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Completed PS: The First Journey & Red's Journey West

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
10.10
The game has received a huge update! Version 10 is out now!
Please note that if you had started playing on any version below v10, your saves won't be compatible. If, however, you had already finished Oak's part, and updated shortly after having started Red's part, you may use this save:

https://mega.nz/file/wDRDzYBa#A3PMHRjDow6XKqfI-5exr8uwrThUUZfR5xFfJQRW0oo

It will start you right at the beginning of RJW. (v10 compatible)



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A swan song to the older generations who started with the originals, and a novel, thrilling, emotional story for the newer generations!!


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Experience "Generation 0" where it all began - witness Professor Oak's first journey across the Kanto Region - and after you are done, follow Red's Journey to Johto, 40 years later, in search of a very important person!
Two adventures in one! Instead of a traditional postgame, you'll get to experience a new story, throughout a challenging Johto, in the shoes of the (second) strongest Trainer in the world! Follow Red's Journey to redemption after a devastating and humiliating loss to Ethan (Gold). Witness his transformation through loneliness to maturity, as he traverses Johto together with a cast of familiar characters.

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It is the year 1957. Samuel Oak, a 20 year-old prodigy, has just returned back to his home country after spending three years in the world’s best university. With him, he brings science, technology, and the true spirit of trainerhood. On a mission to establish the first ever League in the East, Oak will have to adjust to local battling traditions, overcome bureaucratic hurdles, and introduce local uneducated Tamers to the proper way of doing things.


FIND OUT HOW IT ALL PLAYED OUT BACK IN THE 50ies! Gen 0!

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STORY
1957 Kanto is a place under heavy development. The concept of a “trainer” is relatively new – with most people who are on the creature business calling each other “Tamers”. They battle for money, they have the right to take another Tamer’s Pokemon upon winning, and they generally cause a great deal of pain to the locals.



Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a “creature craze” swept through the country. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed.



In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the "Pokemon" nation)... not a ruleset, not a new way of battling, but an entire infrastructure that will eventually end up being responsible for the shaping of modern trainer conventions as we know them. Will you be able to bring law and order to the land, or will the wild environment of Kanto get you?


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FEATURES:



- Inspired by the beta versions of Red and Green, (Trainers using whips, economy based around Pokemon, early lore or concepts that got scrapped, pokemon being closer to natural organisms than wee-wee-mythological multibeings from multiverses)



- Remastered Kanto that is visually closer to how it looked back in gen 1 (hey, no nostalgia pandering here, don’t go down the genwunner route, kthxbye). For instance, Route 1 has fields on either side, not trees as in Gen 3. Kanto is much more rural, as represented in older artwork.



- Manmade items are practically non-existent, you need to make Pokeballs from Apricorns (unreal time system means you can get a ball converted relatively fast), find berries or roots, and generally be economically-minded. You can buy Pokemon but you can’t sell them.



- Establish the first Gyms and the first League, by taking down Tamer groups whose activities can sometimes be... reprehensible



- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…



- Many Pokemon that are known to be rare today, are ubiquitous in this era. Well, not THAT ubiquitous, but much easier to find.



- Access your “Storage Boxes” from the menu. Well, computers don't exist yet, at least in Kanto, and there is no restriction forcing teleportation upon your ...balls… if you have more than six of them. So you can simply stuff those extra mons inside your bag.



- Organize your resources carefully. Berries aside, they are limited, and losing a battle means losing a lot of money. Healing services are both rare and expensive.



- A modified HGSS soundtrack, with a couple of OG tracks in the mix, that aims to replicate the OG feeling of Kanto music in an authentic way. What would the soundtrack have sounded like back then, if it wasn’t restricted by GB’s audio hardware?



- Discover the background of various characters, from Koga to Bertha, and witness the transformation of a ragtag, loose group of Tamers into Gym Leaders.



- A heartwarming story that explains Oak’s background and his role in every future trainer’s journey
.


