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Broken arrows fix, changed the arrows logic
Little hotfix, not more not less
The player can now be selected using the following command: Code pbCallBub(type, -1) Type: Specify 1 for a floating bubble or 2 for a speech bubble with an arrow. Value: Use -1 to indicate the player. Examples: To create a floating bubble for the player: Code pbCallBub(1, -1) To create a speech bubble with an arrow for the player: Code pbCallBub(2, -1) Improvements: Arrow Movement: The arrows now move along with the player or event, ensuring they stay correctly positioned. Positioning Fixes: Adjusted the positioning logic to prevent arrows from being placed outside the visible area. Bug Fixes: Arrow Display for Player: Fixed an issue where arrows were not displayed when the player was speaking. General Positioning: Resolved positioning errors that caused arrows to appear incorrectly. Enjoy the new feature and happy gaming!
Have fun View: https://imgur.com/T50UJGx View: https://imgur.com/DV0iVRB
New try to patch the debug crash....
Fixed the text skin
Added a missing textskin file
Renamed the script data.. to match the old one
Debug crash should be fixed now
Update to v21