So in Kakariko Village there's this "heirloom" that's obviously really important but I'm not suppossed to touch. Problem is, I as a player can immediately recognize this object as being a "key" and I also know exactly where I need to take it and use it.
Since there's NPC #1 who is allways next to the key, and NPC #2 who's routine has them spending (in-game) hours next to the key, I figured that I just had to wait for the correct time to grab it. I thought this was the correct solution based mainly on 2 things:
- I've been told at certain times by other NPCs that NPC #1 was asleep, so I assumed she had a sleep schedule.
- NPC #2 has a very set routine where she is either in front of the key for hours, outside of the building for hours, and inside the building but in a different room for hours.
After studying their routines I found that there wasn't a moment where NPC #1 would actually go to sleep and let me get the key. :pensive:
My next thought was that I just needed to convince NPC #2 to give me the key, either by befriending or seducing her? I thought this based on a couple things:
- Her main dialogue when talking about the key seemed to be a prophesy about my character
- She had written a journal entry where she seemed to think that the key had a destiny that was going to be fulfilled soon
- She had written other journal entries that showed she clearly had a huge crush on my character
- Pretty much everything about her character is that she spends all of her time taking care of this key and has nothing else going on other than her crush
I tried talking to her at all different times of day during her different routines, and talking to her several days in a row but nothing changed.
Now the actual solution here was to finish
all other sidequests in the area, and then the sidequest where I would get the key was kicked off on its' own, in the form of the key being stolen and me having to get it back. Honestly I'm not really happy with this kind of sidequest design. I think the intent here was that since the final quest involved a couple of other village characters, I needed to do their quests so that I knew them on a more personal level and that would make the "Key was Stolen by someone in the village!" quest have a bit more emotional weight. However, those quests weren't even related to the final one, so I really feel like I was teased the whole time.
Am I just being salty here to think that unrelated sidequests shouldn't be gating other content?