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CHARACTERS:


The four childhood friends:



Samuel



A 20 year-old prodigy whose intellectual prowess earned him the title of the youngest professor on earth. Returning from Unova, and now on a mission, he ventures out to open a laboratory and earn an official position in the University of Celadon. A bit grumpy and certainly not very warm. His childhood friends, who greet him upon returning, are eager to bring his heart back home.





Agatha



Agatha is a very sensitive woman whose aim is to become a nurse. Despite getting every single attempt to make Sam open up to her, shut down, she keeps going. A very giving person who borders on naivety. Always looks at the bright side of life.



John



Sam’s best (and perhaps only real) friend. He grew up with Sam’s father, whom he absolutely adored. Physically gifted, he always protected Sam from trouble, trouble that frankly, was caused in part by Sam’s social incompetency. Or perhaps, (and as counterweight to his fascination with objects) by his absolute indifference to people. John is very competitive and has an unwavering spirit. He secretly admires Sam for his intelligence, despite all his grandiose declarations that physical strength is all that matters.





Athena



Athena is a bit of a tomboy with a strong sense of adventure, and buttloads of energy. Sometimes “sense of adventure” becomes “total recklessness” and she ends up in trouble. John rescuing her all the time (yes, there’s a trend here with John) eventually got to her and she fell for him. She is the only person who can calm him down after a bad day.



=================================================================


The four childhood friends, will eventually meet again. And it’s up to Sam to decide whether fun and work can coexist, and whether those four will get to relive their childhood bliss during an adventure that will hopefully make up for the three years Sam had been away (and for Sam's obsession with studying that led to total neglect of his personal life).


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~

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~

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~

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In Red’s Journey West, you will be faced with harder (than usual) fights. If you are competent in competitive, they will be a walk in the park - otherwise, since they were designed to teach non-competitive players how to adapt to the scene, you will come out with greater confidence in your skills, as a result. So don't fret, and approach your choices with a tactical mind!

Find out the truth about Red's missing brother, and the events that transpired between Red's loss and his arrival in the West, in this emotional journey about the process of coming of age, in a time when traditional family structures have started falling apart.

On a fateful day, on the very peak of Mt. Silver, Red was dealt a decisive blow - a newcomer from Johto, with 16 badges, swept his team with ease. To someone like Red, who had never lost a battle before, it felt like the world had ended. After running away with his tail between his legs, he stumbled upon an old friend, who gave him a letter mentioning a potentially important person to Red. With purpose anew, our protagonist finally descends Route 26, and travels to Johto in search of him.

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Features:

- The game’s difficulty has been made with introducing non-competitive players to competitive tactics, in mind!

- Beta Johto content restored! Caves, routes, and a Town!

- Starters given dual typing (yeah, cliche, I know) almost all competitively “insignificant” mons buffed

- A quick-paced adventure that respects your time! Useful additions to overcome grinding

- Beta mons that got cut, in the form of corresponding later gen mons

- Secret mons for those who care about them

- more than 100 animated portraits!

- remastered and original tracks (stadium 1 and 2, colosseum, HGSS)

- L O R E


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Red
Once known as the strongest Trainer in the world, Red has been silent for the majority of his life, and most people have taken that for granted - perhaps he is just "le strong silent type", or he's been maintaining that attitude in defense against a world where battling is everyone’s only real job. Despite not showing his face to his friends and family, it looks like the latter are still looking (out) for him. Will he be able to overcome his loss and find the person he's been looking for?

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Blue
A self-proclaimed "travelling merchant", with an obvious tendency for kleptomania, and a sassy and snobby attitude, this girl is wandering Johto with an unknown purpose. She "happens" to run into the gang every now and then, and let's all hope she doesn't get to join.

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Green
The Gym Leader of Viridian, Green seems to have matured a bit after the close-call loss to Red in the Pokemon League, three years prior. His... smelling proclivity hasn't kept him away from trouble - although one could say it's exactly the fact of sniffing out things that's helped him find Red.

