==0 || !points[j+1]
          @sprites["areahighlight"].bitmap.fill_rect(x+sqwidth,y,2,sqheight,pointcolorhl)
        end
      end
    end
    # Set the text
    textpos = []
    if points.length==0
      pbDrawImagePositions(overlay,[
         [sprintf("Graphics/Pictures/Pokedex/overlay_areanone"),108,188]
      ])
      textpos.push([_INTL("Area unknown"),Graphics.width/2,Graphics.height/2 - 6,2,base,shadow])
    end
    textpos.push([pbGetMessage(MessageTypes::RegionNames,@region),414,38,2,base,shadow])
    textpos.push([_INTL("{1}'s area",GameData::Species.get(@species).name),
       Graphics.width/2,346,2,base,shadow])
    pbDrawTextPositions(overlay,textpos)
  end

  def drawPageForms
    @sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms"))
    overlay = @sprites["overlay"].bitmap
    base   = Color.new(88,88,80)
    shadow = Color.new(168,184,184)
    # Write species and form name
    formname = ""
    for i in @available
      if i[1]==@gender && i[2]==@form
        formname = i[0]; break
      end
    end
    textpos = [
       [GameData::Species.get(@species).name,Graphics.width/2,Graphics.height-94,2,base,shadow],
       [formname,Graphics.width/2,Graphics.height-62,2,base,shadow],
    ]
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
  end

  def pbGoToPrevious
    newindex = @index
    while newindex>0
      newindex -= 1
      if $Trainer.seen?(@dexlist[newindex][0])
        @index = newindex
        break
      end
    end
  end

  def pbGoToNext
    newindex = @index
    while newindex<@dexlist.length-1
      newindex += 1
      if $Trainer.seen?(@dexlist[newindex][0])
        @index = newindex
        break
      end
    end
  end

  def pbChooseForm
    index = 0
    for i in 0...@available.length
      if @available[i][1]==@gender && @available[i][2]==@form
        index = i
        break
      end
    end
    oldindex = -1
    loop do
      if oldindex!=index
        $Trainer.pokedex.set_last_form_seen(@species, @available[index][1], @available[index][2])
        pbUpdateDummyPokemon
        drawPage(@page)
        @sprites["uparrow"].visible   = (index>0)
        @sprites["downarrow"].visible = (index<@available.length-1)
        oldindex = index
      end
      Graphics.update
      Input.update
      pbUpdate
      if Input.trigger?(Input::UP)
        pbPlayCursorSE
        index = (index+@available.length-1)%@available.length
      elsif Input.trigger?(Input::DOWN)
        pbPlayCursorSE
        index = (index+1)%@available.length
      elsif Input.trigger?(Input::BACK)
        pbPlayCancelSE
        break
      elsif Input.trigger?(Input::USE)
        pbPlayDecisionSE
        break
      end
    end
    @sprites["uparrow"].visible   = false
    @sprites["downarrow"].visible = false
  end

  def pbScene
    Pokemon.play_cry(@species, @form)
    loop do
      Graphics.update
      Input.update
      pbUpdate
      dorefresh = false
      if Input.trigger?(Input::ACTION)
        pbSEStop
        Pokemon.play_cry(@species, @form) if @page == 1
      elsif Input.trigger?(Input::BACK)
        pbPlayCloseMenuSE
        break
      elsif Input.trigger?(Input::USE)
        if @page==1    # Info
          @show_number_battled = !@show_number_battled
          dorefresh = true
        elsif @page==3   # Forms
          if @available.length>1
            pbPlayDecisionSE
            pbChooseForm
            dorefresh = true
          end
        end
      elsif Input.trigger?(Input::UP)
        oldindex = @index
        pbGoToPrevious
        if @index!=oldindex
          pbUpdateDummyPokemon
          @available = pbGetAvailableForms
          pbSEStop
          (@page==1) ? Pokemon.play_cry(@species, @form) : pbPlayCursorSE
          dorefresh = true
        end
      elsif Input.trigger?(Input::DOWN)
        oldindex = @index
        pbGoToNext
        if @index!=oldindex
          pbUpdateDummyPokemon
          @available = pbGetAvailableForms
          pbSEStop
          (@page==1) ? Pokemon.play_cry(@species, @form) : pbPlayCursorSE
          dorefresh = true
        end
      elsif Input.trigger?(Input::LEFT)
        oldpage = @page
        @page -= 1
        @page = 1 if @page<1
        @page=@maxPage if @page>@maxPage
        if @page!=oldpage
          pbPlayCursorSE
          dorefresh = true
        end
      elsif Input.trigger?(Input::RIGHT)
        oldpage = @page
        @page += 1
        @page = 1 if @page<1
        @page=@maxPage if @page>@maxPage
        if @page!=oldpage
          pbPlayCursorSE
          dorefresh = true
        end
      end
      if dorefresh
        drawPage(@page)
      end
    end
    return @index
  end

