#===============================================================================
#
#===============================================================================
class Window_Pokedex < Window_DrawableCommand
def initialize(x,y,width,height,viewport)
@commands = []
super(x,y,width,height,viewport)
@selarrow = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_list")
@pokeballOwn = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_own")
@pokeballSeen = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_seen")
self.baseColor = Color.new(88,88,80)
self.shadowColor = Color.new(168,184,184)
self.windowskin = nil
end
def commands=(value)
@commands = value
refresh
end
def dispose
@pokeballOwn.dispose
@pokeballSeen.dispose
super
end
def species
return (@commands.length==0) ? 0 : @commands[self.index][0]
end
def itemCount
return @commands.length
end
def drawItem(index,_count,rect)
return if index>=self.top_row+self.page_item_max
rect = Rect.new(rect.x+16,rect.y,rect.width-16,rect.height)
species = @commands[index][0]
indexNumber = @commands[index][4]
indexNumber -= 1 if @commands[index][5]
if $Trainer.seen?(species)
if $Trainer.owned?(species)
pbCopyBitmap(self.contents,@pokeballOwn.bitmap,rect.x-6,rect.y+8)
else
pbCopyBitmap(self.contents,@pokeballSeen.bitmap,rect.x-6,rect.y+8)
end
text = sprintf("%03d%s %s",indexNumber," ",@commands[index][1])
else
text = sprintf("%03d ----------",indexNumber)
end
pbDrawShadowText(self.contents,rect.x+36,rect.y+6,rect.width,rect.height,
text,self.baseColor,self.shadowColor)
end
def refresh
@item_max = itemCount
dwidth = self.width-self.borderX
dheight = self.height-self.borderY
self.contents = pbDoEnsureBitmap(self.contents,dwidth,dheight)
self.contents.clear
for i in 0...@item_max
next if i<self.top_item || i>self.top_item+self.page_item_max
drawItem(i,@item_max,itemRect(i))
end
drawCursor(self.index,itemRect(self.index))
end
def update
super
@uparrow.visible = false
@downarrow.visible = false
end
end
#===============================================================================
#
#===============================================================================
class PokedexSearchSelectionSprite < SpriteWrapper
attr_reader :index
attr_accessor :cmds
attr_accessor :minmax
def initialize(viewport=nil)
super(viewport)
@selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_search")
self.bitmap = @selbitmap.bitmap
self.mode = -1
@index = 0
refresh
end
def dispose
@selbitmap.dispose
super
end
def index=(value)
@index = value
refresh
end
def mode=(value)
@mode = value
case @mode
when 0 # Order
@xstart = 46; @ystart = 128
@xgap = 236; @ygap = 64
@cols = 2
when 1 # Name
@xstart = 78; @ystart = 114
@xgap = 52; @ygap = 52
@cols = 7
when 2 # Type
@xstart = 8; @ystart = 104
@xgap = 124; @ygap = 44
@cols = 4
when 3,4 # Height, weight
@xstart = 44; @ystart = 110
@xgap = 8; @ygap = 112
when 5 # Color
@xstart = 62; @ystart = 114
@xgap = 132; @ygap = 52
@cols = 3
when 6 # Shape
@xstart = 82; @ystart = 116
@xgap = 70; @ygap = 70
@cols = 5
end
end
def refresh
# Size and position cursor
if @mode==-1 # Main search screen
case @index
when 0 # Order
self.src_rect.y = 0; self.src_rect.height = 44
when 1,5 # Name, color
self.src_rect.y = 44; self.src_rect.height = 44
when 2 # Type
self.src_rect.y = 88; self.src_rect.height = 44
when 3,4 # Height, weight
self.src_rect.y = 132; self.src_rect.height = 44
when 6 # Shape
self.src_rect.y = 176; self.src_rect.height = 68
else # Reset/start/cancel
self.src_rect.y = 244; self.src_rect.height = 40
end
case @index
when 0 # Order
self.x = 252; self.y = 52
when 1,2,3,4 # Name, type, height, weight
self.x = 114; self.y = 110+(@index-1)*52
when 5 # Color
self.x = 382; self.y = 110
when 6 # Shape
self.x = 420; self.y = 214
when 7,8,9 # Reset, start, cancel
self.x = 4+(@index-7)*176; self.y = 334
end
else # Parameter screen
case @index
when -2,-3 # OK, Cancel
self.src_rect.y = 244; self.src_rect.height = 40
else
case @mode
when 0 # Order
self.src_rect.y = 0; self.src_rect.height = 44
when 1 # Name
self.src_rect.y = 284; self.src_rect.height = 44
when 2,5 # Type, color
self.src_rect.y = 44; self.src_rect.height = 44
when 3,4 # Height, weight
self.src_rect.y = (@minmax==1) ? 328 : 424; self.src_rect.height = 96
when 6 # Shape
self.src_rect.y = 176; self.src_rect.height = 68
end
end
case @index
when -1 # Blank option
if @mode==3 || @mode==4 # Height/weight range
self.x = @xstart+(@cmds+1)*@xgap*(@minmax%2)
self.y = @ystart+@ygap*((@minmax+1)%2)
else
self.x = @xstart+(@cols-1)*@xgap
self.y = @ystart+(@cmds/@cols).floor*@ygap
end
when -2 # OK
self.x = 4; self.y = 334
when -3 # Cancel
self.x = 356; self.y = 334
else
case @mode
when 0,1,2,5,6 # Order, name, type, color, shape
if @index>=@cmds
self.x = @xstart+(@cols-1)*@xgap
self.y = @ystart+(@cmds/@cols).floor*@ygap
else
self.x = @xstart+(@index%@cols)*@xgap
self.y = @ystart+(@index/@cols).floor*@ygap
end
when 3,4 # Height, weight