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Daisy
Green's older sister, and the caretaker of both Red and Green whenever Red's mom was away, she's the cheerful, wise, and strong mentor figure that Red and Green had missed growing up. She is unstoppable during a shopping-spree, and while she loves irony, she's quite tactful when she's with people. Unless that's Red or her brother, whose diapers she's helped change many a times - and that still makes them lil' babies in her view.




SCREENSHOTS:



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DOWNLOAD:



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Bugs:
  • Some item icons might show as "?", please report those.
  • Some mons are missing their cries



Community Mods:

- "Unraveled Paths" by PJ https://eeveeexpo.com/threads/4513/
A mod that gives you the option to choose between the original ending and an alternate ending. Compatible with all future versions of TFJ.

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CREDITS:


~CREDITS~
if I forgot someone PLEASE let me know immediately!

~CREDITS~


IN NO PARTICULAR ORDER:


Nintendo and Gamefreak


Pokemon Essentials by:

Maruno
Poccil
Flameguru


With contributions from:

AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out




~ Testing Team ~


Sandy

Ray2064

Manul

Earthescape

DemICE

Chris

SaitoHikari



~ Assistance ~

Ray - Graphics Insertion, Cry insertion

AcrylicBoredom - Cry insertion

RockyRock - Grahpics Insertion




~ Ideas ~

CocoaButterKisses

RockyRock

ArtilleryOctillery




~ Johto Dungeon Maps, Route 49, Pal Park ~

Earthescape




~ Bughunting, Feedback, Ideas ~

Skyter97

Dogboy2709

MikeCakes

Demice

Specific

Yrgulian

DilawZ08

Jingle

Alilatias

Reshad

Misfit0216

Canneon

Anty

DJ Sha'Do Umbreon

Paravoina

Ceamlyn

MMMM13

Cpt. Arroth

HeroVoltsy

Lanturn Joe

Miri33

Mariyannu

Earthescape

Erun

Coolbhupi

Chronos

FL

Pan

Ntc




~ Original FRLG maps ~

JohtoBlaziken




~ Scripts ~


Hollow Ego - Simulated/Scripted Battle

Wonsul - Storage Access from Menu

Kurotsune, Amethyst - Text Skip

FL - Unreal Time System

Luka S.J., Tenshi of War - Animated Battlers

LostSoulsDev / carmaniac, PurpleZaffre, and Golisopod User - Location Signposts

Mr. Gela, with help from Golisopod User - Namebox and Portraits

Klein Studio, Marin , edited by TrankerGolD - Fast Forward

Derxwna Kapsyla - Bicycle and surf theme permanence

GB -> Essentials, by rigbycwts, imported by Not Important to v18

Marin -> Easy Questing Interface

NuriYuri -> Fmod Audio Looping




Other snippet related:
----------------------

Vendily

Nikdie (shadow Pokemon type quadruple damage removal)

Uber Dunsparce



Eventing Tricks:
------------------

averyindahouse - Storing party


Gen 8 PBS
------------
UberDunsparce


Legends PBS
------------



====================
~ Graphics ~
======================

Portrait Bases
--------------

nephae
_64smashmaster3ds and Chocogrotto, 2000s Alola Blue (Green)


Tilesets:
---------


SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures >

Tileset from Pokemon Epic Adventures (La Pampa)
https://pokemonworkshop.com/forum/index.php?topic=409
made available as a resource in the french dev kit and fangame community.

Associated Crediting:
Code:
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kymotonian/Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
Speedialga
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Youri (Yuri / Nagato Yuki)
07harris/Paranoid
19dante91
27alexmad27

Akizakura16 - Interior Tileset

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

Aveon Trainer's interiors

Heartlessdragoon (RSE Tile Rip)

RBRNNova - Tent tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

PeekyChew - Traditional Japanese Tiles

Mikenaria -HGSS Interiors

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

Phyromatical - Shipwreck tiles

SailorVicious - Old Style Shipwreck


Autotiles:
-----------------

HGSS Autotiles for RMXP - Ripped by DeepBlue PacificWaves, WolfPP and SirMalo


Sprites:
----------------

Greninja and Mr. Rime

N-Kin
aXl
G.E.Z., TheAetherPlayer

ezerart
ursaluna by zerudez
Sirfitched Base

Conyjams

shadow lugia base by shadowgate31

sirfitched base by KingOFTheXRoads

noscium - drampa


All other next gen mons:
--------------------------
Falgaia,
Azria (zerudez)
KingOFTheXRoads