  def pbSceneBrief
    Pokemon.play_cry(@species, @form)
    loop do
      Graphics.update
      Input.update
      pbUpdate
      if Input.trigger?(Input::ACTION)
        pbSEStop
        Pokemon.play_cry(@species, @form)
      elsif Input.trigger?(Input::BACK)
        pbPlayCloseMenuSE
        break
      elsif Input.trigger?(Input::USE)
        pbPlayDecisionSE
        break
      end
    end
  end
end

#===============================================================================
#
#===============================================================================
class PokemonPokedexInfoScreen
  def initialize(scene)
    @scene = scene
  end

  def pbStartScreen(dexlist,index,region)
    @scene.pbStartScene(dexlist,index,region)
    ret = @scene.pbScene
    @scene.pbEndScene
    return ret   # Index of last species viewed in dexlist
  end

  def pbStartSceneSingle(species)   # For use from a Pokémon's summary screen
    region = -1
    if Settings::USE_CURRENT_REGION_DEX
      region = pbGetCurrentRegion
      region = -1 if region >= $Trainer.pokedex.dexes_count - 1
    else
      region = $PokemonGlobal.pokedexDex   # National Dex -1, regional Dexes 0, 1, etc.
    end
    dexnum = pbGetRegionalNumber(region,species)
    dexnumshift = Settings::DEXES_WITH_OFFSETS.include?(region)
    dexlist = [[species,GameData::Species.get(species).name,0,0,dexnum,dexnumshift]]
    @scene.pbStartScene(dexlist,0,region)
    @scene.pbScene
    @scene.pbEndScene
  end

  def pbDexEntry(species)   # For use when capturing a new species
    @scene.pbStartSceneBrief(species)
    @scene.pbSceneBrief
    @scene.pbEndScene
  end
end
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
Sorry for the delay, here
For some reason, your script has these two lines:
Ruby:
Expand Collapse Copy
@sprites["formback"].width = @sprites["formback"].width / 2
@sprites["formback"].height = @sprites["formback"].height / 2
Change to
Ruby:
Expand Collapse Copy
@sprites["formback"].width = @sprites["formback"].width / 2 if @sprites["formback"].respond_to?("width")
@sprites["formback"].height = @sprites["formback"].height / 2 if @sprites["formback"].respond_to?("height")
 

BiggusWeeabus

"What's so funny about Biggus Dickus?"
Member
Joined
Sep 1, 2020
Posts
105
For some reason, your script has these two lines:
Ruby:
Expand Collapse Copy
@sprites["formback"].width = @sprites["formback"].width / 2
@sprites["formback"].height = @sprites["formback"].height / 2
Change to
Ruby:
Expand Collapse Copy
@sprites["formback"].width = @sprites["formback"].width / 2 if @sprites["formback"].respond_to?("width")
@sprites["formback"].height = @sprites["formback"].height / 2 if @sprites["formback"].respond_to?("height")
Okay, it worked! Thank you for the attention!
 

Jangajinx

An Overly Ambitious Developer
Member
Joined
Apr 21, 2023
Posts
213
Getting this error on some species such as magneton and eevee. Not sure why.

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: TypeError
Message: no implicit conversion of String into Integer

Backtrace:
Intl_Messages:566:in `get'
Intl_Messages:684:in `get'
Intl_Messages:721:in `pbGetMessage'
Messages:263:in `pbGetMapNameFromId'
Advanced Pokédex:499:in `getEvolutionMessage'
Advanced Pokédex:392:in `block in getInfo'
Advanced Pokédex:388:in `each'
Advanced Pokédex:388:in `getInfo'
Advanced Pokédex:163:in `drawPageAdvanced'
Advanced Pokédex:93:in `drawPage'
 
Last edited:

Jangajinx

An Overly Ambitious Developer
Member
Joined
Apr 21, 2023
Posts
213
Both have location evolutions, so they points into maps. I can't reproduce this issue here. Did you use some translation and/or can reproduce this bug at a vanilla Essentials?
Both seemed to have two evolution methods for the same evolution for some reason one for using a stone and one based on location. So after removing the location based one for the same evolution method it fix the problem.
 

