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Completed Pokémon Hegemony

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
5.2.10
It's been 2 years since the end of a war with Hoenn. The Parthenia region has nearly finished reconstruction, and the region is slowly returning back to its normal routine. The region of Parthenia is returning to its more industrial ways, being the major exporter of construction materials and Potions to the other regions of the world. However, it seems no one really knows how the war ended. Some believe Parthenia was beaten but Hoenn left the Parthenians with their dignity to allow for more peaceful reconstruction. But the government has made no confirmation of anything.

However, you are just a student at the Pokémon Institute. And your path to graduation is to take on the Gym challenge in Parthenia. This Gym challenge is unlike many others, in that it chooses to adopt different strategies instead of adopting type themes. Along the way, you'll encounter the different military branches, as well as the military science groups that have developed Pokémon that were modified for war. And since you happen to start your adventure right as the Professor runs out of starters, you get to choose one of the Wartime Pokémon as your starter! Get ready to explore Parthenia and see what all kinds of Pokémon were modified for war, learn the story behind the Parthenia-Hoenn war, and find out what the secret Militia group is scheming as you travel to defeat the Gym challenge.

MAJOR UPDATE:

The game is complete through the main story! And now an expansive post-game has been added!

New Features in this game:

Warning: this game is meant to be difficult. It was intended to be played as a hard-core nuzlocke, and the lowest difficulty available still prevents item use in battle.

New Mega Evolutions
Wartime forms for Pokémon
New type: Cosmic - a typing discovered in Parthenia after the government attempted to expand to outer space to gain a military advantage.
New abilities and moves
All Pokémon up through Scarlet and Violet are now available! Post-game provides access to most of the Gen 9 Pokémon!
Updates to old Pokémon's typings, abilities and stats to make some less desirable Pokémon better, allowing for versatility in teams.
A stronger AI designed to make the Gym challenge an actual challenge
A few new weathers: Eclipse, Windy, Sleet, and Starstorm, as well as updating Storm and Fog to match Sword and Shield mechanics and Snow to match Scarlet and Violet!
HM Catalogue - no more HM Items or HM Slaves. Just have the move registered to your Catalogue and you can use it outside battle!
Changed Freeze to Frostbite to match with Legends: Arceus mechanics
EBDX with many custom move animations and some custom battle backgrounds
================
DOWNLOAD LINK
================
MediaFire Link
NOTE ABOUT THIS LAUNCHER:
This Launcher, by default, installs to your C: drive. If you choose to install elsewhere, ONLY USE THE SHORTCUT PLACED ON YOUR DESKTOP TO LAUNCH THE GAME! Anything else will likely launch something different, and until I can make a new launcher, this is just the easiest method to ensure you're playing the correct game.

================
Join the Discord linked here to download the latest version as patches will also be released as soon as they are completed, while updates will be more timed. So please come enjoy the Parthenia region!

Discord link: https://discord.gg/mTEkbDn6bu

Documentation

==========================
CREDITS
=========================


"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J., and everyone else who helped out

Plug-ins:
Marin
Maruno
Luka-SJ
Golisopod User
Voltseon
Boonzeet
Nuri Yuri
Mej 71
derFischae
Carmaniac
Avery
Kleinstudio

Ekat & Idilio- tilesets

Pokemon Gen 9 Battler Sprites:
The-King-Of-Roads-X, Mak, leParagon, Caruban, Azria, Mashirosakura, aR0y2810, Katten

Battler Sprites QC:
leParagon

Pokemon Gen 9 icons:
Caruban, CarmaNekko, AxelLoquendo, Cesare_Cbass, MBCMechachu, Vent

Pokemon Gen 9 Followers:
  • Azria (Greavard)
  • DarkusShadow

Full Sprites Credit List:


Pokemon Gen 9 Cries:
Edited from Lightblade Absol Gen 9 Cries compilation video


Original Pokémon: Legends Arceus Expansion Script :
-StCooler (Original script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the script for v19.1 use)

PLA item icons :
-AztecCroc (Legend Plate, Linking Cord, Hopo Berry, Blank Plate)
-3DJackArt (Hisuian apricorn, poke balls, Black Augurite, Peat Block)
-Caruban (Adamant Crystal, Griseous Core, Lustrous Globe)

Pokemon cries ripped:
-Morningdew

Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)