Trainers:
-----------
Solo993 and tebited15

joetestrikesback

DSTAR99 - Grown Red




Charsets:
------------------

Gen 4 OW Sprites by:

Neo-Spriteman

VanillaSunshine

PurpleZaffre & Maicerochico

AtomicReactor

Mighty Jetters -PMD Lapras Sprite Rip

DiegoWT - Gen 5 Chars Gen 4 Style

sonicshadowsilver

lapokefanatica



UI:
---------------------------

aki - free summary screens

zygoat - Platinum Style Battle UI



Fogs:
-----------------------------

Zuhn - cherry blossom leaves gif



Battle Backgrounds:
--------------------------

FinalArt

iametrine

carchagui

princessphoenix

Phoenix of Light92 - XY battle background rip


Other (VS sprite)
---------------

iTheRealPikachuV2



#===========================
~ Audio ~
#============================

Music:
-----------

Modified HGSS Kanto and Johto, Stadium 1 & 2, XD Gale of Darkness OST - by AenaonDusky


HGSS Midis ripped by Exabyte U

Mt. Moon Midi: Nayuki Midi Rip from RBY, modified

Surf Track Base Midi: unnamed, from khinsider.com, modified

All music edited in FL STUDIO, using FLEX, VSCO2 and Orion Vsti (all free)




"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak


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Questions and Miscellanous Information:


GAMEPLAY LENGTH: 6-8 hours, Oak's part, 6-9 hours Red's part

Android dark map fix as suggested by PJ:
Hold and drag the game in game library; after the menu pops up, select the "Optimize Maps" option.
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Click "ENTER" to initiate the conversion process. This may take up to 3 mins based on the game and map size.
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Click "ESCAPE" once the conversion is completed. The emulator will close abruptly, its expected.
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The game should now go from this ...
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to this!
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Q: Is this game for me?
A: If you like story-driven games with a bit of challenge here and there, then yes. The game is generally for everyone, but will probably be most enjoyed by older fans.



Q: Generation specifics?

A: Evolution: Levelup only for ALL mons no need for trading, stones etc. Gen6 mechanics, No Double Battles(well, mostly), evolutions of Kanto mons, later evos included, but baby mons not included until postgame. Psychic and Fighting types, as well as several Kanto-specific mons do not exist yet. Farfetchd is OP.


Q: Is this game complete?
A: Yes it is. Feedback greatly appreciated!

Q: What is Red's Journey West?
A: In traditional terms the "postgame" but it's an entire new game, a second part to The First Journey, playable after you finish Oak's part.



Feel free to use this version of Kanto in your game as long as you credit JohtoBlaziken and La Pampa (and their associated credit list), goes without saying.


 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Sorry for bumping, but the game's title has changed: It's now "The First Journey" instead of "Generation 0". We were notified that "Generation 0" is the title of an other, older fangame that has apparently gone on hiatus. We had no idea of that game's existence. It's completely unrelated to TFJ.

You should know that, by changing the game's internal title, the save folder changes too. So if you happen to update your game in the future, and you had last saved when the game was called "Gen 0", you'd need to move that save from the old "Gen 0" folder, over to "PS_The First Journey". (Saves are located under C:\Users\USERNAME\Saved Games). Sorry for the inconvenience!

You don't need to update right now, as the only thing that has changed in this version is the title.
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Version 1.1 is up, fixed a potentially gamebreaking bug that would appear if you tried to catch Lapras with a full party, plus some minor issues.

