- Joined
- Sep 16, 2023
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- 10
did you solved it?I've gotten this error a few times after exiting a phenomenon battle. Some battles end with no issues, but others cause this error.
View attachment 12777
did you solved it?I've gotten this error a few times after exiting a phenomenon battle. Some battles end with no issues, but others cause this error.
View attachment 12777
did you change "$MapFactory" to "$map_factory" for v21.1?[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.7]
Exception: NoMethodError
Message: undefined method `isPassableStrict?' for nil:NilClass
Backtrace:
[Boon's Phenomena] 001_Core.rb:87:in `block (2 levels) in generate'
[Boon's Phenomena] 001_Core.rb:73:in `each'
[Boon's Phenomena] 001_Core.rb:73:in `block in generate'
[Boon's Phenomena] 001_Core.rb:72:in `each'
[Boon's Phenomena] 001_Core.rb:72:in `generate'
[Boon's Phenomena] 002_EventHandlers.rb:26:in `block in <main>'
Event_Handlers:89:in `block in trigger'
Event_Handlers:89:in `each_value'
Event_Handlers:89:in `trigger'
Event_HandlerCollections:63:in `trigger'
Getting this error when a Bird or Cave Phenomenon starts. Anybody else have this problem?
That did it. Thank you!did you change "$MapFactory" to "$map_factory" for v21.1?
I don't know if there are better methods, I usually open another project with the different animation file you want to add and simply copy and paste the animations from one's editor to the one of your game which already contains the other animations.I'm using this with the changes commented by Desbrina and it works fine on v21.1. Just one question, I have a custom Animations.rxdata file (from the Following Pokemon EX script). If I replace it with the one provided here, I can see the phenomena but all the animations for Following Pokemon dissapear, and if I don't use this file, Following Pokemon animations work fine but I can't see the phenomena. How can I merge both files so I can have all the animations?
I'm not sure what do you mean 'copy and paste from one's editor to the other one'. Do you export animations using debug and then import in the other project? I can only find options to export/import battle animations, not regular ones.I don't know if there are better methods, I usually open another project with the different animation file you want to add and simply copy and paste the animations from one's editor to the one of your game which already contains the other animations.
Press f10, choose a animation tab...I'm using this with the changes commented by Desbrina and it works fine on v21.1. Just one question, I have a custom Animations.rxdata file (from the Following Pokemon EX script). If I replace it with the one provided here, I can see the phenomena but all the animations for Following Pokemon dissapear, and if I don't use this file, Following Pokemon animations work fine but I can't see the phenomena. How can I merge both files so I can have all the animations?
I tried that way and when I press f10 I can see phenomenon animation inside the Animations folder, but nothing shows on the overworld. Tried compiling all data several times but no luck, animation.rxdata seems to be unmodifiedPress f10, choose a animation tab...
You will see all animations where provided by animation.rxdata files.
I made the modifications but I get this error after leaving a battleSeems there's two changes that need to be done for V21.1
In 001_Core.rb change
self.possible = types.size > 0 && $trainer.party.length > 0
to
self.possible = types.size > 0 && $player.party.length > 0
Then in the same file, change
pbWait(1)
to
pbWait(0.025)
Also having this issue sometimes, any luck solving it?did you solved it?