if @index>=@cmds
self.x = @xstart+(@cmds+1)*@xgap*((@minmax+1)%2)
else
self.x = @xstart+(@index+1)*@xgap
end
self.y = @ystart+@ygap*((@minmax+1)%2)
end
end
end
end
end
#===============================================================================
# Pokédex main screen
#===============================================================================
class PokemonPokedex_Scene
MODENUMERICAL = 0
MODEATOZ = 1
MODETALLEST = 2
MODESMALLEST = 3
MODEHEAVIEST = 4
MODELIGHTEST = 5
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene
@sliderbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_slider")
@typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
@shapebitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_shapes")
@hwbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_hw")
@selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_searchsel")
@searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_searchslider"))
@sprites = {}
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
addBackgroundPlane(@sprites,"background","Pokedex/bg_list",@viewport)
=begin
# Suggestion for changing the background depending on region. You can change
# the line above with the following:
if pbGetPokedexRegion==-1 # Using national Pokédex
addBackgroundPlane(@sprites,"background","Pokedex/bg_national",@viewport)
elsif pbGetPokedexRegion==0 # Using first regional Pokédex
addBackgroundPlane(@sprites,"background","Pokedex/bg_regional",@viewport)
end
=end
addBackgroundPlane(@sprites,"searchbg","Pokedex/bg_search",@viewport)
@sprites["searchbg"].visible = false
@sprites["pokedex"] = Window_Pokedex.new(206,30,276,364,@viewport)
@sprites["icon"] = PokemonSprite.new(@viewport)
@sprites["icon"].setOffset(PictureOrigin::Center)
@sprites["icon"].x = 112
@sprites["icon"].y = 196
@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["searchcursor"] = PokedexSearchSelectionSprite.new(@viewport)
@sprites["searchcursor"].visible = false
@searchResults = false
@searchParams = [$PokemonGlobal.pokedexMode,-1,-1,-1,-1,-1,-1,-1,-1,-1]
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
pbDeactivateWindows(@sprites)
pbFadeInAndShow(@sprites)
end
def pbEndScene
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@sliderbitmap.dispose
@typebitmap.dispose
@shapebitmap.dispose
@hwbitmap.dispose
@selbitmap.dispose
@searchsliderbitmap.dispose
@viewport.dispose
end
# Gets the region used for displaying Pokédex entries. Species will be listed
# according to the given region's numbering and the returned region can have
# any value defined in the town map data file. It is currently set to the
# return value of pbGetCurrentRegion, and thus will change according to the
# current map's MapPosition metadata setting.
def pbGetPokedexRegion
if Settings::USE_CURRENT_REGION_DEX
region = pbGetCurrentRegion
region = -1 if region >= $Trainer.pokedex.dexes_count - 1
return region
else
return $PokemonGlobal.pokedexDex # National Dex -1, regional Dexes 0, 1, etc.
end
end
# Determines which index of the array $PokemonGlobal.pokedexIndex to save the
# "last viewed species" in. All regional dexes come first in order, then the
# National Dex at the end.
def pbGetSavePositionIndex
index = pbGetPokedexRegion
if index==-1 # National Dex (comes after regional Dex indices)
index = $Trainer.pokedex.dexes_count - 1
end
return index
end
def pbCanAddForModeList?(mode, species)
case mode
when MODEATOZ
return $Trainer.seen?(species)
when MODEHEAVIEST, MODELIGHTEST, MODETALLEST, MODESMALLEST
return $Trainer.owned?(species)
end
return true # For MODENUMERICAL
end
def pbGetDexList
region = pbGetPokedexRegion
regionalSpecies = pbAllRegionalSpecies(region)
if !regionalSpecies || regionalSpecies.length == 0
# If no Regional Dex defined for the given region, use the National Pokédex
regionalSpecies = []
GameData::Species.each { |s| regionalSpecies.push(s.id) if s.form == 0 }
end
shift = Settings::DEXES_WITH_OFFSETS.include?(region)
ret = []
regionalSpecies.each_with_index do |species, i|
next if !species
next if !pbCanAddForModeList?($PokemonGlobal.pokedexMode, species)
_gender, form = $Trainer.pokedex.last_form_seen(species)
species_data = GameData::Species.get_species_form(species, form)
color = species_data.color
type1 = species_data.type1
type2 = species_data.type2 || type1
shape = species_data.shape
height = species_data.height
weight = species_data.weight
ret.push([species, species_data.name, height, weight, i + 1, shift, type1, type2, color, shape])
end
return ret
end
def pbRefreshDexList(index=0)
dexlist = pbGetDexList
case $PokemonGlobal.pokedexMode
when MODENUMERICAL
# Hide the Dex number 0 species if unseen
dexlist[0] = nil if dexlist[0][5] && !$Trainer.seen?(dexlist[0][0])
# Remove unseen species from the end of the list
# i = dexlist.length-1
# loop do break unless i>=0
# break if !dexlist[i] || $Trainer.seen?(dexlist[i][0])
# dexlist[i] = nil
# i -= 1
# end
dexlist.compact!