PLA Pokémon icons:
-LuigiTKO

Follower
-Boonzeet (Wyrdeer, H Growlithe)
-DarkusShadow (H Qwilfish, H Decidueye, Kleavor, H Typhlosion, Overqwil, H Liligant, Enamorus (AF and TF), H Sneasel, Sneaseler, H Basculin, H Avalugg, Dialga O, Palkia O, H Voltorb, H Electrode, Ursaluna, H Sliggoo, H Goodra, H Zorua, H Zoroark)
-princess-phoenix (H Sliggo,H Goodra,H Avalugg,H Decidueye)
-Ezeart (H Braviary, Basculegion)
-Wolfang62 (Samurott)

PLA Sprites from Smogon Gen8 Sprite Project :
(https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/)
-Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite


Phantombass - art, all other scripts and plug-ins not mentioned, mapping, events

ThatWelshOne_ - feedback, etc., and the Quest UI
 

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Last edited:

amanvats123

Novice
Member
Joined
Sep 2, 2021
Posts
18
I have updated the game to version 3.2.8 today and faced this issue. But earlier before with old updates, it works perfectly.
 

phantombass

Cooltrainer
Member
Joined
Sep 21, 2020
Posts
249
I have updated the game to version 3.2.8 today and faced this issue. But earlier before with old updates, it works perfectly.
Do you remember what version you were on before this update? And did you try this with deleting your old save first? I only ask because no one else has had this error before.
 

amanvats123

Novice
Member
Joined
Sep 2, 2021
Posts
18
Do you remember what version you were on before this update? And did you try this with deleting your old save first? I only ask because no one else has had this error before.
Version 1.1 was the earlier version before the update.
No I have not deleted old save file, because after opening updated game also it doesn't load saved game but instead only shows new game option. When I start new game, it works perfectly with all intros such as choosing and naming character, setting game mode, etc., but when time of starting of game it displayed the error message mentioned earlier.
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
104
Hey created an account today to provide support and feedback for this excellent fangame as I feel it deserves more attention and you deserve more credit for what you have done here. I haven't finished it yet (am around the 18 hour mark on hard), so will be interesting to see how things wrap up and how the postgame evolves things. I won't spoil the story, this will be mechanics-focused for the most part.

- This game is difficult, but not to the point where it is just unfair. There are some fangames that give mons movesets that would be relatively unrealistic to have at a certain time, this one doesn't do that to my knowledge. It isn't as difficult as Reborn (at least not on hard, I have not tried expert) which I enjoyed from a mechanics perspective, but it provides a healthy challenge.

- Immediately noticed that the AI does not just sit there like a fool and let you boost or take blind advantage of type advantages. They switch...actively. So hazards are actually useful, not quite as much as a game against another person would be, but the chip damage is useful for once whereas usually it isn't really worth it as the AI rarely rotates mons to avoid getting whacked by an obvious SE hit. If there is a downside to this, it is that the AI doesn't (at least I didn't notice it) pick up on your switches and anticipate. I don't know how you could manage that, but it is not something I think holds this back at all.

- The wartime mons are very cool, and many have excellent abilities so you are going to want to use them as many hold up well against the stronger choices that we are all accustomed to. I like that you get one really early, and it is a mon that I always thought was due a boost/another evolution so it is cool to see it with a new typing, better stats, and a choice between its usual ability and another niche choice to experiment with given a specific moveset.

- Gyms centering around a general strat rather than a typing is also a very interesting idea. Games tend to do this anyways (like a psychic gym surrounding Trick Room), but it is a nice change of pace to not be able to steamroll a gym with one strong mon with a type advantage on nearly every opponent. Typical competitive rules around evasion and sleep clause is also welcome so you can't cheese too hard.

- the QoL stuff is a nice touch, on hard mode it is nice to be able to set IV/EV, natures, abilities, and levels on what you catch and avoid the sometimes mindless grinding of EV training, breeding, etc. Some may see this as a relative negative as you aren't technically "earning" your experience, specialization, etc. but I think the pros outweigh the cons on this, especially on hard and above given your opponents are EV trained from the jump and all the leaders have several mons above the level cap. Getting eggs all the time, having an equivalent of poke radar to know the encounters on every map, having hidden grottos to find, megastones to chase down in addition to TMs, all are positives in my eyes.