  • Fixed night tiles in Indigo Plateau
  • Fixed dimmed graphic in first party position
  • Updated Title Screen graphic with new name
  • Fixed some minor text formatting issues in Vermillion event
  • used a workaround to prevent the gameover message from appearing twice
  • stopped in-battle time from passing
  • Lapras event hands out an ultraball now instead of a pokeball
  • fixed a potential gamebreaking bug that would appear if you tried to catch Lapras with a full party

Please update your game. In case you got stuck feel free to hit me up.


Version 1.2
-Fixed a random sprite appearing halfway through the game
- Fixed a couple of tiles

Version 1.3
-Adjusted some tiles
-Improved Agatha's Trainer Sprite
-Corrected a few typos
 
Last edited:

Dogboy2709

Rookie
Member
Joined
Mar 27, 2021
Posts
1
Hi, I can't seem to progress. after defeating the guy with a dozen pokemon, after resting at the tent, a bunch of "TEST" dialog appears
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Hi, I can't seem to progress. after defeating the guy with a dozen pokemon, after resting at the tent, a bunch of "TEST" dialog appears
Hey, thanks for reporting this! Are you on 1.3? May I please see your savefile? We've also asked on discord. Thank you!

EDIT:
Bug has been fixed, thank you!

Version 1.4
-Fixed Viridan "TEST" bug
- Some minor tile corrections

Version 1.5
- Minor tile fixes
  • Typos
  • Fixed a textbox with numbers appearing during a lategame cutscene

Version 1.6
-Fixed Agatha's shadow
  • Fixed throwing ball animation not showing
  • Fixed tile priority in some trees and tents
  • Fixed a couple of typos in late-game cutscenes
  • Refined late-game cutscenes
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
1.7, a pretty big update is out:

  • lowered wild BGM volume a bit
  • changed save jingle
  • fixed trainer loss displaying loss message twice
  • fixed four island map edge
  • fixed route 12 map edge
  • fixed lavender bgm loop
  • fixed vendor dialogue textbox bug upon cancelling
  • fixed numerous typos
  • fixed route 3 bgm loop
  • fixed "friend" theme bgm loop
  • fixed a lot of tile glitches
  • tauros can now learn "revenge" at lv. 27
  • a lot of respawn points have been added for player convenience
  • added title screen music
  • controls screen will be shown upon starting a new game
  • fixed cerulean night tile bug
  • various map improvements
  • cerulean interior door placement now mirrors exterior door placement
  • fadeout to grey applied during past cutscenes
  • readjusted wild levels to help with progression
  • fixed route 3 map edge

1.8:
  • increased dark area light radius
  • all event mons except for lapras have set stats and movesets
  • fixed numerous typos
  • fixed a couple of tile errors
  • fixed a boat event allowing you to surf through it
 
Last edited:

Foxy0308

Rookie
Member
Joined
Apr 17, 2021
Posts
1
Donde está el link de la descarga de este hermoso juego muero por jugar profa
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Introducing: Animated Portraits!
(credit to Mr. Gela and Golisopod User)

We hope you like this new addition!
See screenshots and top of thread. V2.0 also brings balancing changes (credit to Specific) and a lot of tile fixes. Shoutout to Sandy for testing persistence as well.

As always your feedback is greatly appreciated, as is the case with reviews.
Thank you for your support!
 

Leondrea

Trainer
Member
Joined
Jul 26, 2020
Posts
95
Great, I like the game so far.
Farfetch'd is op, will Magikarp be op, as well?
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Great, I like the game so far.
Farfetch'd is op, will Magikarp be op, as well?
Haha, sadly this isn't the case with poor Magikarp, although
Gyarados is one of oak's OG mons he uses to fight the player with in gen 1, only accessible by glitching the game, as shown here, which means you'll get a chance to meet a Magikarp naturally through the course of the game.

Glad you're liking the game so far, may I ask you to leave a review once you're done? Thanks for playing!
 
Last edited:

Leondrea

Trainer
Member
Joined
Jul 26, 2020
Posts
95
Haha, sadly this isn't the case with poor Magikarp, although
Gyarados is one of oak's OG mons he uses to fight the player with in gen 1, only accessible by glitching the game, as shown here, which means you'll get a chance to meet a Magikarp naturally through the course of the game.