# Sort species in ascending order by Regional Dex number
dexlist.sort! { |a,b| a[4]<=>b[4] }
when MODEATOZ
dexlist.sort! { |a,b| (a[1]==b[1]) ? a[4]<=>b[4] : a[1]<=>b[1] }
when MODEHEAVIEST
dexlist.sort! { |a,b| (a[3]==b[3]) ? a[4]<=>b[4] : b[3]<=>a[3] }
when MODELIGHTEST
dexlist.sort! { |a,b| (a[3]==b[3]) ? a[4]<=>b[4] : a[3]<=>b[3] }
when MODETALLEST
dexlist.sort! { |a,b| (a[2]==b[2]) ? a[4]<=>b[4] : b[2]<=>a[2] }
when MODESMALLEST
dexlist.sort! { |a,b| (a[2]==b[2]) ? a[4]<=>b[4] : a[2]<=>b[2] }
end
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
@sprites["pokedex"].index = index
@sprites["pokedex"].refresh
if @searchResults
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
else
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
end
pbRefresh
end
def pbRefresh
overlay = @sprites["overlay"].bitmap
overlay.clear
base = Color.new(88,88,80)
shadow = Color.new(168,184,184)
iconspecies = @sprites["pokedex"].species
#iconspecies = nil if !$Trainer.seen?(iconspecies)
# Write various bits of text
dexname = _INTL("Pokédex")
if $Trainer.pokedex.dexes_count > 1
thisdex = Settings.pokedex_names[pbGetSavePositionIndex]
if thisdex!=nil
dexname = (thisdex.is_a?(Array)) ? thisdex[0] : thisdex
end
end
textpos = [
[dexname,Graphics.width/2,-2,2,Color.new(248,248,248),Color.new(0,0,0)]
]
textpos.push([GameData::Species.get(iconspecies).name,112,46,2,base,shadow]) if $Trainer.seen?(iconspecies)
if @searchResults
textpos.push([_INTL("Search results"),112,302,2,base,shadow])
textpos.push([@dexlist.length.to_s,112,334,2,base,shadow])
else
textpos.push([_INTL("Seen:"),42,302,0,base,shadow])
textpos.push([$Trainer.pokedex.seen_count(pbGetPokedexRegion).to_s,182,302,1,base,shadow])
textpos.push([_INTL("Owned:"),42,334,0,base,shadow])
textpos.push([$Trainer.pokedex.owned_count(pbGetPokedexRegion).to_s,182,334,1,base,shadow])
end
# Draw all text
pbDrawTextPositions(overlay,textpos)
# Set Pokémon sprite
setIconBitmap(iconspecies)
# Draw slider arrows
itemlist = @sprites["pokedex"]
showslider = false
if itemlist.top_row>0
overlay.blt(468,48,@sliderbitmap.bitmap,Rect.new(0,0,40,30))
showslider = true
end
if itemlist.top_item+itemlist.page_item_max<itemlist.itemCount
overlay.blt(468,346,@sliderbitmap.bitmap,Rect.new(0,30,40,30))
showslider = true
end
# Draw slider box
if showslider
sliderheight = 268
boxheight = (sliderheight*itemlist.page_row_max/itemlist.row_max).floor
boxheight += [(sliderheight-boxheight)/2,sliderheight/6].min
boxheight = [boxheight.floor,40].max
y = 78
y += ((sliderheight-boxheight)*itemlist.top_row/(itemlist.row_max-itemlist.page_row_max)).floor
overlay.blt(468,y,@sliderbitmap.bitmap,Rect.new(40,0,40,8))
i = 0
while i*16<boxheight-8-16
height = [boxheight-8-16-i*16,16].min
overlay.blt(468,y+8+i*16,@sliderbitmap.bitmap,Rect.new(40,8,40,height))
i += 1
end
overlay.blt(468,y+boxheight-16,@sliderbitmap.bitmap,Rect.new(40,24,40,16))
end
end
def pbRefreshDexSearch(params,_index)
overlay = @sprites["overlay"].bitmap
overlay.clear
base = Color.new(248,248,248)
shadow = Color.new(72,72,72)
# Write various bits of text
textpos = [
[_INTL("Search Mode"),Graphics.width/2,-2,2,base,shadow],
[_INTL("Order"),136,52,2,base,shadow],
[_INTL("Name"),58,110,2,base,shadow],
[_INTL("Type"),58,162,2,base,shadow],
[_INTL("Height"),58,214,2,base,shadow],
[_INTL("Weight"),58,266,2,base,shadow],
[_INTL("Color"),326,110,2,base,shadow],
[_INTL("Shape"),454,162,2,base,shadow],
[_INTL("Reset"),80,338,2,base,shadow,1],
[_INTL("Start"),Graphics.width/2,338,2,base,shadow,1],
[_INTL("Cancel"),Graphics.width-80,338,2,base,shadow,1]
]
# Write order, name and color parameters
textpos.push([@orderCommands[params[0]],344,58,2,base,shadow,1])
textpos.push([(params[1]<0) ? "----" : @nameCommands[params[1]],176,116,2,base,shadow,1])
textpos.push([(params[8]<0) ? "----" : @colorCommands[params[8]].name,444,116,2,base,shadow,1])
# Draw type icons
if params[2]>=0
type_number = @typeCommands[params[2]].id_number
typerect = Rect.new(0,type_number*32,96,32)
overlay.blt(128,168,@typebitmap.bitmap,typerect)
else
textpos.push(["----",176,168,2,base,shadow,1])
end
if params[3]>=0
type_number = @typeCommands[params[3]].id_number
typerect = Rect.new(0,type_number*32,96,32)
overlay.blt(256,168,@typebitmap.bitmap,typerect)
else
textpos.push(["----",304,168,2,base,shadow,1])
end