- Adding Cosmic as a typing is interesting and frustrating (in a good way), as it being SE against Water, Steel, Fairy, Dragon and itself changes the game. Ferrothorn and Toxapex now need to consider other coverage moves an opponent might have, Dragon pseudos now need to consider this, it gives Tyranitar a resistance that all the other pseudos don't have, and making Metagross be Steel/Cosmic instead of Steel/Psychic means you have to worry about 4x weakness to the new typing if you decide to use it.

- As I said, I won't spoil any plot points. It is again different than the usual Pokemon game which you can see from the description. It doesn't try to beat you over the head with tons of strange over the top narratives like some fangames do which is nice. I feel like this is always the hardest part to get right: is it a total masterpiece, does the story serve as enough of a conduit driving the mechanics of Pokemon that we all love, or is it grating/convoluted to the point where it is distracting and ultimately a detriment that can't be ignored. This one I feel like is option 2 (good conduit).

I am sure I missed some other things, but really a great job on this and I have not experienced any bugs whatsoever yet in my playthrough so fingers crossed that remains true as I approach the postgame. This is the first one of your games I have played, so I am looking forward to trying out the other 2 I see that you've done once I finish this one. Thanks again for taking the time to create this and share.
 

phantombass

Cooltrainer
Member
Joined
Sep 21, 2020
Posts
249
Hey created an account today to provide support and feedback for this excellent fangame as I feel it deserves more attention and you deserve more credit for what you have done here. I haven't finished it yet (am around the 18 hour mark on hard), so will be interesting to see how things wrap up and how the postgame evolves things. I won't spoil the story, this will be mechanics-focused for the most part.

- This game is difficult, but not to the point where it is just unfair. There are some fangames that give mons movesets that would be relatively unrealistic to have at a certain time, this one doesn't do that to my knowledge. It isn't as difficult as Reborn (at least not on hard, I have not tried expert) which I enjoyed from a mechanics perspective, but it provides a healthy challenge.

- Immediately noticed that the AI does not just sit there like a fool and let you boost or take blind advantage of type advantages. They switch...actively. So hazards are actually useful, not quite as much as a game against another person would be, but the chip damage is useful for once whereas usually it isn't really worth it as the AI rarely rotates mons to avoid getting whacked by an obvious SE hit. If there is a downside to this, it is that the AI doesn't (at least I didn't notice it) pick up on your switches and anticipate. I don't know how you could manage that, but it is not something I think holds this back at all.

- The wartime mons are very cool, and many have excellent abilities so you are going to want to use them as many hold up well against the stronger choices that we are all accustomed to. I like that you get one really early, and it is a mon that I always thought was due a boost/another evolution so it is cool to see it with a new typing, better stats, and a choice between its usual ability and another niche choice to experiment with given a specific moveset.

- Gyms centering around a general strat rather than a typing is also a very interesting idea. Games tend to do this anyways (like a psychic gym surrounding Trick Room), but it is a nice change of pace to not be able to steamroll a gym with one strong mon with a type advantage on nearly every opponent. Typical competitive rules around evasion and sleep clause is also welcome so you can't cheese too hard.

- the QoL stuff is a nice touch, on hard mode it is nice to be able to set IV/EV, natures, abilities, and levels on what you catch and avoid the sometimes mindless grinding of EV training, breeding, etc. Some may see this as a relative negative as you aren't technically "earning" your experience, specialization, etc. but I think the pros outweigh the cons on this, especially on hard and above given your opponents are EV trained from the jump and all the leaders have several mons above the level cap. Getting eggs all the time, having an equivalent of poke radar to know the encounters on every map, having hidden grottos to find, megastones to chase down in addition to TMs, all are positives in my eyes.

- Adding Cosmic as a typing is interesting and frustrating (in a good way), as it being SE against Water, Steel, Fairy, Dragon and itself changes the game. Ferrothorn and Toxapex now need to consider other coverage moves an opponent might have, Dragon pseudos now need to consider this, it gives Tyranitar a resistance that all the other pseudos don't have, and making Metagross be Steel/Cosmic instead of Steel/Psychic means you have to worry about 4x weakness to the new typing if you decide to use it.

- As I said, I won't spoil any plot points. It is again different than the usual Pokemon game which you can see from the description. It doesn't try to beat you over the head with tons of strange over the top narratives like some fangames do which is nice. I feel like this is always the hardest part to get right: is it a total masterpiece, does the story serve as enough of a conduit driving the mechanics of Pokemon that we all love, or is it grating/convoluted to the point where it is distracting and ultimately a detriment that can't be ignored. This one I feel like is option 2 (good conduit).

