There are examples in 004_Quest_Data.rb that control what appears in the Reward box on the UI. Actually giving the player a reward of some kind is handled by you usingIt does. Thank you! How do I define rewards?
pbReceiveItem
or whatever.Technically, yes. You can reactivate quests that have previously been completed. You'd just need to make sure all the quest objectives get reset which I imagine you'd do with self-switches.Can you have repeatable quests?