# Write height and weight limits
ht1 = (params[4]<0) ? 0 : (params[4]>=@heightCommands.length) ? 999 : @heightCommands[params[4]]
ht2 = (params[5]<0) ? 999 : (params[5]>=@heightCommands.length) ? 0 : @heightCommands[params[5]]
wt1 = (params[6]<0) ? 0 : (params[6]>=@weightCommands.length) ? 9999 : @weightCommands[params[6]]
wt2 = (params[7]<0) ? 9999 : (params[7]>=@weightCommands.length) ? 0 : @weightCommands[params[7]]
hwoffset = false
if System.user_language[3..4]=="US" # If the user is in the United States
ht1 = (params[4]>=@heightCommands.length) ? 99*12 : (ht1/0.254).round
ht2 = (params[5]<0) ? 99*12 : (ht2/0.254).round
wt1 = (params[6]>=@weightCommands.length) ? 99990 : (wt1/0.254).round
wt2 = (params[7]<0) ? 99990 : (wt2/0.254).round
textpos.push([sprintf("%d'%02d''",ht1/12,ht1%12),166,220,2,base,shadow,1])
textpos.push([sprintf("%d'%02d''",ht2/12,ht2%12),294,220,2,base,shadow,1])
textpos.push([sprintf("%.1f",wt1/10.0),166,272,2,base,shadow,1])
textpos.push([sprintf("%.1f",wt2/10.0),294,272,2,base,shadow,1])
hwoffset = true
else
textpos.push([sprintf("%.1f",ht1/10.0),166,220,2,base,shadow,1])
textpos.push([sprintf("%.1f",ht2/10.0),294,220,2,base,shadow,1])
textpos.push([sprintf("%.1f",wt1/10.0),166,272,2,base,shadow,1])
textpos.push([sprintf("%.1f",wt2/10.0),294,272,2,base,shadow,1])
end
overlay.blt(344,214,@hwbitmap.bitmap,Rect.new(0,(hwoffset) ? 44 : 0,32,44))
overlay.blt(344,266,@hwbitmap.bitmap,Rect.new(32,(hwoffset) ? 44 : 0,32,44))
# Draw shape icon
if params[9] >= 0
shape_number = @shapeCommands[params[9]].id_number
shaperect = Rect.new(0, (shape_number - 1) * 60, 60, 60)
overlay.blt(424, 218, @shapebitmap.bitmap, shaperect)
end
# Draw all text
pbDrawTextPositions(overlay,textpos)
end
def pbRefreshDexSearchParam(mode,cmds,sel,_index)
overlay = @sprites["overlay"].bitmap
overlay.clear
base = Color.new(248,248,248)
shadow = Color.new(72,72,72)
# Write various bits of text
textpos = [
[_INTL("Search Mode"),Graphics.width/2,-2,2,base,shadow],
[_INTL("OK"),80,338,2,base,shadow,1],
[_INTL("Cancel"),Graphics.width-80,338,2,base,shadow,1]
]
title = [_INTL("Order"),_INTL("Name"),_INTL("Type"),_INTL("Height"),
_INTL("Weight"),_INTL("Color"),_INTL("Shape")][mode]
textpos.push([title,102,(mode==6) ? 58 : 52,0,base,shadow])
case mode
when 0 # Order
xstart = 46; ystart = 128
xgap = 236; ygap = 64
halfwidth = 92; cols = 2
selbuttony = 0; selbuttonheight = 44
when 1 # Name
xstart = 78; ystart = 114
xgap = 52; ygap = 52
halfwidth = 22; cols = 7
selbuttony = 156; selbuttonheight = 44
when 2 # Type
xstart = 8; ystart = 104
xgap = 124; ygap = 44
halfwidth = 62; cols = 4
selbuttony = 44; selbuttonheight = 44
when 3,4 # Height, weight
xstart = 44; ystart = 110
xgap = 304/(cmds.length+1); ygap = 112
halfwidth = 60; cols = cmds.length+1
when 5 # Color
xstart = 62; ystart = 114
xgap = 132; ygap = 52
halfwidth = 62; cols = 3
selbuttony = 44; selbuttonheight = 44
when 6 # Shape
xstart = 82; ystart = 116
xgap = 70; ygap = 70
halfwidth = 0; cols = 5
selbuttony = 88; selbuttonheight = 68
end
# Draw selected option(s) text in top bar
case mode
when 2 # Type icons
for i in 0...2
if !sel[i] || sel[i]<0
textpos.push(["----",298+128*i,58,2,base,shadow,1])
else
type_number = @typeCommands[sel[i]].id_number
typerect = Rect.new(0,type_number*32,96,32)
overlay.blt(250+128*i,58,@typebitmap.bitmap,typerect)
end
end
when 3 # Height range
ht1 = (sel[0]<0) ? 0 : (sel[0]>=@heightCommands.length) ? 999 : @heightCommands[sel[0]]
ht2 = (sel[1]<0) ? 999 : (sel[1]>=@heightCommands.length) ? 0 : @heightCommands[sel[1]]
hwoffset = false
if System.user_language[3..4]=="US" # If the user is in the United States
ht1 = (sel[0]>=@heightCommands.length) ? 99*12 : (ht1/0.254).round
ht2 = (sel[1]<0) ? 99*12 : (ht2/0.254).round
txt1 = sprintf("%d'%02d''",ht1/12,ht1%12)
txt2 = sprintf("%d'%02d''",ht2/12,ht2%12)
hwoffset = true
else
txt1 = sprintf("%.1f",ht1/10.0)
txt2 = sprintf("%.1f",ht2/10.0)
end
textpos.push([txt1,286,58,2,base,shadow,1])
textpos.push([txt2,414,58,2,base,shadow,1])
overlay.blt(462,52,@hwbitmap.bitmap,Rect.new(0,(hwoffset) ? 44 : 0,32,44))
when 4 # Weight range
wt1 = (sel[0]<0) ? 0 : (sel[0]>=@weightCommands.length) ? 9999 : @weightCommands[sel[0]]
wt2 = (sel[1]<0) ? 9999 : (sel[1]>=@weightCommands.length) ? 0 : @weightCommands[sel[1]]
hwoffset = false
if System.user_language[3..4]=="US" # If the user is in the United States