I am sure I missed some other things, but really a great job on this and I have not experienced any bugs whatsoever yet in my playthrough so fingers crossed that remains true as I approach the postgame. This is the first one of your games I have played, so I am looking forward to trying out the other 2 I see that you've done once I finish this one. Thanks again for taking the time to create this and share.
I really appreciate the feedback! It's so encouraging to hear of people who enjoyed the game this much and notice the small nuance and details that were added to make the game what it is. I hope you enjoy the other 2 as well, and I'll soon be announcing a new project related to this so keep your eyes open! :)
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
104
Appreciate the response, definitely feel this one is a hidden gem and deserved some detailed feedback is all for people like me that are mostly just browsing for something to try and aren't sure either way. This one scratched my itch really well so felt right to say so.

NGL, took me a bit to figure out the riddles in the Navy Base but remembering a certain quest in PL: Arceus definitely jogged the memory. Also nice touch on throwing some old school "Facility" music in there for the bases. Nice nostalgia kick for me.

Will look out for your new project too, looks like you have drive to get stuff done and are really responsive here which is refreshing. I like to get my hands on the stuff after it is done since there is so much out there to give a chance. That said when I finish this one I will likely jump to Promenade, unless you feel like Tempest is a better choice to go to, would love to get your take based on my feedback whenever you get a moment of course.
 

phantombass

Cooltrainer
Member
Joined
Sep 21, 2020
Posts
249
Appreciate the response, definitely feel this one is a hidden gem and deserved some detailed feedback is all for people like me that are mostly just browsing for something to try and aren't sure either way. This one scratched my itch really well so felt right to say so.

NGL, took me a bit to figure out the riddles in the Navy Base but remembering a certain quest in PL: Arceus definitely jogged the memory. Also nice touch on throwing some old school "Facility" music in there for the bases. Nice nostalgia kick for me.

Will look out for your new project too, looks like you have drive to get stuff done and are really responsive here which is refreshing. I like to get my hands on the stuff after it is done since there is so much out there to give a chance. That said when I finish this one I will likely jump to Promenade, unless you feel like Tempest is a better choice to go to, would love to get your take based on my feedback whenever you get a moment of course.
I for sure recommend Promenade next. Tempest is pretty good if you're looking for an unconventional pokemon game, but Promenade has been my longest running project and while post-game isn't done for it yet there's still a LOT to do in it
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
104
Finished the main story last night, will start postgame this evening but here's more feedback behind spoilers:

- I liked the jump in difficulty with Victory Road, and your variant of the E4 was a true gauntlet. I have no clue how anyone could nuzlocke this without losing their mind, lol! The final battle(s) were well done, having to jump from a grueling singles battle with your rival to a doubles battle with the chancellor was unexpected. When it happened I was concerned that my team wouldn't have been healed as 3 had fainted and then when the double battle started I was equally concerned but I had a great 2 to start with W.Gogoat and the monstrous Rotom that you conceived, which btw was such a great idea! Mega Blaziken always shines, drop a swords dance in there on an anticipated switch, throw a protect in there for a speed boost and watch them fall. Another great strat I loved using was leading with Ferrothorn to bait the fire move, then switch to W.Overqwil to eat the fire attack and get the +6 SPE boost, haha. Experimenting with different things was a lot of fun.

- One thing I did notice is that the Cosmic type sort of trivializes Grass, which might seem hypocritical since I used Ferrothorn thru most of my playthrough, but really I didn't even think about Grass counters at all throughout the game. There were a few Mega Rillabooms in there for sure, but feel as a type it got a bit put on the backburner, outside of Ferrothorn usage in the semi stall gym leader's team. Maybe I just didn't notice it, hard to say...or maybe I was just hoping to be able to use the W.Arcanine with Storm Drain AND the Sap Sipper orb more effectively but could never justify using it over other mons, lol.

- I think my comments on the story remain untouched, maybe I missed it in dialogue but I don't know what the overall machinations were of the Chancellor, like why he was doing what he was doing with the Corps beyond just being evil and tyrannical. Like if there was more to it than just domination. It's simple and works sure, just didn't see a lot of development on this side of things. But honestly as I said previously I prefer a simpler story arc to one that loses its way trying to be an opus and failing, leaving the player trying to pick up the pieces of a convoluted mess.

