There are two qualities that make a game a step above all others in terms of polish; style and aesthetic.
First impressions are key; when someone is playing your game, the first thing they will see is what it looks like. If they see an array of clashing elements and design that will be what sticks with them throughout their play through. You want to create an enjoyable and appealing, yet distinct and unique experience with your game. From the title screen, to the UI to the overworld sprites to the message boxes - you want everything to be uniform. I don't mean everything has to be custom with no vanilla assets, what I mean is that taking default essentials and creating your own story isn't enough to make a polished game.
In default essentials there is no coherent style or aesthetic, it's a jumping off point it does exactly what it needs to. It shows off the potential of what the developer can do while providing examples of how to do so. However the overworld, the tiles, message boxes, and general aesthetic is Gen 3 which clashes with the UI and battle system which are all in Gen 4. You can absolutely make a fantastic game completely out of default essentials without any additional work on your end, just making new maps and events. However your game will lack an overall aesthetic without a consistent style. To take your game a step further and reach a higher level of polish, you need to choose a style and stick with it entirely; from the options menu, to the message boxes, to the battle graphics - a key component is consistency. One way to maintain a level of consistency is to take whatever tilesets you have found and taking the time to make changes to them. It helps set your game apart from others by having your own unique differences, while also ensuring color palettes, outlines, and shading are all consistent throughout the assets you are using.
Maintaining a level of consistency throughout your game is difficult to manage, and there is more that goes into style and aesthetic beyond graphics alone. What are some ways you have gone through personalizing your game and creating your own style and aesthetic? How did you do so? Is style and aesthetic really important? Is this idea of creating your own unique style and aesthetic and maintaining consistency wrong or invalid? Is consistency really that big of a deal?
First impressions are key; when someone is playing your game, the first thing they will see is what it looks like. If they see an array of clashing elements and design that will be what sticks with them throughout their play through. You want to create an enjoyable and appealing, yet distinct and unique experience with your game. From the title screen, to the UI to the overworld sprites to the message boxes - you want everything to be uniform. I don't mean everything has to be custom with no vanilla assets, what I mean is that taking default essentials and creating your own story isn't enough to make a polished game.
In default essentials there is no coherent style or aesthetic, it's a jumping off point it does exactly what it needs to. It shows off the potential of what the developer can do while providing examples of how to do so. However the overworld, the tiles, message boxes, and general aesthetic is Gen 3 which clashes with the UI and battle system which are all in Gen 4. You can absolutely make a fantastic game completely out of default essentials without any additional work on your end, just making new maps and events. However your game will lack an overall aesthetic without a consistent style. To take your game a step further and reach a higher level of polish, you need to choose a style and stick with it entirely; from the options menu, to the message boxes, to the battle graphics - a key component is consistency. One way to maintain a level of consistency is to take whatever tilesets you have found and taking the time to make changes to them. It helps set your game apart from others by having your own unique differences, while also ensuring color palettes, outlines, and shading are all consistent throughout the assets you are using.
Maintaining a level of consistency throughout your game is difficult to manage, and there is more that goes into style and aesthetic beyond graphics alone. What are some ways you have gone through personalizing your game and creating your own style and aesthetic? How did you do so? Is style and aesthetic really important? Is this idea of creating your own unique style and aesthetic and maintaining consistency wrong or invalid? Is consistency really that big of a deal?
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