wt1 = (sel[0]>=@weightCommands.length) ? 99990 : (wt1/0.254).round
wt2 = (sel[1]<0) ? 99990 : (wt2/0.254).round
txt1 = sprintf("%.1f",wt1/10.0)
txt2 = sprintf("%.1f",wt2/10.0)
hwoffset = true
else
txt1 = sprintf("%.1f",wt1/10.0)
txt2 = sprintf("%.1f",wt2/10.0)
end
textpos.push([txt1,286,58,2,base,shadow,1])
textpos.push([txt2,414,58,2,base,shadow,1])
overlay.blt(462,52,@hwbitmap.bitmap,Rect.new(32,(hwoffset) ? 44 : 0,32,44))
when 5 # Color
if sel[0]<0
textpos.push(["----",362,58,2,base,shadow,1])
else
textpos.push([cmds[sel[0]].name,362,58,2,base,shadow,1])
end
when 6 # Shape icon
if sel[0] >= 0
shaperect = Rect.new(0, (@shapeCommands[sel[0]].id_number - 1) * 60, 60, 60)
overlay.blt(332, 50, @shapebitmap.bitmap, shaperect)
end
else
if sel[0]<0
text = ["----","-","----","","","----",""][mode]
textpos.push([text,362,58,2,base,shadow,1])
else
textpos.push([cmds[sel[0]],362,58,2,base,shadow,1])
end
end
# Draw selected option(s) button graphic
if mode==3 || mode==4 # Height, weight
xpos1 = xstart+(sel[0]+1)*xgap
xpos1 = xstart if sel[0]<-1
xpos2 = xstart+(sel[1]+1)*xgap
xpos2 = xstart+cols*xgap if sel[1]<0
xpos2 = xstart if sel[1]>=cols-1
ypos1 = ystart+172
ypos2 = ystart+28
overlay.blt(16,120,@searchsliderbitmap.bitmap,Rect.new(0,192,32,44)) if sel[1]<cols-1
overlay.blt(464,120,@searchsliderbitmap.bitmap,Rect.new(32,192,32,44)) if sel[1]>=0
overlay.blt(16,264,@searchsliderbitmap.bitmap,Rect.new(0,192,32,44)) if sel[0]>=0
overlay.blt(464,264,@searchsliderbitmap.bitmap,Rect.new(32,192,32,44)) if sel[0]<cols-1
hwrect = Rect.new(0,0,120,96)
overlay.blt(xpos2,ystart,@searchsliderbitmap.bitmap,hwrect)
hwrect.y = 96
overlay.blt(xpos1,ystart+ygap,@searchsliderbitmap.bitmap,hwrect)
textpos.push([txt1,xpos1+halfwidth,ypos1,2,base,nil,1])
textpos.push([txt2,xpos2+halfwidth,ypos2,2,base,nil,1])
else
for i in 0...sel.length
if sel[i]>=0
selrect = Rect.new(0,selbuttony,@selbitmap.bitmap.width,selbuttonheight)
overlay.blt(xstart+(sel[i]%cols)*xgap,ystart+(sel[i]/cols).floor*ygap,@selbitmap.bitmap,selrect)
else
selrect = Rect.new(0,selbuttony,@selbitmap.bitmap.width,selbuttonheight)
overlay.blt(xstart+(cols-1)*xgap,ystart+(cmds.length/cols).floor*ygap,@selbitmap.bitmap,selrect)
end
end
end
# Draw options
case mode
when 0,1 # Order, name
for i in 0...cmds.length
x = xstart+halfwidth+(i%cols)*xgap
y = ystart+6+(i/cols).floor*ygap
textpos.push([cmds[i],x,y,2,base,shadow,1])
end
if mode!=0
textpos.push([(mode==1) ? "-" : "----",
xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
end
when 2 # Type
typerect = Rect.new(0,0,96,32)
for i in 0...cmds.length
typerect.y = @typeCommands[i].id_number*32
overlay.blt(xstart+14+(i%cols)*xgap,ystart+6+(i/cols).floor*ygap,@typebitmap.bitmap,typerect)
end
textpos.push(["----",
xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
when 5 # Color
for i in 0...cmds.length
x = xstart+halfwidth+(i%cols)*xgap
y = ystart+6+(i/cols).floor*ygap
textpos.push([cmds[i].name,x,y,2,base,shadow,1])
end
textpos.push(["----",
xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
when 6 # Shape
shaperect = Rect.new(0, 0, 60, 60)
for i in 0...cmds.length
shaperect.y = (@shapeCommands[i].id_number - 1) * 60
overlay.blt(xstart + 4 + (i % cols) * xgap, ystart + 4 + (i / cols).floor * ygap, @shapebitmap.bitmap, shaperect)
end
end
# Draw all text
pbDrawTextPositions(overlay,textpos)
end
def setIconBitmap(species)
gender, form = $Trainer.pokedex.last_form_seen(species)
@sprites["icon"].setSpeciesBitmap(species, gender, form)
if !$Trainer.seen?(@sprites["pokedex"].species)
@sprites["icon"].tone = Tone.new(-255,-255,-255,255)
else
@sprites["icon"].tone = Tone.new(0,0,0,0)
end
end
def pbSearchDexList(params)
$PokemonGlobal.pokedexMode = params[0]
dexlist = pbGetDexList
# Filter by name
if params[1]>=0
scanNameCommand = @nameCommands[params[1]].scan(/./)
dexlist = dexlist.find_all { |item|
next false if !$Trainer.seen?(item[0])
firstChar = item[1][0,1]
next scanNameCommand.any? { |v| v==firstChar }
}
end
# Filter by type
if params[2]>=0 || params[3]>=0
stype1 = (params[2]>=0) ? @typeCommands[params[2]].id : nil
stype2 = (params[3]>=0) ? @typeCommands[params[3]].id : nil
dexlist = dexlist.find_all { |item|
next false if !$Trainer.owned?(item[0])
type1 = item[6]
type2 = item[7]
if stype1 && stype2
# Find species that match both types
next (type1==stype1 && type2==stype2) || (type1==stype2 && type2==stype1)