- Obviously I looked thru your google documentation (I ignored the team compositions, just focused on the mon variants, abilities, weather, moves,etc. to understand the new mechanics), and I know there are wartime mons I missed, like for sure didn't see if wartime Deino is catchable? Gonna do postgame so hopefully I can track down the mons, solve some of the content around the tower and I recall there was a cave blocked off, something about 3 blades/swords?



Thanks again, hope my comments are constructive. :-)
 

phantombass

Cooltrainer
Member
Joined
Sep 21, 2020
Posts
249
Finished the main story last night, will start postgame this evening but here's more feedback behind spoilers:

- I liked the jump in difficulty with Victory Road, and your variant of the E4 was a true gauntlet. I have no clue how anyone could nuzlocke this without losing their mind, lol! The final battle(s) were well done, having to jump from a grueling singles battle with your rival to a doubles battle with the chancellor was unexpected. When it happened I was concerned that my team wouldn't have been healed as 3 had fainted and then when the double battle started I was equally concerned but I had a great 2 to start with W.Gogoat and the monstrous Rotom that you conceived, which btw was such a great idea! Mega Blaziken always shines, drop a swords dance in there on an anticipated switch, throw a protect in there for a speed boost and watch them fall. Another great strat I loved using was leading with Ferrothorn to bait the fire move, then switch to W.Overqwil to eat the fire attack and get the +6 SPE boost, haha. Experimenting with different things was a lot of fun.

- One thing I did notice is that the Cosmic type sort of trivializes Grass, which might seem hypocritical since I used Ferrothorn thru most of my playthrough, but really I didn't even think about Grass counters at all throughout the game. There were a few Mega Rillabooms in there for sure, but feel as a type it got a bit put on the backburner, outside of Ferrothorn usage in the semi stall gym leader's team. Maybe I just didn't notice it, hard to say...or maybe I was just hoping to be able to use the W.Arcanine with Storm Drain AND the Sap Sipper orb more effectively but could never justify using it over other mons, lol.

- I think my comments on the story remain untouched, maybe I missed it in dialogue but I don't know what the overall machinations were of the Chancellor, like why he was doing what he was doing with the Corps beyond just being evil and tyrannical. Like if there was more to it than just domination. It's simple and works sure, just didn't see a lot of development on this side of things. But honestly as I said previously I prefer a simpler story arc to one that loses its way trying to be an opus and failing, leaving the player trying to pick up the pieces of a convoluted mess.

- Obviously I looked thru your google documentation (I ignored the team compositions, just focused on the mon variants, abilities, weather, moves,etc. to understand the new mechanics), and I know there are wartime mons I missed, like for sure didn't see if wartime Deino is catchable? Gonna do postgame so hopefully I can track down the mons, solve some of the content around the tower and I recall there was a cave blocked off, something about 3 blades/swords?



Thanks again, hope my comments are constructive. :-)
Wartime Deino can be found in a grotto on Mt Titanus. And yeah once you head back to Parthenia after the final post-game arc, you unlock Roaming legends and catching certain ones will unlock a few of those other legends.
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
104
Finished the postgame last night outside of tracking down Legendaries. That new Pokemon League was intense! Again, great work on this phantombass! I did encounter a few bugs during battles that I am guessing are move and/or orb related. If there is a place the game captures error messages I'd be happy to share (I didn't screen cap them when they happened), just not overly familiar with how the guts of these games work. They were not game-breaking/soft locking in any way so I don't see it as a major issue at all. Over my 30-35ish hours playing, might have happened 5 times.
 

robbiegarcia

Rookie
Member
Joined
May 13, 2023
Posts
3
Hello I updated this morning and now I get an error saying marshal data too short. How would I fix this
 

robbiegarcia

Rookie
Member
Joined
May 13, 2023
Posts
3
I started playing yesterday and then when I updated today it popped up with this
 

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phantombass

Cooltrainer
Member
Joined
Sep 21, 2020
Posts
249
I started playing yesterday and then when I updated today it popped up with this
What you will need to do is go to where save files are stored, delete the save file you have there as it likely corrupted (the reason I have no idea).

The path to it is C:/Users/your username here/AppData/Roaming/Pokemon Hegemony
 
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