Smithereens

Novice
Member
Joined
Dec 4, 2022
Posts
37
Hey FL! Using this on v20.1 and wondering if there's any easy fix for this:

When viewing a Pokemon's Level-Up Moves, moves learned at Level -1 (meaning they're only available by the Move Relearner) show up in the list. Is there any way to make those not appear? Maybe some way to make the script ignore any moves learned before Level 0? It just doesn't feel as clean as it could be; I'd rather list those moves under Tutor Moves instead of seeing "-1" in the Level-Up list.

If it's too difficult, not a big deal, but I figured I'd ask.
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
Hey FL! Using this on v20.1 and wondering if there's any easy fix for this:

When viewing a Pokemon's Level-Up Moves, moves learned at Level -1 (meaning they're only available by the Move Relearner) show up in the list. Is there any way to make those not appear? Maybe some way to make the script ignore any moves learned before Level 0? It just doesn't feel as clean as it could be; I'd rather list those moves under Tutor Moves instead of seeing "-1" in the Level-Up list.

If it's too difficult, not a big deal, but I figured I'd ask.
Change line
Code:
Expand Collapse Copy
return @data.moves.map{|moveData|
to
Code:
Expand Collapse Copy
return @data.moves.find_all{|md| md[0] >= 0}.map{|moveData|
Change line
Code:
Expand Collapse Copy
tutorArray = movesArray.map{|move| GameData::Move.get(move).name}
to
Code:
Expand Collapse Copy
tutorArray = (movesArray + @data.moves.find_all{|md| md[0] < 0}.transpose[1]).map{|move| GameData::Move.get(move).name}
 

DarkFlamr

Rookie
Member
Joined
Feb 24, 2024
Posts
5
so when it say's "put it above main" is "it" the script below, and where is "main"
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
so when it say's "put it above main" is "it" the script below, and where is "main"
Press F11 in RPG Maker XP to open script editor. Then, create a new script section above main (preferably, right above), then paste the script in the new empty section. You can also copy and past the script right in the Main section start, but I don't recommend this.
 

Thomwell

Trainer
Member
Joined
Mar 8, 2024
Posts
63
Press F11 in RPG Maker XP to open script editor. Then, create a new script section above main (preferably, right above), then paste the script in the new empty section. You can also copy and past the script right in the Main section start, but I don't recommend this.
Hello, your plugin is great, I really like it. But I followed the steps and ran it in 21.1, but I couldn't access the advancedPokedex interface and there were no error messages. What should I do? I have installed an (Optional) Pokedex Data Page Add on plugin; A [MUI-002] Pokedex Data Page plugin; A Pokedex Evolution Page plugin; Finally, there is the More Pokedex Page Size Comparison plugin.
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
305
Hello, your plugin is great, I really like it. But I followed the steps and ran it in 21.1, but I couldn't access the advancedPokedex interface and there were no error messages. What should I do? I have installed an (Optional) Pokedex Data Page Add on plugin; A [MUI-002] Pokedex Data Page plugin; A Pokedex Evolution Page plugin; Finally, there is the More Pokedex Page Size Comparison plugin.
Maybe this script isn't compatible with one of these scripts. It is compatible with Size Comparison (at least the version at this date). To make sure that these scripts are the issue, test in vanilla essentials.
 

Thomwell

Trainer
Member
Joined
Mar 8, 2024
Posts
63
Maybe this script isn't compatible with one of these scripts. It is compatible with Size Comparison (at least the version at this date). To make sure that these scripts are the issue, test in vanilla essentials.
Hello teacher, I downloaded 21.1ESS again and added the entire 21.1Deluxe Battle Kit plugin, but I still couldn't read the advancedPokedex interface. If it is pure 21.1ESS, it can run your plugin perfectly. So I suspect that the entire 21.1 Deluxe Battle Kit plugin is incompatible with your plugin.
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
258
Of course, after removing the [MUI-002] Pokedex Data Page plugin, I found that it is also not compatible with other Deluxe Battle Kits and cannot be read.
It's actually relative to MUI instead of DBK. You should refer to Modular UI Scenes tutorial to see how to set up the page.
 
Back
Top