elsif stype1
# Find species that match first type entered
next type1==stype1 || type2==stype1
elsif stype2
# Find species that match second type entered
next type1==stype2 || type2==stype2
else
next false
end
}
end
# Filter by height range
if params[4]>=0 || params[5]>=0
minh = (params[4]<0) ? 0 : (params[4]>=@heightCommands.length) ? 999 : @heightCommands[params[4]]
maxh = (params[5]<0) ? 999 : (params[5]>=@heightCommands.length) ? 0 : @heightCommands[params[5]]
dexlist = dexlist.find_all { |item|
next false if !$Trainer.owned?(item[0])
height = item[2]
next height>=minh && height<=maxh
}
end
# Filter by weight range
if params[6]>=0 || params[7]>=0
minw = (params[6]<0) ? 0 : (params[6]>=@weightCommands.length) ? 9999 : @weightCommands[params[6]]
maxw = (params[7]<0) ? 9999 : (params[7]>=@weightCommands.length) ? 0 : @weightCommands[params[7]]
dexlist = dexlist.find_all { |item|
next false if !$Trainer.owned?(item[0])
weight = item[3]
next weight>=minw && weight<=maxw
}
end
# Filter by color
if params[8]>=0
scolor = @colorCommands[params[8]].id
dexlist = dexlist.find_all { |item|
next false if !$Trainer.seen?(item[0])
next item[8] == scolor
}
end
# Filter by shape
if params[9]>=0
sshape = @shapeCommands[params[9]].id
dexlist = dexlist.find_all { |item|
next false if !$Trainer.seen?(item[0])
next item[9] == sshape
}
end
# Remove all unseen species from the results
dexlist = dexlist.find_all { |item| next $Trainer.seen?(item[0]) }
case $PokemonGlobal.pokedexMode
when MODENUMERICAL then dexlist.sort! { |a,b| a[4]<=>b[4] }
when MODEATOZ then dexlist.sort! { |a,b| a[1]<=>b[1] }
when MODEHEAVIEST then dexlist.sort! { |a,b| b[3]<=>a[3] }
when MODELIGHTEST then dexlist.sort! { |a,b| a[3]<=>b[3] }
when MODETALLEST then dexlist.sort! { |a,b| b[2]<=>a[2] }
when MODESMALLEST then dexlist.sort! { |a,b| a[2]<=>b[2] }
end
return dexlist
end
def pbCloseSearch
oldsprites = pbFadeOutAndHide(@sprites)
oldspecies = @sprites["pokedex"].species
@searchResults = false
$PokemonGlobal.pokedexMode = MODENUMERICAL
@searchParams = [$PokemonGlobal.pokedexMode,-1,-1,-1,-1,-1,-1,-1,-1,-1]
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
for i in 0...@dexlist.length
next if @dexlist[i][0]!=oldspecies
@sprites["pokedex"].index = i
pbRefresh
break
end
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index
pbFadeInAndShow(@sprites,oldsprites)
end
def pbDexEntry(index)
oldsprites = pbFadeOutAndHide(@sprites)
region = -1
if !Settings::USE_CURRENT_REGION_DEX
dexnames = Settings.pokedex_names
if dexnames[pbGetSavePositionIndex].is_a?(Array)
region = dexnames[pbGetSavePositionIndex][1]
end
end
scene = PokemonPokedexInfo_Scene.new
screen = PokemonPokedexInfoScreen.new(scene)
ret = screen.pbStartScreen(@dexlist,index,region)
if @searchResults
dexlist = pbSearchDexList(@searchParams)
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
ret = @dexlist.length-1 if ret>=@dexlist.length
ret = 0 if ret<0
else
pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = ret
end
@sprites["pokedex"].index = ret
@sprites["pokedex"].refresh
pbRefresh
pbFadeInAndShow(@sprites,oldsprites)
end
def pbDexSearchCommands(mode,selitems,mainindex)
cmds = [@orderCommands,@nameCommands,@typeCommands,@heightCommands,
@weightCommands,@colorCommands,@shapeCommands][mode]
cols = [2,7,4,1,1,3,5][mode]
ret = nil
# Set background
case mode
when 0 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_order")
when 1 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_name")
when 2
count = 0
GameData::Type.each { |t| count += 1 if !t.pseudo_type && t.id != :SHADOW }
if count == 18
@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type_18")
else
@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type")
end
when 3, 4 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_size")
when 5 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_color")
when 6 then @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_shape")
end
selindex = selitems.clone
index = selindex[0]
oldindex = index
minmax = 1
oldminmax = minmax
if mode==3 || mode==4
index = oldindex = selindex[minmax]
end
@sprites["searchcursor"].mode = mode
@sprites["searchcursor"].cmds = cmds.length
@sprites["searchcursor"].minmax = minmax
@sprites["searchcursor"].index = index
nextparam = cmds.length%2
pbRefreshDexSearchParam(mode,cmds,selindex,index)