Glad you're liking the game so far, may I ask you to leave a review once you're done? Thanks for playing!
That's the glitch. But there is a Pokédex Entry from Magikarp in the main games, where it says that Magikarp used to be very strong. I think those Magikarp are extinct nowadays.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
That's the glitch. But there is a Pokédex Entry from Magikarp in the main games, where it says that Magikarp used to be very strong. I think those Magikarp are extinct nowadays.
I don't wanna spoil much, but
you will get some pokedex-related answers that might or might not pertain to magikarp specifically. That's all I can say ;)
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
A small update, 2.1, is out!

1. Reduced encounter frequency on Seafoam Island, Diglett's Cave, and Route 23/late area.
2. Fixed some minor tree tiling errors
3. Removed a useless signpost.
4. Fixed a couple of typos
5. A lot of little improvements here and there thanks to player feedback, eg. making it clearer that you can buy mons early on etc.
6. What is this, a "unicode" font option that clearly isn't yet fully implemented? What could it possibly mean? ;)
 

Gamer2596

Rookie
Member
Joined
Jun 2, 2021
Posts
8
The screen black outs after I talk with Agatha near Bill's house (Near cerulean city) what to do?
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
The screen black outs after I talk with Agatha near Bill's house (Near cerulean city) what to do?
Hm, can you please give some more details? Is it before the "past" cutscene? after? Does the screen fade to black and then stay like that for a long time? Are you able to move your character / open the menu during that time? Does an error show up? In any case can you please send me your savefile? Either via uploading it to a temporary file site or on discord. Thank you.
 

Gamer2596

Rookie
Member
Joined
Jun 2, 2021
Posts
8
Hm, can you please give some more details? Is it before the "past" cutscene? after? Does the screen fade to black and then stay like that for a long time? Are you able to move your character / open the menu during that time? Does an error show up? In any case can you please send me your savefile? Either via uploading it to a temporary file site or on discord. Thank you
Hi I am able to open the menu and move my character but it shows no error. When I try to save it says four island. It also happens before I try to enter mtmoon and also after I talk with Athena when I try to enter the mount moon for first time. I tried to talk to Agatha after the cutscene at the entrance of Mount moon. But it still blacks out .
I was not able to exit the mtmoon also.
Can u also tell me what more errands to do after talking with the midoris?
Thank u for all ur help
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Hi I am able to open the menu and move my character but it shows no error. When I try to save it says four island. It also happens before I try to enter mtmoon and also after I talk with Athena when I try to enter the mount moon for first time. I tried to talk to Agatha after the cutscene at the entrance of Mount moon. But it still blacks out .
I was not able to exit the mtmoon also.
Can u also tell me what more errands to do after talking with the midoris?
Thank u for all ur help
Oh boy... sorry for your bad experience. Can you send me your savefile somehow?
Does it happen randomly or each time you talk to them?

Once you've talked to the Midoris,
take the path west of Viridian, and talk to the guy blocking the path that leads to route 23
 
Last edited:

Gamer2596

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Jun 2, 2021
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Oh boy... sorry for your bad experience. Can you send me your savefile somehow?
Does it happen randomly or each time you talk to them?

Once you've talked to the Midoris,
take the path west of Viridian, and talk to the guy blocking the path that leads to route 23
Well no need to be sorry. I will try to send my savefile might take a day or two. It only happens when I talk to Agatha in cerulean cape. Thank you for helping me.
I talked to the guy blocking route 23 but it still says it will take few days.
 
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AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
501
Well no need to be sorry. I will try to send my savefile might take a day or two. It only happens when I talk to Agatha in cerulean cape. Thank you for helping me.
I talked to the guy blocking route 23 but it still says it will take few days.
Thanks a lot! So what happened back then when you tried to enter Mt. Moon?

Assuming you've talked to both the midoris, and the guy blocking route 23, you can now find Sam's friends in Route 2, just before you enter Viridian Forest, on the right hand side.
 
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