• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More

Resource Boon's Phenomena: BW Style Grass Rustle, Cave Dust + More 3.0.1

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
boonzeet submitted a new resource:

Phenomenon: BW Style Grass Rustle, Cave Dust + More - Creates the random events from BW, complete with custom battle music and customisable item drops

View attachment 269 View attachment 271

My favourite feature of Black and White was the phenomena - random events that let you snag good items or rare Pokémon, or even just fighting Audinos for a good EXP boost. So I've created it in Essentials!

This is my first 'big script', so any experienced coders, I'd love some feedback and tips to improve it.

Features
  • All 4 random events - Grass rustling, Water bubbles, Cave dust and Flying birds, complete with sound effects...

Read more about this resource...
 

Achohermano

Novice
Member
Joined
Dec 29, 2017
Posts
25
I added everything in the order you said, and it doesn't work.

The game runs perfectly, but there's not any grass/water/cave etc rustle encounter. I even changed the r value to a number which is always higher than PHENOMENOM_FREQ, and it even the it justs...Doesn't work at all.
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
I added everything in the order you said, and it doesn't work.

The game runs perfectly, but there's not any grass/water/cave etc rustle encounter. I even changed the r value to a number which is always higher than PHENOMENOM_FREQ, and it even the it justs...Doesn't work at all.

Did you set the defined switch to ON?

I've cleared up the code for it and added the ability to just leave phenomenon permanently on by setting this to -1. Just did a test install on a fresh version of Essentials using the instructions and it definitely works.
 
Last edited:

Achohermano

Novice
Member
Joined
Dec 29, 2017
Posts
25
Did you set the defined switch to ON?

I've cleared up the code for it and added the ability to just leave phenomenon permanently on by setting this to -1. Just did a test install on a fresh version of Essentials using the instructions and it definitely works.
Oh, yeah...I didn't do that, you're right... Thanks, and sorry for having such a silly mistake, should've read your script better Dx
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
Oh, yeah...I didn't do that, you're right... Thanks, and sorry for having such a silly mistake, should've read your script better Dx

Not at all, it was actually really ambiguous what that option did! Thanks for alerting me to it and giving me a chance to improve it
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70

Edael

Sad Mad Duck Enthusiast
Member
Joined
Aug 5, 2017
Posts
35
TW9bwM8.png

It's above main, I have some of marin's scripts above it, I've set up the encounter and turned the switch on.
 

LoungYink

Rookie
Member
Joined
Sep 19, 2020
Posts
8
I'm having trouble get the encounters to show up - it could be that this doesn't work in v18.1 yet, but I tried nonetheless. I had to change the Switch = 59 because switch 56 is taken now. I set the frequency to 450, set the encounters for route 1 and used the Debug menu to turn swithc 59 ON, which is even showing up as Phenomenon, but I'm still not getting anything. Do I need to have Marin's scripting utilites? I have LukaSJ's, but not Marin's.
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
TW9bwM8.png

It's above main, I have some of marin's scripts above it, I've set up the encounter and turned the switch on.
Please ensure RPG Maker XP is closed while replacing the Animations.rxdata file.

I'm having trouble get the encounters to show up - it could be that this doesn't work in v18.1 yet, but I tried nonetheless. I had to change the Switch = 59 because switch 56 is taken now. I set the frequency to 450, set the encounters for route 1 and used the Debug menu to turn swithc 59 ON, which is even showing up as Phenomenon, but I'm still not getting anything. Do I need to have Marin's scripting utilites? I have LukaSJ's, but not Marin's.
I'll check but I'm pretty sure this works in 18.1. Please can you share how your encounters are set up?
 

DaisukeDoi7

Rookie
Member
Joined
May 10, 2021
Posts
6
Question, how to you set up the custom music? I've been trying to make it work but I've been having errors. This issue specifically. I'm not sure if I am putting the file name wrong or something.

1621562015503.png
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70

Magic0loc0

Rookie
Member
Joined
Feb 17, 2021
Posts
6
Question, how to you set up the custom music? I've been trying to make it work but I've been having errors. This issue specifically. I'm not sure if I am putting the file name wrong or something.

View attachment 4379
Scroll down to line 185, put your Battle Music file between the quotation marks and remove everything past the &&'s (including the &&'s). That's what solved it for me at least. Not a code expert tho.
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
Scroll down to line 185, put your Battle Music file between the quotation marks and remove everything past the &&'s (including the &&'s). That's what solved it for me at least. Not a code expert tho.
In the new version, there is a setting at the top on line 20 "BattleMusic". Setting this to the name of the file alone e.g. "Battle roaming" will automatically play the music.
 

SebastiaanZ

Trainer
Member
Joined
Jun 5, 2019
Posts
60
EDIT:
That was a mistake on my part lol.

However PhenomenonBird doesn't show up while the rest does. How can I fix that?
 
Last edited:

C.Ezra.M

20100 = Magic number
Member
Joined
May 28, 2021
Posts
11
EDIT:
That was a mistake on my part lol.

However PhenomenonBird doesn't show up while the rest does. How can I fix that?
You should make a fully transparent tile, with a terrain tag of 29. This will ensure the shadows will appear.
 

Nomi

Trainer
Member
Joined
Feb 24, 2018
Posts
77
Hey I'm having multiple issues with this plugin and I'm not sure how to fix them or what I could be doing wrong. Basically I was having issues with having phanomenon spawn way too often/on every possible step which I previous asked about on a now deleted post because I have encountered a new problem where now a phanomenon wont even show up at all. Really confused by all this because I havent changed anything in the script so any help would be great. Thanks.
Having this issue too. No matter how much I attempt to adjust the rate of encounters, they show up every other step.
 

ShinyRaichu94

Novice
Member
Joined
Mar 22, 2022
Posts
26
I got this error by random when you leave a wild battle from a Phenomena Encounter.

Exception: NoMethodError
Message: undefined method `disposed?' for nil:NilClass

Backtrace:
Sprite_AnimationSprite:78:in `update'
[Boon's Phenomena] 001_Script.rb:241:in `update'
Scene_Map:144: in `block in updateSpritesets'
Scene_Map:138: in `each'
Scene_Map:138: in `updateSpritesets'
Scene_Map:165: in `update'
Scene_Map:218: in `block in main'
Scene_Map:215: in `loop'
Scene_Map:215: in `main'
Main:34: in `mainFunctionDebug'
 
Back
Top