loop do
pbUpdate
if index!=oldindex || minmax!=oldminmax
@sprites["searchcursor"].minmax = minmax
@sprites["searchcursor"].index = index
oldindex = index
oldminmax = minmax
end
Graphics.update
Input.update
if mode==3 || mode==4
if Input.trigger?(Input::UP)
if index<-1; minmax = 0; index = selindex[minmax] # From OK/Cancel
elsif minmax==0; minmax = 1; index = selindex[minmax]
end
if index!=oldindex || minmax!=oldminmax
pbPlayCursorSE
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
elsif Input.trigger?(Input::DOWN)
if minmax==1; minmax = 0; index = selindex[minmax]
elsif minmax==0; minmax = -1; index = -2
end
if index!=oldindex || minmax!=oldminmax
pbPlayCursorSE
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
elsif Input.repeat?(Input::LEFT)
if index==-3; index = -2
elsif index>=-1
if minmax==1 && index==-1
index = cmds.length-1 if selindex[0]<cmds.length-1
elsif minmax==1 && index==0
index = cmds.length if selindex[0]<0
elsif index>-1 && !(minmax==1 && index>=cmds.length)
index -= 1 if minmax==0 || selindex[0]<=index-1
end
end
if index!=oldindex
selindex[minmax] = index if minmax>=0
pbPlayCursorSE
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
elsif Input.repeat?(Input::RIGHT)
if index==-2; index = -3
elsif index>=-1
if minmax==1 && index>=cmds.length; index = 0
elsif minmax==1 && index==cmds.length-1; index = -1
elsif index<cmds.length && !(minmax==1 && index<0)
index += 1 if minmax==1 || selindex[1]==-1 ||
(selindex[1]<cmds.length && selindex[1]>=index+1)
end
end
if index!=oldindex
selindex[minmax] = index if minmax>=0
pbPlayCursorSE
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
end
else
if Input.trigger?(Input::UP)
if index==-1; index = cmds.length-1-(cmds.length-1)%cols-1 # From blank
elsif index==-2; index = ((cmds.length-1)/cols).floor*cols # From OK
elsif index==-3 && mode==0; index = cmds.length-1 # From Cancel
elsif index==-3; index = -1 # From Cancel
elsif index>=cols; index -= cols
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::DOWN)
if index==-1; index = -3 # From blank
elsif index>=0
if index+cols<cmds.length; index += cols
elsif (index/cols).floor<((cmds.length-1)/cols).floor
index = (index%cols<cols/2.0) ? cmds.length-1 : -1
else
index = (index%cols<cols/2.0) ? -2 : -3
end
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::LEFT)
if index==-3; index = -2
elsif index==-1; index = cmds.length-1
elsif index>0 && index%cols!=0; index -= 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::RIGHT)
if index==-2; index = -3
elsif index==cmds.length-1 && mode!=0; index = -1
elsif index>=0 && index%cols!=cols-1; index += 1
end
pbPlayCursorSE if index!=oldindex
end
end
if Input.trigger?(Input::ACTION)
index = -2
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
ret = nil
break
elsif Input.trigger?(Input::USE)
if index==-2 # OK
pbPlayDecisionSE
ret = selindex
break
elsif index==-3 # Cancel
pbPlayCloseMenuSE
ret = nil
break
elsif selindex!=index && mode!=3 && mode!=4
if mode==2
if index==-1
nextparam = (selindex[1]>=0) ? 1 : 0
elsif index>=0
nextparam = (selindex[0]<0) ? 0 : (selindex[1]<0) ? 1 : nextparam
end
if index<0 || selindex[(nextparam+1)%2]!=index
pbPlayDecisionSE
selindex[nextparam] = index
nextparam = (nextparam+1)%2
end
else
pbPlayDecisionSE
selindex[0] = index
end
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
end
end
Input.update
# Set background image
@sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search")
@sprites["searchcursor"].mode = -1
@sprites["searchcursor"].index = mainindex
return ret
end
def pbDexSearch
oldsprites = pbFadeOutAndHide(@sprites)
params = @searchParams.clone
@orderCommands = []
@orderCommands[MODENUMERICAL] = _INTL("Numerical")
@orderCommands[MODEATOZ] = _INTL("A to Z")
@orderCommands[MODEHEAVIEST] = _INTL("Heaviest")
@orderCommands[MODELIGHTEST] = _INTL("Lightest")
@orderCommands[MODETALLEST] = _INTL("Tallest")
@orderCommands[MODESMALLEST] = _INTL("Smallest")
@nameCommands = [_INTL("A"),_INTL("B"),_INTL("C"),_INTL("D"),_INTL("E"),
_INTL("F"),_INTL("G"),_INTL("H"),_INTL("I"),_INTL("J"),
_INTL("K"),_INTL("L"),_INTL("M"),_INTL("N"),_INTL("O"),
_INTL("P"),_INTL("Q"),_INTL("R"),_INTL("S"),_INTL("T"),
_INTL("U"),_INTL("V"),_INTL("W"),_INTL("X"),_INTL("Y"),
_INTL("Z")]
@typeCommands = []
GameData::Type.each { |t| @typeCommands.push(t) if !t.pseudo_type }
