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Resource BW Speech Bubble 1.0.2

NoNoNever

Dev from Pokémon Illusion, Pokémon Bloody Moon
Member
Joined
Dec 11, 2018
Posts
53
NoNoNever submitted a new resource:

Carmaniac's Speech Bubble Script for v20 - Updated Version for V20

Carmaniac's Speech Bubble Script for v20​


Extract the files put the Pictures folder to Pictures and lets go

How to use:
To call a speech bubble, call the following in a script: pbCallBub(type, eventid)
The type can be either 1 or 2, with 1 being a bubble over the event, and 2 being a normal message box with an arrow, resembling the BW style.
Example of type 1:
1602178797293.png


Example of type 2...

Read more about this resource...
 

sorryjzargo

Novice
Member
Joined
Jan 17, 2020
Posts
44
Could we get an example of how the script would look? Where does the message go in the script/event?
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Bloody Moon
Member
Joined
Dec 11, 2018
Posts
53
Could we get an example of how the script would look? Where does the message go in the script/event?
First number is the bubble type, second number is the event id
 

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sorryjzargo

Novice
Member
Joined
Jan 17, 2020
Posts
44
Ok, so we just put it before a message and the message becomes a bubble, got it
 

momobiased

Rookie
Member
Joined
Jun 10, 2022
Posts
5
Hi there, my bubbles are appearing below the text box instead of above it, so the bubble works more like a line behind the box. Is that something expected or usual?
 

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
69
Hi. Thank you very much for sharing.

Just a question...

Is there any way to use Type-1 to create random floating text?
Very much like in the style of the ones that were incorporated in the 6th generation and that we recently saw in the 8th generation (passers-by that when they pass by throw a specific text), but that text does not affect the gameplay (you don't have to press any key to advance the text).
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Bloody Moon
Member
Joined
Dec 11, 2018
Posts
53
Hi. Thank you very much for sharing.

Just a question...

Is there any way to use Type-1 to create random floating text?
Very much like in the style of the ones that were incorporated in the 6th generation and that we recently saw in the 8th generation (passers-by that when they pass by throw a specific text), but that text does not affect the gameplay (you don't have to press any key to advance the text).
Maybe with parallel process ;o give it a try
 

Westrah

Novice
Member
Joined
Nov 2, 2021
Posts
29
When using Type 2: Is there any way to dictate whether the text bubble appears at the top or bottom of the screen? It seems to be random, sometimes appearing above, sometimes below.

Example of the bubble appearing at the top of the screen when I'd rather it appear at the bottom:
1667501517159.png
 

SirWeibrot

Novice
Member
Joined
Jan 30, 2021
Posts
21
Hi,

When I evolve my Pokemon via level up, the speech bubble appears on the top of the screen

asfdghjk.png
 

J_Does...Something

King Of The Pirates
Member
Joined
Aug 31, 2023
Posts
17
Is there a way to make the type 1 speech bubble appear over the player? (Also thanks for your help on my last question)

Edit: I saw No pro bro also asked this same question, my bad.
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Bloody Moon
Member
Joined
Dec 11, 2018
Posts
53
Is there a way to make it appear over the player ? For when player is speaking
currently i am not good enough to add stuff like that, i can only port scripts ;D

when i get better i can try it with pleasure :)
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Bloody Moon
Member
Joined
Dec 11, 2018
Posts
53
Is there a way to make the type 1 speech bubble appear over the player? (Also thanks for your help on my last question)

Edit: I saw No pro bro also asked this same question, my bad.
currently i am not good enough to add stuff like that, i can only port scripts ;D

when i get better i can try it with pleasure :)
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Hi, I just tested it out, and the plugin breaks
Ruby:
\l[n]
(the command to change number of lines in a textbox).

EDIT: It also seems to affect portrait positioning.
 
Last edited:

LavaisLava

Rookie
Member
Joined
Oct 14, 2023
Posts
8
Hi i need help adding it to my game heres the issue!

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]

Script error in event 1 (coords 10,18), map 123 (Intro Test map)
Exception: NoMethodError
Message: undefined method `pbCallBub' for #<Interpreter @event_id: 1>

***Full script:
pbCallBub(2, 2)

Backtrace:
(eval):1:in `execute_script'
033:Interpreter:138:in `eval'
033:Interpreter:138:in `execute_script'
034:Interpreter_Commands:1177:in `command_355'
034:Interpreter_Commands:116:in `execute_command'
033:Interpreter:130:in `block in update'
033:Interpreter:86:in `loop'
033:Interpreter:86:in `update'
[Following Pokemon EX] Refresh.rb:268:in `update'
032:Scene_Map:167:in `block in update'
 
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