@typeCommands.sort! { |a, b| a.id_number <=> b.id_number }
@heightCommands = [1,2,3,4,5,6,7,8,9,10,
11,12,13,14,15,16,17,18,19,20,
21,22,23,24,25,30,35,40,45,50,
55,60,65,70,80,90,100]
@weightCommands = [5,10,15,20,25,30,35,40,45,50,
55,60,70,80,90,100,110,120,140,160,
180,200,250,300,350,400,500,600,700,800,
900,1000,1250,1500,2000,3000,5000]
@colorCommands = []
GameData::BodyColor.each { |c| @colorCommands.push(c) }
@shapeCommands = []
GameData::BodyShape.each { |c| @shapeCommands.push(c) if c.id != :None }
@sprites["searchbg"].visible = true
@sprites["overlay"].visible = true
@sprites["searchcursor"].visible = true
index = 0
oldindex = index
@sprites["searchcursor"].mode = -1
@sprites["searchcursor"].index = index
pbRefreshDexSearch(params,index)
pbFadeInAndShow(@sprites)
loop do
Graphics.update
Input.update
pbUpdate
if index!=oldindex
@sprites["searchcursor"].index = index
oldindex = index
end
if Input.trigger?(Input::UP)
if index>=7; index = 4
elsif index==5; index = 0
elsif index>0; index -= 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::DOWN)
if index==4 || index==6; index = 8
elsif index<7; index += 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::LEFT)
if index==5; index = 1
elsif index==6; index = 3
elsif index>7; index -= 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::RIGHT)
if index==1; index = 5
elsif index>=2 && index<=4; index = 6
elsif index==7 || index==8; index += 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::ACTION)
index = 8
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE if index!=9
case index
when 0 # Choose sort order
newparam = pbDexSearchCommands(0,[params[0]],index)
params[0] = newparam[0] if newparam!=nil
pbRefreshDexSearch(params,index)
when 1 # Filter by name
newparam = pbDexSearchCommands(1,[params[1]],index)
params[1] = newparam[0] if newparam!=nil
pbRefreshDexSearch(params,index)
when 2 # Filter by type
newparam = pbDexSearchCommands(2,[params[2],params[3]],index)
if newparam!=nil
params[2] = newparam[0]
params[3] = newparam[1]
end
pbRefreshDexSearch(params,index)
when 3 # Filter by height range
newparam = pbDexSearchCommands(3,[params[4],params[5]],index)
if newparam!=nil
params[4] = newparam[0]
params[5] = newparam[1]
end
pbRefreshDexSearch(params,index)
when 4 # Filter by weight range
newparam = pbDexSearchCommands(4,[params[6],params[7]],index)
if newparam!=nil
params[6] = newparam[0]
params[7] = newparam[1]
end
pbRefreshDexSearch(params,index)
when 5 # Filter by color filter
newparam = pbDexSearchCommands(5,[params[8]],index)
params[8] = newparam[0] if newparam!=nil
pbRefreshDexSearch(params,index)
when 6 # Filter by shape
newparam = pbDexSearchCommands(6,[params[9]],index)
params[9] = newparam[0] if newparam!=nil
pbRefreshDexSearch(params,index)
when 7 # Clear filters
for i in 0...10
params[i] = (i==0) ? MODENUMERICAL : -1
end
pbRefreshDexSearch(params,index)
when 8 # Start search (filter)
dexlist = pbSearchDexList(params)
if dexlist.length==0
pbMessage(_INTL("No matching Pokémon were found."))
else
@dexlist = dexlist
@sprites["pokedex"].commands = @dexlist
@sprites["pokedex"].index = 0
@sprites["pokedex"].refresh
@searchResults = true
@searchParams = params
break
end
when 9 # Cancel
pbPlayCloseMenuSE
break
end
end
end
pbFadeOutAndHide(@sprites)
if @searchResults
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
else
@sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
end
pbRefresh
pbFadeInAndShow(@sprites,oldsprites)
Input.update
return 0
end
def pbPokedex
pbActivateWindow(@sprites,"pokedex") {
loop do
Graphics.update
Input.update
oldindex = @sprites["pokedex"].index
pbUpdate
if oldindex!=@sprites["pokedex"].index
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index if !@searchResults
pbRefresh
end
if Input.trigger?(Input::ACTION)
pbPlayDecisionSE
@sprites["pokedex"].active = false
pbDexSearch
@sprites["pokedex"].active = true
elsif Input.trigger?(Input::BACK)
if @searchResults
pbPlayCancelSE
pbCloseSearch
else
pbPlayCloseMenuSE
break
end
elsif Input.trigger?(Input::USE)
if $Trainer.seen?(@sprites["pokedex"].species)
pbPlayDecisionSE
pbDexEntry(@sprites["pokedex"].index)
end
end
end
}
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokedexScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen
@scene.pbStartScene
@scene.pbPokedex
@scene.pbEndScene
end
end